mikespit1200
Member
I just finished WOTC campaign and lost because I didn't build enough Comm relays. I want to retry the campaign but I don't want to start from scratch is there a way to new game + in the stock game or with mods thats compatible?
Yeah I think its guaranteed with that missionDoes starting with the mission on also guarantee the assassin has immunity to overwatch? I played that mission twice and have watched at least three others, every time shadowstep was one of her starting skills. When I played through with the mission disabled she didn't have it. If this isn't just crazy luck, that's even more reason to skip it because that's basically the most broken trait on her.
Yeah I think its guaranteed with that mission
I can't prevent myself from save scumming. I wish ironman was unlocked from the beginning, I would play with ironman on easy (if that's even a thing) - I don't want the uber stress / difficulty of regular xcom + ironman, but I want the tension from knowing bad mistakes do matter. And yes, the occasional thrill of losing my favorite soldier.
But ultimately, as much as I enjoy many things when playing this game, I think I don't really enjoy the 'real' xcom. I like the tactical positioning and the actual battles, but I don't enjoy the moment right before the battle, the pod discoveries and metagame around making sure you're not awakening a pod with your last soldier's last turn.
I get it's part of the core of xcom mechanics, but it just feels unfair (on the other hand, I have no trouble with the RNG itself). The enemy always gets to go behind cover or get closer to you for free.
This with the time pressure the game added - I don't know. I must also be one of the few that prefers xcom to xcom 2. The procedural maps often feel a bit wonky - and some mission types are just not fun to me. The worst being the ambush - it's not that hard, but for some reason I find these extremely unfun.
(On the other hand, my favorite type of mission is the rescue, so perhaps I should just go play metal gear solid :/ ).
The chosen base missions are pretty good, too.
One final note - I only played xcom 2 with WOTC (same with Xcom 1, only played EW). I dislike the fact they removed missions! It almost feels like I am missing part of the story. For instance people keep referring Valhen when meeting alien kings, but without the intro mission, that tidbit of dialogue makes no sense :/
Ah- thanks ! If I play a second campaign Ill definitely Ironman it.Tutorial has to be disabled for Ironman mode. You get the Ironman prompt if you say no to the tutorial, IIRC
I just finished WOTC campaign and lost because I didn't build enough Comm relays. I want to retry the campaign but I don't want to start from scratch is there a way to new game + in the stock game or with mods thats compatible?
One final note - I only played xcom 2 with WOTC (same with Xcom 1, only played EW). I dislike the fact they removed missions! It almost feels like I am missing part of the story. For instance people keep referring Valhen when meeting alien kings, but without the intro mission, that tidbit of dialogue makes no sense :/
I just finished WOTC campaign and lost because I didn't build enough Comm relays. I want to retry the campaign but I don't want to start from scratch is there a way to new game + in the stock game or with mods thats compatible?
You can disable "integration" of the DLC and you can then have the two associated missions (and other related content) as they were prior to WotC.
I presume the whole integration mechanic was to take the features of the prior DLCs in a way so that they worked with the Chosen, so you didn't have to deal with the Chosen and the Alien Hunters content potentially in the same mission?
You can disable "integration" of the DLC and you can then have the two associated missions (and other related content) as they were prior to WotC.
Definitely not without mods (edit: or possibly some form of dev options, I suppose), but what exactly is it that you'd be looking to carry over? Soldier stats/abilities?
AFAIK it just impacts on the two dedicated missions (i.e., they won't appear) and how the Rulers and SPARK units appear.I presume the whole integration mechanic was to take the features of the prior DLCs in a way so that they worked with the Chosen, so you didn't have to deal with the Chosen and the Alien Hunters content potentially in the same mission?
I'm not aware of anything specific that would allow that and can't find anything from a quick search, though that doesn't mean that it doesn't exist somewhere. Wouldn't doing this make the early game rather unbalanced, though?yeah just soldiers really.
Does starting with the mission on also guarantee the assassin has immunity to overwatch? I played that mission twice and have watched at least three others, every time shadowstep was one of her starting skills. When I played through with the mission disabled she didn't have it. If this isn't just crazy luck, that's even more reason to skip it because that's basically the most broken trait on her.
I see- what does positive the integration achieve then ? From what you wrote it mostly seems to remove missions for not particularly clear purpose.AFAIK it just impacts on the two dedicated missions (i.e., they won't appear) and how the Rulers and SPARK units appear.
For the Rulers:
- Without integration, their appearance is triggered by taking the Alien Nest mission
- With integration, each ruler will first appear when attacking an ADVENT facility - there will be a warning about a "powerful alien" when selecting the mission. You'll need to research the associated weapons.
For the SPARK units:
- Without integration, you'll get your first unit free from completing the The Lost Towers mission, which also allows the construction of new units
- With integration, you just build the units as a Proving Ground project.
Either way, you'll only face at most one of the Chosen and Alien Rulers on any given mission.
I'm not aware of anything specific that would allow that and can't find anything from a quick search, though that doesn't mean that it doesn't exist somewhere. Wouldn't doing this make the early game rather unbalanced, though?
I see- what does positive the integration achieve then ? From what you wrote it mostly seems to remove missions for not particularly clear purpose.
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what they should have done is tie in permanent dark events to the counter so the closer it gets to situation critical the more bullshit conditions get layered on top. Dark Horizon is amazing, but it's not balanced particularly well.
I'd finally beaten all the Chosen and was doing a routine mission, in the process of Skulljacking a Codex to get to the endgame so I could finish my Commander Ironman run.
Game crashed mid-mission and deleted my save file. Now the cloud save also won't download to my PS4. I tried rebuilding the database, currently in the process of uninstalling and reinstalling the game just for shits and giggles. But in all likelihood I've lost possibly the entire game now if I can't figure out why the cloud data won't download. This is fucking ridiculous. I'm never buying a game/port/anything by Blind Squirrel for sure, and seriously questioning whether to support Firaxis at all after they've just been completely silent about this shit.
https://youtu.be/nzm9P4LK62E
Nice to see the devs having fun with this. A good way to celebrate an anniversary, I say.
That's really unfortunate to hear. Do you get a specific error message when you try to download the cloud save?
Alternative Mod Launcher is still broken for WOTC, seems like. Fucks up xcomengine.ini by adding duplicate entries:
Results in the game taking minutes to launch into the main menu, and lagging the whole system and potentially crashing while doing so, along with ridiculously excessive RAM usage (OSD shows 14-15GB RAM usage, I have 16GB in total). Makes the game barely tolerable to even launch if you have a large amount of mods like I do.
Switched to the vanilla launcher (which is generally terrible in terms of usability), these issues disappear completely (7-8GB RAM usage, waaaaay faster loading) and removes the duplication in the ini file.
GAF, i need to lean on your shoulder a bit. :/
I adore XCOM 1.
I recently (ps4) received XCOM 2 WotC and am mostly enjoying it (playing on default difficulty + ironman) and I am sadly finding this game frustrating. To be clear I never ever found XCOM 1 frustrating, but it seems like overwatch misses SO much more than in the first. I keep wiping and have started over twice now (almost on my third) and I don't know what is going on? The challege really seems to unfairly ramp up and my guys are too weak.
What do I do? Is there a certain build order? Should I suck it up and play on easy? I want to play this game, but im losing momentum.
Now that the expansion has been out awhile on PS4, how are the loading times in the late game? I love XCOM2, but the loading times were brutal at the end of the game.
What do I do? Is there a certain build order? Should I suck it up and play on easy? I want to play this game, but im losing momentum.
I do think the initial build order matters in that you should build the Resistance Ring first, followed by the Guerrilla Tactics School. The Resistance Ring opens up Covert Actions and Resistance Orders which do a lot to mitigate the game's initial difficulty.
Covert Actions are passive missions which require assigning 2-3 soldiers in exchange for special rewards and bonuses. You can't use those soldiers for regular active missions while they're on the covert action but they will often receive individual stat increases or even promotions on top of the Covert Action's rewards. So for an example: Covert Action Alpha requires two soldiers to be assigned for 5 days in exchange for a Engineer. Soldier 1 will also receive a promotion and soldier 2 will receive +2 health upon completion. This opens up a very consistent and reliable way to buff your off-duty soldiers and obtain critical resources outside of active missions.
Resistance Orders on the other hand, are slots for campaign wide buffs that you can change at the start of every month. Each faction has different orders, but they all have very powerful effects. One might reduce your excavation times by 50%, another increases all mission timers by 2, and some even give you the chance to start missions with an extra soldier. You can expand the number of slots for Resistance Orders by undertaking certain Covert Actions, specifically tracking down the Chosen Strongholds. By the end of the game you could have up to 9 slots which is absurd.
The Guerrilla Tactics School is needed to upgrade your squad size from four to five and six. But you can't actually buy that upgrade until your soldiers get promoted to a certain rank so there's no benefit in building it first. I'm not sure if this true is on the default difficulty however. If you can buy the upgrade immediately on normal it might be worth building the GTS first instead of the Resistance Ring. Having more soldiers available on missions is basically the biggest power spike you get during the campaign. Even without all the additional firepower/utility an extra soldier brings, the simple addition of an extra HP bar to soak enemy damage can be the difference between soldiers dying and simply being wounded.
https://youtu.be/nzm9P4LK62E
Nice to see the devs having fun with this. A good way to celebrate an anniversary, I say.
It's Thursday! That means Gaming with Gollop. Join Julian on @caffeine at noon PT where he will continue with XCom 2 http://www.caffeine.tv/snapshot
Someone found a way to mod in factions to the game.
Oh my Gawd. This may change everything.
Imagine mods that add more enemies like the Chosen to be enemies to new factions....
I've been thinking this for a while, but I think they're gearing up for an Apocolypse-style remake/reboot.
Unless J.Sol is gonna do his own original thing, which would be dope too tbh
I've been thinking this for a while, but I think they're gearing up for an Apocolypse-style remake/reboot.
Unless J.Sol is gonna do his own original thing, which would be dope too tbh
Hope they make it different enough from Phoenix Point, which looks to be doing Terror From the Deep meets Apocalypse.
Apparently Julian Gollop has been doing a playthrough? I'm not familiar at all with this streaming service. Trying to find if there is an archive of any of it. Doesn't seem like it.
https://twitter.com/Phoenix_Point/status/918515529035501569
Apparently Julian Gollop has been doing a playthrough? I'm not familiar at all with this streaming service. Trying to find if there is an archive of any of it. Doesn't seem like it.
https://twitter.com/Phoenix_Point/status/918515529035501569
Loving the game so far.
Question - Managing A B and C teams is a pain in the ass. Is there a mod that enables preset team "bookmarks", so to speak, to speed things up?
Yes and yes.So, the longer I am out on a mission, the more my soldiers' fatigue increases, right? That's another incentive to finish missions quickly, yes?
Yes and yes.
Ah, yeah, no wonder my guys were getting so damn tired, ahaha.
So much for the tried and true overwatch creep strategy ayy lmao.