Why does a lvl24 enemy have like 999999999 hp?
Yea that HP sponge shit looks irritating.
Why does a lvl24 enemy have like 999999999 hp?
Yeah, that's how I recalled it tooTo everyone complaining about the sponge enemys and everyone saying that the demo was modified to show the combat system:
In XC and XCX the way the level scaling works makes that an enemy with 3 or 4 levels more than you really hard and with 5 and more, almost impossible. In the E3 demo (playable characters level 7) enemies with lower levels are beaten fast, but the level 10 enemy takes a while. In the most recent demos (playable characters level 20), the level 24 enemy takes a lot of time and the level 25 beats the party in almost every demo showed.
My "looks exactly like the previous games" remark was a response to the critique that the game looked boring, though I will clarify and retract it, if the critique was meant that the game looks boring because the battles will last too long. (Although the battles, especially Boss Battles, lasted really long in previous games, especially if you were underlevel. XenoX Spoilers Anyone remember Zu Pharg? The battle in this video lasts well over 10 minutes)No, not at all. One backslash from Shulk looks stronger than a full special combo in 2.
IGNBattles in Xenoblade Chronicles 2 are fun and engaging; even though Rex auto-attacks, managing your positioning, blades, and arts is satisfying when you combo them just right. The most exciting moments came as my party gauge filled up and I began chaining attacks together. Stringing together attacks proved most satisfying as I churned through several lengthy battles.
EurogamerXenoblade's battles are a frantic mix of charging icons, switching characters, finding and mashing buttons for short quick time events, and darting your eyes around every corner of the screen to manage a set of interconnected systems. There's a lot going on here, and I immediately realized even this low-level grunt was going to take some strategy and perseverance.
Battles are a mix of positioning and timing of your character, and a constant, dizzying balancing act of keeping your eyes on all the information available to you. There are numbers to track in each corner of the gameplay screen, making battles a stat-filled spaghetti of bars and meters, with the actual action taking place behind all that, in the middle.
Forgot to mention that I believe that particular enemy (the Cunning Saggie?) is a "Unique Monster". These Monsters have far far higher HP than regular Monsters, so a regular lvl24 enemy won't have that much HP. Unique Monsters are a staple of the series and are always a super challenge especially if you try to take one on that is several levels higher than you, and will likely take you a very long time to take down. And you'll most likely die against any Unique Monster a few levels higher than you (anything over 10 levels will likely one-hit kill your entire team instantly)Why does a lvl24 enemy have like 999999999 hp?
Forgot to mention that I believe that particular enemy (the Cunning Saggie?) is a "Unique Monster". These Monsters have far far higher HP than regular Monsters, so a regular lvl24 enemy won't have that much HP. Unique Monsters are a staple of the series and are always a super challenge especially if you try to take one on that is several levels higher than you, and will likely take you a very long time to take down. And you'll most likely die against any Unique Monster a few levels higher than you (anything over 10 levels will likely one-hit kill your entire team instantly)
I think the reason that all the recent previews failed taking down the Cunning Saggie is because they were not doing the right combos and sealing enemy arts like the NoE crew did against it. There's definitely going to be a much greater challenge.
I also think that in XenoX the Skell and Overdrive was really OP, so that actually took a lot of challenge out of things.
So there's no chance that the dude with the dark hair is playable, right? Like, I should give up all hope now? :/
All the enemies we have seen in all the videos, demo whatever have been damage sponges. I don't buy the excuse that's on purpose for all.
voices are really repetitive from such a short gameplay video https://www.youtube.com/watch?v=Yp4fOSUWtyM
but the music is amazing
I have over 200 hours in Xenoblade X and it was never that bad (characters shouting in parallel one over the other with practically no break for several minutes).
Does she... grind her chest against the lance, at the start?
I really like the cover art. I can't help but wonder what the meanings are of the placement f the characters (Pyra and Hikari opposite each other) with the known allies being on the right and the apparent enemies being on the left.
http://www.youtube.com/watch?v=yXRcPr2UwXI&t=5m49s
There we get a glimpse at a "skill check" that had been mentioned but not shown at Gamescom (remember the talk about Blades used for puzzle solving or as keys to enter areas?). Dromarch is the key in this case, but hasn't acquired the skill to make the dive.
Does Rex ever get to follow Pyra into the shower
New video, nice!
Any place to discuss about the battle system after GAF is dead?
Nobody made a JRPGGaf or XenobladeGAF or whatever discord?
Here is the artwork:
Has it been confirmed that we can change armour like the previous games?
Who made this? The artwork is familiar.Here is the artwork:
This is a very awesome design if I say so. They also showed her in-game with contrasting images showing differences between day/night on Gormott.
Kouji Ogata.Who made this? The artwork is familiar.
Argentum Shokai, looking from the outside it is like this too!
There are plenty of shops in the ship hanging like a balloon by giant goddess beasts.
Boss of Argentum Shokai, President Bana (Voice: Atsuo Otsuka).
Even business opportunities do not miss, it is a great person like a model of a merchant. The body is also very big, about twice as large as a tiger! It is exactly what it is! !
Well, since most people seem to have jumped ship.....I'll try and keep this thread afloat.
https://twitter.com/XenobladeJP/status/923082894616047616
https://twitter.com/XenobladeJP/status/923449340965691392
Well, since most people seem to have jumped ship.....I'll try and keep this thread afloat.
10/25/2017 Update
https://twitter.com/XenobladeJP/status/923082894616047616
I'm still here and always down to discuss Xeno. Those are some nice pics. I wonder who will be the most famous manga artist Takahashi can get to design a Blade.
Introducing Rare Blade "Newz"!
It is also a military Blade that uses muffickoo arms floating in the air. Extraordinary sword is great force though!
The design is Takeshi Nogami, and the voice is Yoko Hikasa too.
You can see the moving "news" here too!
Even when I am training for muscle training, when I move forward, I keep my arms together ... I feel aesthetics too
These blades designs are getting more and more hilarious XD wtf monolith... chasing the wrong crowd?
Eh, I like it. The more outlandish the better.