The developer intends to release MouseCraft on PC and PS Vita in May, but has yet to come to an agreement on this front with Sony. An Xbox One version would follow in the summer, all going to plan, but Tomaszewski is worried that Microsoft won't permit this if the game appears on PS Vita first. Crunching Koalas also hopes to release MouseCraft on PS4.
As for WordTrap Dungeon, there's a "high chance" that the game will also come to Xbox One - again, providing Microsoft allows it. "We just don't know anything yet, but if the game "fits" the Xbox One (if the controls will be ok on a pad) then we will definitely at least try to go for Xbox," Tomaszewski told OXM by email.
What does he think of the console itself, I asked? ""To be honest, I haven't done anything with our Xbox dev kits, we received them just 3 days ago. Just launched them and played a little bit with the new Xbox. We're using Unity 3d for all our games and the [Unity toolset] for Xbox One is still not available". The latter will probably be available in a matter of weeks or months, Tomaszewski added.
"As for the console's unique features - I don't see anything that can be used in MouseCraft, maybe besides integrating the game with Live features," he went on. "Making the level sharing and cloud saves available through all Microsoft platforms - Windows 8, Xbox One and Windows Phone. We would really like to use SmartGlass, it sounds like an interesting concept, but at the moment we are not sure if it will make the game better."