Keep pressuring these guys on Twitter, for some answers. I set up a new message for everyone to retweet, or create your own.
https://twitter.com/Grief_exe/status/446344154788806656
Retweeted for ya buddy.
Keep pressuring these guys on Twitter, for some answers. I set up a new message for everyone to retweet, or create your own.
https://twitter.com/Grief_exe/status/446344154788806656
But we haven't seen the PC version outside of some screenshots since TGS
That's the point. PC footage is the same as TGS demo and the Steam page shows post-downgrade screenshots.
It doesn't bode well for the PC version.
It's pretty obvious that the question didn't even reach actual game developers.
Oh come on. Enough with the hyperbole already. The only technical issue I've had was the long loading times, and that stopped being an issue when I stopped dying so much.Except they didn't. The game I played was, technically speaking, crap. Fun to play, but complete crap.
This shit again?Please, fucking Kameo has more advanced graphics than the TGS demo.
The framerate was stable throughout the game for me, and PS2.5, lol, fuck off with the insane hyperbole already.The retail game barely looks like a PS2.5 game and the framerate sucks.
lol @ all that vitriolic rage. Good luck with your crusade. I'm sure consumer agencies will be so happy to take your complaints and take action against this Japanese video game developer. Are you for real?From has become a lying scum piece of shit. Fuck them.
As I asked previously, any agencies or organzations to which we can send complaints for false advertising?
Dem buzzwords. Except, no. I used the torch all the time and didn't notice the framerate dipping. Have you even played the game?By people that have no idea of graphics technology. Kameo had thousands of particles on screen, geometry instancing, interactive water, day and night cycle, parallax mapping...
What does DS2 have? One shadow casting light and the framerate suffers. Amazing.
While we're at it... here's a "PS2 game":
Come on.
Indeed. Again, I understand the disappointment. But the insane rage is just getting funny at this point. And to those who say it detract from the atmosphere... one of the most affected area was apparentlyKameo pictures?
You people have officially gone insane.
Oh come on. Enough with the hyperbole already. The only technical issue I've had was the long loading times, and that stopped being an issue when I stopped dying so much.
This shit again?
The framerate was stable throughout the game for me, and PS2.5, lol, fuck off with the insane hyperbole already.
lol @ all that vitriolic rage. Good luck with your crusade. I'm sure consumer agencies will be so happy to take your complaints and take action against this Japanese video game developer. Are you for real?
Dem buzzwords. Except, no. I used the torch all the time and didn't notice the framerate dipping. Have you even played the game?
While we're at it... here's a "PS2 game":
Indeed. Again, I understand the disappointment. But the insane rage is just getting funny at this point. And to those who say it detract from the atmosphere... one of the most affected area was apparently, and let me tell you, this place is goddamn scary, downgrade or not. It's still mega creepy and when you're playing, you're not worrying about goddamn geometry or particle effects.Aldia's Keep
Jesus, CHILL with the spoilers.Oh come on. Enough with the hyperbole already. The only technical issue I've had was the long loading times, and that stopped being an issue when I stopped dying so much.
This shit again?
The framerate was stable throughout the game for me, and PS2.5, lol, fuck off with the insane hyperbole already.
lol @ all that vitriolic rage. Good luck with your crusade. I'm sure consumer agencies will be so happy to take your complaints and take action against this Japanese video game developer. Are you for real?
Dem buzzwords. Except, no. I used the torch all the time and didn't notice the framerate dipping. Have you even played the game?
While we're at it... here's a "PS2 game":
Indeed. Again, I understand the disappointment. But the insane rage is just getting funny at this point. And to those who say it detract from the atmosphere... one of the most affected area was apparently, and let me tell you, this place is goddamn scary, downgrade or not. It's still mega creepy and when you're playing, you're not worrying about goddamn geometry or particle effects.Aldia's Keep
While the downgraded version don't look like a PS2 game, the difference between the two is pretty damn massive.
Reveal footage should stop being compared to since it was never used again and we have had a ton of playable footage from lesser builds for months. The initial reveal has little do do with this controversy.
Agreed. I'd say the reveal version looks new-gen, the other looks... PS3 gen. lol.
While the downgraded version don't look like a PS2 game, the difference between the two is pretty damn massive.
M°°nblade;105029885 said:Given the history of the developer (the PC version of Dark souls not supporting resolutions above 720p or framerate above 30fps) it's most likely lack of time for optimalisation and lack of technical know-how that forced these downgrades, not hardware capabilities.
After you beat theboss, you take an elevator toMedusaI need to take a screenshot of the elevator... words cannot describe how bad it looks. It really looks like an asset from Tomb Raider on the PS1. Just a really really shit poor Alpha Blend texture, that is super pixelated and takes up half the screen. This was the only time I was appalled at the graphics in this game. I don't recall anything that out of place in DS or DeS.Iron Keep.
Am I supposed to be impressed by an empty area that runs at sub 30 fps? LOLWhile we're at it... here's a "PS2 game":
(spoiler-tagged just in case, nothing really that spoilerific IMO though, first is a very early area, the other one is a mid-game boss)
..... It really looks like an asset from Tomb Raider on the PS1.
After you beat theboss, you take an elevator toMedusaI need to take a screenshot of the elevator... words cannot describe how bad it looks. It really looks like an asset from Tomb Raider on the PS1. Just a really really shit poor Alpha Blend texture, that is super pixelated and takes up half the screen. This was the only time I was appalled at the graphics in this game. I don't recall anything that out of place in DS or DeS.Iron Keep.
*chuckle* That's exaclty what me and my sister thought when we saw this:
Should I be playing Kameo?
Come on.
This thread has teached me that Kameo > Dark Souls 2
*chuckle* That's exaclty what me and my sister thought when we saw this:
*chuckle* That's exaclty what me and my sister thought when we saw this:
Oh come on. Enough with the hyperbole already. The only technical issue I've had was the long loading times, and that stopped being an issue when I stopped dying so much.
Hyperbole? Just because you got lucky and didn't run into any of the problems I did does not make any of my statements hyperbolic. I'm extremely disappointed at them for having me go through 50+ hours of a beta.
While the downgraded version don't look like a PS2 game, the difference between the two is pretty damn massive.
Obviously the lighting has changed, but the right pictures looks so bad because it looks washed out.
The shadow on the far background are pure grey, even though there is no light source to give them that look.
The tile on the floor is two different colors like in the original, but looks washed out & almost purely monochromatic.
Lower the brightness to make the parts of the screen that should be pure black will change it to look much closer to the original. It won't have some of the lighting/shadows as in the original, but won't look so heinously washed out & devoid of contrast.
Are there any comparison gifs of the network test vs retail. That is what I'm interested in seeing. I didn't play that far into the network test or retail so not sure if any of the posted ones are from it.
Dude we have been over this
The one on the left was the Vertical Slice from April
That version of the game was never shown again. It was proof of concept. Super early and no longer relevant for comparison unless we want to daydream about what could have been.
The two are identical except for two things, the one on the right is completely washed out & has a missing shadow.
The game still casts shadows from environments, so that lighting feature wasn't removed from the retail game. I just lit up the Wharf in the game & half of the huge cavern now casts a shadow.
The lighting placement was just changed to not cast a shadow on the skeleton/stairway.
All we have left is the extreme washed out effect, which displays black as grey.
This can be fixed by lowering the brightness on your TV. Calibrate it using the black background on the title screen as a reference.
*chuckle* That's exaclty what me and my sister thought when we saw this:
Reveal footage should stop being compared to since it was never used again and we have had a ton of playable footage from lesser builds for months. The initial reveal has little do do with this controversy.
I posted this in the other thread. So I think I made a weird discovery and not sure if someone else posted it. The pre-downgrade Looking Glass Knight model is within the games files and glitches through when you're playing the actual game. Was watching "This is how you don't play Dark Souls 2" video and saw it. Went to DSP's channel and made some pics.