jarrod said:Alfa System did okay with Narikiri Dungeon 2-3... what other RPGs have they made?
Point taken... though Alfa System's a pretty solid team I think.Soul4ger said:That's precisely my point.
Yeah, particularly for role playing, simulation and adventure games...f_elz said:Future DS line up looks hot
jarrod said:Quick Alfa System gameography (because I'm bored)...
-Linda Cube (PC Engine Super CD-ROM) NEC Home Entertainment 1995
-Linda Cube Again (PlayStation) SCEI 1997
-Elemental Gearbolt (PlayStation) SCEI 1997
-Linda Cube (Sega Saturn) ASCII Corp 1998
-Gunparade March (PlayStation) SCEI 2000
-Shikigami no Shiro (Taito G-Net) Taito 2001
-Abarenbou Princess (PlayStation 2) Kadowkawa Shoten/ESP 2001
-Tales of the World: Narikiri Dungeon 2 (Game Boy Advance) Namco 2002
-Shikigami no Shiro (Xbox) MediaQuest 2002
-Shikigami no Shiro Evolution (Xbox) MediaQuest 2002
-Shikigami no Shiro II (Naomi GD-ROM) Taito 2003
-Shin Seiki Evangelions 2 (PlayStation 2) Bandai 2003
-Shikigami no Shiro II (GameCube) Kids Station 2003
-Shikigami no Shiro II (PlayStation 2) Taito 2004
-Shikigami no Shiro II (Dreamcast) Kids Station 2004
-Shikigami no Shiro II (Xbox) Kids Station 2004
-Vampire Panic (PlayStation 2) Sammy 2004
-Shikigami no Shiro II (Windows) Kids Station 2004
-Tales of the World: Narikiri Dungeon 3 (Game Boy Advance) Namco 2005
-Kenran Butoh Sai: The Mars Daybreak (PlayStation 2) SCEI 2005
-Shikigami no Shiro III (Taito Type X) Taito 2005
Quick Alfa System gameography (because I'm bored)...
Thanks.Soul4ger said:So, they did the Linda Cube games, too... I didn't know that. That list also doesn't include Project: Horned Owl.
Really? It's not on their website anywhere. :/vireland said:Not bored enough. There's a bunch of PC-Engine stuff they did with Telenet and Hudson Soft that wasn't listed.
It's a prequel, not a sequel.SolidSnakex said:As long as i've waited for a proper sequel to Eternal Blue, they better not be screwing me over with a handheld sequel (this would be the same if it were on the PSP). I want a proper sequel to EB.
vireland said:Another factor (as I already posted in our threads at www.workingdesigns.com a while ago) is that I firmly now believe that the DS is indeed stillborn. I wanted to like it, but Nintendo's making it really, really hard. I'm keeping one system to play Goemon and Castlevania DS, and that's about it. My kids have moved on to PSP and are selling their DS machines, as I imagine many will once they experience the sexiness and functionality of the PSP.
Oogami said:I'm selling my DS
Oogami said:Which I don't have.....
But anyway, very very disappointed at the news. I agree with dark10x, the DS is slowing down the gaming industry and no one should support it. Gamers shouldn't, gaming developers shouldn't either. Good job on Working Designs as well. I hope more company's people speak the truth like Vic did. I request Gamespot and IGN and EGM get rid of all DS contents too and let's pretend DS never happened. And all those who unfortunate enough to get a DS to sell it immediately. PSP is coming and you know you want it. Thank you.
I don't want my beloved franchise Lunar releasing on such an inferior unsexy system. bah! At least Gamearts isn't developing it so it's all good.
I don't... I'm waiting until the price drops and the library picks up. Same goes for PSP.dark10x said:I thought you didn't own a DS, jarrod? I only wonder because you are one of the only really enthusiastic DS supporters I've encountered in the past couple months and it would be very strange if you still didn't own one.
Well, that's rather obvious considering it's coming from a different developer (Marvelous) who's not exactly known for high quality stuff. And it's a prequel.drohne said:this obviously won't be the sequel lunar deserves.
jarrod said:Well, that's rather obvious considering it's coming from a different developer (Marvelous) who's not exactly known for high quality stuff. And it's a prequel.
No, that was Media Rings. Marvelous produces Harvest Moon and River King among other things.SolidSnakex said:Are those the same f'ck ups that made Lunar Legend?
SolidSnakex said:Are those the same f'ck ups that made Lunar Legend?
I agree with some of what you have to say, but the half-assing is mainly on the graphics-side (which I presume you are one of these so-called whores of graphics).drohne said:handheld development generally and ds development particularly is a license to half-ass it. the whole point of the ds is to lower gamers' standards of what a full game entails.
jarrod said:Marvelous and Media Rings are entirely seperate. And yes, Lunar Legend came out in Japan in eraly 2002 iirc.
Drensch said:SolidSnakex: Makes ya want to buy an Italian cell phone, si?
jarrod said:Marvelous produces Harvest Moon and River King among other things.
SolidSnakex said:Yep.
How much RPG experience?
So Vic, if you are so for the underdog, where is your Cube and Xbox support? I mean, I'm sure you could have translated at least one token title for each of the systems.
Vic - are you still doing shooters? I'd love to see an ESPGaluda stateside release, but I dunno if that'd fly over very well.
vireland said:Where are the XBOX RPGs in Japan? Pretty much not there.
vireland said:Maybe because the Saturn was the system getting no love at the time, and we supported it VERY well - wasn't Rayearth the very last US Saturn game released? Our PS1 adventures came only AFTER the Saturn's demise was guaranteed by too much BS.
You should probably brush up on your market history before trying to color your post to look a certain way.
dark10x said:Well, to be fair, he has to consider the well-being of his company. It's one thing to root for an underdog, but it's another thing entirely to throw everything at it. The fact of the matter is, WD is a small company and they really can't afford to take such chances. People dogged them for not supporting the DC, but if they HAD attempted support, they would never have been able to release a game for it. Sega would have pulled the carpet out from under them for the second time.
Now, EA is a company that I feel could and should have supported the DC. They had the resources and they could have shared them. I really think it could have helped Sega's cause. Working Designs, though? No chance. They would have been screwed if they jumped on the DC bandwagon.
Still, it's pretty clear that they did support the underdog platforms up until the PSX era, at which point, they had nowhere else to turn. With games becoming much more complex, they probably need to stick with the safe zones in order to survive.
For the record, I've never suggested that the DS should be abandoned. I'd like to see some fun concepts show up and impress us. However, like I said, when it comes to well established game types, I can't help but feel as if creating content for the DS is short changing the games themselves and the experience I will have.
I question why you supported only the PS1 last gen and only the PS2 this gen when you were praising yourself how you love to support the underdog but when the truth is, you don't. So you were just lying or what?
Shouta said:Did you even comprehend what I wrote? I said he was with the Saturn long before he was releasing material for the PS1 (well, not really that long but it was obvious WD's support was with the Saturn). It wasn't until it wasn't feasible to release more Saturn software that they started jumping on the PS1 stuff more heavily. I've always considered RPGs to be WD's staple and the system they released the most RPGs on was their primary and it was the Saturn well before the PS1. It's an example of what he did say he was all about.
There's the fact there has to be a feasible gamebase for them to support. WD's always thrived on much smaller and nicher titles to bring over for folks and there simply wasn't enough on other systems for them to support releasing games for that system regularly.
Sure, the PS2 doesn't support his statement
Does WD have games they want to release on the system? Are there more loops to jump through than before? What about production costs?
I think I understand the logic now...
If DS does not get enough games, it's unworthy of purchase.
Is DS does get enough games it unworthy of the games.
vireland said:ON BALANCE, we have supported systems that were underdogs because we believed in the games. That doesn't mean we EXCLUSIVELY now and forevermore will support only underdogs. The process is more complicated than just hardware, anyway.
vireland said:Shooters always *always* lose us money. We do them because we love them. However, we need to get back up to full speed with some more RPG releases before we can even consider something like that again.
So why no support on the GBA at all? Don't tell me that GBA has no profitable game to do. THQ is getting bigger much thanks to the GBA. Natsume is happy about the GBA too.
Shard said:I think you have GAF confused with some other forum.
drohne said:handheld development generally and ds development particularly is a license to half-ass it. the whole point of the ds is to lower gamers' standards of what a full game entails. this obviously won't be the sequel lunar deserves.
Crankenstein said:drohne. dark10x. DS. The results are predictable.