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Dark Souls II |OT++| Bearer of...Seek...Seek...Lest

Xeroblade

Member
For whoever doesnt already have the Season Pass:

using this code: P36EYA-K5JYKT-ABO7X9

At Greenmangaming discounts it to 20.00 even not as good at 18.75 but not bad right before the first part comes out!
 

MDry

Neo Member
i was wondering how we will get into the first DLC ?
in DS1 we must get the broken pendent first .. and now how ?
 

Mistel

Banned
i was wondering how we will get into the first DLC ?
in DS1 we must get the broken pendent first .. and now how ?
It's accessed at the rotten's primal bonfire. room. You interact with a snake statue and you end up there as far as I understand it.
Am I the only one who plays the game while hollowed most of the time? I have like 60 Human Effigies.
It has its perks with the ring of binding on you can't die from being cursed for instance.
 

Arcayne

Member
Lol, thought DLC was gonna launch tonight, I was mentally prepared to stay up later than usual. Doh. Guess I'll settle for the massive update then.
 

Freeman

Banned
I just got started playing DS II on PS3, is the performance absolute garbage or does my PS3 have a problem?

It feels nothing like DS, its all floaty and off, it doesn't feel like I'm hitting the enemy, I don't know if that is because of the low framerate.. Maybe replaying DS before starting DSII was a bad idea. Anyway, I'll try again tomorrow, maybe its just a matter of getting used to it.
 

GorillaJu

Member
Yes, the game fails to deliver its own lore's awareness and just throw the enemies and bosses (some are not even boss quality at all) without taking consideration of the game owns design which makes you question why it was designed that way and getting that emptyness.

Take in mind this is not the same studio who make Dark Souls interconnected world/lore/bosses design and you can easily feel this after feeling the game is pushing you to finish it and less reward in exploration or getting out of the road.

Sorry, but this is patently false. What do you mean by throwing bosses at you with no meaning? All of the bosses in the game are there for lore reasons, and yeah some of them aren't as great as others, but what going back in the Souls series there were lame bosses in every game. Ceaseless Discharge, Bed of Chaos, fighting the same damn fat demon three times per run through, Moonlight Butterfly, Seath, these are all dumb fights that don't compare to the quality of Ornstein and Smough, Smelter Demon, Darklurker, Flamelurker, or the other really good boss fights.

The world doesn't fold over onto itself as well as DS1s world but lore-wise if you don't see the connections and meanings then you simply aren't paying attention. The world is interconnected anyway, it's just Majula is the central hub of it all. There are some areas that are completely optional and are only found through exploration and moving off the path as well.

The reason Dark Souls 2 is easy is because of you guys played DS1 first. I played DS2 first and felt like 1 was a cake-walk. The fights that people say are so incredibly hard were things I beat in my first or second try.
 

burgerdog

Member
Sorry, but this is patently false. What do you mean by throwing bosses at you with no meaning? All of the bosses in the game are there for lore reasons, and yeah some of them aren't as great as others, but what going back in the Souls series there were lame bosses in every game. Ceaseless Discharge, Bed of Chaos, fighting the same damn fat demon three times per run through, Moonlight Butterfly, Seath, these are all dumb fights that don't compare to the quality of Ornstein and Smough, Smelter Demon, Darklurker, Flamelurker, or the other really good boss fights.

The world doesn't fold over onto itself as well as DS1s world but lore-wise if you don't see the connections and meanings then you simply aren't paying attention. The world is interconnected anyway, it's just Majula is the central hub of it all. There are some areas that are completely optional and are only found through exploration and moving off the path as well.

The reason Dark Souls 2 is easy is because of you guys played DS1 first. I played DS2 first and felt like 1 was a cake-walk. The fights that people say are so incredibly hard were things I beat in my first or second try.

Exactly, Dark Souls gave me a good bit of trouble on release. I had to coop a couple of bosses to beat the game. Fast forward to DS2 and there was no huge mountain to climb, I had the experience required to cruise through the game. I buy Demon's Souls after beating DS2 and beat the game in 25 hours or less, a cakewalk after Dark Souls 1 and 2. Lastly, I go back to DS1 and smash all the bosses I had to coop the first time around. I'm not expecting to struggle with Bloodborne at all either.
 
Sorry, but this is patently false. What do you mean by throwing bosses at you with no meaning? All of the bosses in the game are there for lore reasons, and yeah some of them aren't as great as others, but what going back in the Souls series there were lame bosses in every game. Ceaseless Discharge, Bed of Chaos, fighting the same damn fat demon three times per run through, Moonlight Butterfly, Seath, these are all dumb fights that don't compare to the quality of Ornstein and Smough, Smelter Demon, Darklurker, Flamelurker, or the other really good boss fights.

The world doesn't fold over onto itself as well as DS1s world but lore-wise if you don't see the connections and meanings then you simply aren't paying attention. The world is interconnected anyway, it's just Majula is the central hub of it all. There are some areas that are completely optional and are only found through exploration and moving off the path as well.

You are the one who is not paying attention, it seems. Not everything is based to be a strong boss but there is a reason to be dark souls 1 (ceaseless discarge being just a kid who dropped his centipede fire ring and die,the butterfly to be just a crystal,and the bed of chaos being a big uterus), in Dark souls 2 the bosses placement are just weird considering their lore.


The reason Dark Souls 2 is easy is because of you guys played DS1 first. I played DS2 first and felt like 1 was a cake-walk. The fights that people say are so incredibly hard were things I beat in my first or second try.

The game is not easy but more friendly and accesible in case of DS2, In dark souls is, well being an hibryd melee just make the game a "cakewalk" but not everyone figure out that after mid game, but anyway.
 

ElTopo

Banned
Making more headway in NG+. Just trying to unlock as much of the world as possible to make way for the DLC. I don't want to jynx myself but I'm a little surprised by the choice of bosses that have minions or Phantoms involved.

So far Flexile Sentry and Lost Sinner are the only ones that have additional enemies to fuck with you.

Noticed something that was cool in how unexpected it was (gonna' spoiler it just in case) in Brightstone Cove:

You know that door that leads to Prowling Magus and there's three enemies guarding the door and there's a cliff to the right? As I was about to approach the enemies to lure them out one by one the Duke's Dear Freja suddenly appeared from the cliff and started spitting poison in my direction and trying to wack me. I retreated to the path and I was protected but I could still see Freja. I didn't know if I should chance it or not and tried to get a feel of the pattern but I guess I waited too long and then Freja just fucked off. I killed the dudes guarding the door and killed Magus so...

Does anyone know if you can kill Freja in that spot or is that just an NG+ scare spot?

So far I've killed:

Last Giant
Pursuer
Skeleton Lords
Flexile Sentry
Lost Sinner
Ruin Sentinels
Royal Rat Vanguard
Najka
The Rotten
Old Dragonslayer (Ornstein)
Dragon Rider
Prowling Magus and co.


I'd really like to run into the Dark Lurker this time.
 

Coldsun

Banned
You know that door that leads to Prowling Magus and there's three enemies guarding the door and there's a cliff to the right? As I was about to approach the enemies to lure them out one by one the Duke's Dear Freja suddenly appeared from the cliff and started spitting poison in my direction and trying to wack me. I retreated to the path and I was protected but I could still see Freja. I didn't know if I should chance it or not and tried to get a feel of the pattern but I guess I waited too long and then Freja just fucked off. I killed the dudes guarding the door and killed Magus so...

Does anyone know if you can kill Freja in that spot or is that just an NG+ scare spot?

Any damage you do at the spot you mentioned will carry over to the actual fight.


Finished my lvl 1, fists, no bonfire no death run on NG. Frusterating at times, especially having to start over from running off a bridge in dragon shrine and other similarly dumb death mistakes.
 
I just got started playing DS II on PS3, is the performance absolute garbage or does my PS3 have a problem?

It feels nothing like DS, its all floaty and off, it doesn't feel like I'm hitting the enemy, I don't know if that is because of the low framerate.. Maybe replaying DS before starting DSII was a bad idea. Anyway, I'll try again tomorrow, maybe its just a matter of getting used to it.
It's a new engine and it does feel different at first but you do get used to it.

The walking is floaty and there are tons of hitbox problems though, that's just how it is.
 
Patch 1.08 Calibration Update

• Fixed abnormal amounts of damage being caused by certain weapons
• An upper limit has been set to the number of Souls a player can earn when fighting off invading players
• Fixed the phenomenon where the player is not able to talk to Licia of Lindeldt
• Fixed the progression-stopping phenomenon at Heide’s Tower when the host falls off right before the Dragonrider Boss Fight
• Fixed the phenomenon in Majula where the door does not open even after moved by Licia of Lindeldt
• Fixed the progression-stopping phenomenon when the player talks to Laddersmith Gilligan in Earthen Peak
• Fixed the phenomenon when the poison pond does not disappear when the windmill is burned down and immobilized
• Fixed the phenomenon when that the poison pond returns after the windmill is burned down and immobilized, and the player is summoned into another world as a Blue Savior then returned to their own world
• Fixed the loading screen issue when you lose a deathmatch in the Undead Purgatory
• Fixed the issue where saved data cannot be reloaded if the game is shut down right after the player is caught by the Darksucker, in an oil puddle in Black Gulch
• Fixed the phenomenon where items do not disappear from inventory if they are thrown away while they are also being used
• Fixed the ability to use parry while back-stepping
• Fixed the ability to use parry while invincible
• Fixed the phenomenon where the player floats in the air if attacked while hanging onto a rope
• Fixed the phenomenon in Brightstone Cove Tseldora when the Duke’s Dear Freja stops moving after defeating a summoned player in a NG+ playthru
• Fixed the phenomenon where the Tseldora Den Key cannot be acquired after the confrontational event between Mild-mannered Pate and Creighton the Wanderer in Brightstone Cove Tseldora
• Fixed the phenomenon where sound effects volume does not comply with the optional settings during the fight with the Looking Glass Knight
• Fixed the jumping shortcut at the Shrine of Winter
• Fixed the phenomenon where a summoning signature can be written near a bonfire in Belfry Sol Approach
• Fixed the phenomenon where the floor trap in the Iron Keep is displayed differently on host and client worlds during multi-play
• Fixed the phenomenon where the resume point is different from where the game was forced-quit after the player died
• Fixed the issue where the selected message for deletion is not deleted, but a different message is deleted
• Fixed the Halberd weapons sound effects that sometimes do not play when the weapon is swung
• Adjusted the sound made when the Silver Eagle Kite Shield is hit
• Fixed the issue where the player holding thrusting swords in both hands can cause continuous damage until the opponent’s stamina runs out
• Fixed the phenomenon where the player dual-wields whips and only the Right-hand weapon hits the enemy
• Adjustments were made so players can get out of the continuous attacks from Syan’s Halberd
• Adjustments were made so players can get out of the continuous attacks from a player who is dual-wielding with a Straight Sword and with the Red Rust Sword in their left hand
• Defender Greatsword can be enchanted
• Fixed the phenomenon where a heavy attack while holding Pate’s Spear with both hands produces only one hit
• Adjusted the Strong Attack of the Spider’s Silk when Dual-Wielding
• Lucerne Strong Attack will penetrate shields
• Corrected the description of the attack type for the King’s Ultra Greatsword
• Corrected the description of the attack type for Manikin Claws
• Corrected the description of the attack type for Drakekeeper’s Warpick
• Fixed the Symbol Markings of “Galib, God of Disease” and “Caitha, Goddess of Tears” on the Name-Engraved Ring
• Fixed the issue where the Information text sometimes does not display properly
• Correction to the amount of damage inflicted against other players and enemies
• Shortened the amount of time stunned when taking damage from multiple attacks

Adjustments that will be made with Regulation 1.08 (all following changes):
• Health Recovery Items can no longer be used during any PvP
• Increased the matching range for users in online play
• Over-all balance adjustments made to weapons, armors, accessories and spells
*Please refer to the detailed descriptions below.

Description of the modifications made to the main components and spells
• Increased the durability and lowered the defense levels of the following armor sets (Helm, Armor, Gauntlets, Leggings)
o Havel’s Armor Set
o Steel Armor Set
o Gyrm Warrior Armor Set
o Ironclad Armor Set
o Old Ironclad Armor Set
o Smelter Demon Armor Set
o Alonne Knight Armor Set
o Vengarl’s Armor Set
o Mastodon Armor Set
o Rusted Mastodon Armor Set
o Old Knight Armor Set
o Drakekeeper Armor Set
o Velstadt’s Armor Set
o Looking Glass Armor Set
o Imperious Armor Set
o Dragonrider Armor Set

• Increases the damage of special single attack moves of the following weapons
o Bandit’s Knife
o Manikin Knife

• Increased the attack power of the following weapons
o Thief Dagger
o Broken Thief Sword
o Foot Soldier Sword
o Black Flamestone Dagger
o Mail Breaker
o Chaos Rapier
o Spider’s Silk
o Black Scorpion Stinger
o Ricard’s Rapier (Strong Attack only)
o Warped Sword
o Manikin Sabre
o Scimitar
o Red Rust Scimitar
o Melu Scimitar
o Shotel
o Monastery Scimitar
o Uchigatana
o Darkdrift
o Chaos Blade
o Blacksteel Katana (Strong Attack only)
o Berserker Blade (Strong Attack only)
o Bluemoon Greatsword
o Royal Greatsword
o Flamberge
o Key to the Embedded
o Zweihander
o Smelter Sword
o Drakewing Ultra Greatsword
o Drakekeeper’s Ultra Greatsword
o Lost Sinner’s Sword
o Battle Axe
o Bandit Axe
o Bound Hand Axe
o Hand Axe
o Infantry Axe
o Butcher’s Knife
o Crescent Axe
o Bandit Greataxe
o Black Dragon Greataxe
o Giant Stone Axe
o Gyrm Greataxe
o Morning Star
o Reinforced Club
o Craftsman’s Hammer
o Blacksmith’s Hammer
o Homunculus Mace
o Mace of the Insolent
o Black Dragon Warpick
o Aldia Hammer
o Barbed Club
o Iron King Hammer
o Malformed Skull
o Giant Warrior Club
o Old Knight Hammer
o Drakekeeper’s Great Hammer
o Dragon Tooth
o Malformed Shell
o Archdrake Mace
o Spear
o Winged Spear
o Pike
o Partizan
o Stone Soldier Spear
o Spitfire Spear
o Silverblack Spear
o Heide Spear
o Pate’s Spear
o Dragonslayer Spear
o Channeler’s Trident
o Gargoyle Bident
o Great Scythe
o Great Machete
o Silverblack Sickle
o Crescent Sickle
o Full Moon Sickle
o Scythe
o Lucerne
o Santier’s Spear
o Roaring Halberd
o Old Knight Pike
o Helix Halberd
o Blue Knight’s Halberd
o Old Knight Halberd
o Drakekeeper’s Warpick
o Twinblade
o Red Iron Twinblade
o Curved Twinblade
o Dragonrider Twinblade
o Claws
o Malformed Claws
o Notched Whip
o Spotted Whip
o Sorcerer’s Staff
o Witchtree Branch
o Light Crossbow
o Heavy Crossbow
o Shield Crossbow

• Decreased the amount of attack power of the following weapons
o Drangleic Sword
o Defender Greatsword
o Large Club (Strong Attack only)
o Pickaxe (Strong Attack only)
o Great Club (Strong Attack only)
o Gyrm Great Hammer (Strong Attack only)

• Increased the status values of the following weapons
o Shotel
o Monastery Scimitar
o Curved Dragon Greatsword
o Chaos Blade
o Flamberge
o Key to the Embedded
o Drangleic Sword
o Defender Greatsword
o Greatsword
o Hand Axe
o Infantry Axe
o Butcher’s Knife
o Giant Stone Axe
o Gyrm Greataxe
o Morning Star
o Reinforced Club
o Craftsman’s Hammer
o Blacksmith’s Hammer
o Gyrm Great Hammer
o Spear
o Winged Spear
o Pike
o Partizan
o Stone Soldier Spear
o Spitfire Spear
o Channeler’s Trident
o Gargoyle Bident
o Full Moon Sickle
o Helix Halberd
o Blue Knight’s Halberd
o Old Knight Halberd
o Work Hook

• Decreased the durability of the Defender Greatsword and Watcher Greatsword
• Increased the enchantment statistics Defender Greatsword and Watcher Greatsword
• Increased the weight of the Defender Greatsword
• Decrease the weight of the Butcher’s Knife and Old Knight Halberd
• Status value added to the Handmaid’s Ladle
• Decrease the amount of damage for the following weapons
o Malformed Skull (Strong Attack only)
o Giant Warrior Club (Strong Attack only)
o Old Knight Hammer (Strong Attack only)
o Drakekeeper’s Great Hammer (Strong Attack only) o Dragon Tooth (Strong Attack only)
o Malformed Shell (Strong Attack only)
o Archdrake Mace (Strong Attack only)
o Channeler’s Trident (Strong Attack and Dual-wielding)
o Helix Halberd (Strong Attack and Dual-wielding)
o Drakekeeper’s Warpick (Strong Attack and Dual-wielding)

• Increased the amount of self-inflicted damage when using the Chaos Blade
• Adjusted the hit detection for the Scythe of Want (Strong Attack only)
• Increased the physical cut rate of the Shield Crossbow
• Changes were made to the point of explosion and Blast area of the Old Sun Ring • Changes made to the effect of the Gower’s Ring of Protection – does not negate damage anymore, will reduce damage received
• Improvements made to the penetrability of Soul Speak and Crystal Soul Spear
• Improvements made to the tracking of the following Spells, Hexes, Pyromancy and Miracles
o Soul Bolt
o Soul Shower
o Shockwave
o Soul Spear Barrage
o Blinding Bolt
o Perseverance
o Caressing Prayer
o Heavenly Thunder
o Fireball
o Fire Orb
o Great Fireball
o Great Chaos Fireball
o Lingering Flame
o Dark Orb
o Dark Hail
o Resonant Soul

• Decreased the amount of stamina consumed for the following Spells, Hexes, Pyromancy and Miracles
o Soul Bolt
o Soul Shower
o Fire Orb
o Great Fireball
o Great Chaos Fireball
o Lingering Flame
o Iron Flesh

• Increased spell usage for the following Spell and Miracle
o Cast Light
o Unveil

• Improvements to the durability damage for the following Spells
o Shockwave
o Soul Spear Barrage

• Decrease the number of multi-hits to the following Spells, Hexes and Pyromancy
o Soul Vortex
o Firestorm
o Fire Tempest
o Chaos Storm
o Scraps of Life
o Lifedrain Patch
o Darkstorm

• Decrease the attack power of the following Miracle
o Blinding Bolt

• Decreased the number of attunement slots required for the following Miracle and Pyromancy
o Unveil
o Immolation

• Decrease the number of uses for the following Miracles and Hexes
o Lightning Spear
o Great Lightning Spear
o Sunlight Spear
o Emit Force
o Soul Appease
o Great Resonant Soul
o Profound Still

• Increase the damage for the following Miracle through correction to status values
o Lightning Spear
o Great Lightning Spear
o Sunlight Spear
o Emit Force

• Increase the hit radius for the Miracle
o Force

• Increase the effectiveness of the following Pyromancy and Hex
o Iron Flesh
o Whisper of Despair (duration and effect)

• Decrease the self-inflicted damage of Immolation

• Increase the speed of chanting the following Hexes
o Repel
o Twisted Barricade

• Decrease to the amount of durability damage done from Dark Hail
• Increase the attacking power of Great Resonant Soul

• Decrease character mobility while using the following items
o Amber Herb
o Twilight Herb
o Wilted Dusk Herb
 

GorillaJu

Member
You are the one who is not paying attention, it seems. Not everything is based to be a strong boss but there is a reason to be dark souls 1 (ceaseless discarge being just a kid who dropped his centipede fire ring and die,the butterfly to be just a crystal,and the bed of chaos being a big uterus), in Dark souls 2 the bosses placement are just weird considering their lore.




The game is not easy but more friendly and accesible in case of DS2, In dark souls is, well being an hibryd melee just make the game a "cakewalk" but not everyone figure out that after mid game, but anyway.

No, I never said that those DS1 bosses didn't make sense within the lore (which the community is taking quite a lot of liberties in filling in the blanks) I said they're lame fights since you hit on the quality of DS2 bosses.
 

GorillaJu

Member
So the Butcher's Knife now has "A" STR scaling. At +2 and 30 STR it's giving me +179 +118 dmg. That is a really significant buff -- it used to have E scaling, and something pathetic like +70 dmg at +5 and 40 str.
 

Jaeger

Member
So happy. No more damn healing in PVP. I already see people falling apart in PVP matches at my Soul Level range. They were chuggin flask like it was going out of style last week. Getting destroyed this week.
 

GorillaJu

Member
Damn, you guys who haven't ever tried the Butcher's Knife before, now is the time. The scaling is about 4x the previous value, maybe more.
 
I'm most curious about the Defender Greatsword. My paladin build is using it in NG+ and it's such a fun build. It'd be a shame if they nerfed it too much. Also curious about Smelter Sword since I was planning on using it for a Pyro build when the DLC hits.

EDIT: Lightning Defender Greatsword +5 now has B-scaling on lightning rather than S. Weighs 12 rather than 8. Durability down to 50.

:(
 

ElTopo

Banned
I'm all over the place with that patch. The Drangelic sword got a damage nerf but it's other status was improved (how?). Sucks because the Drangelic was my backup and has been working really well for me. I like the stamina buffs for the Pyromancies especially Lingering Flame, before it just consumed almost 80% stamina and took a while to come out.

I really, really, really hate that Firestorm and Chaos Firestorm had the number of hits decreased. They're really good when faced with a slow moving mob or you're fighting a giant enemy and you're behind a wall or obstacle and you can set it off right next to them and do big damage. Firestorm and Chaos Firestorm kind of suck in PVP so I don't understand that nerf.
 
I'm most curious about the Defender Greatsword. My paladin build is using it in NG+ and it's such a fun build. It'd be a shame if they nerfed it too much. Also curious about Smelter Sword since I was planning on using it for a Pyro build when the DLC hits.

EDIT: Lightning Defender Greatsword +5 now has B-scaling on lightning rather than S. Weighs 12 rather than 8. Durability down to 50.

:(

Argh, I hope my build is still viable under patch 1.04/regulation 1.08 :( This is gonna suck on NG++ if not D:
 
Argh, I hope my build is still viable under patch 1.04/regulation 1.08 :( This is gonna suck on NG++ if not D:

Also worth noting number of spear usages were cut by ~half. And rather than having buffed damage like the notes say, their damage was decreased. Probably a bug.

In other news, Raw Saniter's Spear +5 attack rating increased from 220 to 385. lol wut.
 

Ruuppa

Member
Some industrious minds have already found the things that the DLC is going to add in the patch.
3 rings: One that increases damage according to how low your equip weight is, another that has a chance to deflect spells(?) and a third that increases lightning damage at the cost of defenses.
3 spells
2 armor sets, and some hats and things. Among them are gloves that increase poison damage, probably like the Rat Ring.
4(?) weapons: A sword, greatsword and a spear and/or axe that works like a halberd.
Items that add temporary stat boosts.
PC players, watch out for invaders/hosts with new-looking armor and weapons.

Also worth noting number of spear usages were cut by ~half. And rather than having buffed damage like the notes say, their damage was decreased. Probably a bug.

In other news, Raw Saniter's Spear +5 attack rating increased from 220 to 385. lol wut.

New meta is the old meta it seems. Welcome back. They'll probably follow up with an adjustment patch later on.

Which is kind of sad. Patching a patch, B-team?
 

bobawesome

Member
Great Lightning Spear uses reduced from 8 to 3...

Wow, ridiculous. Does...does this mean I finally have to learn how to play the game?

A post on r/darksouls2 is showcasing all the new content from the upcoming dlc. I'll have to try and fight the urge.
 

chunk3rvd

Member
Great Lightning Spear uses reduced from 8 to 3...

That's a bit of an extreme balance, no? Surely 5 or 6 would have been more appropriate?

Started the game at launch but dipped out around April when I was up to Drangleic Castle. Looks like I should think about re-specing my faith build before I carry on any further :/
 

neoism

Member
That's a bit of an extreme balance, no? Surely 5 or 6 would have been more appropriate?

Started the game at launch but dipped out around April when I was up to Drangleic Castle. Looks like I should think about re-specing my faith build before I carry on any further :/
Yeah I was hoping for 5, 3 is fucking ridiculous, :****(
Seems like this was just for PVP players and fucked over PVE players :/ melee is boring.


Shame really wish I was sl 300 now imam have to get my spells up to like 8 or 10 slots


:**********(
Fuck u very much FROM. <:/
 
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