Prophet Steve said:Yeah, I even use "HERE" as sign to make it more clear.
There is a known team-color bug on Elites in Covie Slayer. You're not the only one who has problems discerning friend from foe.
Prophet Steve said:Yeah, I even use "HERE" as sign to make it more clear.
GhaleonEB said:FWIW, as someone who's red/green colorblind, I have an exceptionally hard time telling the two teams apart and have to rely on the waypoints almost exclusively. I have no issues with Spartan v. Spartan.
Looking at them again, I agree. I cant even imagine how it would look on someones badly color calibrated TV.2 Minutes Turkish said:Not always, especially in intense small room fights.
Many times when people just appear out of nowhere around a corner or something, it's easy to mistake an ally for an enemy.
I'm 100% certain this is a pretty common occurance. It's not like it would change the game or anything if Bungie just you know, made them Red? As opposed to Dark Blue and Dark Purple?
Sorry, some sort of sarcasm. Almost have no problems with Reach which still haven't been told.ManCannon said:There is a known team-color bug on Elites in Covie Slayer. You're not the only one who has problems discerning friend from foe.
I disagree. Multiple Powerhouse areas don't seem tailored at all for this new jump height, and you see people all the time fumbling multiple times trying to do pathetic jumps that seemed easy until they get frustrated and just go around.Kholdstare said:My thoughts.Slightly increase jump heights Why? The levels are made with the current height in mind.
Voltron64 said:If this is true...just wow. I love Shadowrun but get that junk out of my Halo. I'm going to get myself a pair of scissors and go beard hunting brb.
ManCannon said:There is a known team-color bug on Elites in Covie Slayer. You're not the only one who has problems discerning friend from foe.
Someone could have logged a bug about the color of the elite's texture.2 Minutes Turkish said:What bug?
This makes it sound like you guys won't be fixing the actual COLOUR of the Red (Dark Purple) Elites.
I haven't noticed a bug, I've just seen that the colours of the two teams are FAR too similar.
Superb. The rate at which my issues are being smacked down is simply delightful.ManCannon said:There is a known team-color bug on Elites in Covie Slayer. You're not the only one who has problems discerning friend from foe.
That's me! Though I'm learning what to avoid.Letters said:I disagree. Multiple Powerhouse areas don't seem tailored at all for this new jump height, and you see people all the time fumbling multiple times trying to do pathetic jumps that seemed easy until they get frustrated and just go around.
Short version: Fan favorite Shadowrun gets a game released on the Xbox 360. Multiplayer Deathmatch only. Vista only on PC. Shitstorm ensues because the game has fuck-all to do with the license and isn't what any original Shadowrun fans would have ever wanted. (We wanted an RPG, or something that had actual, I dunno, Shadow Runs in it. Go figure.)Kholdstare said:Dare I ask...
2 Minutes Turkish said:What bug?
This makes it sound like you guys won't be fixing the actual COLOUR of the Red (Dark Purple) Elites.
I haven't noticed a bug, I've just seen that the colours of the two teams are FAR too similar.
This would be totally fuckign sweet. Keep RvB for Spartans, have Elites be PvG or YvV.Raide said:Pink Vs Green....goooooooooo!
Does anyone even know how big of a difference it makes? I would have never known if Urk had not told us.Dirtbag said:crouching to increase accuracy in halo... PASS
urk said:Well I'd post it again, but that'd be the third time, so...
Sill4 said:This would be totally fuckign sweet. Keep RvB for Spartans, have Elites be PvG or YvV.
RefigeKru said:Overall, most of the weapons felt pretty weak. I didn't enjoy much really, disappointed as a whole since I was on the verge of having an aneurysm before we started playing out of sheer excitement. It doesn't feel like the Halo I loved, anything at all like it really.
Letters said:I disagree. Multiple Powerhouse areas don't seem tailored at all for this new jump height, and you see people all the time fumbling multiple times trying to do pathetic jumps that seemed easy until they get frustrated and just go around.
NullPointer said:Short version: Fan favorite Shadowrun gets a game released on the Xbox 360. Multiplayer Deathmatch only. Vista only on PC. Shitstorm ensues because the game has fuck-all to do with the license and isn't what any original Shadowrun fans would have ever wanted. (We wanted an RPG, or something that had actual, I dunno, Shadow Runs in it. Go figure.)
Turned out the game was pretty damn good though, just not in a "Shadowrun" sense. No campaign, goofy art style, and limited maps also doomed it because MS priced it at the full $60. Oh, and for good measure the studio that made it was shut down upon release.
Basically a clusterfuck of epic proportions. But now it looks like some of the beloved combat mechanics (or the philosophy behind them) from that game have worked themselves into the Halo sandbox as a way to mix things up with Reach. And you're now seeing a similar reaction from long time players.
What have you done to my Halo? ie. What have you done to my Shadowrun?
Domino Theory said:So would it fair to assume that these are some universal changes people want to happen? (Gameplay changes listed only):
- Slightly increase movement speed
- Slightly increase jump heights
- Restrict Jetpack to certain maps (ex: SwordBase, yes. Powerhouse, no.)
- Decrease Focus Rifle's ammo
- Decrease Rocket's splash damage
- No sprinting allowed with the Hammer (not sure about the Sword, though)
- Nerf grenade damage, but not its radius
- More solid reticules (aka make it easier to see them)
- Consistent and more forgiving reticule bloom (ex: if I fire this fast, the reticule will ALWAYS bloom the same way. Also, if an opponent and I are using the pistol at the same distance, he shouldn't be able to land his shots if he's spamming and I'm timing my shots. The reticule needs to be so consistent that we could almost memorize how big it'll get if we shoot this fast or this slow)
- Reduce shield beeping warning sound to when shields are actually low. I don't want to hear the warning beep come when I've only been shot with one bullet.
- Add a delay to meleeing when coming out of a sprint just like the weapon shooting delay is added when coming out of a sprint (your character automatically re-equips his weapon when coming off a sprint)
I hope Sage takes these changes to heart. I understand what he's trying to do with the sandbox of Halo: Reach, but there are things that can be improved on, changed or removed. Bungie always says they have to cut or change one thing to make the other one work even better whether it's a gameplay thing or a vehicle or a weapon or a feature so Sage, it's okay for you to do the same!
Hear, hear!UltimaPooh said:Play more. A lot of the Halo vets have been retconning their hate.
I personally loved it from the get go.
soldat7 said:Halo was in desperate need of change, and change is what it got; and it's better for it. To be honest, if it were released tomorrow without a single tweak or update, I'd be happy. Sure there are a few bits here and there that could use rework (and to be honest, I'm afraid that Bungie will listen to some of you and go overboard, oh well), but right now, Reach is incredible.
Almost every single proposed change would have Reach slip backwards towards Halo 3, and that would be a darn shame.
Yup, and the more you play the more you learn the playstyle required to excel in Reach is an even greater divergence from what made the rest of the franchise fun.RefigeKru said:Overall, most of the weapons felt pretty weak. I didn't enjoy much really, disappointed as a whole since I was on the verge of having an aneurysm before we started playing out of sheer excitement. It doesn't feel like the Halo I loved, anything at all like it really.
Raide said:*salutes*
I need to get amongst the HaloGAF crew. Is there some kind of initiation/Ass paddling to get in? :lol
Sill4 said:What's with people not knowing how to play Oddball FFA?
Dude is just sitting in a building racking up his score, and everyone runs around outside the building hammering/ shooting each other.
If I see a dude going after the Ball-Man, I just weaken his shields and let him do the dirty work for me. Then he's ripe for killing, and the ball is mine (until I get naded 5 seconds later)
Also, what's with people not knowing how to use Jetpacks? Be less like a flying Rambo, and more like Boba Fett. Use it to confuse your opponent and for quick escapes. I'm at the point where I can get to power weapons almost as quickly as Sprinters, by using controlled bursts of the throttle.
EazyB said:So now I have to crouch if I want a consistent spread... for fuck's sake.
Did Bungie outsource Reach to Teyarch?
From trying it briefly with the pistol, it didn't seem to reduce the bloom in the slightest.FourDoor said:JURK!!!
Just to be clear though, the act of crouching does what exactly? Does it reduce the recoil? Does it reduce the reticule bloom? or both?
Falagard said:Nope, just send me an invite. Falagard
Agree with your disagreement.Falagard said:Disagree with everything except bolded.
Also, it's reticle, not reticule. My favorite spelling error so far is rectile bloom, which sounded like a sexual disorder.
Already fixed.D4Danger said:ball taken ball dropped
holy shit oddball is an annoying mode. fix that please.
I actually made a thread on b.net about this issue. We have come to the conclusion that Green vs Purple would be a good idea, ala invasion.2 Minutes Turkish said:Not always, especially in intense small room fights.
Many times when people just appear out of nowhere around a corner or something, it's easy to mistake an ally for an enemy.
I'm 100% certain this is a pretty common occurance. It's not like it would change the game or anything if Bungie just you know, made them Red? As opposed to Dark Blue and Dark Purple?
Wow. So it IS true then! I thought you were joking. :lolurk said:Well I'd post it again, but that'd be the third time, so...
Pretty sure it can be spelled either way.Falagard said:Disagree with everything except bolded.
Also, it's reticle, not reticule. My favorite spelling error so far is rectile bloom, which sounded like a sexual disorder.
2 Minutes Turkish said:What bug?
I haven't noticed a bug, I've just seen that the colours of the two teams are FAR too similar.
That's hilarious. No wonder it feels so miserable - definitely even worse than the god-awful system they implemented last time to "hide" lag.Shields & Melee | Melee blows will no longer carry through shields to damage the health beneath it. A melee will pop shields, whether they're full or at a sliver. A melee will likewise drop a Spartan without shields - but no more whittling shields down and then landing a killing blow before shields are down. A smack from behind is as deadly as ever.
EazyB said:So now I have to crouch if I want a consistent spread... for fuck's sake.