6. Phantasm: Ravager
The Phantasm series has always been given the short end of the stick and the diehard phans have had to put up with a lot. The original installment is this cool little independent picture with a surreal dreamlike atmosphere, it featured memorable characters and some great horror imagery. It was a labor of love for the filmmakers and cast as production took place mostly on weekends over a two-year period. They didnt have much money as the budget was right around $300,000. Like The Evil Dead, another film with a similar production history, the effort and investment of those involved paid off. This is the horror genre though, and success means sequels. As a result, Phantasm II was a big-time studio production. This was both good and bad because even though there was more money available to Coscarelli and crew, all aspects of the production were now going to have to be met with approval by Universal. The studio insisted on not only cutting out the dreamlike atmosphere and ambiguity, but one of the lead players from the original was now replaced in a move that fans are still ticked off about.
Phantasm II wasnt a huge smash, but it did well enough to have another sequel produced, this being Phantasm III: Lord of the Dead. This time, however, it would come with a slightly reduced budget and be direct to video. Coscarelli was given more freedom in his writing and casting choices so he brought back all of the original actors from the first movie.
In the world of being a Phantasm fan, you learn to appreciate whats given to you and be glad that you were given it in the first place. Phantasm IV: Oblivion backs up that statement. The original plans for Phantasm IV fell through since Coscarelli could not acquire the funding necessary to film the epic in-scope screenplay. However, during the production of the original film, he left over an hours worth of material on the cutting room floor because of length and pacing issues. As a result of only being able to acquire a $650,000 budget, Phantasm IV was able to be made by utilizing this unused footage in conjunction with some newly filmed footage. The plan was to release Phantasm IV to hold over fans while securing the budget for the films original concept that was now retooled into Phantasm V. Fans waited, and waited, and waited
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Now almost twenty years later Phantasm V has become a reality. Of course though, in keeping with series consistency, that comes with some catches. Ive read that the origins of this installment was based around the idea of releasing webisodes featuring the Reggie character. This webisode based structure becomes apparent when watching the final product. The film jumps around to different segments which comes across as very disjointed, but at the same time it also fits the surreal nature of the series. Ravager does manage to capture the dream-like structure of the original and finds a blend between the tone of the original film and the over the top action feel of the sequels. Its ambitious with its story while serving up plenty of fan service.
The hearts of everyone involved are in the right place, but the movie doesnt overcome the problems of its tiny budget. I might seem like Im picking on it here, but everything looks and feels cheap. Instead of working around the constraints of the budget like previous installments they decided to go for it. I might be off the mark here though, because the budget looks like it amounted to $10 and a ball of string. The decision to film with a standard digital camera may have been necessary but it looks awful. Don Coscarelli took the backseat and focused on co-writing and producing while the actual directing duties were handled by David Hartman. Coscarellis eye is missed as Ravagers framing and composition leave plenty to be desired.
I know that practical effects are expensive and time consuming but many of the effects here seemed lazy to me. The majority of them are digital which reminded me of a problem that Tremors 5 also shared. The graboids in that film were all digital and didnt have any weight or realness to them which hurts the fun and immersion factor. Nothing beats the real thing, and in the case of Ravager I would have much rather had a chrome ball hanging from fishing line than CGI spheres. There are a few moments where the crew busted out the old spherical favorites and practical effects/blood were used, but they are few.
I dont want to be completely negative though. It was great seeing the old cast again, one of the strengths of the series is the relationship between the leads and that is still here. The strongest moments of the film are the little moments where the old gang interacts. There are some annoying throwaway characters introduced in this movie that intrude on some of those moments, but fans should be satisfied with that aspect. Those that are going into Ravager looking for closure are going to be disappointed. This series was never meant to have closure anyway, like any other Phantasm film it brings about more questions than it answers. Even after the passing of Angus Scrimm I still wouldnt rule out a Phantasm VI. Im sure Don has some unused footage of the Tall Man hid away somewhere that he could write a movie around. I just hope that if there is a next time he decides to helm it himself. Its clear to me that the decision to make this a feature probably wasnt made until well after filming for the webisodes started. After seeing the final product, I think it would have worked better as a web series. Maybe if it was successful then we could have gotten a proper Coscarelli helmed installment. I probably shouldnt complain so much though, one of the reasons this series is so enduring to me is because of the obstacles that are overcome to put out these films, this one is no exception to that.
Verdict: 5/10