Man, people need to stop acting like it's so crazy to look at the details of things. Nintendo could have released a single screenshot and it could have had enough information in it for a decent analysis. A picture's worth a thousand words, you know. There's plenty of information to glean from this footage.
If you look past the town you can see the ruins from the 2nd section behind them. When the clip of the 2nd section begins, Mario is turning right and the camera is turning right with him. The 2nd section is perpendicular to the first section.
full size
Look past the town in the middle and you can see the ruins. Tall stone wall with fancy carvings and an elevated platform. Also note that you cannot see the sun and it is lighting the town from the right side off-camera. In the distance is the moon and a column of light that likely represents a star or a goal pole.
Now we get here and Mario is turning right and the camera is following him. We are now at the ruins seen in the distance of the first scene. The sun is directly ahead, meaning we are facing right of the first scene. The goal and the moon we saw would be to the left, which is the direction the level heads in after Mario passes this pit. It dead-ends straight ahead and there is stuff to do on top of the platform to the left, with a line of coins leading up the wall for you to collect as you go up it.
The level so far is laid out like this:
------------
It's a level layout that's very similar to Galaxy/3DLand/3D World, so I don't see why that would give the impression that this level is more open. Things like the town seem to be set up to be viewed from a certain camera angle. All of the buildings in town face the camera, suggesting it's more like a Galaxy style camera. Like Toad Town in the first level of Galaxy.
Gamexplain suggest the pillar of light in the distance indicates a more open game, but Super Mario Galaxy had the same concept and its levels were as linear as 3D World and the "guiding light" served no real functional purpose (it looked cool and gave you a sense of scale).
Go forward. Got it. Thanks Nintendo.
Oh, something new I just noticed. People were assuming it was a Sonic crossover because of those gold rings, even though the coin rings have been in several Mario games before. However, coincidentally, there might actually be something to the Sonic crossover.
These things painted on the walls of this building look just like chaos emeralds, and the two we can see even match 2 of the 7 colors of the chaos emeralds. Maybe that's why this village looks so much like Samba de Amigo, and why those coin rings look inaccessible to Mario (Sonic air dash), or why there are red spring-looking things in the level.
Pretty interesting coincidence, at least.
The areas are definitely connected. I made this analysis last night:Like why would the two scenes be seemingly interconnected as well? There's no way this game doesn't exist
I don't think they concluded anything? They just pointed made comparisons to the older 3D games.
If the two areas are connected though, it would make it seem like it's much more 'open' compared to 3D land/world
If you look past the town you can see the ruins from the 2nd section behind them. When the clip of the 2nd section begins, Mario is turning right and the camera is turning right with him. The 2nd section is perpendicular to the first section.
full size
Look past the town in the middle and you can see the ruins. Tall stone wall with fancy carvings and an elevated platform. Also note that you cannot see the sun and it is lighting the town from the right side off-camera. In the distance is the moon and a column of light that likely represents a star or a goal pole.
Now we get here and Mario is turning right and the camera is following him. We are now at the ruins seen in the distance of the first scene. The sun is directly ahead, meaning we are facing right of the first scene. The goal and the moon we saw would be to the left, which is the direction the level heads in after Mario passes this pit. It dead-ends straight ahead and there is stuff to do on top of the platform to the left, with a line of coins leading up the wall for you to collect as you go up it.
The level so far is laid out like this:
------------
It's a level layout that's very similar to Galaxy/3DLand/3D World, so I don't see why that would give the impression that this level is more open. Things like the town seem to be set up to be viewed from a certain camera angle. All of the buildings in town face the camera, suggesting it's more like a Galaxy style camera. Like Toad Town in the first level of Galaxy.
Gamexplain suggest the pillar of light in the distance indicates a more open game, but Super Mario Galaxy had the same concept and its levels were as linear as 3D World and the "guiding light" served no real functional purpose (it looked cool and gave you a sense of scale).
Go forward. Got it. Thanks Nintendo.
Oh, something new I just noticed. People were assuming it was a Sonic crossover because of those gold rings, even though the coin rings have been in several Mario games before. However, coincidentally, there might actually be something to the Sonic crossover.
These things painted on the walls of this building look just like chaos emeralds, and the two we can see even match 2 of the 7 colors of the chaos emeralds. Maybe that's why this village looks so much like Samba de Amigo, and why those coin rings look inaccessible to Mario (Sonic air dash), or why there are red spring-looking things in the level.
Pretty interesting coincidence, at least.