a new challenger for quite has appeared!
from valkyria revolution
What do you have against woman with natural big breast?
Did they not deserve to exist in videogames at all? Just because they have big breast? Isn't that not kind of sexist?
She is not even naked, come on.
I can't really defend it, but I've grown to really like Cindy's design. It's obviously not practical for her job and fairly garish but it didn't bother me the same way some other hypersexualized jrpg designs can at times.
Ana from Overwatch. I just can't see how this characters fits in the game.
It's not because of the big breasts, it just doesn't make any sense
Ana from Overwatch. I just can't see how this characters fits in the game.
What do you have against woman with natural big breast?
Did they not deserve to exist in videogames at all? Just because they have big breast? Isn't that not kind of sexist?
She is not even naked, come on.
Wait... are the Aloy (from Horizon) as 'one of the worst female designs in games' posts real or just trigger traps? I honestly can't tell anymore. :/
Suited Samus:
Bland, boring, generic, grey, uninspired, uncreative, unattractive, non-feminine, terrible.
What do you have against woman with natural big breast?
Did they not deserve to exist in videogames at all? Just because they have big breast? Isn't that not kind of sexist?
She is not even naked, come on.
What do you have against woman with natural big breast?
Did they not deserve to exist in videogames at all? Just because they have big breast? Isn't that not kind of sexist?
She is not even naked, come on.
Because it's transparent as hell and a lot of us here in this thread want to see the medium grow up and move forward rather than stay stagnant as either a constant wankfest for the male gaze and/or exhibitions of male power fantasies.
Ana from Overwatch. I just can't see how this characters fits in the game.
Ana from Overwatch. I just can't see how this characters fits in the game.
It has to make "sense" that this woman has big breast?
What do you have against woman with natural big breast?
Did they not deserve to exist in videogames at all? Just because they have big breast? Isn't that not kind of sexist?
She is not even naked, come on.
you don't understand
she has big breasts that must mean everything else about her is invalid
If you're a straight male gamer how can you get anything of value from the character if your brain is just focused on her chest.
Only 12 year olds like ze boobies
Reboot is generic trash and is boring as she just blends into so many similar leads just like bald space marine #2147 does. Like who is this?
Lara? Katniss? Ellie? Aloy? Guinevere? Taurial? Etc etc.
Meanwhile this...
Is iconic, unique and instantly recognisable.
Also not a fan of the female and male gaze argument. Who are we to say what is attractive to who?
I think I've been through the whole thread. Maybe I missed it. But this is awful and Im usually a sucker for fanservice stuff.
Edit: Also I fucking love timesplitters but they had some shit designs.
it's hoya destroyer. he thinks screaming "I LOVE TITS&ASS!!!!" makes him bold and daring, but he just comes across as a douche.
In my opinion, those insisting that the modern Lara design is "more generic" (and as a result, worse) than classic Lara design are clinging to something ugly.
Visually, etchings of Othello are "more generic" than Bert Williams' blackface stage characters. My point being that the elements being considered "more distinct" about the classic Lara design (or the role/characters Williams was famous for) are their own kind of generic: They're aspects that pander to the audience and dehumanize the character to the whim of the audience. They don't make a better character, they make an "easier" character for certain attitudes and time periods.
For me, Williams is an interesting example because he was the highest paid black actor in his day, and was obviously talented, but only found his niche in the industry by pandering to uglier attitudes and expectations of his audiences. I think classic Lara is something similar; she's a design with inherent appeal, but to be marketable, was postured a simplistic, mangled Barbie-Doll of a character compared to what a character with her elements could have been. I think modern Lara is a full-throated attempt to move past that, and particularly in the context of how well the new games came out, I'm inclined to call it a success. Even just on a superficial level.
This topic is really just 'post the most hyper-sexualised female character designs in video games' rather than 'the worst'. They do, I suppose, happen to overlap if you are judging them as an outsider, but a lot of these look like they come from porny little anime games where the intention is to be hyper-sexual in a very sleazy way, so they are actually good designs from that perspective.
Sexy/revealing character designs are not inherently bad designs.
The way men and women perceive sexuality is quite different, that's the only reason we do not have heterosexual males in as revealing outfits.
Some of them are afraid of women expressing sexuality or just wearing skimpy clothes.
People keep forgetting that the main reason straight men are not wearing more revealing cloths (homosexual men do), is because women do not find it appropriate.
Remembered another good one, a free DLC PSO2 outfit for Kat from Gravity Rush, her worst look by far...
Nothing about this works at all, it's trashy in the worst sense.
Given the wealth of options, I can't believe there are people saying reboot Lara Croft is one of the worst female character designs. Come on guys...
My contribution is this monstrosity
What do you have against woman with natural big breast?
Did they not deserve to exist in videogames at all? Just because they have big breast? Isn't that not kind of sexist?
She is not even naked, come on.
It's not as if there are general trends in how female characters are designed. What attracts most men is truly a mystery.
What do you have against woman with natural big breast?
Did they not deserve to exist in videogames at all? Just because they have big breast? Isn't that not kind of sexist?
She is not even naked, come on.
Here's a design I find terrible because of sexualization that I'm surprised no one has brought up.
It's Makoto from BlazBlue.
Barely wearing anything, big ol' thong, copious underboob, the works really.
The saddest thing is that there's a much more reasonable Makoto design in the games, but she doesn't wear it for fights. What the hell ArcSys?
Also, can I just say that I had Mu-12's look? It's so much worse than Nu-13 or Lambda-11's designs. The lack of a bodysuit makes it look so skeevy.
http://www.dustloop.com/wiki/images/thumb/9/9c/BBCP_Mu_Portrait.png/350px-BBCP_Mu_Portrait.png[IMG][/QUOTE]
Gawd don't remind me. They nerfed my perfect Nu-13 and gave us this instead. ;_;
At least Bang was fun in that version.
Sarcasm?
This might have shown up already, but I'm putting it up just because the attempts at justifying it are so stupid. Also male gaze and all that.
What do you have against woman with natural big breast?
Did they not deserve to exist in videogames at all? Just because they have big breast? Isn't that not kind of sexist?
She is not even naked, come on.
What do you have against woman with natural big breast?
Did they not deserve to exist in videogames at all? Just because they have big breast? Isn't that not kind of sexist?
She is not even naked, come on.
I'm not saying there aren't observable patterns and repetition in character design that suggests preferences or at least a perceived preference, I just think "they made this character this way because it's what men/women want" is an extremely murky argument without further discussion. I'm well aware that pandering exists but honestly, in the case of something like Dragon's Crown, I think the art is drawn to the preferences of George Kamitani. I highly doubt he had some sinister plan of appealing to the lowest common denominator.
It obviously has, and I'm certainly not telling you to go through nearly a thousand posts, but... it's right there in the OP.
So hot-take here: Cindy's garb makes sense in the context of being a retro "sexy pin-up mechanic." Which I personally think is obnoxious, but the clothing makes sense in a way a lot of the arbitrary designs in JRPGs don't. I can understand someone (especially someone attracted to that archetype) being totally into it, and then also appreciating further nuance of her character over the course of the game.
I'm not saying there aren't observable patterns and repetition in character design that suggests preferences or at least a perceived preference, I just think "they made this character this way because it's what men/women want" is an extremely murky argument without further discussion. I'm well aware that pandering exists but honestly, in the case of something like Dragon's Crown, I think the art is drawn to the preferences of George Kamitani. I highly doubt he had some sinister plan of appealing to the lowest common denominator.
Given the wealth of options, I can't believe there are people saying reboot Lara Croft is one of the worst female character designs. Come on guys...
My contribution is this monstrosity
It doesn't need to be intentional to be real. Even if George Kamitani is drawing according to the preferences of George Kamitani, he is still pandering stereotypes that inform what is "appealing", even if only unintentionally. It's about discussing the social factors that condition people, both consumers and creators, to think that certain designs are ideal or marketable, not necessarily assigning blame to artists.
Remembered another good one, a free DLC PSO2 outfit for Kat from Gravity Rush, her worst look by far...
Nothing about this works at all, it's trashy in the worst sense.
PSO2's designs in general are just a constant train of utter disappointment if you don't care for either generic bland sexiness with mild sci-fi trappings or generic bland moe crap with heavy schoolgirl underpinnings (seriously, this shit is gross, wtf Japan?).I'm not really a fan of PSO2's costumes in general, but there's a few they could have gone for that wasn't, well, this.
It's not a sinister plan. Japanese artists generally design games to be titillating because they want characters that titillate. Then when the west goes "what is this?" they get all confused and that's why he responded with "lol what are you gay?" It's taken for granted that men like big boobs and games are for men.