He knows because he has common senses no, voice chat is not some kind of big hit on battery or performance. That's literally not how it works. Shit just look at literally every gaming device that has ever supported it. Are you saying that the Switch is so mindblowingly shitty that voice fucking chat impacts it in any noticeable way whatsoever?I could see them trying to save as much battery power as possible. So for Nintendo chatting is just secondary to batter life and maybe performance.
And you know that why?
the vita had this feature in 2011 and the last time i checked the switch is significantly more powerful than a vita.
So the Nintendo DS and PSP are more powerful than the Switch.
It's true that mobile devices are incapable of supporting voice communication.
...wait, then how are we able to chat through a fucking PHONE?
they moved communications features to the device most people own explicitly designed to handle communications.
Yes but Sony didn't have to worry about their games looking good on a big screen with the Vita in 2011. I don't know if that's the reason Nintendo decided to use an App for voice chat. Pure speculation in my part but it could be a technical reason for the decision.the vita had this feature in 2011 and the last time i checked the switch is significantly more powerful than a vita.
The smart phone app that were creating, that will be part of our online service, we believe is going to be a very compelling part of the overall proposition because thats how youll voice chat, thats how youll do your matchmaking, and create your lobby. We also think its a very elegant solution because if youve taken your switch on the go, youve put yourself in a hotspot, youre looking at get a quick match of Mario Kart in, to whip out some sort of bulky, gamer headset is a bit of a challenge.
So we think weve got an elegant solution. Thats a very specific answer to your question.
And you know that why?
Putting a microphone on the Switch itself would be cool, but then you can't use it when it's docked.
Putting a microphone (and jack) on the Joy-Cons would also be cool, but those things are tiny with tiny batteries. You don't want to compromise on controller battery life.
Also, the Switch OS barely functions for anything other than games. They get to skip out on all the overhead of running multiple processes this way.
Also everyone has a smartphone and most of them come with earbuds.
It doesn't seem like a tech issue. The lean design of the Switch caused a few expected Nintendo features (like cameras and a mic) to get the axe.
The reason is the same as before: why would a company stop selling something that everyone wants at a good margin (NES Mini)?
There aren't a good reason, it's Nintendo, and half of their decisions are simple nuts.
Yes if theres one thing portable devices aren't know for its voice communication.
The delusion of Nintendo fans is just unreal.
Because it was a compromise Nintendo made when designing the Switch for portability and with its detachable controllers. Could they have made it work? Probably, but they didn't.
Regarding parental controls, there's nothing stopping Nintendo from restricting more functionality at the console level with the Parental Control app.
I think Nintendo is trying to protect themselves from stories about underage children using their consoles to connect with random strangers, a la what happened with Swapnote a couple years back.
This way, in order to communicate you need to already have a device with a plethora of open communication channels.
I own a Switch and not once have I thought about "HD rumble". Feels like plain old (even rather weak) rumble to me.
Such a worthless bulletpoint feature.
Why the fuck would I use my smartphone when I'm using my console? It makes no fucking sense at all. You can't even have the fucking game audio coming through the app. So the only way you are going to be able to both voice chat and use headphones is by buying a dumb bulky ass adapter that doesn't need to exist. And you'll still be using a extra device where there is no actual good reason to use it.Putting a microphone on the Switch itself would be cool, but then you can't use it when it's docked.
Putting a microphone (and jack) on the Joy-Cons would also be cool, but those things are tiny with tiny batteries. You don't want to compromise on controller battery life.
Also, the Switch OS barely functions for anything other than games. They get to skip out on all the overhead of running multiple processes this way.
Also everyone has a smartphone and most of them come with earbuds.
Did you really expect most of us understand why Nintendo did it?
They're not streaming from the Switch or to the app. Also, every other system lets you stream to people who don't own the system.Another possible reason is free advertising. If the online system is run through the console, then only Switch owners can see it. Now I don't know if the Switch online app actually does this, but in theory, because it's an app on devices that everyone owns, then Nintendo could let non-Switch owners download the app and get a taste of the Nintendo ecosystem/user experience. Maybe let those people watch some matchesin real time so that they can see what they're missing. It would be like going around Twitch, if you will.
Except not everyone has a phone capable of using this app, as opposed to everyone having the console. So why not use the console so no one with the console gets left out because their phone cant use the app?
According to NeoGAF's most technology-versed users, Switch games use the system's hardware to the last bit. While voice chat on Nintendo DS was very well possible, Switch games are optimised to push the limits, and thus voice chat needs to be offloaded to mobile phones.
Shiggy's just making fun of what a stupid idea that was that a bunch of diehards ginned up inside their ass.I really don't think that is the reason.
Putting a microphone on the Switch itself would be cool, but then you can't use it when it's docked.
Putting a microphone (and jack) on the Joy-Cons would also be cool, but those things are tiny with tiny batteries. You don't want to compromise on controller battery life.
Also, the Switch OS barely functions for anything other than games. They get to skip out on all the overhead of running multiple processes this way.
Also everyone has a smartphone and most of them come with earbuds.
There isn't a technical reason.
This. There is no 'technical' reason. Nintendo just doesnt want to administrate and maintain such a service.There isn't a technical reason.
I hope that post you replied to was sarcasm...
There is just one piece of hardware, which does something similar like the Switch and this is the Nividia Shield. Those handheld need to display games over a long time and never miss a frame to be playable. And if you want to run games like Zelda for at least two hours, there have sacrifices to be made. The Switch isn't a commination device, it's a gaming console-handheld-hybride, so we have to take a different perspective on such a device.
The OP asks, if someone can explain those technically details, why and if Nintendo really had to make those. It's a good question and you don't really bring a good answer into this thread.
But there are games like ARMS, where there is complete different experience with a Pro Controller. Also people would need to buy a Pro Controller to have Voice-chat, which doesn't make anything better.
I don't say, that the app is a great solution. It's just a solution. The question is, if you're given no chance to have Voice-chat on the device (not even a Bluetooth connection, which would still drown the battery), is the app a good solution, given the limitations.
What it gods name does portability and detachable controllers have to do with Voice Chat?
Man the original Xbox should have ran games at one digit framerates if so. 64mb of ram and yet handled voice chat pretty darn well.My assumption is that the RAM use at an OS level is very small and Nintendo delegated almost all the RAM available to games especially if its true that Capcom and others requested more RAM to be available for games.
If that's true then the options for voice chat would be to either build it per game (and not at an OS level) like Wii U did, at an OS level (which might not be possible on Switch if the OS has very low RAM delegated to it), or offload it to a smartphone app.
No. There are plenty of reasons why moving communications to the device explicitly designed for that purpose makes a lot of sense.
Its moot though, because how Nintendo executes it is the single most important thing, not the potential that may or may not be met and GAF are inherently reluctant to want anything more than faster horses in the first place.