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Updated Resident Evil Franchise sales (RE7 at 200K of 2M fisc year goal 3 months in)

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Conservative? They built an entirely new engine (with advanced tech) for that game.

I have not doubt that RE6 was more expensive, but I don't think RE7 was as cheap to make as people think.
In terms of scope I mean. It was way more classic RE with modern trimmings compared to RE6 which in comparison had incredibly large set pieces in every one of it's campaigns.
 
I really do want to get RE7 but I want to experience in VR. I heard they eventually are going to add VR to the PC version, which interests me more than PSVR, due to the fact that I heard to get non-crappy resolutions I would also need to buy a PS4 Pro.
 
RE4/5/6 were such a 1-2-3 punch in terms of success lol

All three were incredibly successful.

Except the fact that 5 and 6 rode entirely off the coattails of its successors in one of the most expansive console generations in history, 6 especially coming late in the life span of two consoles who both had insane installation rates.

I don't even dislike 5 or 6, IMO 5 when played CO-OP is a fantastic experience, and it runs well online too. 6 is mediocre in every sense of the term, but not a bad game.

7 is a cool new twist on the series and its infuriating that in a era where every single new iteration of a franchise is a rinse-repeat, that we get a change and hardcore fans cry about it. There's nothing stopping them from making another RE5/6 styled game just because 7 was FP horror.
 

Jawmuncher

Member
There's a good post on reddit that offers some evidence towards some of the myths presented as fact towards RE6. Myth 4 and 6 being the most important ones.

https://www.reddit.com/r/residentevil/comments/6qa6s6/time_to_clear_the_myths_since_2012/

-Myth 1 : " RE6 had a staff more than 600 People while RE7 had only a 120 Staff members "
While the First Part of Myth is totally true , The Overall Staff members of RE6 were over 600 people but At the same time Kobayashi the Producer of the game mentioned that 150 staff member of the 600 were on Japan , Which people usually overlooks this info
https://www.gamespot.com/articles/resident-evil-6-boasts-600-developers/1100-6349247/
Now on the other side , It is being spread that Staff members working on RE7 are only 120 People , But they forgot to mention that this number is for the staff members working only on Japan according to RE7 Producer Kawata Who also noted that "Resident Evil 7's team size hasn't shrunk "
https://www.polygon.com/e3/2016/6/15/11940734/resident-evil-7-biohazard-e3-2016
Now what about the worldwide staff Members for RE7 , Capcom didn't say an official number like in the case of RE6 , But one look at the credits of RE7 will tell you that the staff members for RE7 isn't 120 like the myth is saying , In fact it is no less than RE6 Staff members
https://www.mobygames.com/game/windows/resident-evil-vii-biohazard/credits

-Myth 2 : " RE7 Budget is tiny compared to RE6 Budget "
There are two main kinds of budget , Development Budget and Marketing Budget
For the Marketing Budget , Then RE7 budget was equal or even more than RE6 budget, and no i didn't come this up from my mind , It is Capcom's head of marketing who said that
https://www.videogamer.com/news/cap...-or-10s-but-im-sure-well-see-a-few-8s-as-well
Now for the Development budget , Capcom didn't reveal any Official data or comparison on RE6 or RE7 development budget , So any talk that RE7 development budget is a fraction of RE6 budget is just a wishful thinking with no official data to back it up , If you want my "opinion" on this , Then I think Re7 Development budget is lower than RE6 but not in a huge difference , But is my opinion a fact ? no it isn't as long as it isn't backed up with official facts or numbers

-Myth 3 : " RE7 failed to reach its target because of RE6 reception "
This can go into two ways : The logical way and the facts way
Logical way : I can get it if RE6 and RE7 are in the same style , But the truth is RE6 and RE7 are black and white in everything , The target market here isn't the same target market here , So any talk that an TPS Action game affecting a FP Horror game just doesn't make sense , It is like saying that I didn't buy MGSV because I didn't like Metal Gear Rising and Vise Versa
Facts way : Before the end of FY2016 I can say that I don't have any data on this matter , But when the results of FY2016 revealed , We found out that the port of Resident Evil 6 on PS4/X1 had crossed the 1M units mark and Capcom Being Satisfied with it , So is it logical that a game that is "supposed" to have a negative impact on its its following title to have its Remaster itself to get 1M copies in less than a year in the Same Year that its Following Title was announced and released ?

-Myth 4 : " RE7 Recouped its Development costs at 3M while RE6 needs 7M to recoup it "
It is True that Capcom said that RE7 recouped its development costs at 3M but I have a question , How many AAA Companies even mentions or celebrates or making a press release to say that their AAA game recouped its Development costs ? The Answer is Null , Because as an AAA Company , That is totally logical Predictable step and isn't a huge achievement to brag about so AAA Companies ignores it , For Example FFXV director Hajime Tabata mentioned that FFXV Recouped its development costs day one ONLY when he was specifically asked about it in an interview that was held 4 months after the game release
http://www.dualshockers.com/final-fantasy-xv-broke-even-development-costs-day-one/
And that leads us to a question , What If RE6 Recouped its development costs day one ? I will tell you how based on Calculations based on Official numbers that shows you that RE6 isn't that far from Recouping its Development costs day one
RE6 shipped 4.5M day one , The Common Split Percentage that Publishers and developers are getting out of a single Physical copy is at least 30% and 15% in order and As Capcom is the developer and Publisher at the same time so that about half of $60 , 4.5 x 30 = 135M , Now which was the game with the most development budget in that Era , It was GTAV and it released after RE6 with a development budget of about 137M , Assuming at max that RE6 budget is the same as GTAV , Then RE6 had recouped its development costs day one
http://www.capcom.co.jp/ir/english/news/html/e121004.html
http://www.gamesindustry.biz/articles/2013-02-01-gta-v-dev-costs-over-USD137-million-says-analyst
And By Logic , If RE6 needs 7M to recoup its costs ( Its initial target number) , Then RE7 should had recouped its development costs at its target which is 4M , Which of course isn't the truth

-Myth 5 " RE6 sold all of its 8M copies at bargain bin Prices while RE7 sold its 3.7M copies at full Price "
According to Q2 FY2012 , RE6 Shipped 4.5M at launch and "sold" 3.7M at launch
http://i.imgur.com/YbcsWC3.jpg http://www.capcom.co.jp/ir/english/data/pdf/explanation/2011/full/explanation_2011_full_01.pdf
Then at Q3 FY2012 3 Months after the game release ( At Dec 2012) Capcom said that they "sold" an additional 1.1M
http://i.imgur.com/aywOG1t.jpg http://www.capcom.co.jp/ir/english/data/pdf/result/2012/3rd/result_2012_3rd_01.pdf
Now when did RE6 starts to hit the $20 price , It is at Feb 2013 , 5 Months after release and it was only in one place that is best buy
http://www.hardcoregamer.com/2013/02/10/resident-evil-6-20-at-best-buy/29172/
Notice how they label it "best price yet" indicating that it didn't go lower than that before
Now if we go to RE7 , We will discover that it went to the $40 price only less than a month after release
https://www.reddit.com/r/GameDeals/comments/5yfp76/amazon_resident_evil_7_biohazard_ps4x1_40/
And it was at $30 after only four months of release
https://www.reddit.com/r/GameDeals/comments/6g3kan/gamersgate_resident_evil_7_pc_steam_302350/

-Myth 6 " Capcom said that RE6 is a failure "
There isn't a single interview or official statement from Capcom that said that RE6 was a failure , Instead we have a direct word from Kawata saying that RE6 was a success , They may have said The game might not have been the megaton success they had hoped , They may have said that they put too many ideas into it at the same time but it didn't work and its scale was too big and not focused but at the end it is still a success after all
http://www.gamesindustry.biz/articles/2017-01-24-has-capcom-saved-resident-evil
 
After the sales of REmake on PC and current consoles, it probably became obvious to Capcom that something needed the change. There is clearly a demand for that style of RE game, whether you're just talking about the fixed camera or the much slower pacing.
 
In terms of scope I mean. It was way more classic RE with modern trimmings compared to RE6 which in comparison had incredibly large set pieces in every one of it's campaigns.
That was one of the things I was most impressed with in RE7 was the focusing in scope and locations haha

RE6 - Explosive globe-trotting adventure in a US city, war-torn Eastern Europe, a Chinese city that gets zombie-nuked, AND THEN WE GO UNDER THE OCEAN OMGWTF

RE7 - A farm estate with like four buildings, and maybe a couple other places within half a mile of it

Like up to release I was expecting the Baker House to just a very tiny fraction of the entire game, but they stuck. to. it. and it was great
 
He conveniently omits the vast reduction in scope and production value, also declares the big cost reduction a myth without proving it.
RE7's production values are pretty high. Look at things like asset quality, character animation, and so on. It's never been proven that RE7 was cheaper than RE6. It's just wishful thinking, really. Speculation.
 

Fury451

Banned
I think it was fairly grounded in terms of setting, the feeling of isolation and really dreading what happens next. Jesus it's a fucking RE horror game I don't expect to be based in reality unless you know of a virus that turns mutates humans into monsters. Compare it to RE6 which degenerated into something completely ridiculous where you are dropkicking and suplexing zombies all other place and never had much reason to be afraid and it's pretty damn grounded.

That's fair, but you could do all that in 4 too and that's hailed as a masterpiece of horror despite you having enough ammo to build a small house out of by the end if you aim true. 6 and 4 are not as dissimilar as they seem- 4 introduced us to the giant theme park statue that tried to murder Leon after all. 6 was just less filtered so the high octane nuts was more at the forefront.

As an unrelated point, 5 to me was a carbon copy of 4 but worse so I always find it interesting that when people hate 6 they seem to really like 5, which was in many ways 4 rehashed.
 

Renekton

Member
RE7's production values are pretty high. Look at things like asset quality, character animation, and so on. It's never been proven that RE7 was cheaper than RE6. It's just wishful thinking, really. Speculation.
List battles let's go. Fewer assets, small scope, plenty of reuse, one enemy type, etc

It's never been proven sure, but it's clear as day the scope is far smaller than RE6's myriad of set pieces and cinematics. RE6 was very ambitious and screams AAA excess.

The only way for RE7 to not be vastly cheaper than RE6 is if Capcom has management issues.
 
List battles let's go. Fewer assets, small scope, plenty of reuse, one enemy type, etc

It's never been proven sure, but it's clear as day the scope is far smaller than RE6's myriad of set pieces and cinematics. RE6 was very ambitious and screams AAA excess.

The only way for RE7 to not be vastly cheaper than RE6 is if Capcom has management issues.
Game development cost is number of employees x development period + overheads such as licensing. RE6 was in development for about three years. RE7 was also in development for about three years. There is fairly strong evidence that RE6 and RE7 had roughly similar team sizes.

Crysis 3 was in development for 2 years, had two enemy types, took place almost entirely in New York, and was 6 hours long. It cost over 60 million dollars to make. Its much "bigger" predecessor Crysis 1 cost around 20 million, if memory serves me correctly. That's one notorious example. FPS development can be very, very expensive.
 

tesqui

Member
Game development cost is number of employees x development period + overheads such as licensing. RE6 was in development for about three years. RE7 was also in development for about three years. There is fairly strong evidence that RE6 and RE7 had roughly similar team sizes.

Crysis 3 was in development for 2 years, had two enemy types, took place almost entirely in New York, and was 6 hours long. It cost over 60 million dollars to make. Its much "bigger" predecessor Crysis 1 cost around 20 million, if memory serves me correctly. That's one notorious example. FPS development can be very, very expensive.

RE6 had a crazy large development team of over 600 people: https://www.vg247.com/2012/01/25/resident-evil-6-development-team-numbered-over-600/.

I don't think RE7 had that many.
 

Renekton

Member
Game development cost is number of employees x development period + overheads such as licensing. RE6 was in development for about three years. RE7 was also in development for about three years. There is fairly strong evidence that RE6 and RE7 had roughly similar team sizes.
Then incurring the same manday count is just gross mismanagement on Capcom's part considering the vastly reduced scope, less AAA cinematics, reuse, enemy variety, game modes, etc.

Conservative? They built an entirely new engine (with advanced tech) for that game.

I have not doubt that RE6 was more expensive, but I don't think RE7 was as cheap to make as people think.
After finishing the game, I can conclude it's MT Framework with some current-gen features and VR.
 
You just can't win with gamers. You go AAA action heavy. Darksoul cock sucking entitled bitches want their "nobody can finish but them" game and call you a sellout, plus the metacritic won't look so good. You go fps and horror niche direction. Casual newbie Haters whine because their asses are too tight to take in all the hardcore horror fuck.

Capcom should just make Trump white house simulator their next game. It's the populus option. That might sell well because the public love Trump and hardcore gamers like get fucked hard.
 
RE6 had a crazy large development team of over 600 people: https://www.vg247.com/2012/01/25/resident-evil-6-development-team-numbered-over-600/.

I don't think RE7 had that many.
To quote Jaw's post:
-Myth 1 : " RE6 had a staff more than 600 People while RE7 had only a 120 Staff members "
While the First Part of Myth is totally true , The Overall Staff members of RE6 were over 600 people but At the same time Kobayashi the Producer of the game mentioned that 150 staff member of the 600 were on Japan , Which people usually overlooks this info
https://www.gamespot.com/articles/resident-evil-6-boasts-600-developers/1100-6349247/
Now on the other side , It is being spread that Staff members working on RE7 are only 120 People , But they forgot to mention that this number is for the staff members working only on Japan according to RE7 Producer Kawata Who also noted that "Resident Evil 7's team size hasn't shrunk "
https://www.polygon.com/e3/2016/6/15/11940734/resident-evil-7-biohazard-e3-2016
Now what about the worldwide staff Members for RE7 , Capcom didn't say an official number like in the case of RE6 , But one look at the credits of RE7 will tell you that the staff members for RE7 isn't 120 like the myth is saying , In fact it is no less than RE6 Staff members
https://www.mobygames.com/game/windows/resident-evil-vii-biohazard/credits

After finishing the game, I can conclude it's MT Framework with some current-gen features and VR.
You are free to conclude whatever you want, but it's a new engine. I don't think they've ever said that this is made based on MT Framework. In fact, I think they've said before that while MT is a good engine, it wasn't made with the 8th gen consoles in mind (they didn't think that far out when they were making it) and that's why the needed to make a new engine for this gen*.

*Originally they wanted Panta Rhei to be THE Capcom engine for this gen but I think it's safe to say that PR is dead, so they had to make RE Engine instead.
 

Ahasverus

Member
You just can't win with gamers. You go AAA action heavy. Darksoul cock sucking entitled bitches want their "nobody can finish by them" game and call you a sellout, plus the metacritic won't look so good. You go fps and horror niche direction. Casual newbie Haters whine because their asses are too tight to take in all the hardcore horror fuck.

Capcom should just make Trump white house simulator their next game. It's the populus option. That might sell well because the public love Trump and hardcore gamers like get fucked hard.
Post of the thread? Post of the thread.
 
After finishing the game, I can conclude it's MT Framework with some current-gen features and VR.
As far as I'm aware "RE Engine" as it is called has nothing in common with MT Framework. Going by "feel" can be extremely deceptive. A lot of people don't know, for example, that the original version of Bully uses Renderware while the Scholarship Edition uses Gamebryo. Rockstar successful made them "feel" the same, mostly, and look the same, mostly, but they're chalk and cheese under the hood.
 
if there was any justice, RE7 in VR would be the most popular game of the year.. it's some amazing shit. it's up there with RE1 and RE4 for me. unforgettable.
 

Soroc

Member
if there was any justice, RE7 in VR would be the most popular game of the year.. it's some amazing shit. it's up there with RE1 and RE4 for me. unforgettable.

This was my biggest disappointment after getting a Rift recently. I knew RE7 VR was exclusive but I had no idea it was exclusive for a whole fucking year. Capcom really dropped the ball on this one. Even if the exclusivity was only 6 months they would be putting that game out right now for OR and Vive at just the right time with the big surge in sales of the OR at the 399 price point and no Horror game of this quality available for consumption. I literally just bought Alien Isolation to fill the gap since a fantastic community mod just released that gave A:I OR VR compatibility and works really really well at that! (no Vive (coming later) or roomscale or motion controllers but the VR itself is really well done) Capcom better have this game ready to go in January and hope that it isn't too late to capitalize on the VR movement.
 
This was my biggest disappointment after getting a Rift recently. I knew RE7 VR was exclusive but I had no idea it was exclusive for a whole fucking year. Capcom really dropped the ball on this one. Even if the exclusivity was only 6 months they would be putting that game out right now for OR and Vive at just the right time with the big surge in sales of the OR at the 399 price point and no Horror game of this quality available for consumption. I literally just bought Alien Isolation to fill the gap since a fantastic community mod just released that gave A:I OR VR compatibility and works really really well at that! (no Vive (coming later) or roomscale or motion controllers but the VR itself is really well done) Capcom better have this game ready to go in January and hope that it isn't too late to capitalize on the VR movement.

Hopefully they got a really nice chunk of change for it from Sony. Because it was a stupid move that hurt VR growth and definitely lost them sales.
 
I'm still annoyed that A: Capcom didn't bother improving RE6's shadow resolution for PS4/XBO, and B: nobody has made a mod for PC to improve the game's visual quality. The game features such a strong emphasis on dynamic lighting, dynamic shadowing, and self-shadowing. (Even the chain around Chris' neck casts a shadow onto his torso.) The shadow aliasing is extremely bad in some scenes, because the resolution is just too low. Also, depth of field resolution is too low. There's noticable aliasing in scenes like the bus crash.

RrruAm0.gif


cTPXiy0.gif


Also, there are significant shadow quality problems whenever you've got a spotlight in the distance casting shadows from your character. (A good example of this is the end of the subway, when the light is streaming through the open doorway, where that lady gets eaten.) Look at Pier's feet in this gif. His shadow is a mess when he lands on the ground. This is actually an area RE: Revelations 2 improved upon drastically, but unfortunately Revelations 2 doesn't have RE6's elaborate dynamic lighting. It's heavily simplified. In fact it's... pretty sad.

GGbNAjg.gif
 

*Splinter

Member
After Resi 6, there is no way I would have bought another Resi game if it weren't for the massive overhaul we saw with 7.

...buuuut I seem to be in the minority on this one :( RIP good Resi.

I think if Capcom were in a better state there would be a chance they'd continue to appeal to a niche. Can't seem them doing that (with one of their biggest franchises no less) right now though.
 
That myth busting post is great. So many people not wanting to accept the success of action RE and just making up shit.

Dude himself does conclusion jumping and wishful thinking for his own argument. Just because that post is long doesn't make the arguments good.

RE7's production values are pretty high. Look at things like asset quality, character animation, and so on. It's never been proven that RE7 was cheaper than RE6. It's just wishful thinking, really. Speculation.

The point of their new engine is to get high quality assets much quicker through scanning. There's no way RE7 cost as much as RE6. It's common sense, looking at the scope of each game alone, even if it's not officialy "proven". I mean, there's also a reason they wanted/needed to sell RE6 like 7 million times in its launch phase.
 
After Resi 6, there is no way I would have bought another Resi game if it weren't for the massive overhaul we saw with 7.

...buuuut I seem to be in the minority on this one :( RIP good Resi.

I think if Capcom were in a better state there would be a chance they'd continue to appeal to a niche. Can't seem them doing that (with one of their biggest franchises no less) right now though.

Nearly 4 million sales of R7 and it's only been available half a year, Defo not on your own. People like me bought R7 for the VR experience, And it literally is like being Chris/Jill in Resi 1.

Me and my friends also didn't sign up to capcom.net to register that i was a VR user so those numbers would be higher too.

Hopefully they stick with the VR and first person mode with Resi 8.
 
The point of their new engine is to get high quality assets much quicker through scanning. There's no way RE7 cost as much as RE6. It's common sense, looking at the scope of each game alone, even if it's not officialy "proven".
The thing is, the "scope" of the game means relatively little. FPS games get shorter as their budgets get larger. (As mentioned earlier, Crysis 3 was 1/2 the length of Crysis 1, yet cost 3-4x more to make.) If you're paying hundreds of employees -- and RE7 has hundreds of employees credited, all that money has to come from somewhere. RE6's budget is unknown. Its dev team was not significantly larger than RE7's. Oh, there is a good chance Capcom spent more on RE6, but we have no clue how much.

What we do know, however, is that Capcom considered both RE6 and RE7 to be successful. But of course they never revealed how many copies was required for RE6 to recoup costs.
 
This thinking is why we keep getting shitty Transformers movies
The difference being that Transformers 4/5 were pretty much universally panned -- I have no real opinion on their quality -- while RE6 got overall good reviews. It's not like Transformers 4 was a movie whose chief flaw was a missing tutorial.
 
This thinking is why we keep getting shitty Transformers movies

Yeah, except RE6 is game that was well received by both players and critics whereas Transformers movies have been universally panned as of late (and forever by critics).

I seriously don't understand where this will to paint RE6 in a bad picture comes from.
 

dlauv

Member
The difference being that Transformers 4/5 were pretty much universally panned -- I have no real opinion on their quality -- while RE6 got overall good reviews. It's not like Transformers 4 was a movie whose chief flaw was a missing tutorial.

Even if it had a tutorial, it wouldn't help the level design, boss fights, awful inventory or gun handling. Or the stupid story. But I cant really fault the latter. It's a series tradition.

Then you have launch day issues like qte overload and a low fov.
 
I dunno how anyone can think RE7 cost royghly the same as RE6. Budget isn't just about how something looks and feels I know but RE7 having 600 staff would be the mismanagement if the century.

Also, the RE5 and RE6 hate are amazing. People like those games. It's not hard to believe (I think RE6 is bad but even still).
 

Riposte

Member
If you are arguing what direction the series should take, scope is a weird argument to make, because a new action RE could have fewer campaigns or areas than RE6 (see: RE4, RE5, both Revelation games) while being similar in other ways.

One of the points of the Reddit post, which is fairly good at pointing out overlooked details and pointing out holes in commonly accepted ideas if nothing else, is that the idea that RE7 cost less than RE6 and, more importantly, the degree of difference in that cost is based on fairly loose speculation. That's not to say RE7 costed more, but that argument doesn't need to be taken seriously any more other kinds of speculation does.
 
RE7 is one of the best games of this year and I'm just glad I have it. It's more than I could've ever thought possible from modern Capcom.

So go back to making that dumb action game, Capcom. You can't take my treasure away.
 

kunonabi

Member
If you genuinely think it was more generic looking than RE5 then I don't think there's anything else that can be said

Eh, nothing about re7 was really all that fresh or distinct so it felt pretty damn derivitive despite being a different direction. RE5 isnt much better but id argue that it still has more of an identity to it than re7 has.
 

MadMod

Member
Why is this surprising? RE6 burnt loads of people. Of course the sales would be less after the good responses that RE4/5 built for RE6.
 
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