I think that's been one of the more obvious improvements of the tech since even last year. When I saw the first move demos last E3 the first thing that struck me was that the tracking could be long, complex and uninterrupted. I guess that there's an external observer (for xyz) + maybe better sensors inside (for orientation) means that for all intents and purposes the issues and limitations of 'resetting' can disappear perhaps. And that would be a big improvement and would definitely - if the game took advantage - go a long way toward promoting the feeling of really, solidly, being connected to what's happening on the screen. Of the controller being very robustly connected to whatever it is you are manipulating.