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Media Create Sales: Week 51, 2011 (Dec 19 - Dec 25)

orioto

Good Art™
Like any new control method you have to get used to it first, (I doubt you could even use a computer mouse as intuitive at first), only because you aren´t able to use it, doesn´t mean DSs controls weren´t more precice, accurate and faster than dual-analog controls. There weren´t many Ego.Shooters on DS because it didn´t appeal to the dude-bro crowd, beeing a handheld and the graphics beeing at N64 niveau, that´s the only reason. Or are you suggesting that dual-analog controls are superior to PC-controls as well, since these kind of games sell alot more on consoles nowadays?

What about the extra 2 shoulder buttons and the fact that 2-analog controls are easily available as well on 3DS. Please explain what advantage there is in Vitas control options. It has less functionality even in it´s "but it is the first handheld with built in dual analog controls" setup, due to missing 2 extra shoulder buttons.

... You realize an add-on isn't something you can build a game on, except if you put it in the box...
And no no and no, nds control for a fps isn't on par with a pc, just based on the idea that a stylus is the same as a mouse... You're ignoring the bad ergonomics...
 

Laguna

Banned
Poor tri-ace....
26./00. [PSP] Frontier Gate <RPG> (Konami) {2011.12.22} (¥5.250)

I thought the very same thing. Frontier Gate looked like a game made with a certain effort. It maybe debuted with ~25k. They should have done the same as SQEX and made it a PSP/PSV release or at the very least not release in such a packed time, early next year.
 
This has been discussed before. Number of games not possible on resistive >>> not possible on multi-touch. To name some major ones on DS:

Zelda
Elite Beat Agents
Trauma Center
Marios Mini
The World Ends With You
Flipnote
Art Academy
Pircross
Big Bang Mini
Fifa
Metroid Prime


---
conclusion: capacitive is nice for interfacing, but seriously limited functional capabilities in games, much more than it adds to.
I don't know, Samsung Galaxy Note reviews have been positive in general:
http://www.engadget.com/2011/10/28/samsung-galaxy-note-review/
I agree that those games (except Elite Beat Agents) wouldn't work well without stylus but I don't agree that stylus don't work on capacitive screens specially compared to the small resolution of the DS resistive one.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
[3DS] Nintendogs+cats (Nintendo) - 68.973 / 406.034
[NDS] Nintendogs (Labrador, Dachshund, Chihuahua) (Nintendo) - 39.998 / 877.210 21/04/05

The 40k number is related to the correspondant week.

37./07. [PSV] Hot Shots Golf: World Invitational <SPT> (Sony Computer Entertainment) {2011.12.17} (¥4.980)

18 [PSP] Hot Shots Golf: Open Tee (SCE) - 31.505 / 97.584 12/12/04

Probably HSG6 did around 20k, seeing its position.
 
What people also seem to forget about the 3DS is that on the DS, the game screen was touch based. Now, the game screen is 3D and you don't have actual touch interaction with the game itself. The reason why games like Nintendogs don't work anymore on 3DS is because you don't actually pet the dog, you pet its fucking silhouette, lol.
Well, this is my biggest problem with 3DS. I hope developers don't take much until realise they should not do whatever they can to have a 3D ready game.

Also, when using a stylus for FPS (which yes, is really precise and accurate), you only have one button left (the L button) for doing anything. This does not work. That's why dual analogs are better.
I wonder if anyone has played Prime Hunters on DS.


The Frankenstick is ridiculous because the 3DS' screen will not be aligned in the center, therefor you have to hold your 3DS in a weird position in order to view the screen at the correct angle.
Good point. Has anyone felt strange using the stick?


I agree that those games (except Elite Beat Agents) wouldn't work well without stylus but I don't agree that stylus don't work on capacitive screens specially compared to the small resolution of the DS resistive one.
The fun of EBA is in its fast paced and precise control required, I cannot see anything but easy difficulty being possible without the stylus:
http://www.youtube.com/watch?v=y4RpmqtuRL0&feature=related

---
Also, capacitive styluses doesn't have a narrow tip either, though much better than finger. However, when you use them, it is basically single-touch, not multi-touch,
 

Laguna

Banned
... You realize an add-on isn't something you can build a game on, except if you put it in the box...
And no no and no, nds control for a fps isn't on par with a pc, just based on the idea that a stylus is the same as a mouse... You're ignoring the bad ergonomics...

You do realize we are talking about a pretty standard control-configuration and not about something like Move or Kinect? There´s no problem to offer this setup as an option.
 

[Nintex]

Member
I don't know, Samsung Galaxy Note reviews have been positive in general:
http://www.engadget.com/2011/10/28/samsung-galaxy-note-review/
I agree that those games (except Elite Beat Agents) wouldn't work well without stylus but I don't agree that stylus don't work on capacitive screens specially compared to the small resolution of the DS resistive one.

There's an app for all those examples that does the same thing. I'm sure if you threw a Zelda budget behind a clone on Android you would get the same results(well hopefully not because Phantom Hourglass sucked).
 

X26

Banned
Gotta say I prefer it when sony and ms are the ones doing well in this industry, if for no other reason than for the fact that their fanboys are sane compared to...them
 

Sadist

Member
The Frankenstick is ridiculous because the 3DS' screen will not be aligned in the center, therefor you have to hold your 3DS in a weird position in order to view the screen at the correct angle.
You're the only one who thinks this is a problem :p

Gotta say I prefer it when sony and ms are the ones doing well in this industry, if for no other reason than for the fact that their fanboys are sane compared to...them
Yes, we get it. That's your third post about this preference of yours. Sheesh.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
26./00. [PSP] Frontier Gate <RPG> (Konami) {2011.12.22} (¥5.250)

I thought the very same thing. Frontier Gate looked like a game made with a certain effort. It maybe debuted with ~25k. They should have done the same as SQEX and made it a PSP/PSV release or at the very least not release in such a packed time, early next year.

Hmm maybe... though would it have sold on Vita if its just able to sell 35K on PSP ? It probably would have gotten more hype as an exclusive Vita title though. Hope their next title performs better, otherwise we`ll see more social games from them.

Gotta say I prefer it when sony and ms are the ones doing well in this industry, if for no other reason than for the fact that their fanboys are sane compared to...them

attentionwhore.gif

How about adding something relevant to the conversation without pointing out how insane nintendo fans are ? It doesn't make you look any better.
 

Chris1964

Sales-Age Genius
Famitsu Sales: Week 51, 2011 (Dec 12 - Dec 18)

01./00. [PS3] Final Fantasy XIII-2 # <RPG> (Square Enix) {2011.12.15} (¥7.980) - 605.660 / NEW
02./01. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800) - 179.965 / 651.020 (-62%)
03./02. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 170.482 / 804.980 (-7%)
04./00. [3DS] Inazuma Eleven Go: Shine / Dark <RPG> (Level 5) {2011.12.15} (¥5.800) - 141.458 / NEW
05./03. [3DS] Super Mario 3D Land <ACT> (Nintendo) {2011.11.03} (¥4.800) - 128.090 / 841.370 (+27%)
06./07. [WII] Kirby's Return to Dream Land <ACT> (Nintendo) {2011.10.27} (¥5.800) - 68.804 / 370.436 (+88%)
07./00. [PSV] Hot Shots Golf: World Invitational <SPT> (Sony Computer Entertainment) {2011.12.17} (¥4.980) - 51.577 / NEW
08./10. [WII] Just Dance Wii <ACT> (Nintendo) {2011.10.13} (¥5.800) - 50.094 / 319.989 (+71%)
09./00. [PSV] Uncharted: Golden Abyss <ADV> (Sony Computer Entertainment) {2011.12.17} (¥5.980) - 43.042 / NEW
10./14. [WII] PokePark 2: Beyond the World <ADV> (Pokemon Co.) {2011.11.12} (¥5.800) - 42.161 / 141.246 (+63%)
11./11. [WII] Wii Party <ETC> (Nintendo) {2010.07.08} (¥4.800) - 40.826 / 2.052.893 (+39%)
12./00. [PS3] Shin Kamaitachi no Yoru: 11 Hitome no Suspect <ADV> (Chunsoft) {2011.12.17} (¥6.090) - 35.420 / NEW
13./00. [PSV] Dynasty Warriors Next <ACT> (Koei Tecmo) {2011.12.17} (¥6.090) - 32.044 / NEW
14./00. [PS3] BlazBlue: Continuum Shift Extend <FTG> (Arc System Works) {2011.12.17} (¥5.980) - 31.979 / NEW
15./15. [WII] Wii Sports Resort <SPT> (Nintendo) {2009.06.25} (¥4.800) - 31.296 / 2.683.325 (+27%)
16./00. [PSV] Lord of Apocalypse <RPG> (Square Enix) {2011.12.17} (¥5.980) - 29.111 / NEW
17./16. [WII] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2011.12.08} (¥5.800) - 27.925 / 52.255 (+15%)
18./08. [NDS] Magician's Quest: Oshare na Mahou Tsukai <ETC> (Konami) {2011.12.10} (¥4.980) - 26.611 / 62.133 (-25%)
19./21. [WII] Mario Kart Wii <RCE> (Nintendo) {2008.04.10} (¥5.800) - 26.288 / 3.339.957 (+70%)
20./19. [WII] Taiko Drum Master Wii: Definitive Edition # <ACT> (Bandai Namco Games) {2011.11.23} (¥5.040) - 26.251 / 80.443 (+64%)
21./20. [NDS] One Piece: Gigant Battle 2 - New World # <FTG> (Bandai Namco Games) {2011.11.17} (¥5.230) - 23.726 / 191.120 (+51%)
22./00. [PSV] Disgaea 3: Absence of Detention <SLG> (Nippon Ichi Software) {2011.12.17} (¥6.090) - 21.848 / NEW
23./05. [PS3] Mobile Suit Gundam Extreme Vs. <ACT> (Bandai Namco Games) {2011.12.01} (¥8.380) - 21.812 / 417.062 (-57%)
24./00. [PSV] Ridge Racer <RCE> (Bandai Namco Games) {2011.12.17} (¥3.980) - 18.852 / NEW
25./00. [PSV] Shin Kamaitachi no Yoru: 11 Hitome no Suspect <ADV> (Chunsoft) {2011.12.17} (¥6.090) - 18.761 / NEW
26./24. [WII] Rhythm Heaven: Fever <ACT> (Nintendo) {2011.07.21} (¥5.800) - 17.917 / 593.585 (+55%)
27./00. [PSP] Lord of Apocalypse <RPG> (Square Enix) {2011.12.17} (¥5.980) - 17.910 / NEW
28./25. [WII] Go Vacation <ETC> (Bandai Namco Games) {2011.10.20} (¥5.800) - 17.531 / 138.263 (+54%)
29./04. [PS3] The Elder Scrolls V: Skyrim <RPG> (Bethesda Softworks) {2011.12.08} (¥7.980) - 17.383 / 87.891 (-75%)
30./26. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends <ETC> (Nintendo) {2011.02.26} (¥4.800) - 17.006 / 406.034 (+56%)

Top 30

WII - 10
PSV - 7
3DS - 5
PS3 - 5
NDS - 2
PSP - 1

SOFTWARE
Code:
------------------------------------------------
|System | This Week  | Last Week  | Last Year  |
------------------------------------------------
|  PS3  |      30,3% |      16,1% |      14,9% |
|  3DS  |      26,5% |      43,9% |       0,0% |
|  WII  |      16,8% |      17,3% |      24,4% |
|  PSV  |      10,2% |       0,0% |       0,0% |
|  NDS  |       8,3% |       9,9% |      32,2% |
|  PSP  |       6,5% |       9,9% |      25,5% |
|  360  |       1,4% |       2,8% |       2,6% |
|  OTH  |       0,1% |       0,1% |       0,1% |
------------------------------------------------

HARDWARE
Code:
----------------------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |     LTD     |
----------------------------------------------------------------------------------------
|  3DS  |    387.838 |    378.114 |            |  3.625.110 |            |   3.625.110 |
|  PSV  |    321.407 |            |            |    321.407 |            |     321.407 |
| PSP # |     63.792 |     47.238 |    146.035 |  1.858.807 |  2.717.605 |  18.135.738 |
|  PS3  |     62.272 |     43.518 |     47.161 |  1.395.572 |  1.498.067 |   7.345.459 |
|  WII  |     60.254 |     48.275 |    106.203 |    842.983 |  1.592.018 |  12.073.275 |
| NDS # |      3.511 |      2.430 |    149.844 |    706.203 |  2.749.958 |  32.830.501 |
|  360  |      2.786 |      3.317 |      4.136 |    110.426 |    202.896 |   1.517.089 |
|  PS2  |        926 |        926 |      1.623 |     57.241 |     90.026 |  21.953.152 |
----------------------------------------------------------------------------------------
|  ALL  |    902.786 |    523.818 |    455.002 |  8.917.749 |  8.850.570 |  97.801.731 |
----------------------------------------------------------------------------------------
|  DSi  |      3.511 |      2.430 |    147.485 |    680.305 |  2.532.863 |   8.241.178 |
|  PSP  |     63.792 |     47.238 |    144.854 |  1.838.684 |  2.655.001 |  17.975.163 |
----------------------------------------------------------------------------------------
 
[Nintex];33825674 said:
There's an app for all those examples that does the same thing. I'm sure if you threw a Zelda budget behind a clone on Android you would get the same results(well hopefully not because Phantom Hourglass sucked).
lol, so that wasn't a joke post?

Are you seriously comparing the delicate and manoeuvrable control of prime hunter with that joke fps controls you posted with the guy rubbing his hands over and over to just move the gun like 90 degree?

I guess I can see where people who call analog>>>M/KB for fps are coming from.


edit: done reading that Galaxy Note article, well, I admit that is really cool!
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
26./00. [PSP] Frontier Gate <RPG> (Konami) {2011.12.22} (¥5.250)

I thought the very same thing. Frontier Gate looked like a game made with a certain effort. It maybe debuted with ~25k. They should have done the same as SQEX and made it a PSP/PSV release or at the very least not release in such a packed time, early next year.

Eh, I fear Konami didn't obtain to launch it well, and however it hasn't ever been seen as something valuable. It was really staggering seeing Frontier Gate around the 50th position, while Beyond the Labyrinth, a dungeon crawler on a brand new console, approached top 10 the moment it became available for preorders on Amazon XD

Yes, I think BtL could do better, something like 60-70k the first week.

One question: what's happening with Rhythm Thief. No, this isn't like last time with MGS3D, it's just that...

Rhythm Thief, going in the only 3DS chart, is between New Love Plus (50th) and Zelda (65th), but it's completely absent from the top 100 on Amazon. And when you try going in the related page, there's no mention of the placement in the chart at all.

Has already happened something like this? XD
 

[Nintex]

Member
lol, so that wasn't a joke post?

Are you seriously comparing the delicate and manoeuvrable control of prime hunter with that joke fps controls you posted with the guy rubbing his hands over and over to just move the gun like 90 degree?

I guess I can see where people who call analog>>>M/KB for fps are coming from.

There's a difference between 'a better control scheme' or 'it's impossible to release this game on this handheld because of the controls'.
 

areal

Member
This argument about input methods is beside the point, isn't it? The Vita has what are now the standard controls for console games and the standard controls for casual games. It doesn't really matter if these are the best or not. The relevant question is do people want to play these games on a handheld or if they would prefer to stick with consoles and mobile phones? I don't think people are looking at the Vita and thinking, boy, if only it had a resistive screen and a stylus.
 
Gotta say I prefer it when sony and ms are the ones doing well in this industry, if for no other reason than for the fact that their fanboys are sane compared to...them

Oooh... not them!

"I prefer these nutters to those nutters" doesn't sound any better dressed up with sinister pauses, TBH.
 

Laguna

Banned
Eh, I fear Konami didn't obtain to launch it well, and however it hasn't ever been seen as something valuable. It was really staggering seeing Frontier Gate around the 50th position, while Beyond the Labyrinth, a dungeon crawler on a brand new console, approached top 10 the moment it became available for preorders on Amazon XD

Yes, I think BtL could do better, something like 60-70k the first week.

Honestly this was the last PSP game (after Type0) I was looking forward to, the chances for a localisation were slim (or even nonexistant?) before, but with these kind of sales it got even worse and who knows if there´ll be a followup.

I agree that BtL probably will sell more.
 

areal

Member
Except it's missing 2 shoulder buttons and click sticks. 3DS+CPP comes closer to "standard" console controls, though it's not quite there either.
Dual analog is what I mean. The actual layout doesn't have to be the same, of course, but it's generally what people are used to. In any case, my point is that the Vita isn't going to struggle because of a lack of input methods.
 
Dual analog is what I mean. The actual layout doesn't have to be the same, of course, but it's generally what people are used to. In any case, my point is that the Vita isn't going to struggle because of a lack of input methods.

That was never a concern...
But it can have all the input controls in the universe, if it doesn't have the software to use them it's worthless.
 
This argument about input methods is beside the point, isn't it? The Vita has what are now the standard controls for console games and the standard controls for casual games. It doesn't really matter if these are the best or not. The relevant question is do people want to play these games on a handheld or if they would prefer to stick with consoles and mobile phones? I don't think people are looking at the Vita and thinking, boy, if only it had a resistive screen and a stylus.

I can see them thinking but these games would be better on my IPad/home console thought. But is lack of successful exclusive games/IPs will kill the Vita the same way it killed the PSP. Whatever it will resurrect like the PSP with the MoHun craze or not is unknown.

I am a fan of the Vita but currently there is no reason to be optimistic about it's future.
 

Laguna

Banned
It's obviously a concern to some.

People were discussing about controls in general and not that Vita will fail due to its dual-analog controlls or lack of extra shoulder buttons, systemsellers and a better pricetag are far more important.
 

test_account

XP-39C²
Well it's a bit of a slippery slope really. Am I enjoying a product fail or am I enjoying being right on a matter which I felt was far too obvious? Am I hating on Sony or am I enjoying watching nature correct itself in regards unreasonable people? For example, nobody can be happy about those sales no matter how much awesome the future holds for Vita.

If there was a blank slate and Vita hadn't been announced until now, I'd be looking forward to news on it just like anyone. But Vita is no longer a blank slate but an amalgamation of what I feel are bad corporate decisions. And although it's too early to call, the market nevertheless, so far, seems to agree.
I see what you mean about the two enjoyment stuff, kinda like a "i told you so" enjoyment i guess? But when you just say "i enjoy Vita's collapse" and say much other stuff why you dont want to see the Vita succeed, i think that most would understand it differently.

Regardding being unreasonable, i dont think that launching a product like Vita is unreasonable. Sometimes you simply have to take risks, you cant just always play it safe and release something equivalent that already excist. Even that in itself is actually a risk, because then you might end up with "just another product".

Just look at Nintendo and the Wii. Was it reasonable to think that so many wanted the Wii? Personally i dont think so. I see the Wii as a risk that Nintendo took, and it payed off big time. The Wii was more drastic different than what was normal at that time though compared to Vita. But Vita does have it's standout features as well like dual analog on an handheld and back touchpad.
 
EBA is about precision in timing more than precision in touch, of course you need to use stilus on the DS because the screen is small but similar fast paced rithmin games exist for capacity screens:
http://www.youtube.com/watch?v=w_oFg8QomFQ
well, I didn't want to show this, as it can make it difficult for me to defent my point! but:
http://www.youtube.com/watch?v=z0Wbg0C8H7U

The problem with capacitive is not when you tap, I know this; however, it is when you drag your finger or when you need to point sharp objects.

That fps linked, the guys struggles to move the camera because of the same thing, swipping your finger across the screen with a fast enough speed is where you will be put into trouble. If you want to use a large aread to move, physical resistance will become a problem, if you want to use a small screen (like ds bottom screen) using your finger, you will lose accuracy. This continous swiping movements are defintely used a lot in EBA, that spinning counter, for example, is certainly impossible to replicate by finger.

Also, there are points when you need to be precise in EBA as well.

[Nintex];33825805 said:
There's a difference between 'a better control scheme' or 'it's impossible to release this game on this handheld because of the controls'.
Yes, it is possible to release a Kinect only Forza with virtual wheel too. Obviously, I believe the only place such a game deserves is trash bin.
 
After these two weeks i would bet that every Vita game in development has been canceled (or moved to 3DS)

and just to make sure i'm not lumped in with half the dickheads in the thread, _i'm_ joking.

:p
And I wasn't suggesting that either.
Simply that, as has been stated a thousand times before, that the Vita currently has no real compelling software.
It has plenty of decent games, but nothing that will propel it into a stable position.
 

Grecco

Member
I almost sicked up in my mouth typing this, but for - ugh - more viscreal games like COD , you don't think dude bros are going to be drawn towards the game that looks like the X360/PS3 version rather than the Wii version?

COD Bros will just buy the X360 version. Like they have for years. They wont buy a 300 dollar handheld to play it on the go.
 

DCharlie

And even i am moderately surprised
that the Vita currently has no real compelling software.

again, that really depends on view point doesn't it.

Compelling for the masses has been mainly confirmed by the reaction to the initial launch although we'll see how things do once out of Nintendo's incredible Xmas shadow.

For me ? Plenty of compelling software - best launch line up of any machine ever IMO.

COD Bros will just buy the X360 version. Like they have for years. They wont buy a 300 dollar handheld to play it on the go.

i was actually going to reply with this because , yup, that's almost certainly true. But of the two (3DS or Vita) options they aren't going to bother with they probably aren't going to bother with the 3DS version the most right? ( ;) )
 
I couldn't for the life if me understand what Sony's strategy was for the Vita, and why they thought it would sell. Seeing it fail like this is sad, but not unexpected.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Just look at Nintendo and the Wii. Was it reasonable to think that so many wanted the Wii? Personally i dont think so. I see the Wii as a risk that Nintendo took, and it payed off big time. The Wii was more drastic different than what was normal at that time though compared to Vita. But Vita does have it's standout features as well like dual analog on an handheld and back touchpad.

True, but the best features are worthless, if there isnt compelling software which use them in an interesting way. At launch the 3D screen was nothing more than a gimmick, not to say a joke for me...after playing Mario 3D Land and Pushmo, going back to 2D feels like a mayor downgrade for me.

Having unique hardware features is the firs step, having software which utilize them in a good way is the difficult part. Escpecially getting the mass market to care about it, nothing against the back touchpad, but i can`t see this turning out to be a big deal, it`s a nice addition though.
 
This argument about input methods is beside the point, isn't it? The Vita has what are now the standard controls for console games and the standard controls for casual games. It doesn't really matter if these are the best or not. The relevant question is do people want to play these games on a handheld or if they would prefer to stick with consoles and mobile phones? I don't think people are looking at the Vita and thinking, boy, if only it had a resistive screen and a stylus.
I don't know about others, but I prefer to play on PSP for another decade than playing a fps by using virtual buttons and rubbing my finger on the screen of a smartphone. I don't believe Vita will ever need that. I also don't believe Vita needs to have the type of games that 3DS is going to get.

Since vita is already obviously designed to be used by both hands, I guess touch screen won't be used as a main control anyway. I said in my some posts before, that I would argue that WiiUPad should use capacitive, but not 3DS.
 
well, I didn't want to show this, as it can make it difficult for me to defent my point! but:
http://www.youtube.com/watch?v=z0Wbg0C8H7U

The problem with capacitive is not when you tap, I know this; however, it is when you drag your finger or when you need to point sharp objects.

That fps linked, the guys struggles to move the camera because of the same thing, swipping your finger across the screen with a fast enough speed is where you will be put into trouble. If you want to use a large aread to move, physical resistance will become a problem, if you want to use a small screen (like ds bottom screen) using your finger, you will lose accuracy. This continous swiping movements are defintely used a lot in EBA, that spinning counter, for example, is certainly impossible to replicate by finger.

Also, there are points when you need to be precise in EBA as well.
Umn, I forgot about how some the drags are on EBA/Ouendan are, yes they don't work well with fingers or according my experience they don't work reliable well. How fast you can do a drag is not constant since it depends on the screen surface state witch is also not constant.
 

Grecco

Member
i was actually going to reply with this because , yup, that's almost certainly true. But of the two (3DS or Vita) options they aren't going to bother with they probably aren't going to bother with the 3DS version the most right? ( ;) )

Actually, they will probably just buy COD Zombies for 99 cents on their iphone instead of bothering with a Vita or a 3DS.


Basically banking Vitas success on a hypothetical Call of Duty game is folly. Vita will be succesfull, if it drops in price ,and if it gets something new that compels people to purchase it, like Pokemon on GB, Monster Hunter on PSP and Angry Birds on iOS
 
23./27. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends <ETC> (Nintendo) {2011.02.26} (¥4.800)

If it sold 38-40k, that's pretty good considering the first months.

24./31. [PSP] Little Battlers eXperience: Boost <RPG> (Level 5) {2011.11.23} (¥4.980)

Level-5 redeemed... Again? After Inazuma Eleven Strikers Xtreme 2012 opening better than the original, Little Battlers eXperience Boost may go to sell at least half of the the baseline title, which is not bad at all. It should be around 130k now.

26./00. [PSP] Frontier Gate <RPG> (Konami) {2011.12.22} (¥5.250)

Not a good start; Konami failed to find its Monster Hunter, it seems.

28./37. [WII] Go Vacation <ETC> (Bandai Namco Games) {2011.10.20} (¥5.800)

Happy to see it climbing in the chart! It's a funny game, and now it's well over 120k.

32./34. [NDS] Kirby Mass Attack <ACT> (Nintendo) {2011.08.04} (¥3.800)

Even if not a mainline title in the series, nor even a proper platform, Mass Attack is doing well and Kirby legs are showing also for him.

39./45. [WII] Family Fishing # <SPT> (Bandai Namco Games) {2011.08.04} (¥5.040)

Happy for Naka, as Go Vacation, this is well over 100k now. It's funny because when it was released it was supply constrained.

43./25. [PS3] Mobile Suit Gundam Extreme Vs. <ACT> (Bandai Namco Games) {2011.12.01} (¥8.380)

Will it ever reach the 500k mark Namco Bandai expects?

48./00. [NDS] Sweet PreCure: Melody Collection <ETC> (Bandai Namco Games) {2011.08.25} (¥5.040)

As usual, Pretty Cute games show legs. This is incredible since it came out in August! I wonder how many copies sold so far, probably in the range of 60-70k.
 

BurntPork

Banned
I don't plan to wait for my whole life waiting the game on VITA. I bought GC just for REmake and RE4. So I have nothing against Nintendo console. I play more Nintendo game than Sony. It's just 3DS machine is shit compare to VITA (But mostly I care about is the screen, not spec). It's hilarious when phone has better screen than dedicate handheld gaming machine.

In couple of months , if there is no signal from Capcom then I will buy 3DS. Without Capcom or Square Enix porting their game to VITA, I don't see any reason to buy the machine since there is absolutely nothing on VITA I want to play rightnow.

I'm RE fanboy BTW. I had DS but PSP ;)

Not that such a comparison makes any sense in 2011, a time when cell phones cost 2-4x as much as dedicated handhelds, but...

samsung-galaxy-note-lead.jpg
pV2E8.jpg
 

test_account

XP-39C²
True, but the best features are worthless, if there isnt compelling software which use them in an interesting way. At launch the 3D screen was nothing more than a gimmick, not to say a joke for me...after playing Mario 3D Land and Pushmo, going back to 2D feels like a mayor downgrade for me.

Having unique hardware features is the firs step, having software which utilize them in a good way is the difficult part. Escpecially getting the mass market to care about it, nothing against the back touchpad, but i can`t see this turning out to be a big deal, it`s a nice addition though.
Sure. The 2nd analog stick is already been proven to work like 10 years ago, so that is just a matter of game support, since we already know what a 2nd analog brings to the games. A lot of people care about this.

The back touchpad on its own is probably not going to be a huge deal, i agree to that. But the combination of everything else might be something that can work out good =)
 
The same question could be made to certain fans and "gaming-journalism". But this time everything will be different ;)

The Vita was what these gaming-journalists wanted, so they were more than happy to ignore the obvious: That Sony had apparently learned nothing from what happened last gen.
 
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