Okay, I decided to get a little bit of FF3 in tonight. Went with English so I don't have to translate everything I post here.
Let's get this party started! Some kids have fallen down a hole, and there's a bit of drama.
Okay, maybe a lot of drama. So this is what battles look like in this version. Obviously nothing special. Well, besides the fact that there is actually room for 8 enemies, unlike the DS version's piddling 3. This is one of the reasons why I prefer this verison.
We wander through the cave, and come across a pool of water. Apparently, it's a questionable pool of water. However, after touching it, we realize that it may be that pools of water are Good Things, and Ingus should probably put a sock in it.
Oh noo-- Something evil. The land turtle actually takes longer to beat in this version, because the antarctic winds don't do massive amounts of damage to it. As you can see, it's not even 50 in this version.
Hooray, job time.
This was my first Final Fantasy game. I jumped on the series a bit later than even some people in North America. I thought this intro was pretty amazing back then, with the sparkling crystal and neato music. It's kinda bland now, though!
We walk out of the cave, and there's a town to the south. Not so fast, though. First, we'll change jobs and get a little bit of treasure. In this version of FF3, you gain capacity points (CP) after battle. This is a global pool of points that is consumed when your characters change jobs. In the DS version, you can change jobs whenever you want, but you get a stat penalty that will stick with you for several battles. In this one, you just spend the points to change whenever, with no penalties.
From here, it's back into the cave to get some goodies.
zomg Hidden passage. Fortunately, (most of) the hidden passages were kept for the DS version, so I won't go into too much detail about them. I like this one, though, because it leads to two chests with 1000 gil apiece. We also get some nunchaku in this cave, but it isn't wise to equip them yet since they will actually lower the monk's damage. We need to have one in each hand in order for it to be worth it.
There's a lot of story stuff here in the DS version. You save Arc from some bullies, Topapa has a bunch of stuff to say, blah blah blah. Not really so in this one. There's still story dialog, but it is incredibly terse, and of course 'Arc' as a character doesn't exist here, the four are just generic orphan dudes.
So we head south to the town of Kazus, but it's kinda deserted. Turns out everybody's been turned invisible, including Cid. But Cid's a rad dude, so he lends us his airship. It's so nice to get access to an airship so quickly for once!
Then we head to Sasoon Castle via airship and find out that the people there have been cursed, as well. We get a bit of a lead about who might be doing it and how we can break it, but the key we need has been taken by the princess. Time to go find her!
Through a hidden passage here is also a tonfa, which is more powerful than the nunchaku, but more importantly, gives us a pair so we can equip them to the monk and boost his attack power dramatically.
Up in one of the towers is a rather important-looking chest. Nothing is ever as easy as it should be in an RPG, though, so we have to fight a monster to get it. He's tougher than anything fought so far, but really not so bad regardless.
In the other tower is the princess's bedchambers.
Heck yeah. Free healing!
This is a bit of an image overload, so I'll cut it down from here on out. My primary goal will be to point out differences between the two versions, or stuff I personally find cool about the game.