2 is generally considered the worst entry, so maybe get that out the way.So now, the only main games I need to play are II,V,VIII,IX,and X. Any recommendations?
And X-2 is great, you should consider adding it to your list.
2 is generally considered the worst entry, so maybe get that out the way.So now, the only main games I need to play are II,V,VIII,IX,and X. Any recommendations?
I and II: there are two versions of each: the NES version (remade in FF Origins) and the GBA version (remade on the PSP Anniversary editions.) FF Origins is a 16-bit-style-graphics, remade-soundtrack version that's largely gameplay-faithful to the originals but adds some excellent UX improvements like dashing and auto-retargeting. If you want to play the original versions of the games, play this version (available on PSN.) The GBA version completely rebalances both games (making them far, far easier) but adds extra secret dungeons to each. The PSP versions of both have all the same content and a little extra besides; if you want to play the extra content, play the PSP versions.
III: The two versions are pretty different. The original NES version has the rough edges of all the old FFs (and only a mediocre fan translation into English), but it's got probably the greatest 8-bit-chiptune RPG soundtrack of all time and Aeana thinks it's the best version. The DS version (and its port to iOS) is polygonal, with a remade soundtrack, and some pretty significant content rebalancing; it's slower and has some limitations (like only a few monsters per encounter) but I enjoyed it a lot.
IV: The DS remake is completely different from the original game, with a complete rebalancing of every system, every boss battle, and every encounter; it's great but it takes a pretty easy game and makes it outrageously difficult, so I probably wouldn't recommend it the first time through. Every English version of the original IV has huge glaring problems ("FFII" for SNES is the for-babbies Easy Type, the GBA version has tons of severe bugs, and the PSX version has atrocious load times) except for the recently-released PSP version, so play that.
V: The GBA version is the definitive version: added content and an amazing English translation. Don't even consider the only other option (the awfully-translated, even-worse-loading PSX version.)
VI: The GBA version has the best content (a pretty respectful new translation that fixes some of the technical limitations of the SNES version, some new added Espers) but unfortunately it butchers the soundtrack so badly that I can't recommend it. The PSX version is, if anything, even worse for this game than the other two, so really the best way to play this now is to buy the SNES version on Wii Virtual Console.
No, don't assign roles to characters, that's just going to make it harder. What you should do is just try not to be very broad with your characters. Choose one or two weapon types for each character and make them stick to that the whole game. Also, dual wielding is simply better than sword+shield, so don't bother with that. As far as magic goes, you need to focus there, as well. Give everyone cure, and one or two elemental spells, and stick with them.Yikes! Final Fantasy II is a bit harder than the 1st one :/
I only died in the bonus dungeon bosses on FF1, but I've died 4 times in the 1st hour of Final Fantasy II
It's all very different, any tips from the pros on how to make things easier?
Should I assign roles to individual characters (like make Maria only white mage) or try and balance a character (have firion use both magic and physical attacks?)?
It's all a little weird with how the there's no leveling system.
VI: GBA is the superior version if you can get past the not-so superior sound.
Yeah, but you shouldn't be able to :/
Going from Stereo to Mono doesn't sound like such a great improvement.Well there's a little hack for FFV/FFVI Advance to improve the sound but dunno about the result, first I have to finish IV DS
No, don't assign roles to characters, that's just going to make it harder. What you should do is just try not to be very broad with your characters. Choose one or two weapon types for each character and make them stick to that the whole game. Also, dual wielding is simply better than sword+shield, so don't bother with that. As far as magic goes, you need to focus there, as well. Give everyone cure, and one or two elemental spells, and stick with them.
Going from Stereo to Mono doesn't sound like such a great improvement.
He meant an actual hack that improves that restores the music to what it originally was, not that.
What's with these monsters? I only met them once in the cave and they look kind of special.
So I've gotten six hours into my first ever FF VII playthrough.
I'm really not digging it. The game just feels slow. Everything from movement to the battle system. The story is interesting, but I've pretty much heard all the plot points for the game, so I don't have too much of an interest in keeping on.
So now, the only main games I need to play are II,V,VIII,IX,and X. Any recommendations?
If it helps, of the ones I've played I liked them like this:
XII>VI>IV>I>XIII>VII>III
Play the Advance version of V, European if possible (a timer bug was fixed).
Yikes! Final Fantasy II is a bit harder than the 1st one :/
I only died in the bonus dungeon bosses on FF1, but I've died 4 times in the 1st hour of Final Fantasy II
It's all very different, any tips from the pros on how to make things easier?
Should I assign roles to individual characters (like make Maria only white mage) or try and balance a character (have firion use both magic and physical attacks?)?
It's all a little weird with how the there's no leveling system.
the way i usually play is (on the iOS version):
DON'T dual wield because you will be screwed later on in the game when your evasion is terrible.
-Fire is probably the best spell, but of course have someone build up ice and thunder. And give everyone cure at some point.
-remember to use the warp spell in battle early on. even at lower levels you can warp enemies (including bosses) out of battle!
-I usually work my way down to Mysidia once I get Minh Wu. Bombs are weak to fire (and warp). He's strong enough to lead the way down there. Grind for the good weapons and armor down there. Some people will prob say this breaks the game or something, but I love these kinds of sequence breaking
Bows suck, rods actually don't suck. Have maria use rods.
I personally go down to Mysidia to buy fire spears and stuff in the early game, but it isn't something I'd recommend to someone to do since it requires a time investment.
And as you can see earlier in the thread, I certainly wasn't screwed in FF2 when I played with everybody dual wielding.
The first time i played i figured out you could dual wield so i just did that. By the time i got to later dungeons, i was always the last to attack in battle, so when I would run into big groups of enemies they would just totally wail on me before I could do anything. After that, I did some grinding with shields to get my speed higher, but every time i play now its single wield with shields, and I sell maria's bow for a rod.
I think you're thinking about 4. That has ATB problems that were fixed in the European release.
like the Serpent Trench music.
That's weird. I've never had that problem.
The first time i played i figured out you could dual wield so i just did that. By the time i got to later dungeons, i was always the last to attack in battle, so when I would run into big groups of enemies they would just totally wail on me before I could do anything. After that, I did some grinding with shields to get my speed higher, but every time i play now its single wield with shields, and I sell maria's bow for a rod.
Can I get some tips for the endgame of FF III DS? I tried to storm through it this morning but got beat by Cerberus. It wasn't just a beating, it was a complete massacre - having three moves per turn, he was able to wipe me out in two turns! Up until that point nothing was really bothering me and the fight with Xande wasn't that bad at all. I thought if I could handle him I would be ok for the real boss, and any mini bosses in between.
My levels were all in the late 40s and my current job set up is viking, summoner, devout and ninja. I should probably use provoke more with the viking but I enjoy having him dual wield hammers! I've since levelled up to have everyone lvl 50 (levelling up is so tedious with the battles being so slow in this) but don't fancy having another run at the final dungeon til I'm confident it won't be another wasted hours gameplay.
Anyone wanna exchange FC's to unlock the Onion Knight?!
I and II: there are two versions of each: the NES version (remade in FF Origins) and the GBA version (remade on the PSP Anniversary editions.) FF Origins is a 16-bit-style-graphics, remade-soundtrack version that's largely gameplay-faithful to the originals but adds some excellent UX improvements like dashing and auto-retargeting. If you want to play the original versions of the games, play this version (available on PSN.) The GBA version completely rebalances both games (making them far, far easier) but adds extra secret dungeons to each. The PSP versions of both have all the same content and a little extra besides; if you want to play the extra content, play the PSP versions.
III: The two versions are pretty different. The original NES version has the rough edges of all the old FFs (and only a mediocre fan translation into English), but it's got probably the greatest 8-bit-chiptune RPG soundtrack of all time and Aeana thinks it's the best version. The DS version (and its port to iOS) is polygonal, with a remade soundtrack, and some pretty significant content rebalancing; it's slower and has some limitations (like only a few monsters per encounter) but I enjoyed it a lot.
IV: The DS remake is completely different from the original game, with a complete rebalancing of every system, every boss battle, and every encounter; it's great but it takes a pretty easy game and makes it outrageously difficult, so I probably wouldn't recommend it the first time through. Every English version of the original IV has huge glaring problems ("FFII" for SNES is the for-babbies Easy Type, the GBA version has tons of severe bugs, and the PSX version has atrocious load times) except for the recently-released PSP version, so play that.
V: The GBA version is the definitive version: added content and an amazing English translation. Don't even consider the only other option (the awfully-translated, even-worse-loading PSX version.)
VI: The GBA version has the best content (a pretty respectful new translation that fixes some of the technical limitations of the SNES version, some new added Espers) but unfortunately it butchers the soundtrack so badly that I can't recommend it. The PSX version is, if anything, even worse for this game than the other two, so really the best way to play this now is to buy the SNES version on Wii Virtual Console.
I finished FFXIII last night and I can't understand the story. Could someone explain?
Barthandelus built Cocoon in order to sacrifice it and summon the Maker, but he can't pull the trigger himself as fal'Cie lack free will, right? In that case, how could he have built it in the first place?
What were the Pulse fal'Cie fighting Cocoon for anyway? Were they trying to stop Barthandelus or help him? If the former, why attack en masse? If the latter, why did the Cocoon fal'Cie try to stop them? It makes no sense.
In the end, the party kills Orphan even though that's specifically what they were trying to stop the Cavalry from doing not a half hour previously. Then Vanille and Fang turn into Ragnarok and stop Cocoon from crashing intoTerminaGran Pulse. They screwed up and got bailed out by the last two Aussies left in the planet and that's somehow a happy ending?
Don't get me wrong - the game is an amazing ride with an incredibly polished battle system, but the story is a convoluted mess.
Started FF2 on the iPhone and I just got the Mythril, which is the farthest I've ever gotten in this game. So far, I'm liking it. Not seeing the hate for the leveling system, pretty straightforward.
The who to the what now? None of this is explained very well in-game.I was trying to answer your questions, but my mind was getting messed. But,Barthandelus didn't build Cocoon, it was a god called Lindzei, the counterpart to Gran Pulse.
I finished FFXIII last night and I can't understand the story. Could someone explain?
Barthandelus built Cocoon in order to sacrifice it and summon the Maker, but he can't pull the trigger himself as fal'Cie lack free will, right? In that case, how could he have built it in the first place?
What were the Pulse fal'Cie fighting Cocoon for anyway? Were they trying to stop Barthandelus or help him? If the former, why attack en masse? If the latter, why did the Cocoon fal'Cie try to stop them? It makes no sense.
In the end, the party kills Orphan even though that's specifically what they were trying to stop the Cavalry from doing not a half hour previously. Then Vanille and Fang turn into Ragnarok and stop Cocoon from crashing intoTerminaGran Pulse. They screwed up and got bailed out by the last two Aussies left in the planet and that's somehow a happy ending?
Don't get me wrong - the game is an amazing ride with an incredibly polished battle system, but the story is a convoluted mess.
Barthandelus built Cocoon in order to sacrifice it and summon the Maker, but he can't pull the trigger himself as fal'Cie lack free will, right? In that case, how could he have built it in the first place?
What were the Pulse fal'Cie fighting Cocoon for anyway? Were they trying to stop Barthandelus or help him? If the former, why attack en masse? If the latter, why did the Cocoon fal'Cie try to stop them? It makes no sense.
In the end, the party kills Orphan even though that's specifically what they were trying to stop the Cavalry from doing not a half hour previously. Then Vanille and Fang turn into Ragnarok and stop Cocoon from crashing intoTerminaGran Pulse. They screwed up and got bailed out by the last two Aussies left in the planet and that's somehow a happy ending?
The who to the what now? None of this is explained very well in-game.
I think that is in the datalog.
The music problem on GBA and the even smaller screen really worries me.
Started FF2 on the iPhone and I just got the Mythril, which is the farthest I've ever gotten in this game. So far, I'm liking it. Not seeing the hate for the leveling system, pretty straightforward.
Well, like I said before, I picked up FFII again and instead of starting a new game I loaded my save file where I was on the Dreadnought.
After freeing Hilda, the party destroys the Dreadnought with the Sunfire:
I just finished the Snow Caverns in FFII and I've played about 5 hours so far. I'm actually quite liking it and enjoying myself. It definitely has that "gotta keep playing" feeling that almost every FF game has for me. About how long is the game? It took me 14 hours to beat FFI but that's probably a bit longer than actual game time.