Yes, a Western developer whose reboot Metroid games didn't appeal to Japanese gamers is sure to revive Zelda in Japan!
Stop it, you're crushing his dreams!
Yes, a Western developer whose reboot Metroid games didn't appeal to Japanese gamers is sure to revive Zelda in Japan!
Yes, a Western developer whose reboot Metroid games didn't appeal to Japanese gamers is sure to revive Zelda in Japan!
This thread needs Fire Emblem love! So here it is:
Gimme an FE on Wiiwoo, IS, along with more Kozaki art and those gorgeous CGI cutscenes of yours!
Yes, a Western developer whose reboot Metroid games didn't appeal to Japanese gamers is sure to revive Zelda in Japan!
uh, my point was Japan doesn't care about (console) Zelda anymore, so they should just shift focus to the Western audience.
I love Fire Emblem but Advance Wars should be getting more love too!
Sometimes there is no justice![]()
Screw that. I want AAAAAA. That's all I play now, can't go back!![]()
it's absolutely crazy the advantage they have if they play their cards right. And by cards I mean content (not 3rd party games you can get elsewhere), and price.
If they nail those 2 things, it's going to be a loooooooooooong year for sony/ms.
I think an eDRAM pool for the CPU is out of the question. It may not even have a direct path to main memory; both GC and X360 go through the GPU for that.
IBM said:The all-new, Power-based microprocessor will pack some of IBM's most advanced technology into an energy-saving silicon package that will power Nintendo's brand new entertainment experience for consumers worldwide. IBM's unique embedded DRAM, for example, is capable of feeding the multi-core processor large chunks of data to make for a smooth entertainment experience.
I agree, but honestly, I don't see that happening.
You know what I see happening?
A bastardized FPS Metroid game with a multiplayer focus. Nintendo's own Halo/Killzone/Call of Duty. it would sell millions, it would be great. But it wouldn't be Metroid.
And Nintendo wouldn't care about that. They already showed us with Other M how little they care for/understand Metroid.
uh, my point was Japan doesn't care about (console) Zelda anymore, so they should just shift focus to the Western audience.
I don't think they need Retro for this.
Oh, I'd take another Advance Wars, too... if it had the same tone and art of Days of Ruin.
uh, my point was Japan doesn't care about (console) Zelda anymore, so they should just shift focus to the Western audience.
Thanks blu.
A few reasons.
1. Sony did more to help MS than MS themselves did IMO. Sony launched a 500-600 dollar console. Which became a big deterrent to those that were looking for a powerful console. This led to the "Wii60" movement and sent early gen sales towards MS. Despite this, the PS3 is not far behind 360 even with the 360's one year head start.
2. They have no chance in Japan. This means they are dependent on two major markets that can easily be "won over" by Nintendo and/or Sony on top of those two owning Japan.
3. They had to convert to catering to non-gamers to get to where they are now. Nintendo learned first hand that this group will both not convert to becoming gaming enthusiast and are fickle. If there is any group that can be labeled as being about "old and busted" and "new hotness" it's this group. Any company that wants this group to buy in will have to do enough to justify for this group to make the purchase and stick with their product instead of moving to whatever thing is new.
So when looking at these things I can see this being a make or break gen for them coming up. As I mentioned I believe MS is in the best position to cater to both non-gamers and gaming enthusiasts, but if both Sony and Nintendo do well enough with those two groups it can seriously impact MS going forward and if they have a third gen of billions in operating losses, I can honestly see them wondering if a fourth gen is worth it.
So the 360 is going to end up being the second most profitable video game home console of all time and you think Microsoft is going to abandon the business?
The out of control snowball rolling down the hill that is this thread just keeps getting bigger and more out of control by the day.
The thing is that, as a Zelda fan, I don't want my favorite series to look outdated. With Wii U being underpowered compared to PS4/Xbox 720, if the new Zelda comes out in (let's say) 2016 it's going to look outdated again.
We haven't got a graphically up-to-date game in the series since Wind Waker...and that was almost a decade ago.
Saying shit like this when we have yet to see a REAL GAME for WiiU, not to mention having NO frame of reference to how powerful MS and Sony's consoles will be is just fucking ludicrous, like it's set in stone. Hell, even the RUMORS make your last bolded comment out to be completely oblivious.First of all, in a game like Zelda, graphics, and hardware in general, are very important as they affect the overall dynamic of the experience.
Also, I'm sorry but Nintendo (finally) going HD and PS360 quality graphics isn't enough when we talk about an unreleased console in 2012. And it certainly isn't going to be enough in 2015 or 2016.
One thing that we forget is how actively MS/Sony seek, care third party relations, I say this at the light of Kojima comments, Nintendo have a lot to prove this gen, if they don't get support from the start they will repeat the Wii cycle again, if a specific developer is not sure about Wii U (read Kojima), I think it's Nintendos job try to convince to get it on board. Sony/MS didn't get this massive support by waiting third parties, they go after them all the time.
I say Iwata should call Kojima personally, a say "what's wrong with you"
That is a rather presumptuous thing to say considering that Sakamoto-san, Hosokawa-san, and Morisawa-san were all involved in the development. They have collectively worked on the series for ten years (Sakamoto decades).
There were a lot of factors that could be attributed to any complaints you have about M: OM. But to say Nintendo doesn't care or understand? If anything it proves Nintendo is just still very green on creating an international product with decent production.
Agreed. DoR was pretty goddamn good.
Sadly, Advance Wars seems to be more dead than alive these days.
I want more revivals of old Nintendo IPs![]()
Agreed. DoR was pretty goddamn good.
Sadly, Advance Wars seems to be more dead than alive these days.
I want more revivals of old Nintendo IPs![]()
I think what he meant with that statement is that
if the franchise is dead for the Japanese market
then Nintendo should focus to make it even more atractive to the western audience
and literally dismiss Japan from the checklist
Since Retro is a very talented developer group and is from the west it's almost a shoe in
uh, my point was Japan doesn't care about (console) Zelda anymore, so they should just shift focus to the Western audience.
Agreed. DoR was pretty goddamn good.
Sadly, Advance Wars seems to be more dead than alive these days.
I want more revivals of old Nintendo IPs![]()
Seriously, WHAT THE FUCK?!
What's next, should Nintendo stop bothering to cater 3D Mario titles to everyone and make THEM more Western too? Same bloody logic.
Seriously, WHAT THE FUCK?!
What's next, should Nintendo stop bothering to cater 3D Mario titles to everyone and make THEM more Western too? Same bloody logic.
Agreed. DoR was pretty goddamn good.
Sadly, Advance Wars seems to be more dead than alive these days.
I want more revivals of old Nintendo IPs![]()
Seriously, WHAT THE FUCK?!
What's next, should Nintendo stop bothering to cater 3D Mario titles to everyone and make THEM more Western too? Same bloody logic.
Seriously, WHAT THE FUCK?!
What's next, should Nintendo stop bothering to cater 3D Mario titles to everyone and make THEM more Western too? Same bloody logic.
I'm gonna say what no one has the balls to say.
Nintendo needs their own bald space marine IP.
IEhhh, I've gotten over comments like this. So many game enthusiasts (thanks, bg, I'm borrowing this!) have this idea that what they envisioned Metroid to be is the only way to do it, like it's THEIR franchise.
The important thing most people don't realize is that things likeseem like a shock because - guess what - Metroid missed the transition to more narrative games with the change to 3D with the N64.her reactions during the Ridley scene
If Mario had sat out the N64 era, people would piss and moan up and down about the narrative in modern Mario games, because up until 3D Mario games, the guy had about as much narrative as a block of wood. Bowser comes at him in a giant stomping clown-copter in Super Mario World? Mario's sprite doesn't even FLINCH with fear or surprise or... anything.
The problem with Metroid is that people made assumptions about the Samus Aran character based on this same lack of visual cue narrative from the sprite-based entries of the series. Nintendo decides to have a vision for the character, and it flies in the face of every assumption, people have a shit-fit and want to "retake" their Metroid. But it's not Nintendo's fault if the player made an improper assumption of who the character should be based purely on filling in the blanks due to limitations of the medium.
Seriously, WHAT THE FUCK?!
What's next, should Nintendo stop bothering to cater 3D Mario titles to everyone and make THEM more Western too? Same bloody logic.
It's not as bad as all that. I don't see the connection between console zeldas not being all that popular in japan and the need to farm out the IP to a western developer. Even with its late gen blues and add-on requirement, SS did moderately well in the west. Twilight Princess did great. Having retro develop zelda isn't going to guarantee it's going to do gangbusters. I think nintendo is still capable of developing awesome zelda games in house.
Keep in mind though that this is coming from someone who holds TP as one of the best games of this gen and really enjoyed SS. Zelda does need a shot in the arm though. I'd be the first to admit a retro developed zelda would pique my interest but I don't think it's absolutely necessary for the franchise.
Another idea: if Retro were to do a Bald Space Marine game, I'd love for them to make it a parody of the genre. Make it play well, but make it hysterical. Good dialogue, good jokes at the expense of industry characters and archetypes, poking fun at developers/publishers/media, etc. Have common mechanics of the FPS genre present, but totally blast their non-sensical relationship with reality.
God, the possibilities would be fantastic! That's it - I've finally decided what I want Retro to do!
Except that Mario games sell exceptionally well there, whereas console Zeldas don't. They've already shifted Metroid towards a more western-centered audience, and it got us the Metroid Prime games, so who knows if it would be good or bad for Zelda.
So no, it's not the same bloody logic.
See the above comment about the 3D Marios being the worst sellers in Japan out of almost ANY Mario titles, and factor in the lack of MotionPlus pack-in in Japan with the added burden of being the 2nd console Zelda, which always underperforms in EVERY region.Galaxy 2 sold close to 1 million units in Japan. Skyward Sword sold 300k.
Come on now. Zelda is a series that lends itself to being westernized. Mario is NOT...
I'd take a 3D Advance Wars on Nintendo 3DS that linked up with a 3D advanced wars on Wii U.
Do you mean stuff like Wave Race, 1080 Snowboarding, F-Zero?
Or like NES/Kid Icarus stuff?
Because, if it's the later, how much is there left to 'revivet'? (relatively young gamer here....)
No, 2D side-scrolling Mario games sell exceptionally well in Japan. Galaxy, for instance, barely outsold Sunshine, despite 4x the install base.
And no, Zelda lends itself to being as universal in approach. You guys are so willing to throw Japanese Zelda fans under the fucking bus just to suit your own tastes.
And Twilight Princess doubled Skyward Sword sales in Japan, despite... god knows how many times the install base.
All 5 of them!
Bzzzt. Wrong. "Player assumptions" and personal fantasies of the character aside, Samus being a very dark noir, stoic and emotionally controlled character is exactly how Sakamoto HIMSELF insisted she be portrayed when Tanabe was doing research for Retro prior to/during early production on MP 1:The problem with Metroid is that people made assumptions about the Samus Aran character based on this same lack of visual cue narrative from the sprite-based entries of the series. Nintendo decides to have a vision for the character, and it flies in the face of every assumption, people have a shit-fit and want to "retake" their Metroid. But it's not Nintendo's fault if the player made an improper assumption of who the character should be based purely on filling in the blanks due to limitations of the medium.
To aid him (Kensuke Tanabe) in this challenge (when getting advice and story/character approval for Retro during the lead up to Prime's production), Tanabe sought the advice of Metroid series creator Yoshio Sakamoto, who had very strong opinions about who main character Samus Aran, a space bounty hunter, really was, and how she might behave in certain situations. "[We asked him], what would Samus do if Space Pirates took someone as a hostage and said, while pointing a gun to their head, 'Samus, back off!' How would Samus react?" explains Tanabe of some initial design planning. "What we heard from him was that she would not say, 'Hold on!' or show any emotions. She would just bring up her gun and shoot a head shot at the Space Pirate."
And Twilight Princess doubled Skyward Sword sales in Japan, despite... god knows how many times the install base.
Bzzzt. Wrong. "Player assumptions" and personal fantasies of the character aside, Samus being a very dark noir, stoic and emotionally controlled character is exactly how Sakamoto HIMSELF insisted she be portrayed when Tanabe was doing research for Retro prior to/during early production on MP 1:
http://wii.ign.com/articles/101/1016511p2.html
Hardly the same vulnerable, weak-willed and very emotional character we saw in Other M's cut scenes who Sakamoto now at this later date insists is the "real Samus." It's his choice and I respect that but as the above evidence shows, you can't blame it all on fan perception.
She's not lacking in those departments at all. She just keeps it all covered up. Samus is all about practical clothing.
The important thing most people don't realize is that things likeseem like a shock because - guess what - Metroid missed the transition to more narrative games with the change to 3D with the N64.her reactions during the Ridley scene
If Mario had sat out the N64 era, people would piss and moan up and down about the narrative in modern Mario games, because up until 3D Mario games, the guy had about as much narrative as a block of wood. Bowser comes at him in a giant stomping clown-copter in Super Mario World? Mario's sprite doesn't even FLINCH with fear or surprise or... anything.
The problem with Metroid is that people made assumptions about the Samus Aran character based on this same lack of visual cue narrative from the sprite-based entries of the series. Nintendo decides to have a vision for the character, and it flies in the face of every assumption, people have a shit-fit and want to "retake" their Metroid. But it's not Nintendo's fault if the player made an improper assumption of who the character should be based purely on filling in the blanks due to limitations of the medium.
The Retro Zelda thing is the stupidest topic in this thread.
And that says so fucking much.
Exactly!Like other NPC's cracking jokes and laughing at the player character for walking like a stiff robot and "head-only-turns-with-gun".
I.E. "Hey Brian, look he's doing it again (pointing at player character)...LMAO (in big letters MGS-style).
As I said, there were circumstances that weren't present in the American release that prevented higher numbers. But I see you'd rather be glib and dismissive than address that point.
The Retro Zelda thing is the stupidest topic in this thread.
And that says so fucking much.
That's how she'd react to a random Space Pirate. Were she to whimper at the sight of all of them, I'd see a problem. But she doesn't. My statement still stands, because the quote you offered showed a single situation, which doesn't deviate at all from anything presented in Other M.
Retro should be free to do what they want, and i dont think ill like a none Japanese Zelda game
It's not as bad as all the hypothetical hardware specs analysis'. At least this is readable![]()
Metroid Prime 4 - and people will forget about Other M.
(thanks, bg, I'm borrowing this!)
Like other NPC's cracking jokes and laughing at the player character for walking like a stiff robot and "head-only-turns-with-gun".
I.E. "Hey Brian, look he's doing it again (pointing at player character)...LMAO (in big letters MGS-style).
It's not as bad as all the hypothetical hardware specs analysis'.