I don't even know why I'm typing this, because it should be obvious, but this process is what every dev and publisher should do (and in theory does) for every game in every platform, it's not limited to Nintendo consoles and whatever restrictions they might pose. Every game needs to have a target audience in mind and the costs of development and publishing should take in mind the possible outcome to selling the product to that specific audience.
You also need to take into account whatever the platform owner throws your way: size limits, quality checks, royalties, hardware limitations, controller you name it.
This is the case for every platform and you need to choose wisely and own up to your mistakes. And the lowest common denominator to measure success? Profit.
Renegade Kid did all of this so far, which is why they're a good example of how it's possible to have success on Nintendo platforms both in the physical and digital market.
Team Meat or rather Edmund McMillen in particular is an example of someone who couldn't make it, but didn't act like a spoiled kid. They really wanted Super Meat Boy on WiiWare, it wasn't possible because of size limits, they talked about it, said it was too bad, moved on.
McMillen tried to put The Binding of Isaac on 3DS it didn't get it approved (not a shocker) and
he took it like a champ.
I don't see how examples of level-minded and successful small devs who can take success and failures like grown-ups aren't relevant to this discussion. Hell, I can't think of anything more relevant.
I see no problem with the latest statements from Oster though, he comes across as short-sighted, but asides from that he aired his complaints in a reasonable manner. His tweets on the other hand showed the way he thinks, which is more befitting of a random forumite than of someone who's running a business.
The reason I'm typing all this when it's been mostly covered to death is because I'm avoiding studying
Exactly and related to what I posted earlier too.
When providing examples of other developers doing well, we (well, or at least I
) don't do it as "Well, this developers did well, and Beamdog didn't; so Beamdog sucks!!! lolol"....but as "This developers had successes AND failures on Nintendo platforms (and WiiWare); yet they took it as experience and moved on".
Gaijin Games after success of the bit.trip games, could've slammed the service for been too limiting and therefore limiting his "vision" for bit.trip runner 2. What happened? They (he?
) just said that they had a great time, but the sequel required other stuff that wasn't going to be possible on WiiWare and moved on to Xbox Live Arcade and PSN; while saying that he's definitely going to come back for Wii U.
Renegade Kid could've slammed the Nintendo DS after the (apparently) lower sales of Dementium II and the disappointing sales of Moon. Both are relatively "mature games" so, they could've also slammed "the Nintendo audience" for been too kiddy. They even talked about that been a reason for not making a sequel to Moon (the lower than expected sales) and that publishers not wanting to take risks on the Nintendo DS because of the "low sales of original titles". Heck, part of the reason the original Mutant Mudds was canceled was because of that too. Yet, they took that as a learning experience and moved on...and still work on Nintendo platforms.
As I said earlier, is not what you said but how you say it. The original Twitters limited only to the sales, payment, certification would've had a different outcome as a thread and probably one with less replies.
A friend of mine is really close to the developers of (the excellent) DS-10 and the subsequent versions. He explained how they were treated by Nintendo.
When I read the thread title, the "We don't do Nintendo development"-part I immediately interpreted it as Trent Oster saying: "we don't enjoy being fucked in the ass", which was pretty accurate after reading the interview.
I know that a lot of people are in love with Mario, Zelda, Kirby, Super Smash Brothers, Luigi, Bowser, et al. But this is just how Nintendo functions in regard to small developers. That does not make the latest Pokemon any less fun.
So I don't know why people could be defending Nintendo in this case.
With DS-10, cartridges had to be manufactured so I can imagine Nintendo being a little anal.
Wii-ware however has little to no risk involved for Nintendo.
It also goes both ways and as noted already "the full interview" wasn't posted until later, so the replies from "people that are in love with Nintendo" were around the original post of "toy" and "Wii Sports"; not defending the size limits, 6k payments, etc.
In general, both Interplay and Beamdog aside of knowing (or at least supposed to knowing) the ins and outs of said service before committing to develop for it, were also responsible for not demoing the game, not showing the game around , not getting the word out and therefore the eventual game's relative disappointing performance. That wasn't Nintendo's fault. When as noted already, only 3 sites reviewed the game (with GamePro been the "biggest one" and the other 2 while great sites been also Nintendo-centered ones. No IGN, Kotaku, Gamespot, etc. those sites didn't even got previews) and between the year the game was announced until release nothing was said and shown about it. When there are even Xbox Live Arcade games that do less than 6k downloads and that's with some more exposure, games has even less exposure on WiiWare (aide the Nintendo emails/PR and the little text under New Releases); so in that way it was expected that the game wasn't going to do well.
Unless it turned out that Nintendo was holding onto codes so they weren't able to share/give to reviewers or that Nintendo promised them other things. That the 40MB limit, 6k requirement for sales sucked and were quite absurd there's that, but that the game performed disappointingly and was ignored by many wasn't Nintendo's fault.
As noted already, things has changed on the digital side of Nintendo (slowly but good on 3DS still kinda unknown on Wii U) and even can be seen by Nintendo giving out AutoDesk tools and Havok to Wii U developers. But replies like this are taken as "defending Nintendo"..for some reason, even when said replies admits that WiiWare sucked in those aspects.
Lol, Beamdog gets shafted by Nintendo's shit DD-service, Oster details his experiences and is then called "childish" by deluded forum fanboys who tries to paint him with some sort of agenda.
Oster is really not the childish one here.
The reason of most of the replies at first was because:
"We don't do Nintendo development,"
"Our previous experience with Nintendo was enough to ensure there will not be another."
Which were quite normal responses, and not surprising. But then he followed with:
"My problems with Nintendo are: requiring 6,000 unit sales before payment, a certification process that took us 9 months, and a 40MB limit,"
Which again, wasn't surprising, since the size limits and required sales are a well known problem of the service. The 9-months certification was found weird even by other developers because unless things were really bad, there was no way it would've normally took that long. Then what got the responses you say:
Oster went on to call the Wii a toy instead of a console, citing the system's low attach rate. "You buy a Wii, Wii sports and never buy another game," Oster said. "Bad for devs."
That's what got Beamdog "shafted". He didn't "detailed his experience" and "was called childish" because of that.
He later on a separate/follow-up interview expanded his point of view and clarified his stance and even wished for the best (to Nintendo). But the reason of most of the replies were because of his toy/etc. original response; when he wasn't even asked about it at first. A person asked about Baldur's Gate on Wii U not WiiWare, he could've just said that he doesn't know how Wii U's DD service will work and they were disappointed with the way WiiWare worked (size limits, payment, certification) and just stop there. Why follow with the other bits of toy and Wii Sports, is what many didn't get and causes "said replies".
Most of the replies were also before the follow-up/edit to the main post too.