So what about for games like Smash Bros where I've got 4 people playing together? Obviously I don't need 4 tablets, and would even prefer no tablets, but does that mean I'm stuck using Wii-motes (ugh) for the remaining 2-3 players who wouldn't be using a tablet?
Nintendo just needs to come out with Wii-U compatible Wavebirds, step 2 ??, step 3 profit.
The more I think about it, the more I think there's no way this thing launches only supporting one U-pad. It'd be murder on parents with two or more children.
You also need to encode the video stream for each controller, which may require extra encoding hardware per controller, then perhaps more transmitters for however the hell they're transmitting (and perhaps antenna design tweaks if interference comes up between channels?). I don't think graphic power is a big deal since devs could just limit them to simpler graphics if necessary, but it seems like extra hardware would be needed for the other parts of the equation.
This is the biggest flaw of the console to me.
One of the best possible benefits of the new control scheme is revitalising local multiplayer gaming. Once you've played competitive online games, particularly of the FPS nature, it's difficult to go back to split-screen gaming.
Having a person screen allows for no screen-cheating in FPS games, the ability to secretly select plays or other options in sports games, and more. Even things like adjusting menu options like controls and such wouldn't require the game to be paused and other players around you to be annoyed.
Then there's co-op games and each person having a whole screen to themselves.
I really hope this issue gets rectified. Even if it's only two controllers max, that's still a lot better than one.
Not surprised. It was a true step back if there was only one upad supported (and what the frak means DRC?!). After all, Nintendo is the best house to 4 players games, so 2 upads is the bare minimum.
To clarify, this is not a power question. This is a bandwich question related to the technology (Ni-Fi?) used to transmitt the data wirelessly between the DRCs (!) and the Wii U.
But yes, you have to render one more time a 800x480 or something scene. But this will not be a problem for 2D menus.
And that what's important here: In a football game, you can play a local 2 players game with your tactics kept secret on the player's upad screen.
Most of the time, the point will not to have a fully rendered 3D scene on each upads. This is very unlikely to have a developer doing a FPS for example, with it's HD glory on 3 screens at a time!
In short, the point was to have access to the new gameplay ideas involved by the the new controlle,r not only in solo modes, but in 2 players local mode two (co-op anyone?).
I'm just worried that adding it will cost the system in other areas.
The more I think about it, the more I think there's no way this thing launches only supporting one U-pad. It'd be murder on parents with two or more children.
This has already been asked but misunderstood by people who answer:
What is to stop devs from allowing 4 controllers with no streaming? It seems like a pretty logical option, especially considering that the controllers will cost no where near as much as people think.
This could work with simple games like CoD, Battlefield, stuff that really won't need the subscreen.
If there isn't two U-Pad support then I'm going to be extremely disappointed. I'm already disappointed at the possibility of some third party games at launch not having support for it, Madden being a big one.
But I take all of this with a grain of salt considering I'll know the real truth this time next week.
Look at you, without any efforts, you already wrote a chapter of explanations, assumptions, guesses, about why, how, etc, they must implement this feature in the end I basically did this, to introduce this story to people who didn't followed it this last year, try to cover all the scenarios that the new info could implies, and present some interesting speculations related to this, to talk about. I guess already informed gamers could directly skip to Part 3. But there is more to it than just "2 DRC ports confirmed", the fact that it wasn't present on the previous dev kits, and above all, that third-parties didn't knew it was possible until very recently, is.
I suppose a way to allow video streams for multiple controllers (of simple content like maps/inventories/stats etc) without needing to increase hardware costs...
...would simply be to drop the resolution streamed to each controller. 1 player - 1 x 480p stream, 2 player - 2 x 360p streams, 4 player - 4 x 240p streams.
Hi Ideaman, it's a very good thread indeed.
And if we go through your posting history or BGs, Iherres, wsippels and others who have some kind of knowledge about the WiiU the final picture gets closer to an end.
All of that shows me one thing for sure (for all the Big N haters out there) YES the Wii U is way stronger more capable, more advanced than PS360. (For all haters plz go through our speculation threads cos we already found that out and nailed it down.
Ideaman you mentioned in one of your earlier posts that a system which outputs to a 2nd screen is a strong system...now it output to two screens.
IMO that is great news.
About the 10% bump that your contacts mention, is it a 10% bump if they use all 3 screens?
If so, then it will be a real powerful system. (More powerful than we have might thought in the most positive way)
(So BGs post in speculation thread VI about the GPU 6xxx was true?)
To make long things short will we see a visual advantage on main screen (if developers are not lazy) YES we will, and I'm sure even if one or two padlets are used.
(Here we also have to take in charge the "face tracking" that was mentioned by you which gives a richer picture if you stare at TV...)
Will we see a visual bump over PS4/720 on main screen if both padlets are used most likely NOT (I would loved to be surprised) and if only useing the mainscreen??
Maybe we will get closer to them. (That is enough for me)
|OT| style self-sourced rumour threads?
Jesus.
Urg, does the entire OP really need to be quoted?
Anyway, I can't really imagine playing Nintendo games that are made for just 1 person in mind. Easily more than half of my play time on the Wii, has been with another person.
Having 1 console stuck with just 1 controller just doesn't seem to make much sense to me.
Urg, does the entire OP really need to be quoted?
Anyway, I can't really imagine playing Nintendo games that are made for just 1 person in mind. Easily more than half of my play time on the Wii, has been with another person.
Having 1 console stuck with just 1 controller just doesn't seem to make much sense to me.
But now, if it's implemented, a new realm of possibilities opens. Imagine as another example, Team DRC VS Team Wiimotes gamedesigns.
U have one (minimum) additional screen to play with and then u have WiiMote/Nunchuk or Classic Controllers as well.
mmmm, Delicious bandwich I hope, of which I will take multiple bytes...: Psorry
I like that. And the TV screen could display, in plus of the virtual table, some animations, like Leviathan Vs Polar Kraken Vs Jokulmorder !
this. Even with one pad support, and ignoring the touch screen, player one has a set of controls available to him that simply isn't covered by using wiimotes. So Nintendo needs (please) to make a screenless pad, so players 2-4 can play with the same controls.
Unless Nintendo expect everyone to play 4 player multiplayer with just wiimotes. Ugh.
Wii U needs multi-DRC support - this would be its killer feature for me. Imagine playing co-op games on that thing. Fuck it, I would even take 4 DRC support - think about playing Monster Hunter or Phantasy Star Online with your friends.. so many possibilities!
I wonder if it's possible. Hardware capabilities (calculations, etc.) wise, it could, i mean, all Nintendo consoles since N64 were able to do 4 players split-screen mode, they just need a few sacrifices in the scene complexity, the resolution, the framerate, etc.
Maybe a buffer problem then, it's not the same to display one image divided in 4, than 4 separated ones. Or related to encoders, bandwidth, streaming technology, etc.
As it seems this support is not available yet + all the other elements explained in the OP (that's why its extensive), it looks like Nintendo struggled to implement this feature. So more than 2 DRC is unlikely.
BUT, there's still a really minuscule possibility that their engineers decided to support/or plan to do it further in the system lifespan 4 padlets by modifying something in the hardware. Ok, it appears there's only one additional DRC port on the dev kits, but perhaps they assumed this is all studios needed for their development, presuming that ambitious content will involve 2 DRC max, like our co-op examples OR because just 2 controllers plugged on the kits are enough to develop & test a multi-DRC mode, they just need to copy/double their results on 2 more DRC for 4 players. It's really more a fantasy than something expectable for all the reasons given earlier though + the fact, as a poster named wsippel explained on the speculation thread, that 90% of the time, the hardware they could have integrated to allow the streaming to 4 DRC will be wasted, in this day & age of heavy focus on single player experience (campaign, online, etc.).
We need to know what they changed in the hardware to allow this feature, what is the cost of these alterations (the price of an encoder ?).
Well, less than a week to know more about this story
Pretty much every feature of every system is going to suck power relative to if that feature wasn't being used, but if it's a desirable feature we consider it worth it.Plinko said:Wouldn't this suck even more power from the system?
Wasn't somebody in the speculation thread talking about the limit of output sound channels? How a sign towards only one DRC being possible was that it was built with six for the main surround and two for the controller in mind? That seems like a thing that could be improved upon.IdeaMan said:This is the kind of speculation that are interesting.
What did they changed in the hardware to allow the support of 2 DRC, that wasn't here before ?
I am sure the Wii U controller's screen will be utilised by developers and in no way shape or form will end up being a near-redundant feature.
Totally sure.
Whilst you were being sarcastic i actually do think this is fairly likely. It's much easier for devs to use the screen even if it's just for something simple like a map than it was for developers to come up with ideas for how to implement the various forms of motion control. I think we will see the screen far more widely and effectively utilised than motion controls have been this gen.
The majority of gamers are adults, average age 37 years old. Children are a very small part of the audience.The more I think about it, the more I think there's no way this thing launches only supporting one U-pad. It'd be murder on parents with two or more children.
Why "nevermind"? Do you mean that all AR stuff is unnecessary?Plus NFC stuff in the cards. Put the card on the Wii U pad and it comes to lif-
http://i.imgur.com/1Rtvv.jpg
...nervermind.
I'm being a bit mean for the sake of it. I have no doubt the screen will have simple uses. I doubt it will innovate or be used for very much at all beyond easy to do stuff like GUIs. Have the menu in the palm of your hand!
Look at the DS/3DS. The touchscreen is a glorified mouse pointer.
Well there's this:For the bump, it's only with 1 DRC supported. And i doubt they have boosted the hardware to a point to manage a second intricate, 3D, content, on the planned to be supported additional DRC (+ what the TV displays), without any sacrifices (sub-resolution, lower framerate, as split-screen modes actually) as the boost appears too slight for that.
I could be wrong though, perhaps they tweaked with AMD some sort of Eyefinity technology, to be able to render multiple scenes in an efficient fashion, with even more resources saved. We need some techie hindsight on that.
There's always going to be workarounds for the power like reducing resolution or image quality, draw distance, etc., that's pretty much how splitscreen has been done for years when the power wasn't there (granted lower resolution is a given with splitscreen). As I posted earlier I think the issue is...everything else hardware wise in the system to make each DRC work, mrklaw referred to it as the "infrastructure to support [them]" which I think gets the idea across.I suppose a way to allow video streams for multiple controllers (of simple content like maps/inventories/stats etc) without needing to increase hardware costs...
...would simply be to drop the resolution streamed to each controller. 1 player - 1 x 480p stream, 2 player - 2 x 360p streams, 4 player - 4 x 240p streams.
Sure that's not the average age of the game buyers? Cause that would skew heavily towards adults cause it'd include parents buying games for their kids and not necessarily for themselves.The majority of gamers are adults, average age 37 years old. Children are a very small part of the audience.
Well there's one simple use that is actually one of the more appealing ones to me, just using the controller as the only screen (leaving the TV for something else and/or playing away from the TV). Ironically this is most likely to be implemented if they don't take advantage of the the screen much since single screen gameplay might not be possible then.I'd say this is a pretty accurate take on what will happen. Having said that i'm really only interested in the wii U for nintendos games and thankfully they most likely will make good use of the screen.
Hopefully some 3rd parties can do a better job than what they have with the 3DS/DS, wii and kinect.
Yeah, the average age of game buyers is 41.Sure that's not the average age of the game buyers? Cause that would skew heavily towards adults cause it'd include parents buying games for their kids and not necessarily for themselves.
Two DRC support is already cool strictly for games applications, but imagine the Wii U being the social, multimedia, high-tech hub in your living room: your 50 years old mum cry in front of Desparate Housewives displayed on the TV (through Netflix), your little brother is drawing a gothic cat with spikes, black & red fur, on the first DRC (Mario Paint/Colors!), while you play Superman 64 in the virtual console on the second controller.
Wii U will really be the "project café" as leaked first, like 3 friends ordering different drinks and meal BUT reunited around the same table.
It could be huge if they'll get it right in regard to OS, system features, services, etc.
I don't think you'll have to buy a new console just to get another controller.I could live with only 1 DRC, but damn, I want to be able to change it should it break without having to change the console...
I'd be pretty happy if they did that.You never know, Nintendo might be beefing up their system a bit to handle two controllers.