Canis lupus
Member
TEN MORE YEARS
2 more years and it will mark the 10th anniversary of its discontinuation.
TEN MORE YEARS
== //global list of all sata devices
-- SataDevice sataDevices[1]; //one should be enough for anybody.
++ SataDevice theSataDevice; //one should be enough for anybody.
== //Also, hardcoding this, because we're idiots.
@commit log:
@changed from array to scalar. We can only ever have one anyway
== //global list of all sata devices
== SataDevice theSataDevice; //one should be enough for anybody.
== //Also, hardcoding this, because we're idiots.
++ //support old array access syntax
++ SataDevice& sataDevices[3]; //only aliases for now FIX THIS LATER
++ //three should be enough for anybody
++ for (int i = 0; i < 3; ++i) {
++ sataDevices[i] = theSataDevice;
++ }
@commit log:
@had code that used the array-style variables, which broke in latest revision
@added back old array-style access as an alternative to make old code work again
@made extensible xD
Nothing :_)Haha, where's this from?
Full software PS2 BC isn't quite a reality even now. They have had a PS2 emulator in FW for a while now but hadn't actually used it because only a very small amount of games worked with it and even those needed to be optimised on a case by case basis. Re-introducing PS2 BC seems off the cards for now especially since they can milk that limited amount of games on PSN.
Not to mention HD re-releases. They struck gold with that and I can't see them backing out at all.
I'm not sure why anyone would expect the return of BC.
I thought their full SW emulation solution was relatively bespoke, and there are like 80 titles available from the PS2's enormous library.
They're not going to reintroduce the Graphics Synthesizer chip as it would defeat the point of the cost reduction.
Maybe PS4? When the bell finally tolls for PS2.
About time they announced this. So sony have been working on this for a while now, they just finished with their QA testing in Liverpool 2 weeks ago. Here's basically what I know:
No remastering, just smoothing/screen size options like PS1 emulation.
Not all games are supported, shadow of memories & Hitman 2 are examples of games that just didn't work and they don't plan to try and get them to work. They also seem to be covering a huge list of games even fairly unknown games like The Seed: warzone.
No button remapping options, like PS1 emulation, for now.
No trophies or anything along those lines.
Apart from that everything should be what people are expecting. There doesn't seem to be any bells and whistles on it, it's straight up PS2 emulation.
If Sony haven't dealt with PS2 BC all throughout this gen, why would they start now during the final stretch of this generation?
My point is that while they do have a full software emulator it's quite poor and only works with a small amount of PS3 games because it doesn't fully emulate the PS2, proper full SW emulation on the PS3 is still off the cards. Also iirc the classics being released now were games that already run well on the old emulator with some game specific fixes.Full SW emulation, not full compatibility, even the partial SW/HW emulation used in some early models of PS3 didn't have full compatibility. The full SW PS2 emulator included in earlier FW ran at low framerates, it wasn't advanced enough to be released to the public.
The final point is valid, but only a very small percentage of PS2 games will ever get HD remakes, I'd say that PS2 classics would be a bigger incentive for Sony not to release a FW update for the emulator to work with discs.
My point is that while they do have a full software emulator it's quite poor and only works with a small amount of PS3 games because it doesn't fully emulate the PS2, proper full SW emulation on the PS3 is still off the cards. Also iirc the classics being released now were games that already run well on the old emulator with some game specific fixes.
As for the second part I did say that it was off the card because they can currently sell you the PS2 games that do work on PSN, meaning the PS2 classics, and in addition the other popular games can be released as HD collections. It makes no sense on their part to give that up and I'm not sure they even think it would add enough value to even be a priority.
I don't think we really know what percentage of games work with their emulator until a newer FW gets hacked, but according to someone who worked on QA "They also seem to be covering a huge list of games even fairly unknown games like The Seed: warzone.", so it doesn't sound like just a small amount of games.
There's almost certainly going to be a major firmware update, hopefully they don't mess up the XMB too much this time. Anyone else think it's strange Sony would announce the Laugh Factory app a month and a half ahead of time? And although Crunchyroll said their app would come out in summer, according to the blog post it'll be fall, along with Neon Alley. I suspect the next wave of apps are going to basically be links to the browser, maybe with cached icons so you feel like you're getting something when you download the app. Hell, the Video Unlimited app is still a preview.i wonder if a major firmware update will come with this new model release..
ps2 is about to last two gens. any other console done that?
Neo Geo?
ps2 is about to last two gens. any other console done that?
ps2 is about to last two gens. any other console done that?
So when do we expect this to hit exactly? Going to be in the market for a new PS3 in August to replace my dying one.
Expected to be announced in less than a month at Gamescom. Release late Aug/early Sept.
The PS3-4000 isn't small enough.
I can't believe they need what appears be a chassis three to four times larger than the Wii for 6-year-old technology. Even if it does have a HDD. Ridic.
The Wii is 11-year-old tech and the PS3 is 10x+ faster across the board. A slightly larger box is well justified.The PS3-4000 isn't small enough.
I can't believe they need what appears be a chassis three to four times larger than the Wii for 6-year-old technology. Even if it does have a HDD. Ridic.
;pCode://global list of all sata devices SataDevice sataDevices[1]; //one should be enough for anybody. //Also, hardcoding this, because we're idiots.
For 1st party software releases:ps2 is about to last two gens. any other console done that?
One hundred seventy-nine million two-hundred-twenty-nine thousand two-hundred sixty-nine.Huh ? What is that magic number: 179,229,269 ?
^_^
Why so serious? The code was fabricated and a joke. I don't want to know what kind of company would even start rolling their own block device code base these days, let alone lets code as boneheaded as the stuff I posted form the foundation of their systems.It's one thing to modify a script in your home Linux box, another to do it and test it extensively before pushing it out to 60 million PS3's with different hardware.
This also still does not address the fact that a board with 2 SATA interfaces is more expensive than a board with one SATA interface.
I still have not heard any arguments on how is it beneficial for Sony to do this instead of sticking 16GB of flash in a SATA interface.
The Wii is 11-year-old tech and the PS3 is 10x+ faster across the board. A slightly larger box is well justified.
I think ribbed top looks OK, but the glossy plastic on the edges looks really cheap and ugly. What it really needs is some woodgrain.
Now that's a sexy console.
Gamecube released in 2001. Wii/Gamecube architectures are the same, just the clock speed increased (+50%), and the 16MB A-RAM was switched out for a 64MB DDR3 chip.That's ignoring that the Wii came out in 2006, when it wouldn't have been 11 year old technology (I don't even know where you're pulling that number from, but sure.) It would've been like 5... maybe 6 years old. PS3 is now almost 6 years old. So yeah, it's not unreasonable that one might think they could shrink the system down more by this point.
That's ignoring that the Wii came out in 2006, when it wouldn't have been 11 year old technology (I don't even know where you're pulling that number from, but sure.) It would've been like 5... maybe 6 years old. PS3 is now almost 6 years old. So yeah, it's not unreasonable that one might think they could shrink the system down more by this point.
PS3 has a harddrive Wii didn't
Soldering the chip on the board is not a 1-time cost since you need to have a place for it and make the board larger to accomodate for it. It's also unknown how much those 1-time costs are and how much they can be amortized this late into a generation.I never argued for 2 SATA interfaces. I agree it costs more, and those are the bad kind of costs: per-unit costs (different/more interface chips).
The thing I did argue for was just soldering the flash chip onto the board, saving on the interface, and writing/reusing some code to address it. It doesn't take much programmer time to do, and it's a one-time fixed start-up cost that can be amortized quickly.
All that material costs a couple dollars, (all PS3's already have a metal casing to mount the HDD, and you'd need to provide it anyway if you intend to make it upgradable) and it does not need to be duplicated for other models that come with the HDD. Compared to making the whole board larger, even for models that have HDD's or managing and making two different motherboards, I'd say it's a better solution. Then there is the elimination of one-time programming and testing costs that come with adding a new interface.A small standard SATA "SSD" module contains its own circuit board with controller chips and fancy hotpluggable physical connectors and some metal casing so you can screw it in standard 2.5" bays. None of these bits and materials are needed just to get 16GB of flash storage into a device. Why pay for them?
So uh...do you think that fake wooden thing could actually become a thing?
You know, kinda like a kickstarter to fund some stickers or a faceplate or something.
The Wii was not 11-year-old tech when it was introduced. The GameCube was even newer than the PS3 is now. So there ya go, not so justified, merely a poor job done.The Wii is 11-year-old tech and the PS3 is 10x+ faster across the board. A slightly larger box is well justified.
The Wii was not 11-year-old tech when it was introduced. The GameCube was even newer than the PS3 is now. So there ya go, not so justified, merely a poor job done.
The Wii was not 11-year-old tech when it was introduced. The GameCube was even newer than the PS3 is now. So there ya go, not so justified, merely a poor job done.
That fucking PSU. Powerbricks are far more convenient than a single enormous box.
The Wii was not 11-year-old tech when it was introduced. The GameCube was even newer than the PS3 is now. So there ya go, not so justified, merely a poor job done.
That fucking PSU. Powerbricks are far more convenient than a single enormous box.
Soldering the chip on the board is not a 1-time cost since you need to have a place for it and make the board larger to accomodate for it. It's also unknown how much those 1-time costs are and how much they can be amortized this late into a generation.
All that material costs a couple dollars, (all PS3's already have a metal casing to mount the HDD, and you'd need to provide it anyway if you intend to make it upgradable) and it does not need to be duplicated for other models that come with the HDD. Compared to making the whole board larger, even for models that have HDD's or managing and making two different motherboards, I'd say it's a better solution. Then there is the elimination of one-time programming and testing costs that come with adding a new interface.
Because you won't need similar hardware on the motherboard and the flash will just be able to magically interface with the PS3 system?The SATA to flash controller hardware alone tilts the cost analysis in favor of soldering on the motherboard.
The PS3 already has a place to plug in a daughterboard, it's called a SATA slot. Making another one is just extra cost.And as I've already pointed out, they could easily package the flash internally as a daughter board or USB drive (which is how the 360 does it) eliminating all your down sides...
Because you won't need similar hardware on the motherboard and the flash will just be able to magically interface with the PS3 system?
PS3 OS is not designed for the primary storage to be connected via USB. Even if it was, a USB/SATA 2.5" HDD enclosure, with casing, cables and all, is $4 on eBay, so you're obviously overstating the costs.
The PS3 already has a place to plug in a daughterboard, it's called a SATA slot. Making another one is just extra cost.
Or a much simpler USB interface...
The PS3 OS can be modified. It's software. It's designed to allow flexibility. And the excess costs you are quibbling over against putting flash on the motherboard can be measured in pennies.
But still less than the cost of designing and building your SATA slot module.
So what's up with the latest rumors on this system - is the hard disk slot still in? I'm looking to replace and retire my 80GB system while it still works, but I'm not up for a 16GB flash max. If I can't add a 750GB+ hard disk to this, I'll just buy the previous slim.
I think its definitely still in. The whole point of the flash is to let them sell it cheaper out of the box. Then you can add a hard drive at will.
Slather that stuff all over the phat and victory will be yours.
The more you consider it, the more it makes zero sense for the HDD slot to be omitted. Eventually this will be the only PS3 sold at retail, and to restrict hard disk size in such a way is simply untenable. It will have a slot for a hard disk, I'd wager.