I think you guys should be focusing on the Suspend Mode rather than OS RAM footprint.
The OS RAM footprint will be small, like 50 MB, but the reserve it would need for Suspend Mode quite something to be able to play when games are being paused in memory.
I do not need this feature, i rather want developers to have more RAM.
It would be very very bad that the 512 MB would be cut off from games all the time just because 50% of the people will use Suspend twice or once per game session, this is such a sacrifice, huge actually, for some user comfort.
Focusing on this will let more people know which will produce talk about it that will be noticed by nintendo hopefully persuading them to let developers turn off this feature if they really need it case by case basis. Unless another solution is developed before they start to get grumpy, because belive me, the guys who need RAM will be pointint this out if it does happen.
A technical solution is to reserve some of the Flash storage for temporary suspend file specifically for this, similar to how hiberfil.sys works on windows. When the Suspend Mode is activated the system would take some time to write most of the game's asset (games would need to support this so software knows what's what) from RAM to the temp file on flash Storage, then you'd have the freed up RAM to use for whatever multimedia stuff, after you want to resume game there will be a process of cleaning out the RAM residue and reloading the suspended game into the RAM.
Storage flash is not that slow as HDDs so it won't be that much of a inconvinience. No other avrage kid gamer gadget-freaks whiners should be negatively impacted by a little delay which is such of small tiny thing that should not be a valid criticism, so all such complaints should be disvalidated immediately, the immense benefit this solution provides is unbeatable, I think this is the perfect solution and I want nintendo to notice this.
The best news is, this can all be done via firmware updates, doesn't matter if the console is finished or not or has gone into production.
Flash storage should be "OS Reserved" not RAM. So if the total amount is 8 GB, well you got 7 GB from this solution, 512 MB of OS is on a separate unaccessible flash as we know.
We have SDs and external HDDs , this is another none issue at all.
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There are also other possibilites, maybe they already have a system that suspend won't have to use RAM that we don't know of yet.
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I really can't go make chinese walls every week so i'll just reply to some:
There was some posts when people said ridicolous things like "1 GB big OS, that's gotta be a really good OS"
The OS it self how large it is doesn't matter at all, it's saved in a separate 512 special flash space (out of user control ofcourse)
The OS RAM Footprint is a very small amount if optimized and programmed with top quality, be sure nintendo will do just fine in software. Console OS is designed to take less RAM footprint ofcourse to leave games the rest, it must be very optimized.
Windows 7 is about 15 GB in size yet it takes ~700MB (1.1 GB default) of RAM (disabled useless services, and a ton of other custom settings, reg tweaks ..etc)