Ah that is the character for me than,I enjoy those roles.He is, mostly. You'll tank around with your primary shield and protect your team mates as they use you for portable cover. He can also drop a temporary shield for people, which works wonders if you want to split up and flank enemies (specifically the big robot).
He's really great when it comes to close combat and support, but sometimes it just isn't as exciting as it could be. It's tons of fun in Fuse mode though, blowing guys to bits with the shield burst (think a giant sonic wave of bullets and air that rips enemies to pieces).
He's also the center of a lot of the shared XP stuff. For instance, I don't think there are anyways for Jacob to received shared XP, as all of his actions kill enemies, best I can tell. Same with Naya, actually. Izzy can get it if someone else destroys her crystallized enemies, and Dalton if you kill people through his shields.
- Enemy reactions when shot were lacking.
If that's the case then they chose a terrible set of screenshots to release first. Why not offer screenshots that show the variety the game presents? Either way, it's their mistake.
Uh-huh, uh-huh.That said, it really is concerning to me that people are leagues more interested in the art style than they are the game itself. Next generation is fucked with precedents set like this.
Me too, the co-op really sounds fantastic.It is because the developer used to make exclusive games and are now multiplatform. I think the game looks awesome.
That's disappointing to hear. I hope they take that criticism to heart and work on it.
Hit Stun/reaction is probably the most important part of a shooter to me. It's why I liked Vanquish and Binary Domain(where shooting enemies with a rifle will make them reel back from the impact and break apart) and couldn't get into games like gears and borderlands (where enemies don't really react to shots at all. Save for ragdolling when caught in explosions or just gibbing from point blank shotgun shots)
For interest what platform was demoed?
For interest what platform was demoed?
No lead platform, according to JS.I'd wager a guess at PS3 as that is lead platform (I think).
What have we learned today? That you shouldn't release a trailer until you're ready to show the finalized design.
It was running on a PC environment (since it's still in development). We were using 360 controllers, mainly because they are easier to use on PC (signed drivers, etc).
There is no lead platform, per Insomniac Games. Completely new engine (and not Gamebryo "new").
No lead platform, according to JS.
It is because the developer used to make exclusive games and are now multiplatform. I think the game looks awesome.
Looks nothing like Borderlands. Looks a hell of a lot like Monday Night Combat.Borderlands says, hi.
Looks nothing like Borderlands. Looks a hell of a lot like Monday Night Combat.
Looks nothing like Borderlands.
But those games have great aesthetics why can't we have both?I'm no games journalist. I was just there as a fan to play the game. Insomniac invited roughly 15 of us.
Aesthetic can only take you so far. Mechanics are much more important, otherwise titles like Tetris, Mario, Bejeweled, Pac-Man, etc, wouldn't be as successful to this day. Mechanics and fun matter most, to me.
The art style change doesn't bother me, but I am concerned for Insomniac launching a new IP next spring. Pushing it back a year or so would give it a chance to survive on the new consoles and establish a new franchise. It seems like they're sending it to die.
My only concern for the game is going up against Gears and that being co-op as well.
Just tell me you didn't change it because of focus group feedback. I'll settle for that.
I genuinely feel like enthusiasts here have largely lost their passion for gaming. It has instead been replaced with cynicism, sales obsessions, and an appreciation for the art in games. I'd feel differently if more than 10 people were remotely interested in discussing how the game actually played. Unfortunately, there has been almost none of that, so I'm left to believe that no one really cares about playing the games, just seeing how pretty they are and how well / poorly they sell.
Looks have always mattered. Btw, all the games that you mentioned looked good at the time.
And after R2 and its glowing impressions, can you really blame people for being wary of the pre-release hype?
it really wasn't focus group feedback. The weapons weren't getting to the level they needed to be when we were still looking at a T-rated game. It wasn't satisfying enough.
We really had to unleash ourselves as a team to make them even crazier and more satisfying to use. When that happened, it was incredible how everything started to gel. That's how we knew we were on the right path, whenever we finally get on the right path, things come together so fast and feel so good.
the trailer that was supposed to hit this morning shows some of the insanity with the weapons. dying to release it.
I disagree Resistance weapons were more satisfying.I don't understand why you need to bump it to M to make the weapon satisfying. some of Ratchet weapons are far more satisfying to use than Resistance weapons. anyway, I never doubt Insomniac's ability to make great weapons, just wish the game have more personality than the initial screenshot suggests.
Sounds good.
Will have to see it in action before judging, unlike the majority in this thread so far.
For interest what platform was demoed?
I'd wager a guess at PS3 as that is lead platform (I think).
No lead platform, according to JS.
I'd love to know what platform it was shown on as well. A developer can claim there is no lead platform all they want, but the version they show publicly is always an indication that they think that is the best version of the game.
Well, considering most of "them" didn't give R3 a shot..yes, I can I think everyone can admit that R2 wasn't the greatest game (it also wasn't completely shit, as some would suggest). R3 was definitely a vastly superior title, and among the best released in 2011.
Like I said though, visuals matter, but I just think people are placing too much emphasis on them at this point, forgetting what really matters. Fun.
I said it earlier, but it was running on a PC, not a console. Development environment.
Us bad people and our habit of judging things. And god forbid we sometimes changes mind.
Then that makes me question this March 2013 date even more. You'll almost never see a game being demoed 6 months before it's release date and not be running on the actual console hardware.
Then that makes me question this March 2013 date even more. You'll almost never see a game being demoed 6 months before it's release date and not be running on the actual console hardware.
the game runs on both consoles already, but we're of course still optimizing for both. We wanted to give an example of what the final experience will be like for the folks attending. The PC / dev environment is targeted to the PS3/X360.
What resolution/framerate did you demo the game at? What resolution/framerate will the final game be running at?the game runs on both consoles already, but we're of course still optimizing for both. We wanted to give an example of what the final experience will be like for the folks attending. The PC / dev environment is targeted to the PS3/X360.
I sure hope that does not mean poor PS3 performance. I mean, Resistance 3 is sub HD after all...
What resolution/framerate did you demo the game at? What resolution/framerate will the final game be running at?
I never said you're a "bad" person.
I'd just rather taste a food first before calling it nasty.
Like I said though, visuals matter, but I just think people are placing too much emphasis on them at this point, forgetting what really matters. Fun.
The dude gets invited to an event, creates a thread about said event, acts like a PR in it by disparaging folks who're skeptical about the event in question and keeps slighting 'em by saying "you weren't there man". Lovely.
The concept behind the game sounds interesting, the overall look of it not so much.