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Halo 4 development is complete + New Screens (Spoiler)

AlStrong

Member
cV2Xj.jpg
Is the crotch plate for tea-bagging?
 
It was passed as ingame because outside of the bump in resolution, it was created ingame. Yes they were bullshots, but everything else is still present in the game.

Thanks for giving the definition of a bullshot again. Good to have this out of the way. And I still need to see ingame shots that show this definition of lighting. The shots in the op are bland compared to the old footage lighting wise. Just look at the reflections on the armor. There were more of those ridiculous gifs in the old thread. For example the master chief in a vehicle, can't find it now. Same applies for AA and DOF obviously. So yes, those shots were misleading.

I'm pretty sure those shots had tons of DOF because they were showing off what the in-game engine was capable of doing in real-time. Ultimately its 343's artistic direction that dictates when such an effect is needed (in this case they've reserved it for cutscenes). However, you judging the quality of the game's graphics based on DOF, or the lack thereof, doesn't make that much sense.

Maybe also performance? Looking forward to the Xbox720 Halo with ingame DOF. I am not juding the game just on the DOF, I am just disappointed that people do not mind the devs releasing the typical Halo bullshots long before release and the final game looking much worse.

Crysis 2 is a very good looking game on both 360 and ps3. I know they showed DOF in the early videos but there was no indication that it was part of the single player campaign. Maybe they'll use it in cutscenes. Either way it's not a big deal to me, I don't feel duped over the lack of blur filter.

I am talking about Crysis1 on PC of course.

The game will have very few jaggies. Top notch on what consoles provide espicially.

How do you know? What AA method is it using? How good/demanding is MLAA on 360 at this point? Otherwise I suspect FXAA.

Ground textures won't be a problem
What you are seeing in that second shot is what other games have problems too with. When you view a texture at a angle near parallel to the surface it will get blurry. But as you are playing the actual game you are no where near that low to the ground.

Don't confuse texture resolution with AF. However, it's probably an odd exception or the textures were not fully loaded yet.
 

adelante

Member
But I know from experience that I'm in the minority, no, Halo 3 looked like shit, I'm wrong, blah blah blah. I admit Halo 4 is the best looking Halo so far, by far. It shouldn't be *that* surprising, each new game does tend to look better than the last. And it doesn't look *that* much better. If anyone honestly thinks Halo 3 and Reach don't look amazing, then it really just speaks to the extremely high standards Halo is held to.
Wait, you already said Halo 4 is the best looking Halo, by far. So you agree it does look *that* much better?
 

Muffdraul

Member
Wait, you already said Halo 4 is the best looking Halo, by far. So you agree it does look *that* much better?

It doesn't "put Bungie Halo to shame" or whatever shit people are talking, was my point.

I just edited "by far" to "undeniably" to make it less self-contradictory and DEPRish.
 

adelante

Member
Maybe also performance? Looking forward to the Xbox720 Halo with ingame DOF. I am not juding the game just on the DOF, I am just disappointed that people do not mind the devs releasing the typical Halo bullshots long before release and the final game looking much worse.
I'm sure you've been judging screenshots long enough to know that developers tend to over-exaggerate DOF to make them look good. That's basically what they've done, although I don't see anything unique or spectacular with the DOF alone since its just a simple gaussian blur, no real bokeh effects at play here. And to be fair, those early in-game shots didn't imply gameplay shots, so it's not like they're misleading anyone there. Is the engine capable of such DOF effect? Yes. But we only get to see them in cutscenes.
 
I always feel like I fell through a wormhole into some other bizarre Twilight Zome dimension when I read this shit. In a world... where the Graphics Whores are in control of the Truth.

The only Halo I know of that had anything remotely resembling "unimpressive graphics" was Halo 2. And even that was mostly pretty stunning for late 2004. We all know how badly troubled and flat out fucked up its dev cycle was, and it resulted in a severe lack of polish. The most obvious example everyone knows is the terrible constant texture loading and pop-in. What I never hear anyone else mention is that it seemed like in Halo 1 you could go right up to any surface texture you wanted and no matter how close you got it still looked tits. In Halo 2, a lot of them looked like absolute shit even from a distance.

With Halo 3 and Reach, I don't get it. I don't get the complaints. You can put every supposed "graphical area it was lacking" on paper and make a list as long as your arm. It means nothing to me, because when I put in Halo 3 and play it on my 42" Bravia and look at it from my own subject POV, it looks fucking sweet to me. It did in 2007 and it still does today. I don't give a fuck if it's 240p. I don't care if you saw a jaggy. I don't care if you found a shitty texture. I look at it, and it looks brilliant. Same goes for Reach. Is it about punishing Bungie for their Halo 2 fuck ups? Seems like it sometimes.

But I know from experience that I'm in the minority, no, Halo 3 looked like shit, I'm wrong, blah blah blah. I admit Halo 4 is the best looking Halo so far, by far. It shouldn't be *that* surprising, each new game does tend to look better than the last. And it doesn't look *that* much better. If anyone honestly thinks Halo 3 and Reach don't look amazing, then it really just speaks to the extremely high standards Halo is held to.

whoah there pickle i never said i thought any of the Halo games looked bad. i just think 343 are doing technically more impressive graphics for the time than Bungie did in their time. that's all. i've always liked the way Halo games looked but they've never wowed me before on a technical level as Halo 4 does. Halo 3's lighting was amazing, but the concessions made to pull it off were obvious to anyone. personally i always thought it was worth it mind, but the game definately suffered in areas to pull it off.
 
By the way, just noticed there was a subtitle on Waypoint for the screenshots labeling them "Infinity"

2821727-web_preview.png


2821748-web_preview.png


2821749-web_preview.png


So that would make this the Fourth Level based on the achievements (this follows Forerunner the one shown to the press).
Yes. It is even mentioned in the description that those screens are from the 4th mission?
 

Muffdraul

Member
whoah there pickle i never said i thought any of the Halo games looked bad. i just think 343 are doing technically more impressive graphics for the time than Bungie did in their time. that's all. i've always liked the way Halo games looked but they've never wowed me before on a technical level as Halo 4 does. Halo 3's lighting was amazing, but the concessions made to pull it off were obvious to anyone. personally i always thought it was worth it mind, but the game definately suffered in areas to pull it off.

Well, OK then. *unclenches fists*
 

adelante

Member
It doesn't "put Bungie Halo to shame" or whatever shit people are talking, was my point.

Don't read too much into it or let those words get to you. But you should realize that when people make sweeping statements like that, it's a testament to how much of a drastic visual improvement 343's work is, enough for them to get excited by it even. And I'm inclined to agree.
 

sp3000

Member
That's not in quotes, so it is Eurogamers opinion.

It should be obvious to anyone that the game won't use Supersampling.

Actually, most of this forum thinks it's going to like like the screenshots, anti aliased and all. They also think that FXAA is equivalent to super sampling.

I wish people would post direct capture from the uncompressed videos Microsoft has released instead of these bullshots. It's not like there isn't actual 720p gameplay footage to look at but it never gets posted in these threads except in the form of minature gifs.
 

Muffdraul

Member
Don't read too much into it or let those words get to you. But you should realize that when people make sweeping statements like that, it's a testament to how much of a drastic visual improvement 343's work is, enough for them to get excited by it even.

Hey, I'm able to praise 343i's Halo 4 work without putting Bungie down. I set the example.

Also, Bungie is mai waifu. We got married in 1995 after I finished Marathon.
 

TheOddOne

Member
Smh at this thread. People trying way too hard on the bullshot crap, if it's a bullshot to you then move on you don't have to force your opinion on everybody else.
 
Its seriously insane what 343 has pulled off with Halo 4.. it really is rocking some stellar art direction on top of some great looking engine improvements. This game looks really fresh despite its familiarity, and I like that. November 6th can't come soon enough.

Anyways, the new renders:

4eueb.jpg


4CBic.jpg


TAuDK.jpg


6DT4j.jpg
 
I'm sure you've been judging screenshots long enough to know that developers tend to over-exaggerate DOF to make them look good. That's basically what they've done, although I don't see anything unique or spectacular with the DOF alone since its just a simple gaussian blur, no real bokeh effects at play here. And to be fair, those early in-game shots didn't imply gameplay shots, so it's not like they're misleading anyone there. Is the engine capable of such DOF effect? Yes. But we only get to see them in cutscenes.

They didn't? Then why did so many people would think the final game would have this level of IQ and lighting? That's what I call misleading and the Halo franchise has a sad history of this. (Pre Halo 3 CG...) In 2012 only AA increase should be allowed in pre release screenshots...

Smh at this thread. People trying way too hard on the bullshot crap, if it's a bullshot to you then move on you don't have to force your opinion on everybody else.

There is no opinion involved here. And Eurogamer also says that the final game looks worse, and they maybe actually played it.
 
They didn't? Then why did so many people would think the final game would have this level of IQ and lighting? That's what I call misleading and the Halo franchise has a sad history of this. (Pre Halo 3 CG...) In 2012 only AA increase should be allowed in pre release screenshots...

gameplay is just the parts you are in control of. that shot was obviously not from gameplay since it was seeing Chef (*sic*) from a third person perspective. the lighting in the final game is to my eyes equally impressive, and in motion the game has really good IQ for a game based on the videos i've seen.

yeah, clearly it won't have the IQ that screenshot had, but the final game does have fantastic lighting, great IQ and your beloved depth of field effects.
 

TheOddOne

Member
There is no opinion involved here. And Eurogamer also says that the final game looks worse, and they maybe actually played it.
No, they didn't. It was the author "opinion". Just like I say that ACIII doesn't look as good as the screenshots released so far. See, an opinion.

Either way, technical stuff aside the game looks great.

ibht187dxR0HBm.gif


iF4pOkC32zvLb.gif
 

danwarb

Member
They didn't? Then why did so many people would think the final game would have this level of IQ and lighting? That's what I call misleading and the Halo franchise has a sad history of this. (Pre Halo 3 CG...) In 2012 only AA increase should be allowed in pre release screenshots...

What pre Halo 3 CG? That early e3 teaser/demo running on a 360 dev kit? All the game screenshots released for 4 should be recreatable in the theatre mode.
 
gameplay is just the parts you are in control of. that shot was obviously not from gameplay since it was seeing Chef (*sic*) from a third person perspective. the lighting in the final game is to my eyes equally impressive, and in motion the game has really good IQ for a game based on the videos i've seen.

yeah, clearly it won't have the IQ that screenshot had, but the final game does have fantastic lighting, great IQ and your beloved depth of field effects.

If the ingame cutscenes come close to it, I guess we can be happy. Gameplay footage is relatively far from it. If the game ends up with good IQ and a smooth framerate we all can be happy.
 
The Press Site has been updated with most of this weeks and last weeks pics at HUGE sizes.


That detail.

There is no opinion involved here. And Eurogamer also says that the final game looks worse, and they maybe actually played it.

And other, including IGN, have said it looks as good as the pics. Obviously its not going to look as perfect as the pictures, but the I have seen the game in motion via videos (e3, etc) and it looks fucking fantastic.
 
Doesn't look good to me. I always got really hyped with Halo games and i am not getting that vibe at all .There's just something about Bungie man.
 

GrizzNKev

Banned
Doesn't look goo to me. I always got really hyped with Halo games and i am not getting that vibe at all .There's just something about Bungie man.

There is a special Bungie magic. But I've reached the point where I've accepted that Bungie is working on something super new and amazing and magical while at the very same time this different Halo can be awesome too.

Be hyped for Destiny and enjoy Halo 4 all the same.
 
Although I admit that I am not big fan of what seems to have been altered with regards to the multiplayer mode, most things that are coming out regarding the campaign fills me with confidence that even if I do not enjoy the multiplayer, the campaign will be more than worth the price of the game. Even still, I may hold off until there is much more detailed impressions of the game but I hope, to a very large extent, that the campaign at least will be as good as it appears to be (although I will admit that I haven't watched any detailed [10+ minutes] gameplay videos after news started surfacing about the multiplayer mode but the small amount I've seen, and the plethora of images are a source of great hope).
 
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