I would call it a pretty safe assumption.
Going by how you analyze graphics, I don't think it's safe for you to assume anything. =p
so why did their games not stand infront of the pack graphically? why did people not say 'wow i had no idea that console could do this' as people do for Halo 4, for Naughty Dog games, and as they did for Bizarre's 360 exclusives (rest in peace).
Blindness, ignorance, lack of awareness/knowledge, bias, varying opinions, or just overall lack of appealing art? There are endless explanations why people see what they see. I'll be the first to admit that Reach did not have the most appealing art direction with the more muted colors and such. However comparing how GAF breaks down graphics to how a developer does the same, it's clear to me that some people here have a hard time considering the bigger picture when looking at a game technically. I'm not even remotely saying I know everything or more than everyone, but I tend to pay close attention to how the experts look at these things.
From a technology stand point, Reach does many of the same effects as other high end console games. So what's left at that point, art direction maybe? Maybe lack of effects being shoved right in the player's face? I'm not sure since that would be a discussion based on individual preference and opinion.
if 343 has the time to create an engine from scratch, i believe the game would look *better*. obviously in many many many ways Halo 4 is built on top of the work bungie did but Reach was not the best looking shooter on 360 when it came out, neither was ODST, neither was Halo 3.
Not sure how you can some to the conclusion that Halo 4 would look better if they created an engine from scratch. If that were really the case, don't you think they would have gone with that direction?
Also, I'm having a hard time figuring out what shooters on the 360 looked better than Reach when it launched. Halo 3 and ODST, I can understand, but Reach really did a whole lot at the time compared to other shooters on the system.
as such, i see no reason to think that Bungie's Halo 4 would look as good as 343s does. no one was surprised by Reach's graphics. many people are surprised by Halo 4s.
I really don't care what the masses think since many times an opinion at large is flawed. It's interesting to discuss how people come to form their opinion, but I don't see that as fact.
Again I think people had lower expectations for Halo 4, plus the fresh art team, and those two factors contributed to the impressions we see with Halo 4.
i don't know why you can't see that. i don't know why i can't credit 343 for that, and i think people saying 'Bungie was just as good' are downplaying how good a job 343 have done.
I can't see it because there's no reason for it. I even specifically remember a tweet from someone at 343i around the time Halo 4 was first shown where they thanks Bungie and said they couldn't be where they are without the work they did (or at least something along those lines).
I have no issue giving any studio credit, but to downplay other studios when giving said credit, it's rarely warranted. I think the guys at 343i would be happy to be compared to Bungie and I would even bet my account that they would agree with my line of thinking more so than people here who are downplaying Bungie's efforts. We don't know where Bungie is today with their current gen tech, so there's no way to say definitively how they compare to 343i.
and i say that as someone who regularly defended Halo 3 graphically because of its lighting. even then though i acknowledged that in many other graphical areas it was lacking.
And I'm not saying your opinion is wrong per se and I'm not arguing or thinking you're trolling by any means. I just don't think people are giving Bungie a fair shake, especially since we haven't seen their work in 2 years.
Do you remember anybody being impressed by Halo Reach to years ago? It looked good - for a Bungie game - but didn´t get the reactions 4 is getting.
I remember being underwhelmed at the time.
So what was underwhelming? Was it the enemies with nice poly counts, texture resolution, detail maps? Was it the use of HDR and deferred lighting? The 30+ enemies that can fill an encounter? I can keep going.
Or did the slight sub-HD resolution and some ghosting make you miss everything else the game is doing correctly?
Footage looks ok, but can't compare to the theater bullshots. It was passed off as ingame to me in the thread a few months ago and I was skinned alive for doubting that.
It was passed as ingame because outside of the bump in resolution, it was created ingame. Yes they were bullshots, but everything else is still present in the game.