lol at the downgraded armor texture. Even the original from 2004 was higher res than that.
are you even trying id
You're wrong. The armor is using the exact same texture as the original. The changes to the character model involve the hair color and teeth. Everything else is the same. There was NO downgrade made here. Stop spreading lies.
Around 50 Fps on a GTX 580 and i7 2500k. The textures aren't intensive on performance, they just take up VRAM. Most of the fps loss is from the HDR that is added.
Oh yes they are. Areas with lots of POM take a huge dive. The mission where you ride the train, instance, has several stops in large areas with those hexagonal tiles covering the floors. My framerate took a huge dive there with POM enabled. GTX-580 + i5 3570k + 8gb ram here.
I played through the entire game using Sikkmod and, yeah, it looks awesome but I wouldn't say it looks better than most 2012 games. The lighting and textures are great but the game still has a lot of very simplistic geometry. Sikkmod can already tax a modern PC as it is so bringing everything else up to 2012 standards would likely be impossible without a huge performance loss.
this is just embarrassing. why wouldn't they use the original textures...This is one of those times when I all I can do is look down and shake my head.
They absolutely did use the original textures.
Only tried Doom 1, but here goes: it is 4:3 with black bars, 30fps, music volume is kind of low (even when turned all the way up in the options), it's too bright (no adjustment is available for this), there's no way to back out of it without quitting the entire game (going to XMB), and, while everything scrolls smoothly 99% of the time, I'm seeing judder here and there. It happens if you strafe while looking at the walls with the diagonal metal plates -- the ones where you can see through to the other side (the room before the exit in E1M1 has them, and they're at the beginning of E1M3). I also see some judder at the beginning of E1M2.
It's the same as the XBLA version. In other words, it runs at the ORIGINAL framerate (which is basically "35 fps"). The reason you see judder is simply because it isn't synchronized with a 60 Hz display. You'll notice that the XMB is running at 60 fps meaning the game has engaged that mode but is limited by the original framerate. They simply chose not to upgrade it.
It is the XBLA version, unfortunately.
-Is the screen tearing that bad?
-Is the framerate stable?
-Are the ports of Doom/Doom II solid?
-Can you install the game, then play Doom/Doom II anyway?
1) No. It's not that bad. It does show up occasionally but, in general, you won't see it.
2) Yes, it's very stable. The only drops come in the form of tearing which is relatively infrequent.
3) Yes, the ports are solid. They are rendered at a higher resolution than the originals but everything else is basically kept the same. They don't use texture filtering, the framerate is limited to the same framerate as the original games, and they use a 4:3 aspect ratio. They do a good job preserving the original look and feel but they are only enhanced in regards to upgraded resolution and better synth.
4) Nope.
I should re-iterate that I was simply fascinated by the idea of the port more than anything else and wanted to check it out for myself. I have a perfectly configured Sikkmod installation on my PC already that I can run at 60 fps without any problems. I also mostly play Doom 1 and 2 using Doomsday. I know how good these things can look. I'm also very intimately familiar with the original releases of all three games.
Does the original doom 3 have good gamepad support ? I want to play this with the 360 pad.
No it does not. It has no real gamepad support. You can use something like Pinnacle Game Profiler (preferred) or X-Padder to add support and it doesn't feel bad *BUT* the game was not tuned for it and aiming can be difficult. I don't recommend it.