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Mega Man 25th Anniversary Playthrough Topic of Stealing Other Thread Ideas

Dunno if i'll start with MM1 or Powered Up.

Oh Powered Up. Be still my beating heart.

I didn't like MM1 that much, but Powered Up is godly and probably my favorite Mega Man game. It is fucking amazing.

And Noi, I'm watching some of your playthrough right now. I don't remember any of this game since I haven't played it since my no-damage run like 10 years ago, so it's pretty cool to see it all again.

Edit: Holy shit, double tap dashing blows, and no dash jumping off walls? Life sucks, man.
 
And Noi, I'm watching some of your playthrough right now. I don't remember any of this game since I haven't played it since my no-damage run like 10 years ago, so it's pretty cool to see it all again.

Yeah, X2 is probably my least favorite of the 16-bit games so I didn't remember much about it either. Hell, I'd never fought Zero before Sigma before cause I always made sure to get his pieces beforehand, so that part was kind of surprising. The real run, as expected, starts on the X-Hunter stages and Violen's ball of bullshit. Before that I only got killed once by the enemy in front of Overdrive Ostrich's door... which was kind of embarrassing.

Edit: If you want to link to it in the OP as well, I finally finished moving the videos over to Youtube, split into four parts. Twitch can't move more than 2 hours at a time. :|
 
I am one of the few who didn't like X2. I don't see why so many people think it's incredible. I found it boring. But then again, I haven't played it in over 6 years (or whenever the X Collection came out), so maybe my next playthrough will be better.
 
I love watching folks do no hit runs or buster runs because it's not something I never tried to do. I get really used to playing through stages in these games the same way every time once I find what I feel works best.

I think I'm more the speed and efficiency type. I'd rather take a hit or use a weapon than slow down. Of course, my OCD was a lot worse as a kid and sometimes I'd refuse to use weapon energy on anything but the boss. For instance, I didn't know until literally years after playing MM2 just how much you could abuse the Metal Blade.
 
I finished MM2, and am working on a review for it. I forgot to take screenshots and shit, so I don't want to write up a playthrough. But in the mean time, I can record finally! Technology is amazing thing.

Anyways, I took a sleeping pill the other night and decided to start Mega Man 3. I started with Snake Man, and I did SO bad, hahaha. I also haven't played the game since Anniversary Collection came out, so I am super rusty. Playing Mega Man while high on sleeping pills is NOT a good thing. And I uploaded it to YouTube wrong during my drug induced state, so the video is kind of messed up from a size perspective.

Here is Snake Man Mega Man 3.

Mega Man 3 - Part 1: Snake Man
 
I remember in Megaman 2 and 3 you used the lead bubble and search snake to take out the last bosses. At the time they seemed like the least usefull weapons in the game. Did that trend continue? I played up to MM6 but I don't remember them as well.
 
I remember in Megaman 2 and 3 you used the lead bubble and search snake to take out the last bosses. At the time they seemed like the least usefull weapons in the game. Did that trend continue? I played up to MM6 but I don't remember them as well.

MM5 has the worst and most useless weapons, and the Mega Buster destroys everything. I don't remember MM4 well enough, so that could have broken the trend as well. I don't remember.

To this day I've never used any weapons in MM5 outside of my first couple of playthroughs as a kid. The Mega Buster is a like a nuke compared to the other weapons in the game.
 
I remember in Megaman 2 and 3 you used the lead bubble and search snake to take out the last bosses. At the time they seemed like the least usefull weapons in the game. Did that trend continue? I played up to MM6 but I don't remember them as well.

I was just thinking about this the other day.

You use Pharaoh Shot on the last Wily form in 4. It's about the only thing fast enough with multiple angles necessary to hit him when he appears. Of course, half the time, since the thing floats over your head when charged, it'll hit him without you even trying and you can still let go and fire another shot. So really, it's probably the most overpowered weapon vs Wily that I can recall.

Yeah, 5 was pretty bad. I seem to recall getting the most use out of Gravity, Crystal, and Charge Man's weapons, so that's just sad.
 
I thought search snake was pretty handy myself, wasn't the killing weapon for Wily in MM3 the top spin? now there was a pretty useless weapon.
 
I thought search snake was pretty handy myself, wasn't the killing weapon for Wily in MM3 the top spin? now there was a pretty useless weapon.

I think you're right. Like most opportunities to use it, it works great as long as you don't kill yourself with it.

I think the only time it really came in useful was against those parachute dudes in Shadow Man's stage and the Mega Man 3-clone boss. I think you could one-shot that boss with it.
 
I remember in Megaman 2 and 3 you used the lead bubble and search snake to take out the last bosses. At the time they seemed like the least usefull weapons in the game. Did that trend continue? I played up to MM6 but I don't remember them as well.

Well, in 3 it was Top Spin actually, it one-shotted/two shotted the final boss. I think those two are the only ones that do that though.


I thought search snake was pretty handy myself, wasn't the killing weapon for Wily in MM3 the top spin? now there was a pretty useless weapon.

It's not useless if used properly really, but the glitch it has really sucks though :|
 
I can't use top spin without self harm, I really have no idea of its intentional use, I just figured it was like a melee style attack.
What glitch are we speaking of here anyway?
 
I mean this
In Mega Man 3, the energy usage of this weapon is unique and sometimes unpredictable. If it is used after getting hurt in the invincibility state, it will drain all of its energy in some cases (due to it counting as multiple hits) especially when using it on an enemy that is immune to it. A few times it also doesn't use energy, when using it on projectiles. Although the less direct contact Mega Man has with the target, the less energy will be used up while the more Mega Man's sprite is contacting with the target's sprite, more energy will be used up.

Not sure if it really counts as glitch, but it sure feels like one at least.

Also, here's a video properly named "Top Spin Doesn't Suck" that shows the player beating Shadow Man's stage only with it and the buster for anything it can't hurt.
http://www.youtube.com/watch?v=rPYHstNYOSM
 
Well that explains some of the odd ammo consumption i've experienced a few times.
I want to master the top spin and become pirouette death incarnate. Might play some MM3 later.
 
I love Mega Man....and this thread...so much win. elec man ends up being the best music out of the original 6 levels by far for me...and great call on bubble man's music in 2....stellar.
 
It is now officially later and I played through MM3, probably my favourite of the NES titles though 9 is my favourite classic style game.
But holy jones at the freaking slowdown, the PAL versions of NES MM games already run like arse by comparison to the NTSC versions and the slowdown moments are positively painstaking.
Every Woodman robot attack was a trip to slowdown town, I couldn't even begin to time the evasion effectively.

Died like three times at the bit right near the end of the second version of Sparkmans stage where the timing to get past the falling slabs seems a bit inconsistent, I must be missing something here but I got through eventually. The MM2 Robot stages are easily my low point of the game, while the idea of using the Rush abilities to their fullest is nice in concept the execution is a bit off since they run on ammo and the ammo packs the game leaves for the player don't reappear if you die leading to some more awkward ammo grinding moments.

But I still enjoy the whole experience even if it's getting tough to replay these PAL versions after MM9 and MM10 which run flawlessly, the stuttering slowdown can really grate at times as well as make certain bosses a real pain to evade.

More importantly I have grasped correct use of the top spin and it feels great, guess i must have been using it on the wrong enemies before.

Just for kicks lets enjoy the slowed down PAL version of the fan favourite MM2 track.
I don't think MM3 suffered the same slow mo music situation.
 
Holy shit, and I thought the US version of Mega Man games were bad when it comes to slow down and shit. The PAL versions just look TERRIBLE. I don't even understand why it would have such bad slowdown. It makes no sense.

Also, fuck it, I don't feel like doing mega-buster only playthroughs anymore. It really stops being fun when you're playing the games consecutively, hahaha.
 
3 and 4 have fun weapons, give in to the temptation. Resistance is futile. One of us, one of us

Yeah, I am going to continue my playthrough tomorrow night (I've been busy lately), and I am going to give into the weapons.

Not for 5 and 6 though. For obvious reasons, hahaha.

Edit: Actually, now that I think about it, I might use weapons for MM5. I haven't used weapons in that game since the first time I played it when I was around 4 or 5 years old. It'll make the game feel completely different.
 
I remember in Megaman 2 and 3 you used the lead bubble and search snake to take out the last bosses. At the time they seemed like the least usefull weapons in the game. Did that trend continue? I played up to MM6 but I don't remember them as well.

The Bubble Lead kills those otherwise invincible spring enemies that chase you when you are standing on the same platform as them. For that, I will not badmouth it.
 
So, I really don't have time for a long post but here are some concise impressions.

Man, I wish the X series had carried on to the N64; otherwise, I wouldn't have had to wait 10 years to play this game. It's though as nails and the learning curve is brutal (not as in learning mechanics but as in the first 3 bosses you need to beat are probably the hardest) but it's fun and rewarding.

I picked Zero and the abilities he gets are really cool. Definitely prefer him over X in terms of fun playstyle. Final remark: the soundtrack is awesome:

Cyber Peacock Stage music

I will probably move to X5 now as these games were made to be played on my phone's emulator.
 
So, I really don't have time for a long post but here are some concise impressions.

Man, I wish the X series had carried on to the N64; otherwise, I wouldn't have had to wait 10 years to play this game. It's though as nails and the learning curve is brutal (not as in learning mechanics but as in the first 3 bosses you need to beat are probably the hardest) but it's fun and rewarding.

I picked Zero and the abilities he gets are really cool. Definitely prefer him over X in terms of fun playstyle. Final remark: the soundtrack is awesome:

Cyber Peacock Stage music

I will probably move to X5 now as these games were made to be played on my phone's emulator.

Such good music.

If it weren't for how lame X7 and 8's soundtracks were, I'd say that the X series is the best series ever in terms of music.
 
Just finished Gemini Man, one of the lamest levels in the entire series. So boring and almost no challenge. I always dread this terrible level.

Anyways:

Gemini Man Playthrough

And as said before, I've stopped with the Mega Buster Only runs because I was getting bored of them.
 
Similar sentiments here, it's also my least favourite stage of the lot.
Why oh why did it have to be one of the stages you return to?

Ugh, yeah. The tadpole egg thing especially is super annoying and pointless. It's probably the part in any NES Mega Man game that I loathe the most.
 
I just beat Needle Man. I keep forgetting how easy MM3 is. I'm barely trying and I've only come close to dying once. Which is especially bad considering I haven't played MM3 in years and I don't remember any of this game.

Anyways, here's my Needle Man playthrough:

Mega Man 3 - Needle Man
 
Magnet Man

Damn, Magnet Man's stage is disappointing. It really bothers me that there's not more fun use of those magnet things at the beginning of the stage. There could have been a killer level made with those.
 
Mega Man 2 Review

Mega Man 2 marks the moment when the franchise entered the stratosphere of gaming, effectively making Mega Man a God of the NES. While a lot of franchises on the NES would have disappointing sequels on the same system that strayed too far from their initial formula (Super Mario Bros. 2 US and Zelda 2 in particular were big disappointments at the time), Mega Man 2 remains largely the same game as the original in terms of gameplay mechanics. Only much, much better.

You’ll notice how much better this game is the instant you get to the title screen. No longer is it an awful, soundless old school title screen. Now you witness Mega Man in all his helmet-less glory, standing on the rooftops, wind blowing his incredible thick head of hair. The accompanying music makes it even better, marking the first time in Mega Man where you truly feel the metal/rock influence that Capcom initially was going for.

Mega Man 2 also marks the first time Capcom uses the eight Robot Master formula, upping the total from the six initial Robot Masters in Mega Man 1. It might not seem like a major change at first, but the addition of two more bosses really helps make the game feel like a bigger and more fleshed out title. You’d think that with the addition of two more Robot Masters, a few would be lost in the shuffle like many later Mega Man titles, but just like Mega Man 1, each and every Robot Master is unique and infinitely memorable.

The level aesthetics create a much greater sense of scope than anything in the original Mega Man. From the gears grinding in the background in Metal Man’s stage to the creepy-faced airships in Air Man’s stage, Mega Man 2 might not be the most graphically impressive of NES titles, but it certainly feels like one of the most grand. It all culminates in Wily’s Castle, in full view here as a skull-laden behemoth, equipped with a Guts Man bulldozer, and most famously, a dragon chasing you across painfully placed platforms.

The level design has especially seen an evolution from the original, making a far more balanced and less frustrating experience than the first. The game never feels too hard, but it never feels too easy either. It is perfectly balanced, and to this day remains the only perfectly balanced Mega Man game in terms of difficulty.

Mega Man 2 is considered the greatest of all Mega Man titles, and rightfully so. The soundtrack is one of the most renowned in video game history, the levels are perfectly designed both aesthetically and in terms of difficulty, and the entire game flows with much greater ease than the original. Time has been good to Mega Man 2, and in the nearly 24 years since its release, it shows no signs of aging. It truly is one of the greatest of the NES era.

Grade: A
 
Yeah, I don't like writing longer reviews anymore, so future ones will just be a paragraph or so long, hahaha. I'm not as ambitious with my writing as I was 5 years ago. Which is sad, since the Mega Man 2 review is really short. Still too long for me these days though!
 
Mega Man 3

After the glorious Mega Man 2 made its way onto the NES in 1988, Capcom quickly followed up the critical and financial success of title with a sequel a year and a half later. Mega Man 3 promised an even grander experience than Mega Man 2, with a longer game and bigger bosses. Unfortunately, while Mega Man 2 became the most worshipped of all NES action-platformers, Mega Man 3 could not match it, with a disappointingly easy and disjointed adventure. Fortunately, the core Mega Man gameplay is there and there is plenty of fun to be had. Mega Man 3 is better than the original, but after the near perfection of Mega Man 2, Mega Man 3 is a disappointment.

Grade: B-
 
At the risk of sounding like a broken record, I'll reiterate that 3 has my least favorite Wily Stages of the whole classic series.

I agree that 3 was the first foray into easier territory; 3 I could pick right back up after not having played for almost 20 years, 2 I remember just as well but it still gets the better of me as much as 9 did fresh.

I'm kinda dreading your reevaluations of 4 and 5 heh.
 
For years, Mega Man 3 was my favorite Mega Man game. But now I just realize it just feels like it's a game created of unused ideas from MM2. And it's a lot easier than I remember.

And yeah, the Wily Stages were really lame. The Turtle boss might be the lamest of all of the Wily Stage bosses.
 
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