That's what they have two teams for.
Three teams. The third one is working on an unannounced project.
That's what they have two teams for.
How do you pronounced Deus Ex?
I wonder if Square Enix will rub off on them and they will announce a mobile game instead. *trollface.gif*
That said I definitely want Deus Ex 4.
Presumably, going by the title, this would take place during the Grey Death.
Three teams. The third one is working on an unannounced project.
Do we know anyone who works at Eidos Montreal? Can they put a copy of this list on the desk of everyone involved with the planning and design of the next game?Changes to make versus Human Revolution:
- Fewer identical office corridor setups
- Keep the dialogue battles and work on adding depth, they almost worked
- Jettison the piss filter
- Make the final level less crummy
- Get away from the genre's heritage of "choose your final ending from a list one is destructive one is benevolently authoritarian one is hippie harmony one is commit suicide".
- Don't require players to read terrible young adult genre fiction novels to understand who half the bad guys are. Build your bad guys up in the game. Don't introduce menacing evil dudes five seconds before you fight them. Have an actual, ongoing antagonist.
- Don't be afraid to make the story more philosophical and intellectual
- I'm OK with the main character being a pawn, but let's at least pretend he's making any of his own choices
- Traversal abilities shouldn't break a non-lethal playthrough (punch through walls for example murdered enemies)
- More enemy variety
- More weapon variety
- Boss fights should be a part of the main gameplay loop of the game. Anything that applies to the rest of the game should apply to boss fights (although something tells me they know this)
- As a matter of controls, I think putting non-lethal and lethal melee kills on the same button (if I remember correctly) is probably ill-advised.
Oh yeah, I forgot about Murdered. That's another team, right?Three teams. The third one is working on an unannounced project.
....a different Deus Ex sequel!
Changes to make versus Human Revolution:
- Fewer identical office corridor setups
- Keep the dialogue battles and work on adding depth, they almost worked
- Jettison the piss filter
- Make the final level less crummy
- Get away from the genre's heritage of "choose your final ending from a list one is destructive one is benevolently authoritarian one is hippie harmony one is commit suicide".
- Don't require players to read terrible young adult genre fiction novels to understand who half the bad guys are. Build your bad guys up in the game. Don't introduce menacing evil dudes five seconds before you fight them. Have an actual, ongoing antagonist.
- Don't be afraid to make the story more philosophical and intellectual
- I'm OK with the main character being a pawn, but let's at least pretend he's making any of his own choices
- Traversal abilities shouldn't break a non-lethal playthrough (punch through walls for example murdered enemies)
- More enemy variety
- More weapon variety
- Boss fights should be a part of the main gameplay loop of the game. Anything that applies to the rest of the game should apply to boss fights (although something tells me they know this)
- As a matter of controls, I think putting non-lethal and lethal melee kills on the same button (if I remember correctly) is probably ill-advised.
Oh yeah, I forgot about Murdered. That's another team, right?
Wasn't it announced as a Eidos Montreal game?Could be. The dev for Murdered: Soul Suspect is still unknown. I guess it's either Crystal Dynamics or Eidos Montréal.
Could be. The dev for Murdered: Soul Suspect is still unknown. I guess it's either Crystal Dynamics or Eidos Montréal.
I understand that's the point of two teams but still just seems weird to announce another game from the same studio when the first isn't even close to release. Maybe it says it says something about the output for square/eidos for 2014 if they plan on releasing both next year.That's what they have two teams for.
Totally expecting an iOS spin off.
DEHR was probably one of the most wonderful surprises of 2011.
I definitely think that the major things it was lacking was decent weapon variety, seriously on a non lethal play through anything that wasn't the peps or stun gun was worthless, I didn't even bother with the tranq rifle. Mean while with a lethal play through you didn't really even need more than the max upgraded 10mm pistol, sure the shotgun helped a bit and the assault rifle did too but I never wanted to use them.
Boss fights either need a massive rework or to be scrapped completely, they were such a mess and I basically only bought the typhoon aug so I could skip them.
Also I'd rather you not put me in front of a computer with 3 buttons and one secret button to pick an ending, that shit sucks.
The tranq rifle wasn't any good? I was planning on using it for my non-lethal play through.
you have no idea how ready I am for more Deus Ex.
I hope they'd bring back the same team. Jean-Francois Dugas and Jonathan Jacques-Belletête are probably well aware of what could be done to improve on DX:HR, and I'd hope they'd have free reign to do it after the success of the game.
I'm not ready for another Deus Ex...I still need to finish HR =/
Possible Xbone exclusive?
Annnnnnd Deus Ex: Human Revolution is free on PS Plus this month: http://blog.us.playstation.com/2013...us-deus-ex-human-revolution-free-for-members/