Dictator93
Member
Huh?
Welcome to reality? Not every PC obviously though.
But if you have a GPU with 3-4 Gigs of VRAM you in all likelihood have more effective RAm for a game to use than the nextgen consoles.
Huh?
This.
Even though I think the graphics of CoD: Ghosts are laughable for next gen ,I will still buy it on my PS4 or Xbox One over my Xbox 360 and PS3.
At the very least it will go from 640p to 1080p, have some improved textures, and have the Game DVR/Share button feature set on next gen.
Not to mention the new Xbox One Controller, and the Dualshock 4 should improve the experience greatly.
No, and the new Call of Duty account thing with Ghosts isn't coming to PC either.
Welcome to reality? Not every PC obviously though.
But if you have a GPU with 3-4 Gigs of VRAM you in all likelihood have more effective RAm for a game to use than the nextgen consoles.
Meh, the only PC that has more GDDR5 available to games than PS4 is nvidia Titan 6GB which costs $1000, not anything to brag about when only super rich PC gamers will experience those "better" textures.
I honestly dont know if I should buy this for 360 or Xbone. I wanted atleast little reason to buy on xbone..
Because only GDDR5 can handle high resolution textures?
Nope
Because all of my friends will not be getting it day one or anywhere as fast I am
When I actually play the game, it looks more like the top screen than the bottom one. Thats all that matters.
Direct Feed screens are a horrible representation of what games actually look like in motion. I hate them.
Eh regardless, PC will always rule the scene. Its the nature of the beast. STill gonna enjoy PS4 and XB1 a whole lot though. I can easily go between all 3 and enjoy graphics for each. Hell i enjoy the graphics for the original TombRaider, I'm not hard to please. Next gen will be fine for these machines. �������� Best not to get caught up in dick waving threads, its pointless. And yes I think DriveClub looks good. But am hoping for better before release. Though i wish i could afford a $1,000 Titan. LOL. Damn!
Surprise?
Probably because of the target resolution. At 1080p there will be a point where increasing texture resolution won't make a difference, but it would be noticiable if you were running in 4K.wat?
I'm really surprised a PS4/Xbone can't handle textures that are just as high-res as the PC version.
Probably because of the target resolution. At 1080p there will be a point where increasing texture resolution won't make a difference, but it would be noticiable if you were running in 4K.
Not sure if that's the reason, though, but it would make sense.
That would make sense, if the texture resolution wasn't already horrible for 720p.
If this was the Order, Dark Sorcerer, Quantum Break, or something saying that a hypothetical PC version would have better textures, that would make perfect sense.
But with CoD: Ghosts, its kind of baffling.
We don't know what the final pc textures look like yet.
Fair enough. I will entertain this.
Fist of all, the CoD shot is from a Call of Duty advertisement with the sole purpose of showing how Next Gen CoD Ghosts looks. I didn't pick that camera angle to be unflattering, the devs literally picked that to best show off their AAA millions of dollars budget game. Meanwhile the Uncharted shot is just gameplay from a random Gafer.
Second of all. If you know ANYTHING at all about texture work, then you know that those uncharted textures are FAR better than the CoD textures based on look alone, a couple of feet away and those CoD rock shots won't suddenly have all the detail, non repeating uniqueness, and overall great look that the Uncharted textures exhibit. It simply wont happen.
Third of all, a few feet difference or not, any blind person could see that the textures are lower res in that CoD shot than the Uncharted shot, irregardless of distance.
but sigh, I will indeed look to the internet and find a closer shot of Uncharted textures to enlighten the blind defenders.
Oh look, even Uncharted 1 has more detailed textures than Call of Duty Ghosts.
This post shows a fundamental lack of knowledge and understanding in how textures work.
The texture work is better in any of those uncharted gameplay shots than the Tech Demo made by Infinity Ward and the camera angle chosen by those in charge of the textures. End of story, this is not debatable, no matter how much you wan't to blame it on a camera, (even though the CoD shot is from no clip mode...)
But okay, here are some first person screens of some games on 360.
This is a closeup of a grenade from a grenade launcher flying through the air in Halo Reach.
Halo 3 from 2007. "If you can read this you're too close."
(I took all these shots myself, yes in replay mode, which no, does not effect texture art nor resolution.)
Halo 4
Loss of detail textures effect, but still great artistically.
All that on 512mb of ram in 2006-2012.
2013, New Hardware, 8000MB of ram, New Engine, screenshot from a tech demo made by devs.
The Last Of Us direct feed is very different from that tricky screenshoots.
Soo.. why are people constantly posting UC and TLOU pics in this thread?
they love bullshots and they think game is comparable when it run in their living room.
Soo.. why are people constantly posting UC and TLOU pics in this thread?
Because even console game textures look awesome in 1280x720 screenshots
Its silly. no one is saying the next gen consoles will never run this cod with high rez texture. its just right now they didn't have time to optimize the game to do it.. were as PCs can just muscle it to run well .. optimize or not.
No DLC for Wii U, which is also why it has no hardened or prestige editions of the game.Not even going to bother if that's the case. Across having to wait longer for DLC and not having feature parity with the Microsoft and Sony consoles, the PC version is almost as bad as the Wii U version which probably isn't getting either.
optimize is not magic, how you optimize a texture?Reducing resolution. That is all.
Its silly. no one is saying the next gen consoles will never run this cod with high rez texture. its just right now they didn't have time to optimize the game to do it.. were as PCs can just muscle it to run well .. optimize or not.
and if you are trying to compare the consoles to pc then I don not really know what to say.
Unless they release an "HD texture pack", but that it rare if not unheard of on consoles.
GDDR5 is the new Blast Processing.
Didn't buy that, was it released as DLC or was it an installation from disc like Battlefield 3?
Disc install like BF3. Technically not an upgrade really IMO.
Just because you have the memory to hold a ton of data doesn't mean you have the power to render said data.Yup. I can't think of a technical reason this would be necessary.
So I can't blame people for wondering why, other games we have seen are pulling off much better visuals while doing a hell of a lot more on next-gen systems.
Just because you have the memory to hold a ton of data doesn't mean you have the power to render said data.
Are they/ will they be running at half the frame rate?
I was talking about BF4 which will look bette and is supposedly, from the developers mouths, 1080p 60FPS on next-gen systems.
Just 60fps.
I mean if you needed any more proof how far the fuck from reality these PC gamers are here look no further
Is it not 1080p anymore? lol. I know some EA guy said a while ago that next-gen versions were running at 1080p 60fps, I didn't know if they had updated us on that recently though.
Ignore lists can make NeoGaf a more pleasant place for you. I have very few people on my ignore list, but most of the time I end up viwing the post anyways LOLWho uses ignore lists anyway? I've never even considered it.
Yep, this is exactly what Uncharted 3 looks like. COD Ghost looks much better. BigTnaples is just hating on a couple of rocks on COD and proclaiming that the whole game's textures are of that quality.Maybe I shouldn't have referred to Halo 3 directly. My point was that the majority of screenshots posted in here and most everywhere else outside the PC screenshot thread are bullshots. Cleaned up press shots with no aliasing. For example, when Naughty Dog releases a screenshot, it looks like this:
And when people take direct framebuffer grabs it looks like this:
And that it's disingenuous to use bullshots as example. Direct framebuffer grabs, like the ones from CoD: Ghosts, are actual representations of the game you will be seeing with the image quality you will be seeing. That is a truer representation. Developers like Infinity Ward, Nintendo, Blizzard, Valve, etc don't generally do bullshots for their console work. Here, Infinity Ward is posting PC screens (with higher image quality than consoles will be) but are stating plainly that they are PC screens and they haven't photoshopped the hell out of them like a lot of the other stuff in this thread has been. Treasure the honesty, don't lament it. Even if the game doesn't look as good as you'd like, you can appreciate the honesty.
No, no they do not.Because even console game textures look awesome in 1280x720 screenshots
So I can't blame people for wondering why, other games we have seen are pulling off much better visuals while doing a hell of a lot more on next-gen systems.