Close your eyes if old
Final official boxart for all three planned platforms
- On the Titan design
- On the actual style of combat
- On map design
- On their (super weird) choice for console ports
- On including a story
There is more here: Source (EDGE)
Also, they've posted this picture on their FB page which let's me suggest that Gamescom visitors will be able to play TitanFall
Final official boxart for all three planned platforms
- On the Titan design
Titanfall isnt fantasy sci-fi, designer Fairfax Mackey McCandlish says. You look at it and you believe this stuff could be built. At Respawn we have art guys from Infinity Ward, new guys from art school, and even guys from Sony Santa Monica, and they put a tonne of research into it to make sure that these things could be built.
- On the actual style of combat
Our game is still infantry-based, McCandlish explains when asked how Titanfall compares with the Infinity Ward refugees previous work on Call Of Duty. But its infantry on two different scales, so these maps are all carefully crafted to have all the strengths of a traditional shooter level, but with this scale disparity that you get between Titans and Pilots. If youre a Pilot, we want you to feel you can turn the tide of a fight between two Titans, and if you spot a Titan looking the wrong way, you can scramble up the leg, rip off the panel and start tearing up the innards.
- On map design
Were not making wide-scale tank-driving maps here, McCandlish explains. That means we can focus on making the maps just the right size for large infantry and small infantry. And that means dramatic changes in elevation, short sightlines and close-quarter battles on the one map Respawn showcased at Microsofts E3 press conference.
- On their (super weird) choice for console ports
Were a very small team, so we had to pick a platform if we were going to be on consoles, McCandlish continues, and Xbox made the most sense. I feel that, in terms of multiplayer and communal gaming, Microsoft is like the Apple of videogames. You can just start your game without finding your disc, you can go to your friends place and your saves are all there, and with the cloud servers you dont ever have to worry about transferring between hosts or bad latency.
- On including a story
Those dedicated servers will be essential for powering Titanfalls story-driven multiplayer, where player-controlled Pilots and Titans fight alongside AI grunts and giant autopilot Titans on maps with a narrative beginning, middle and end. Multiplayer needs a story in the same way that tanks need legs but, McCandlish argues, adding a little context to multiplayer lets the team shape and direct the action in a way not possible in other shooters. Grunts and giant Titans alter the flow of the battle, objectives change based on narrative moments, and every battle builds towards a spectacular climax, never culminating in a steady, flat march towards a victory or defeat.
There is more here: Source (EDGE)
Also, they've posted this picture on their FB page which let's me suggest that Gamescom visitors will be able to play TitanFall