Introduction:
I’m pretty stunned to look back and realise that I played and beat 60 console games this year, the most I have ever gotten though in 12 months. Some of which, like Fire Emblem and Pokemon, required well over 100 hours each. Welp! Approaching 30 years old and there’s no sign of gaming fatigue here, gents! And thank you to PS+, without whom this would have been pretty impossible. More than 60% of the games I played were released prior to 2013, so I didn’t actually have a huge amount of games to choose from for this particular list. Luckily, I’m a picky gamer and I feel like a solid half of the games I picked up this year are worthy of GOTY consideration. If it’s on the list, I played it and beat it, naturally.
NOTE: If we can't go in reverse order let me know with a reply or a PM. I believe I read that we could, but I'm just a simple-minded junior, after all.
10. Luigi’s Mansion 2; This is the spot I struggled with. I don’t really believe that Luigi’s Mansion 2 is a proper game of the year contender like the 9 games below, but it’s a good game that’s worthy of praise, so here it is. The level design is the star here, with each mansion having simply ingenious paths plotted out for you in each ‘level’. Every room has some interesting puzzle to be solved or secret to be found without fail, and finding secrets and interacting with a game world has never been so tactile and fun. No mini-map pointing to the next lame collectible here. The core mechanic of catching ghosts is wonderfully elastic, too, with the highlight being the boss fights, which are probably the best in any game I played this year.
My only complaint with the game is that it exhausts its box of tricks by the halfway stage, and from then on you’re seeing the same elements repeated again and again, with a surplus of needless fetch-quests. The recurring dog-chase sequences are a particularly egregious example of this. Some of the non-Luigi animations are a bit janky, E Gadd is completely insufferable, the main menu is a bit of a disaster, and I didn't find the soundtrack all that memorable. Despite all of that, the core experience of finding your way through each mansion is typical Nintendo gold, so it comes highly recommended. The highlight of the Year of Luigi.
9. Pokemon X; It’s more of the same, as always, and in some ways it’s disappointing. The game is a technical disaster - the frame rate is awful; 3D is disabled most of the time; the world itself looks fairly unimpressive for a 3DS title; and the less said about trying to navigate Lumiose City, the better. Somehow despite all of these issues it remains a magnificent Pokemon game, worthy of being considered the true step forward the series required. Why? Well, in a game that wants you to care for your monsters, it’s hard to underestimate the importance of the 3D cell-shaded models. The animations of each monster simply burst with character, both in battle and in Pokemon-Amie, to the extent that you desperate to see the next new one, or catch a glimpse of a returning favourite.
The game is snappy, too - the devs know that a game this long can’t afford to have slow battle systems or menus anymore. The pacing might be a little off, taking about 10 hours to get to the next gym, but the level design of each route is excellent, with a stunning amount of monsters to catch from the very start of the game, leading to wonderful team diversity and a feeling that your team is unique. The online features are flawless - I made a bunch of (temporary) online friends battling and trading, and was finally able to say I completed a pokedex by using the GTS for those final uncatchable few. The only real disappointment was the terrible ‘friend safari’ which felt like it should have been much more than it was, but that’s a minor blemish on a wonderful RPG. And hey, I caught my first ever shiny after a decade and a half, so there's that!
8. Pikmin 3; Not only worth the wait, but worth buying a Wii U for. Everything is polished to an impossible sheen, you have all the control options you could ever want, and the variety of environments and levels is superb. The HD presentation really makes a difference in a game about 100 little creatures, as they're now clearly visible and defined. The Rock and Flying Pikmin are brilliant additions to the series, and far better at allowing new gameplay than the purple and lamentable white Pikmin ever were. The game is expertly paced, and the series' laid-back humour continues. The boss battles make for wonderful punctuation marks after days of exploration.
Pikmin really shouldn't exist. The concept is ridiculous and I don't know who the market for this game is supposed to be. I'm just thankful that it does exist, because by melding sci-fi and RTS
with classic Nintendo whimsy they've hit on something that feels like it was designed exclusively for me.
7. Animal Crossing: New Leaf; The tragedy of Animal Crossing is that you must get tired of it eventually, lest you be a slave to the game until the day you die. One day you’ll turn the game off for the last time, you’ll leave your village behind and your lonely villagers will never see their friend and mayor ever again. It’s the same in every one, and it’s a bit depressing.
But no Animal Crossing game has ever kept me playng for anything like as long as this one, the best in the series so far. Making the player into the mayor was the inspired move here. Where I used to tire of setting up my house quite quickly - that holds little interest for me - I got massive enjoyment of setting up my little town exactly the way I wanted it, including placing a fire pit outside of the front door of “that neighbour”, hoping he might fall in. Yeah, everyone gets one of those jackasses, but it’s the good one’s I’ll remember, like laid-back comedian Bob the cat or the cheerful and shy Sydney the koala. Throw in some wonderful online modes, solid dialogue, and the tropical island and this game kept me entertained for months.
6. Dead or Alive 5 Ultimate; Ah, the laughing stock of a game that’s maligned by feminists and fighting game fans alike. Well, for my money, this is the best fighter I’ve ever played, and a significant improvement over DoA4 and Dimensions. In many ways, I consider DoA the ‘Mario Kart’ of fighters. No other fighting game is this accessible, no other fighting game keeps the difference between a new player, a casual player and an expert this close, while ensuring that the more skilled player will win 90% of the time. The focus here is never on performing impossible inputs or memorizing long combos (though you can do that if you want). The focus is entirely on outthinking your opponent, and reacting quicker to what you see on the screen. And what you see on the screen is a gloriously beautiful game, with flashy animations, beautiful characters, wonderful costume design and some great stages.
Did you notice where I said 'for my money' earlier? Well, I also need to mention the free to play version of this game. In a year where F2P has become a hateful acronym, this game above any others I saw on consoles was an example of how to do it right. There’s no waiting to play; no regenerating ‘battle tokens’ a la Tekken Revolution; no modes except for Story are locked behind a paywall and they are extremely generous with unlocking fighters for two-week trial periods so you can find out who suits your play style. I bought the full game, but the F2P version is fantastic. Team Ninja really missed a trick not having Core Fighters at launch on PS4 in 1080p - it would have been a surefire hit.
5. Bioshock Infinite; Based on gameplay alone, this game would get nowhere near this list or any other save ‘biggest disappointment of the year’. Based on the first hour and the last two, however, it could have been number one. No other game this year affected me emotionally as much as Infinite. No other game had me so totally engaged in its story (including Last of Us). Yes, I was bothered at them dropping the racism angle halfway through. Yes, the Vox Populi were handled terribly throughout. Yes, the time travel elements stand up to little scrutiny beyond the ‘constants are magic so infinite worlds don't work like they should’ plot device Levine shoehorns in to make it all work. Yes, the Lutece twins were two of the most irritating characters ever to be burned to Blu-ray. Yes, it had the worst boss fight of the year, terrible enemy AI and encounter design and yes, audio logs need to die a quick death.
I just don’t care. The journey of Booker and Elizabeth themselves is what matters here, and it ended with as affecting an emotional payoff as I could have ever hoped for. Columbia itself was a joy to look around, so long as you didn’t stare too closely at the animatronics on Levine’s magnificent amusement ride. Listening to a barbershop quartet sing ‘God Only Knows’ as I walked around Columbia for the first time in utter awe at the setting will be one of my enduring memories of this gaming year.
4. Resogun; The kind of pure gaming experience I sometimes forget I need in my life, Resogun was and is pure bliss. I’m not sure I’ve ever played a game with a difficulty curve this finely balanced. The various gameplay mechanics - releasing humans; keeping your multiplier up; charging your overdrive; not letting enemies ‘evolve’; revenge bullets etc - combine perfectly into an experience where you zone out and act purely on instinct. When you succeed you feel like a genius. When you fail it’s always fair, and you always learn from your errors. The fact that it was ‘free’ on PS+ was the icing on the cake. I gave serious consideration to putting Resogun at number one, as unlike my top 2 games, I see no flaws in Resogun. It may be small, but it is as close to perfect as any game I’ve ever played.
Like the 360 and Galaxy Wars, when I think back to the PS4’s launch I will always remember the brilliance of Resogun.
3. Assassin’s Creed 4: Black Flag; I didn’t believe that AC4 was an open world game when it was announced. Not a ‘real one’, anyway. I couldn’t allow myself to believe it. I’d wanted an open world pirate game my entire life, - with the crucial element being that you could sail around the Carribean looking for treasure and skirmishes at sea or on land without ever seeing a load time - and I wasn’t going to set myself up for disappointment after the disaster that was AC3. How wrong I was.
That an annualised franchise like AC delivered on this long-held dream is astonishing to me. Sailing up to an island, releasing the wheel and simply diving overboard into the azure waters, fighting some guards, stealing some treasure and hightailing it back to your ship as half the island follows in pursuit - it simply never gets old, and brought me right back to being a child when the simplest things in gaming could just make me sit and smile. Yes, there are still some annoying AC holdover missions such as evesdropping and a bit of modern-day nonsense, but for the most part Ubisoft stripped the bulk of assassin’s creed stuff away in favour of letting you spend your time at sea or exploring islands. (Turn the HUD off and craft the Whaling Outfit for the authentic pirate experience.) The story, which is based on the true lives of a famous gang of pirates in the golden age of piracy is as interesting as Ubisoft have managed in the AC era, and I was interested in seeing what happened to Blackbeard, Calico Jack et al until the end. The voice acting was almost uniformly fantastic, and as an Irishman it warmed my heart to hear real Irish and Welsh accents from real Irish and Welsh voice actors. My abiding memory, though, will be sailing the seas at night, looking for Man’o’wars while my crew belted out Lowlands Away over the noise of the ocean. This needs to be its own franchise from here on out.
2. The Last of Us; As pretty much the pinnacle of what triple-A blockbuster narrative games have been trying to achieve for this entire generation, TLoU will probably take game of the year honours here and in many other places. It might not be my personal number one, but it’s still very hard for me to disagree. The game is a masterpiece.
Where to begin? The pacing of this game was simply stunning, and evoked Resident Evil 4 in its capacity to keep you moving from one interesting place or set-piece to another with just the right amount of down-time to keep you fresh and hungry to progress. The writing and voice acting was the best I have heard in a game to date, and phenomenally daring in that it asked to you play as a character you probably won’t like much and may very well end up hating. The ending was similarly daring in its willing to be subtle and leave you to work out the moral dilemmas it presented on your own. We’ve never really seen that from a blockbuster game before, and god knows Hollywood would not have greenlit that last hour. My problem was that I found that ending somewhat deflating, and it didn’t resonate with me emotionally as much as I would have liked. I appreciated its brilliance, yes, and I debated the morality of what had transpired for days upon days afterwards… but it didn’t make me feel. As for the gameplay, I found avoiding clickers to be pretty exhilarting, and the gunplay felt meaty and real - when Joel staggers back after taking a bullet you really feel it. The winter sequence was the highlight of the year in narrative gaming for me, and I’d imagine many others. Interactive storytelling at its best from the current masters of the craft.
1. Fire Emblem: Awakening; If last year was the year of indies, this year has been the year of the 3ds. The little wonder provided most of my candidates for the list this year, but despite that, in the end it wasn’t a tough decision. There was no game I enjoyed playing more in 2013 than Fire Emblem Awakening. It had everything you could ever want from an entry in the franchise - a surplus of new mechanics; ridiculous amounts of content; a great class system; interesting characters; the best support system thus far; and of course, wonderful map design. Moreover, everything from the HUD to the menus to the map screen was polished to a glittering sheen, making a very complicated game extremely user friendly and most importantly, fast. The story was a bit ‘anime’ for my liking, with a terribly cliched antagonists and a ridiculously melodramatic moment at the heart of the story. Support conversations were often weak, as was much of the writing and dialogue in general; but pairing characters up either by personality or to genetically engineer the ultimate child solider was addictive fun that made the characters seem worthwhile. It’s not without it’s flaws, certainly, but for my money it’s the best Fire Emblem ever.
x. Phoenix Wright: Dual Destinies;
Translated the wacky character animations to 3D perfectly, and then backed that up with some wonderfully memorable characters. Case 3 is as good as any non-ending case in the series, but case 2 is weak, and the game tends towards melodrama far too much for my own liking. Combined with awful anime sequences and an ending that falls completely flat in much the same way as AA4, and you have a good game, but not a great one, and not one that troubles the quality of the original trilogy. Also, it needed more
.
x. Super Mario 3D World;
A great game, without doubt. Just one that failed to grab me. It's a game that felt less than the sum of its parts to me. The visuals are outstanding, the soundtrack is a funky brass celebration, the controls are as tight as ever and there's plenty of content. And yet, and yet...
I think I was spoiled by the two Galaxy's, and burned out by playing 3D Land earlier this year. This game does not touch the genius of the former, and the level designs here never really attempt to. On the other hand comparisons to the 3DS game are well founded, yet I felt 3D world had even less precision platforming sections than 3D Land did. The emphasis on multi-player is felt in the level design which is somewhat safer and more open than we're used to, with the camera almost always in a fixed position that makes it difficult to position yourself in 3D space. It's the first time I've ever had that problem with a 3D Mario. The difficulty isn't there for much of the game, until a ludicrous spike right at the very end. And it didn't grip me emotionally until I heard the Mario Galaxy music call-backs. It seems even Nintendo's own designers were still looking back at the masterpiece they made so many years ago. I don't blame them. Galaxy was impossible to top. And they didn't.
x. The Legend of Zelda: A Link Between Worlds;
Smooth, snappy, and nothing but pure gameplay. It's also kind of a bland retread of Link to the Past, my least favourite Zelda game. I don't have much to say about it, as there's not much to say. It is what it is, a good Zelda, but a completely unmemorable one. Great soundtrack though.
2012. Virtue’s Last Reward;
See any one of the nine hundred and ninety nine LTTP’s for this game if you want to find out why it’s so good.
I’m pretty stunned to look back and realise that I played and beat 60 console games this year, the most I have ever gotten though in 12 months. Some of which, like Fire Emblem and Pokemon, required well over 100 hours each. Welp! Approaching 30 years old and there’s no sign of gaming fatigue here, gents! And thank you to PS+, without whom this would have been pretty impossible. More than 60% of the games I played were released prior to 2013, so I didn’t actually have a huge amount of games to choose from for this particular list. Luckily, I’m a picky gamer and I feel like a solid half of the games I picked up this year are worthy of GOTY consideration. If it’s on the list, I played it and beat it, naturally.
NOTE: If we can't go in reverse order let me know with a reply or a PM. I believe I read that we could, but I'm just a simple-minded junior, after all.
10. Luigi’s Mansion 2; This is the spot I struggled with. I don’t really believe that Luigi’s Mansion 2 is a proper game of the year contender like the 9 games below, but it’s a good game that’s worthy of praise, so here it is. The level design is the star here, with each mansion having simply ingenious paths plotted out for you in each ‘level’. Every room has some interesting puzzle to be solved or secret to be found without fail, and finding secrets and interacting with a game world has never been so tactile and fun. No mini-map pointing to the next lame collectible here. The core mechanic of catching ghosts is wonderfully elastic, too, with the highlight being the boss fights, which are probably the best in any game I played this year.
My only complaint with the game is that it exhausts its box of tricks by the halfway stage, and from then on you’re seeing the same elements repeated again and again, with a surplus of needless fetch-quests. The recurring dog-chase sequences are a particularly egregious example of this. Some of the non-Luigi animations are a bit janky, E Gadd is completely insufferable, the main menu is a bit of a disaster, and I didn't find the soundtrack all that memorable. Despite all of that, the core experience of finding your way through each mansion is typical Nintendo gold, so it comes highly recommended. The highlight of the Year of Luigi.
9. Pokemon X; It’s more of the same, as always, and in some ways it’s disappointing. The game is a technical disaster - the frame rate is awful; 3D is disabled most of the time; the world itself looks fairly unimpressive for a 3DS title; and the less said about trying to navigate Lumiose City, the better. Somehow despite all of these issues it remains a magnificent Pokemon game, worthy of being considered the true step forward the series required. Why? Well, in a game that wants you to care for your monsters, it’s hard to underestimate the importance of the 3D cell-shaded models. The animations of each monster simply burst with character, both in battle and in Pokemon-Amie, to the extent that you desperate to see the next new one, or catch a glimpse of a returning favourite.
The game is snappy, too - the devs know that a game this long can’t afford to have slow battle systems or menus anymore. The pacing might be a little off, taking about 10 hours to get to the next gym, but the level design of each route is excellent, with a stunning amount of monsters to catch from the very start of the game, leading to wonderful team diversity and a feeling that your team is unique. The online features are flawless - I made a bunch of (temporary) online friends battling and trading, and was finally able to say I completed a pokedex by using the GTS for those final uncatchable few. The only real disappointment was the terrible ‘friend safari’ which felt like it should have been much more than it was, but that’s a minor blemish on a wonderful RPG. And hey, I caught my first ever shiny after a decade and a half, so there's that!
8. Pikmin 3; Not only worth the wait, but worth buying a Wii U for. Everything is polished to an impossible sheen, you have all the control options you could ever want, and the variety of environments and levels is superb. The HD presentation really makes a difference in a game about 100 little creatures, as they're now clearly visible and defined. The Rock and Flying Pikmin are brilliant additions to the series, and far better at allowing new gameplay than the purple and lamentable white Pikmin ever were. The game is expertly paced, and the series' laid-back humour continues. The boss battles make for wonderful punctuation marks after days of exploration.
Pikmin really shouldn't exist. The concept is ridiculous and I don't know who the market for this game is supposed to be. I'm just thankful that it does exist, because by melding sci-fi and RTS
with classic Nintendo whimsy they've hit on something that feels like it was designed exclusively for me.
7. Animal Crossing: New Leaf; The tragedy of Animal Crossing is that you must get tired of it eventually, lest you be a slave to the game until the day you die. One day you’ll turn the game off for the last time, you’ll leave your village behind and your lonely villagers will never see their friend and mayor ever again. It’s the same in every one, and it’s a bit depressing.
But no Animal Crossing game has ever kept me playng for anything like as long as this one, the best in the series so far. Making the player into the mayor was the inspired move here. Where I used to tire of setting up my house quite quickly - that holds little interest for me - I got massive enjoyment of setting up my little town exactly the way I wanted it, including placing a fire pit outside of the front door of “that neighbour”, hoping he might fall in. Yeah, everyone gets one of those jackasses, but it’s the good one’s I’ll remember, like laid-back comedian Bob the cat or the cheerful and shy Sydney the koala. Throw in some wonderful online modes, solid dialogue, and the tropical island and this game kept me entertained for months.
6. Dead or Alive 5 Ultimate; Ah, the laughing stock of a game that’s maligned by feminists and fighting game fans alike. Well, for my money, this is the best fighter I’ve ever played, and a significant improvement over DoA4 and Dimensions. In many ways, I consider DoA the ‘Mario Kart’ of fighters. No other fighting game is this accessible, no other fighting game keeps the difference between a new player, a casual player and an expert this close, while ensuring that the more skilled player will win 90% of the time. The focus here is never on performing impossible inputs or memorizing long combos (though you can do that if you want). The focus is entirely on outthinking your opponent, and reacting quicker to what you see on the screen. And what you see on the screen is a gloriously beautiful game, with flashy animations, beautiful characters, wonderful costume design and some great stages.
Did you notice where I said 'for my money' earlier? Well, I also need to mention the free to play version of this game. In a year where F2P has become a hateful acronym, this game above any others I saw on consoles was an example of how to do it right. There’s no waiting to play; no regenerating ‘battle tokens’ a la Tekken Revolution; no modes except for Story are locked behind a paywall and they are extremely generous with unlocking fighters for two-week trial periods so you can find out who suits your play style. I bought the full game, but the F2P version is fantastic. Team Ninja really missed a trick not having Core Fighters at launch on PS4 in 1080p - it would have been a surefire hit.
5. Bioshock Infinite; Based on gameplay alone, this game would get nowhere near this list or any other save ‘biggest disappointment of the year’. Based on the first hour and the last two, however, it could have been number one. No other game this year affected me emotionally as much as Infinite. No other game had me so totally engaged in its story (including Last of Us). Yes, I was bothered at them dropping the racism angle halfway through. Yes, the Vox Populi were handled terribly throughout. Yes, the time travel elements stand up to little scrutiny beyond the ‘constants are magic so infinite worlds don't work like they should’ plot device Levine shoehorns in to make it all work. Yes, the Lutece twins were two of the most irritating characters ever to be burned to Blu-ray. Yes, it had the worst boss fight of the year, terrible enemy AI and encounter design and yes, audio logs need to die a quick death.
I just don’t care. The journey of Booker and Elizabeth themselves is what matters here, and it ended with as affecting an emotional payoff as I could have ever hoped for. Columbia itself was a joy to look around, so long as you didn’t stare too closely at the animatronics on Levine’s magnificent amusement ride. Listening to a barbershop quartet sing ‘God Only Knows’ as I walked around Columbia for the first time in utter awe at the setting will be one of my enduring memories of this gaming year.
4. Resogun; The kind of pure gaming experience I sometimes forget I need in my life, Resogun was and is pure bliss. I’m not sure I’ve ever played a game with a difficulty curve this finely balanced. The various gameplay mechanics - releasing humans; keeping your multiplier up; charging your overdrive; not letting enemies ‘evolve’; revenge bullets etc - combine perfectly into an experience where you zone out and act purely on instinct. When you succeed you feel like a genius. When you fail it’s always fair, and you always learn from your errors. The fact that it was ‘free’ on PS+ was the icing on the cake. I gave serious consideration to putting Resogun at number one, as unlike my top 2 games, I see no flaws in Resogun. It may be small, but it is as close to perfect as any game I’ve ever played.
Like the 360 and Galaxy Wars, when I think back to the PS4’s launch I will always remember the brilliance of Resogun.
3. Assassin’s Creed 4: Black Flag; I didn’t believe that AC4 was an open world game when it was announced. Not a ‘real one’, anyway. I couldn’t allow myself to believe it. I’d wanted an open world pirate game my entire life, - with the crucial element being that you could sail around the Carribean looking for treasure and skirmishes at sea or on land without ever seeing a load time - and I wasn’t going to set myself up for disappointment after the disaster that was AC3. How wrong I was.
That an annualised franchise like AC delivered on this long-held dream is astonishing to me. Sailing up to an island, releasing the wheel and simply diving overboard into the azure waters, fighting some guards, stealing some treasure and hightailing it back to your ship as half the island follows in pursuit - it simply never gets old, and brought me right back to being a child when the simplest things in gaming could just make me sit and smile. Yes, there are still some annoying AC holdover missions such as evesdropping and a bit of modern-day nonsense, but for the most part Ubisoft stripped the bulk of assassin’s creed stuff away in favour of letting you spend your time at sea or exploring islands. (Turn the HUD off and craft the Whaling Outfit for the authentic pirate experience.) The story, which is based on the true lives of a famous gang of pirates in the golden age of piracy is as interesting as Ubisoft have managed in the AC era, and I was interested in seeing what happened to Blackbeard, Calico Jack et al until the end. The voice acting was almost uniformly fantastic, and as an Irishman it warmed my heart to hear real Irish and Welsh accents from real Irish and Welsh voice actors. My abiding memory, though, will be sailing the seas at night, looking for Man’o’wars while my crew belted out Lowlands Away over the noise of the ocean. This needs to be its own franchise from here on out.
2. The Last of Us; As pretty much the pinnacle of what triple-A blockbuster narrative games have been trying to achieve for this entire generation, TLoU will probably take game of the year honours here and in many other places. It might not be my personal number one, but it’s still very hard for me to disagree. The game is a masterpiece.
Where to begin? The pacing of this game was simply stunning, and evoked Resident Evil 4 in its capacity to keep you moving from one interesting place or set-piece to another with just the right amount of down-time to keep you fresh and hungry to progress. The writing and voice acting was the best I have heard in a game to date, and phenomenally daring in that it asked to you play as a character you probably won’t like much and may very well end up hating. The ending was similarly daring in its willing to be subtle and leave you to work out the moral dilemmas it presented on your own. We’ve never really seen that from a blockbuster game before, and god knows Hollywood would not have greenlit that last hour. My problem was that I found that ending somewhat deflating, and it didn’t resonate with me emotionally as much as I would have liked. I appreciated its brilliance, yes, and I debated the morality of what had transpired for days upon days afterwards… but it didn’t make me feel. As for the gameplay, I found avoiding clickers to be pretty exhilarting, and the gunplay felt meaty and real - when Joel staggers back after taking a bullet you really feel it. The winter sequence was the highlight of the year in narrative gaming for me, and I’d imagine many others. Interactive storytelling at its best from the current masters of the craft.
1. Fire Emblem: Awakening; If last year was the year of indies, this year has been the year of the 3ds. The little wonder provided most of my candidates for the list this year, but despite that, in the end it wasn’t a tough decision. There was no game I enjoyed playing more in 2013 than Fire Emblem Awakening. It had everything you could ever want from an entry in the franchise - a surplus of new mechanics; ridiculous amounts of content; a great class system; interesting characters; the best support system thus far; and of course, wonderful map design. Moreover, everything from the HUD to the menus to the map screen was polished to a glittering sheen, making a very complicated game extremely user friendly and most importantly, fast. The story was a bit ‘anime’ for my liking, with a terribly cliched antagonists and a ridiculously melodramatic moment at the heart of the story. Support conversations were often weak, as was much of the writing and dialogue in general; but pairing characters up either by personality or to genetically engineer the ultimate child solider was addictive fun that made the characters seem worthwhile. It’s not without it’s flaws, certainly, but for my money it’s the best Fire Emblem ever.
x. Phoenix Wright: Dual Destinies;
Translated the wacky character animations to 3D perfectly, and then backed that up with some wonderfully memorable characters. Case 3 is as good as any non-ending case in the series, but case 2 is weak, and the game tends towards melodrama far too much for my own liking. Combined with awful anime sequences and an ending that falls completely flat in much the same way as AA4, and you have a good game, but not a great one, and not one that troubles the quality of the original trilogy. Also, it needed more
Trucy
x. Super Mario 3D World;
A great game, without doubt. Just one that failed to grab me. It's a game that felt less than the sum of its parts to me. The visuals are outstanding, the soundtrack is a funky brass celebration, the controls are as tight as ever and there's plenty of content. And yet, and yet...
I think I was spoiled by the two Galaxy's, and burned out by playing 3D Land earlier this year. This game does not touch the genius of the former, and the level designs here never really attempt to. On the other hand comparisons to the 3DS game are well founded, yet I felt 3D world had even less precision platforming sections than 3D Land did. The emphasis on multi-player is felt in the level design which is somewhat safer and more open than we're used to, with the camera almost always in a fixed position that makes it difficult to position yourself in 3D space. It's the first time I've ever had that problem with a 3D Mario. The difficulty isn't there for much of the game, until a ludicrous spike right at the very end. And it didn't grip me emotionally until I heard the Mario Galaxy music call-backs. It seems even Nintendo's own designers were still looking back at the masterpiece they made so many years ago. I don't blame them. Galaxy was impossible to top. And they didn't.
x. The Legend of Zelda: A Link Between Worlds;
Smooth, snappy, and nothing but pure gameplay. It's also kind of a bland retread of Link to the Past, my least favourite Zelda game. I don't have much to say about it, as there's not much to say. It is what it is, a good Zelda, but a completely unmemorable one. Great soundtrack though.
2012. Virtue’s Last Reward;
See any one of the nine hundred and ninety nine LTTP’s for this game if you want to find out why it’s so good.