Some Nobody
Junior Member
Close if old, but I don't think I've seen this. It's a pretty good interview on Eurogamer.
He talks about the collect-a-thon issues:
All the stuff that got pulled from that PAX build:
There's potential DLC talk:
Even talk of a sequel.
There's a lot more at the actual link, so be sure to give it a read.
Much as I liked Inquisition, it sounds like last-gen really held this game back from being a lot more awesome. That's disappointing, and I hope we can get at least one more Dragon Age game that's PC/current-gen only. There seem to be a lot of ideas that undoubtedly had to be cut in order to make it work on PS360, and I'd like to see them in a different title, even if they have to be re-worked.
He talks about the collect-a-thon issues:
Laidlaw says he has seen the complaints from fans about the number of collectable side-quests and "doesn't disagree".
"One of things that I think was a miscalibration is a lot of players wanting to do all of it - even to the point where they say 'I'm bored of collecting shards'. But they want them all because they're there. It's almost like a compulsive need. It's almost like 'Doctor, it hurts when I do this'. So don't do this!"
All the stuff that got pulled from that PAX build:
Sections of the game were adjusted as a result, as it became clear that some ideas were not going to work as originally planned. A version of the game demoed at PAX Prime in 2013, around a year before the game's final release, showed hints of a war simulation system, where players would have to focus on building up and maintaining military strength around their captured keeps.
"We had to do some changes," Laidlaw admits. "That was something where we had a good working prototype but we hit a snag due to the technical limitations on it. Having multiple forces fighting works fine on PC but you end up in a situation where having realistic-feeling war on the older consoles is exceedingly challenging."
There's potential DLC talk:
"The two big pulls are - 'I want more of this game' and 'I've reached the ending and I want to know more about the characters, or one specific character'," Laidlaw says. "I don't want to go into too much detail but I'm well aware of both of those camps and I'd like to see both of those groups satisfied before we're done."
Even talk of a sequel.
But, regardless of cuts, Inquisition was a success. So what does this mean for the franchise? "It certainly doesn't put it at risk," Laidlaw replies. "But I never count my chickens before they're hatched. I'll never say 'oh we're definitely doing something else'. I'd say it's possible there will be more Dragon Age - there's certainly no impediments to it.
There's a lot more at the actual link, so be sure to give it a read.
Much as I liked Inquisition, it sounds like last-gen really held this game back from being a lot more awesome. That's disappointing, and I hope we can get at least one more Dragon Age game that's PC/current-gen only. There seem to be a lot of ideas that undoubtedly had to be cut in order to make it work on PS360, and I'd like to see them in a different title, even if they have to be re-worked.