Why does every game that employs some kind of FPS. control scheme have to use the "push the screen around" style of moving the camera?
Why not have the A button merge or unmerge the view and sight, almost like when you lift the mouse when playing a PC FPS, but with the added advantage of still being able to aim while the "mouse" is "lifted"?
You would have to reserve the A button, but isn't that a small price to pay to get vastly better controls? You would still have the two triggers on the analog stick and the gestures that's possible with the two controllerparts.
Why not have the A button merge or unmerge the view and sight, almost like when you lift the mouse when playing a PC FPS, but with the added advantage of still being able to aim while the "mouse" is "lifted"?
You would have to reserve the A button, but isn't that a small price to pay to get vastly better controls? You would still have the two triggers on the analog stick and the gestures that's possible with the two controllerparts.