From their earnings call yesterday:
In other words, if you exclude PS+, GWG, and free digital games, 95% of games are still sold on disc. Personally, I'm a little skeptical, and would like to see DFC's methodology, but it's interesting nonetheless.
EDIT: Just to be clear, this is supposed to be for the entire industry at large. NOT just GameStop's sales.
Slide 7 shows some key statistics based on DFC data which analyzes the AAA games sold in 2014. You can see that DFC estimates that of the total number of AAA videogames sold last year 12% were downloaded and 88% were physical. Of the 12% downloaded, it is estimated that 60% were given away in hardware bundles, that means about 5% of AAA titles were downloads, but were actually paid for by consumers. DFC estimates that full game downloads of AAA titles paid for by consumers made up only 2% of the total physical and digital software market.
In other words, if you exclude PS+, GWG, and free digital games, 95% of games are still sold on disc. Personally, I'm a little skeptical, and would like to see DFC's methodology, but it's interesting nonetheless.
EDIT: Just to be clear, this is supposed to be for the entire industry at large. NOT just GameStop's sales.