WickedLaharl
Member
http://www.youtube.com/watch?v=bYVwhk5y2pU ZOE HD ANUBIS GamePlay Analysis X360 vs PS3
http://www.youtube.com/watch?v=bYVwhk5y2pU ZOE HD ANUBIS GamePlay Analysis X360 vs PS3
http://www.youtube.com/watch?v=bYVwhk5y2pU ZOE HD ANUBIS GamePlay Analysis X360 vs PS3
how's the 360 version?
360 Avg:54.429fps Min-Max:28.5-60.0fps Tear:0.000%(0.000%)
PS3 Avg:48.527fps Min-Max:22.0-60.0fps Tear:0.000%(0.000%)
360 Avg:39.983fps Min-Max:23.0-60.0fps Tear:0.000%(0.000%)
PS3 Avg:32.218fps Min-Max:20.0-60.0fps Tear:0.000%(0.000%)
Much better apparently.
Is it legal if I give 10 bucks to someone to help them buying ZoE HD and then share the Rising Demo with me? And by legal I mean "can I make that offer here without being banned?"
Watching that video reminded me of how awesome the music is. How do the controls work on the 360 pad?
Wow, the 360 version is a lot better; I guess they really did take advantage of the fill-rate advantages that the hardware had. That actually makes me want to track down a 360 copy and play that, while keeping the PS3 LE wrapped up.
Can't imagine there being any control problems; unlike MGS2&3, the ZOE game don't use analog buttons for anything.
Yeah but how is using the bumpers?
I'm more worried about button pressure sensitive sub-weapon controls. The 360 controller doesn't have analogue abxy buttonsWell, if they did a direct translation of the controls, that would mean the cancel lock-on function is on LB and guard is on RB. I don't think that will be too much of a problem to get used to.
I'm more worried about button pressure sensitive sub-weapon controls. The 360 controller doesn't have analogue abxy buttons
Yes. For example, Phalanx's cone of fire would be more concentrated the harder your pressed, and the number of Homing Missiles would vary also according to pressure.Those were pressure sensitive? I always thought they were based on how long you held the button down.
Yes. For example, Phalanx's cone of fire would be more concentrated the harder your pressed, and the number of Homing Missiles would vary also according to pressure.
Don't see why not. Only x360 has separate disc according to pics, and Japan version has download codes for the demo. Knowing Capcom, I bet the ps3 demo is shareable lol
Whoa at the x360 frame rate increase
Wow, those FMVs look like shit. Didn't they redo them for the remaster?
Nah, they were only up-res'd. The only actual new animation is the collection intro I believe.
Konami's ones have tended to be the worst.don't know why they even bother with these if they can't maintain a proper framerate or without just fucking everything up. these hd collections started well but (and this isn't the first time i say it) they really took a turn for the worse lately.
i guess i'll keep my preorder for the ps3 LE, i really want that artbook, although i doubt i'll even play it.
I think I'll probably with the PS3 version as well. I prefer Kojima stuff on Sony hardware for some reason. Also, unless I missed a cancellation announcement, the upcoming Vita version alone makes it worth owning for Transfarring (LOVE it for MGS HD!).
Those comparisons (including the frame rate numbers) look pretty close and certainly aren't dramatic enough to make this an actual issue like the botched SH-HD release.
If these consoles are struggling this much with ZOE2 I somehow doubt that the collection will end up surfacing on Vita. It's probably cancelled.I think I'll probably with the PS3 version as well. I prefer Kojima stuff on Sony hardware for some reason. Also, unless I missed a cancellation announcement, the upcoming Vita version alone makes it worth owning for Transfarring (LOVE it for MGS HD!).
Those comparisons (including the frame rate numbers) look pretty close and certainly aren't dramatic enough to make this an actual issue like the botched SH-HD release.
http://www.youtube.com/watch?v=bYVwhk5y2pU ZOE HD ANUBIS GamePlay Analysis X360 vs PS3
I think it's worth watching the video that compares the two versions. The difference is pretty drastic... moreso than just looking at the numbers would indicate.
They're a technically competent studio to be sure, no worries there. If they were making the game there might be cause for concern, but it's a port, and they're great with tech.
Not sure why you're over reacting.
Kind of a surprise, but High Voltage is at least capable of being technically proficient, so I'm not too worried that we're going to see a repeat of what happened with SH HD Collection. Not to mention, KojiPro is still overseeing the game; they're not going to let them fuck it up, especially since the future of the series is at stake with this release.
Wasn't DMC HD Collection done by the same guys who did all of those Godzilla games last gen?
Good lord, what's the matter with you guys? High Voltage is a solid studio. The SH HD fiasco won't happen again.
come on, it's not like they are actually making the game.
How is this not good?
A company known for porting games to different hardware is porting a game to different hardware.