http://www.polygon.com/2014/3/6/5474722/why-did-irrational-close-bioshock-infinite
Looks like they got quite a few employees to talk about how it all went down.
Has some interesting stuff I hadn't seen before like the fact that 2K Marin was originally working on the first piece of DLC for Infinite but it was totally scrapped which gave Irrational 9 weeks to make something which eventually become Clash in the Clouds. Also pretty clearly describes how the day the closure was announced went.
Looks like they got quite a few employees to talk about how it all went down.
Has some interesting stuff I hadn't seen before like the fact that 2K Marin was originally working on the first piece of DLC for Infinite but it was totally scrapped which gave Irrational 9 weeks to make something which eventually become Clash in the Clouds. Also pretty clearly describes how the day the closure was announced went.