Kickstarter Page || Official Webstite || 104MB
What is Ghost song?
Ghost Song is a 2D "metroidvania" style game that not only gives players that feeling of isolation and minimalism Super Metroid fans long for, but also delivers an emotionally powerful story. This story is told not through pages of exposition or long cut scenes, but through being in the game, being in the moment, and observing events as they unfold. It's a highly ambient, atmospheric approach to story that falls somewhere between Super Metroid and Dark Souls in its tenor.
What the Beta is and what it isn't.
What it is:
A functioning preview of the game, a fairly (but not totally) polished slice that comprises roughly 1/6 of the total map size and takes place early in the game. This portion isn't totally insubstantial, and contains a number of secrets, power ups, items, weapons, and NPCs to find. Some more secret than others (some much more). While it's only a portion of the game, it's enough to impart the overall design and gameplay philosophy of the game. You'll get a picture of what it's like to play the game, but not the full picture. This is also a minimal-spoilers build in terms of story information.
What it isn't:
A full tour of what it's like to play the game. There are many important, defining powers and mechanics that aren't found until later, in parts of the game not covered in this build. This also isn't by any measure a finished product -- It contains placeholder assets in some instances. Some areas are a bit less polished than they ought to be, and certain elements such as dialogue are subject to change.
Other Beta information:
- The game can occasionally, at random, crash when switching to a new area. This is an elusive problem with the engine and remains under investigation. I hope to learn more about this through your participation.
- There is no NDA. Once the keys are sent out, you can freely discuss the game, show videos, stream, whatever. I have nothing to hide. Obviously, it's forbidden that you attempt to distribute the game -- But showing/telling is absolutely fine.
- Right now, the Beta is only available to Windows users.
- The game supports gamepads. It is developed on, and to some extent assumes the use of Xbox 360 and Xbox One gamepads.
- One part of the map is cut off at the start of the beta, this area will probably added later.
- Controls explanation here.
Videos
Gameplay 1
Gameplay 2
Special Beta Event
Found by: Skab
Patches:
version 1.1.2
- slightly increased max possible distance of frontal dash
- The spawning platforms when you enter from below the scene will now vanish after a time whether you are standing on them or not.
- reduced screen fade in time slightly when entering a room
- on entering a room, imposed half second delay before jumping is allowed
- added slight glow from broken door in 10cc, in hopes of making it look more traversable
- allow "enter" to select menu options on keyboard
- taking damage now cancels out of any power up menus
- added a bit more of a visual clue to breakable floor in map fragment room
- thinned adds in spiker encounter