But why even have it be a QTE? The buttons popping up on screen in that sequence made the whole fight cinematic than it would have been had it just been a straight cut scene.
The alternative is that you mash buttons randomly, and have no visual que or feedback to when a scene is supposed to switch angles, show a different close up, change focus, when or where you pressed the right or wrong thing and so on. The QTE is actually what gives the sequence a sense of direction and place, and as mentioned, allow it to be more cinematic.
Remember, typical melee combat segments in games do not offer the kind of cinematic angles, close ups, and combat alternatives that sequences such as these offer.