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PixelJunk - Nom Nom Galaxy releases next week on PS4

I'll probably pick this up to support these guys and check it out, but the it does sound like there's a decent chance there is just too much going on in this game.

For those that have played the PC version, how is the soundtrack? Because Q-Games games always have great soundtracks.
 
Almost opted in to the early access. Been following casually. Seeing split screen piques my interest.

The vibe I get is Terraria + restaurant managment sim. instead of grinding for minerals and materials for crafting gear you're looking for soup ingredients and materials for better stoves and shit? How far off am I?

Anyway. Looks charming. Might be a good girlfriend game if there's couch co-op.

Edit: only game my gf ever played with me(for more than a few days) was Monsters. If qgames is watching we'd eagerly gobble more of that shit up too.
 
Is anyone playing this? It's really damn good.

It's basically Terraria but with an extremely tight gameplay loop.

(With a bit of Harvest Moon and Impressions city-builders thrown in)

You dig around and find plants, energy, technology and random gear. Establish farms for the plants, then build your facility to convert the plants into product (soup) and rockets to carry the product to market.

It does a lot of clever things. You combine two plants to make a soup, but if you just use plants you won't be making that much money. There are creatures around which can hurt you, but killing them yields a better ingredient for soup.

Also, the further along you play, the more "helper" technology you unlock. First you get robots that patrol around and pick up ingredients that are lying around and put them in the soup machines. Then you get conveyor belts so when you're harvesting your farms, you can toss the ingredients on the conveyor belts to bring them to the robots, instead of huffing them all back yourself.

Every once in a while a rival corporation will send aerial troops to attack you (there may be other types, I've only seen aerial so far). This makes you concentrate also on protecting your factory with gun emplacements and maintaining them.

I couldn't stop playing it all night. Like I said, the game play loop is amazing. There are always 4 different things you want to do, and you're running around constantly. It has that feeling like the best city-builders.
 
Glad to hear the gameplay as addicting as it looks. I will probably buy it. I think I will be able to get my friend to pick this up for some co-op action.
 
The tutorial levels are totally unfun, things thankfully clicked for me as soon i started building my base in the first real level. I'm quite enjoying the game now, if you liked terraria you should definitely pick this up. It has similar but different game play.
 
Is anyone playing this? It's really damn good.

It's basically Terraria but with an extremely tight gameplay loop.

(With a bit of Harvest Moon and Impressions city-builders thrown in)

You dig around and find plants, energy, technology and random gear. Establish farms for the plants, then build your facility to convert the plants into product (soup) and rockets to carry the product to market.

It does a lot of clever things. You combine two plants to make a soup, but if you just use plants you won't be making that much money. There are creatures around which can hurt you, but killing them yields a better ingredient for soup.

Also, the further along you play, the more "helper" technology you unlock. First you get robots that patrol around and pick up ingredients that are lying around and put them in the soup machines. Then you get conveyor belts so when you're harvesting your farms, you can toss the ingredients on the conveyor belts to bring them to the robots, instead of huffing them all back yourself.

Every once in a while a rival corporation will send aerial troops to attack you (there may be other types, I've only seen aerial so far). This makes you concentrate also on protecting your factory with gun emplacements and maintaining them.

I couldn't stop playing it all night. Like I said, the game play loop is amazing. There are always 4 different things you want to do, and you're running around constantly. It has that feeling like the best city-builders.

I bought it but I won't be able to play until tomorrow. Good to hear your impressions. I went in blind because I really enjoy PixelJunk's games. And this looked really weird.
 
Is anyone playing this? It's really damn good.

It's basically Terraria but with an extremely tight gameplay loop.

(With a bit of Harvest Moon and Impressions city-builders thrown in)

You dig around and find plants, energy, technology and random gear. Establish farms for the plants, then build your facility to convert the plants into product (soup) and rockets to carry the product to market.

It does a lot of clever things. You combine two plants to make a soup, but if you just use plants you won't be making that much money. There are creatures around which can hurt you, but killing them yields a better ingredient for soup.

Also, the further along you play, the more "helper" technology you unlock. First you get robots that patrol around and pick up ingredients that are lying around and put them in the soup machines. Then you get conveyor belts so when you're harvesting your farms, you can toss the ingredients on the conveyor belts to bring them to the robots, instead of huffing them all back yourself.

Every once in a while a rival corporation will send aerial troops to attack you (there may be other types, I've only seen aerial so far). This makes you concentrate also on protecting your factory with gun emplacements and maintaining them.

I couldn't stop playing it all night. Like I said, the game play loop is amazing. There are always 4 different things you want to do, and you're running around constantly. It has that feeling like the best city-builders.

Thanks for the impressions, sounds really great so far. But how complex is it? My son ( 8 years old ) really wants to play this and is a really really big fan of minecraft / terraria. Also... does anyone know if the game is localized or just english? (german here) Not really important for myself, but it sure is for my son.
 
Really enjoyed the little bit I played last night. Controls take some time to get used to for sure. Is there a more open mode? I've only played a couple of the tutorials so I'm wondering how much it opens up.

What is that noise used for the ring tone at the end of the day? Is it the same noise my tv makes when the cable is glitchy? I can't place it, but it's triggering something in my brain like hearing the tune I use for my alarm in the morning.
 
Really enjoyed the little bit I played last night. Controls take some time to get used to for sure. Is there a more open mode? I've only played a couple of the tutorials so I'm wondering how much it opens up.

What is that noise used for the ring tone at the end of the day? Is it the same noise my tv makes when the cable is glitchy? I can't place it, but it's triggering something in my brain like hearing the tune I use for my alarm in the morning.

It becomes almost completely open when you start your first real mission. They also don't overwhelm you with stuff to use. You only get the basic soup maker, soup rocket, corridor pieces, etc. The game does an excellent job of slowly introducing new elements as you finish levels.

And that sound is the noise speakers make when a cel phone is near them ringing or about to ring. Your car speakers most likely make that noise a lot.
 
Is anyone playing this? It's really damn good.

It's basically Terraria but with an extremely tight gameplay loop.

(With a bit of Harvest Moon and Impressions city-builders thrown in)

You dig around and find plants, energy, technology and random gear. Establish farms for the plants, then build your facility to convert the plants into product (soup) and rockets to carry the product to market.

It does a lot of clever things. You combine two plants to make a soup, but if you just use plants you won't be making that much money. There are creatures around which can hurt you, but killing them yields a better ingredient for soup.

Also, the further along you play, the more "helper" technology you unlock. First you get robots that patrol around and pick up ingredients that are lying around and put them in the soup machines. Then you get conveyor belts so when you're harvesting your farms, you can toss the ingredients on the conveyor belts to bring them to the robots, instead of huffing them all back yourself.

Every once in a while a rival corporation will send aerial troops to attack you (there may be other types, I've only seen aerial so far). This makes you concentrate also on protecting your factory with gun emplacements and maintaining them.

I couldn't stop playing it all night. Like I said, the game play loop is amazing. There are always 4 different things you want to do, and you're running around constantly. It has that feeling like the best city-builders.

That sounds kind of great. I really enjoyed Terraria and I've much enjoyed most of the PixelJunk games. Might check this out. I just wish more games this gen had a demo :(
 
I love pretty much every game this studio has made in the past several years, and this sounds right up my alley as well
 
This looks like something me and my wife would enjoy. We've played every PixelJunk game together (Monsters is her favorite), as well as Terraria and Minecraft. I'll definitely pick this one up soon.
 
Can we please just get a sequel to Monsters?

This. PJ Monsters was the first tower defense game I've ever played. PJ Monsters is by far my favorite, and is still the only one I've ever finished. Actually, it's the only TD game that I didn't completely lose interest in after playing it for an hour or so.
 
This. PJ Monsters was the first tower defense game I've ever played. PJ Monsters is by far my favorite, and is still the only one I've ever finished. Actually, it's the only TD game that I didn't completely lose interest in after playing it for an hour or so.

It's a fantastic couch co-op game as well, which is rare (in my experience) for the genre.
 
Perhaps it's against the spirit of the thread but I thought I'd let people know humblebundle.com has it in their Spring Sale as of today for $4.99 on PC. It's still considered Early Access but was updated to v0.99 last month so I'm guessing the complete version on PS4 is pretty much the same as what's on PC.

I started looking into this on PS4 yesterday but that got me into checking pricing on PC and the state of the game.
 
they seemed more non committal than that on twitter.

Maybe so, but he did say... "Never say never."
When Nom Nom Galaxy was originally announced last year, it was scheduled for both the PS4 and PlayStation Vita. As Wright explained on the PS Blog, the Vita version was halted so they could focus on PS4:

Regards Vita the reason is quite simple – we had to stop work on it so that we could focus on providing the best possible console experience on PS4 without sacrificing the game’s ambition and content.

It came down to cost and scheduling both platforms, and without cutting a ton of core features (on both platforms) the Vita just wasnÂ’t going to be possible at the same time.

WeÂ’ve been working with the Vita since 2010 and itÂ’s how we made our real start as a developer, so this wasnÂ’t an easy decision for us.

We love Vita as much as you all. Never say never.

Reminds me of the disappointment that Axiom Verge was supposed to be a Cross-buy and the Vita version was nowhere to be found. It will probably come later on when nobody cares about it anymore.
 
Wow, this game is fucking weird...in a good way. I've just finished up the first 2 tutorial levels and it seems like this is going to get pretty intricate with base building. This game might be really awesome.
 
I was trying to play it in split screen, but couldn't find out how. Do I have to compete the (lengthy looking) tutorial first? Did the first level of that, but production got stuck in the second one before I had to quit due to time. Too bad you can't save mid-level.

Anyone managed to start local coop? How?
 
I was trying to play it in split screen, but couldn't find out how. Do I have to compete the (lengthy looking) tutorial first? Did the first level of that, but production got stuck in the second one before I had to quit due to time. Too bad you can't save mid-level.

Anyone managed to start local coop? How?
Can you not just put the PS4 in Rest Mode?
 
Love Monsters, probably my favourite tower defense ever. But every game since seems to have gradually got (I won't say worse) but less and less interesting to me.

This one is much the same.

I really wish they'd do a PS4 sequel to Monsters.
 
Is anyone playing this? It's really damn good.

It's basically Terraria but with an extremely tight gameplay loop.

(With a bit of Harvest Moon and Impressions city-builders thrown in)

You dig around and find plants, energy, technology and random gear. Establish farms for the plants, then build your facility to convert the plants into product (soup) and rockets to carry the product to market.

It does a lot of clever things. You combine two plants to make a soup, but if you just use plants you won't be making that much money. There are creatures around which can hurt you, but killing them yields a better ingredient for soup.

Also, the further along you play, the more "helper" technology you unlock. First you get robots that patrol around and pick up ingredients that are lying around and put them in the soup machines. Then you get conveyor belts so when you're harvesting your farms, you can toss the ingredients on the conveyor belts to bring them to the robots, instead of huffing them all back yourself.

Every once in a while a rival corporation will send aerial troops to attack you (there may be other types, I've only seen aerial so far). This makes you concentrate also on protecting your factory with gun emplacements and maintaining them.

I couldn't stop playing it all night. Like I said, the game play loop is amazing. There are always 4 different things you want to do, and you're running around constantly. It has that feeling like the best city-builders.
Sounds great. Today is our once a week coop Day and between the end of Dead space 3 ( yeah, I know...) and the beginning of Re 6 (yeah, I know...) we will give this game a Chance.
 
OK, got it. The first two planets are the tutorial. There the game ignores any attempt of second player joining without telling you why. But if you go online and start a session, it will finally yell you the tutorials are single player only.

After that, the next worlds can be played freely. Just connect a second controller and press options. It even tells you so if two are connected. And it is drop in drop out at that, neat. :)
 
Would it be fair to say this could be a Terraria / Minecraft for people who don't have the imagination or inclination to play said games?

If so, my interest could be piqued........
 
I don't like Minecraft, because it is hardly a game. I tried Terraria, but hated that you are constantly bugged by critters day and night, never any calm moment to build.

NNG seems gamey enough for me and also doesn't force you to fight all the time. I haven't played enough yet to say for sure, but I already feel it is what I hoped it to be.

Also it does save mid-game after tutorial, on each payday event. Great stuff!
 
I've encountered an annoying bug - when I use the saw too much, it stays active forever and I can't do any other actions (like taking ingredients).
 
Love the art style
nom_nom_galaxy-4.jpg


nom_nom_galaxy-6.jpg


nom_nom_galaxy-3.jpg


(credit VG247)
 
I've encountered an annoying bug - when I use the saw too much, it stays active forever and I can't do any other actions (like taking ingredients).
Pressing the right stick (aka R3) makes the sawblade stay in the same relative position. To get back to normal press R3 again.
 
Love me some Q-Games, that art style looks phenomenal when fully zoomed out.

Regarding the Vita version, John Davis from Q-Games was on the latest 8-4 podcast and he said "we had to cut the Vita version".
 
Really liking the game a lot. It finally clicked at some point as I was doing the next few planets after the tutorials. I have been seeing some pretty big framerate hits, though. The planet with the petrified trees where you are supposed to build your base underground performed especially poorly.
 
Really liking the game a lot. It finally clicked at some point as I was doing the next few planets after the tutorials. I have been seeing some pretty big framerate hits, though. The planet with the petrified trees where you are supposed to build your base underground performed especially poorly.

Is this on the PS4 version? I haven't noticed any frame drops on that level or any others...
 
Is this on the PS4 version? I haven't noticed any frame drops on that level or any others...

Yep, on PS4. It isn't killing the game for me or anything, but that level specifically was really bad for me and a couple others have had a few spots. Maybe it's just the way I'm building bases.


This game is too much like crack, btw. Even when I know I can easily beat the level, I go out of my way to seek out secret bunkers with rare supplies.
 
I'm addicted. The second tutorial was turning into a slog until the whole thing kind of clicked for me and then I blew it out of the water. I got off to a super slow start on the first real planet due to making soups with far away ingredients and not planting, but it clicked again towards the end and now I can't wait to start the next planet when I get off work.
 
I've been interested in what this game actually is but I was finding it hard to get an idea of what you actually do in the game and if it is basically like Starbound without the creation aspect, which I would like I guess?

I like collecting and mining but not creating and designing aspects of a game like that.

Regardless I think Monsters is one of my favorite games of all time, so ill give them the benefit of the doubt... I'll buy it probably.
 
I'm addicted. The second tutorial was turning into a slog until the whole thing kind of clicked for me and then I blew it out of the water. I got off to a super slow start on the first real planet due to making soups with far away ingredients and not planting, but it clicked again towards the end and now I can't wait to start the next planet when I get off work.

Was a little confused about planting so I had to look it up. I didn't realize you get two ingredients when you harvest properly instead of just sawing it all to pieces.

I also need to get better at not sawing a path underneath my base or corridors causing them to fall. :o

dave, the game is about as creative as you want to be with it, but ultimately the fastest way between point A and point B is a straight line, so simpler designs are usually going to be more efficient and prevail. There's an obvious goal with enough gamey mechanics that I'm never really left doing nothing wondering what I want to do.
 
I have this on Steam but have been waiting for it to get out of Early Access before I jumped in.. hopefully it will be out the same time (or before) the PS4 version.

still waiting for pixeljunk dungeons ;)
 
I like collecting and mining but not creating and designing aspects of a game like that.

It's the collecting and mining aspects with distinct and tangible goals. I love the focus that it adds to the mining formula.

Was a little confused about planting so I had to look it up. I didn't realize you get two ingredients when you harvest properly instead of just sawing it all to pieces.

I also need to get better at not sawing a path underneath my base or corridors causing them to fall. :o

I've started to avoid using the buzzsaw except for general excavation, I've had far too many accidents!
 
Really liking this game. I still haven't tried SOOP mode yet but I noticed that it lets you continue on with your previously-built base. That sounds pretty sweet.

I'm still just trying to get new recipes every time I play. I have done all the planets before the warp. The next one sounds very cool (something about the plants being guarded?). There are still some moments when I find myself cursing the controls, but for the most part it plays nicely.
 
Is there a way to lay down the green stuff? Any kind of farming available?

You can plant any ingredients that you harvest from the ground. Later in the game you unlock a farmer robot who will automatically harvest, as well as a dog robot who automatically replants extra orbs.

The automation tools are simple but you can do some awesome stuff with them.
 
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