Mike Works
Member
Looks way too busy for me, personally.
Is anyone playing this? It's really damn good.
It's basically Terraria but with an extremely tight gameplay loop.
(With a bit of Harvest Moon and Impressions city-builders thrown in)
You dig around and find plants, energy, technology and random gear. Establish farms for the plants, then build your facility to convert the plants into product (soup) and rockets to carry the product to market.
It does a lot of clever things. You combine two plants to make a soup, but if you just use plants you won't be making that much money. There are creatures around which can hurt you, but killing them yields a better ingredient for soup.
Also, the further along you play, the more "helper" technology you unlock. First you get robots that patrol around and pick up ingredients that are lying around and put them in the soup machines. Then you get conveyor belts so when you're harvesting your farms, you can toss the ingredients on the conveyor belts to bring them to the robots, instead of huffing them all back yourself.
Every once in a while a rival corporation will send aerial troops to attack you (there may be other types, I've only seen aerial so far). This makes you concentrate also on protecting your factory with gun emplacements and maintaining them.
I couldn't stop playing it all night. Like I said, the game play loop is amazing. There are always 4 different things you want to do, and you're running around constantly. It has that feeling like the best city-builders.
Is anyone playing this? It's really damn good.
It's basically Terraria but with an extremely tight gameplay loop.
(With a bit of Harvest Moon and Impressions city-builders thrown in)
You dig around and find plants, energy, technology and random gear. Establish farms for the plants, then build your facility to convert the plants into product (soup) and rockets to carry the product to market.
It does a lot of clever things. You combine two plants to make a soup, but if you just use plants you won't be making that much money. There are creatures around which can hurt you, but killing them yields a better ingredient for soup.
Also, the further along you play, the more "helper" technology you unlock. First you get robots that patrol around and pick up ingredients that are lying around and put them in the soup machines. Then you get conveyor belts so when you're harvesting your farms, you can toss the ingredients on the conveyor belts to bring them to the robots, instead of huffing them all back yourself.
Every once in a while a rival corporation will send aerial troops to attack you (there may be other types, I've only seen aerial so far). This makes you concentrate also on protecting your factory with gun emplacements and maintaining them.
I couldn't stop playing it all night. Like I said, the game play loop is amazing. There are always 4 different things you want to do, and you're running around constantly. It has that feeling like the best city-builders.
Really enjoyed the little bit I played last night. Controls take some time to get used to for sure. Is there a more open mode? I've only played a couple of the tutorials so I'm wondering how much it opens up.
What is that noise used for the ring tone at the end of the day? Is it the same noise my tv makes when the cable is glitchy? I can't place it, but it's triggering something in my brain like hearing the tune I use for my alarm in the morning.
Is anyone playing this? It's really damn good.
It's basically Terraria but with an extremely tight gameplay loop.
(With a bit of Harvest Moon and Impressions city-builders thrown in)
You dig around and find plants, energy, technology and random gear. Establish farms for the plants, then build your facility to convert the plants into product (soup) and rockets to carry the product to market.
It does a lot of clever things. You combine two plants to make a soup, but if you just use plants you won't be making that much money. There are creatures around which can hurt you, but killing them yields a better ingredient for soup.
Also, the further along you play, the more "helper" technology you unlock. First you get robots that patrol around and pick up ingredients that are lying around and put them in the soup machines. Then you get conveyor belts so when you're harvesting your farms, you can toss the ingredients on the conveyor belts to bring them to the robots, instead of huffing them all back yourself.
Every once in a while a rival corporation will send aerial troops to attack you (there may be other types, I've only seen aerial so far). This makes you concentrate also on protecting your factory with gun emplacements and maintaining them.
I couldn't stop playing it all night. Like I said, the game play loop is amazing. There are always 4 different things you want to do, and you're running around constantly. It has that feeling like the best city-builders.
Can we please just get a sequel to Monsters?
This. PJ Monsters was the first tower defense game I've ever played. PJ Monsters is by far my favorite, and is still the only one I've ever finished. Actually, it's the only TD game that I didn't completely lose interest in after playing it for an hour or so.
No mention of vita version in the article. Guess they cancelled this one too.
I read a quote where they said they are doing Vita, but the focus is PS4 for now. So it will probably come later.
they seemed more non committal than that on twitter.
When Nom Nom Galaxy was originally announced last year, it was scheduled for both the PS4 and PlayStation Vita. As Wright explained on the PS Blog, the Vita version was halted so they could focus on PS4:
Regards Vita the reason is quite simple – we had to stop work on it so that we could focus on providing the best possible console experience on PS4 without sacrificing the game’s ambition and content.
It came down to cost and scheduling both platforms, and without cutting a ton of core features (on both platforms) the Vita just wasnÂ’t going to be possible at the same time.
WeÂ’ve been working with the Vita since 2010 and itÂ’s how we made our real start as a developer, so this wasnÂ’t an easy decision for us.
We love Vita as much as you all. Never say never.
Can you not just put the PS4 in Rest Mode?I was trying to play it in split screen, but couldn't find out how. Do I have to compete the (lengthy looking) tutorial first? Did the first level of that, but production got stuck in the second one before I had to quit due to time. Too bad you can't save mid-level.
Anyone managed to start local coop? How?
Sounds great. Today is our once a week coop Day and between the end of Dead space 3 ( yeah, I know...) and the beginning of Re 6 (yeah, I know...) we will give this game a Chance.Is anyone playing this? It's really damn good.
It's basically Terraria but with an extremely tight gameplay loop.
(With a bit of Harvest Moon and Impressions city-builders thrown in)
You dig around and find plants, energy, technology and random gear. Establish farms for the plants, then build your facility to convert the plants into product (soup) and rockets to carry the product to market.
It does a lot of clever things. You combine two plants to make a soup, but if you just use plants you won't be making that much money. There are creatures around which can hurt you, but killing them yields a better ingredient for soup.
Also, the further along you play, the more "helper" technology you unlock. First you get robots that patrol around and pick up ingredients that are lying around and put them in the soup machines. Then you get conveyor belts so when you're harvesting your farms, you can toss the ingredients on the conveyor belts to bring them to the robots, instead of huffing them all back yourself.
Every once in a while a rival corporation will send aerial troops to attack you (there may be other types, I've only seen aerial so far). This makes you concentrate also on protecting your factory with gun emplacements and maintaining them.
I couldn't stop playing it all night. Like I said, the game play loop is amazing. There are always 4 different things you want to do, and you're running around constantly. It has that feeling like the best city-builders.
Pressing the right stick (aka R3) makes the sawblade stay in the same relative position. To get back to normal press R3 again.I've encountered an annoying bug - when I use the saw too much, it stays active forever and I can't do any other actions (like taking ingredients).
Really liking the game a lot. It finally clicked at some point as I was doing the next few planets after the tutorials. I have been seeing some pretty big framerate hits, though. The planet with the petrified trees where you are supposed to build your base underground performed especially poorly.
Is this on the PS4 version? I haven't noticed any frame drops on that level or any others...
I'm addicted. The second tutorial was turning into a slog until the whole thing kind of clicked for me and then I blew it out of the water. I got off to a super slow start on the first real planet due to making soups with far away ingredients and not planting, but it clicked again towards the end and now I can't wait to start the next planet when I get off work.
I like collecting and mining but not creating and designing aspects of a game like that.
Was a little confused about planting so I had to look it up. I didn't realize you get two ingredients when you harvest properly instead of just sawing it all to pieces.
I also need to get better at not sawing a path underneath my base or corridors causing them to fall.![]()
Is there a way to lay down the green stuff? Any kind of farming available?