Yeah, what's your point? It does look worse. It's blurrier.
A few more comparisons:
One looks like a road and the other looks like a beach.
The more I look at this the more I think the PS4 version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the 1080p rez of the PS4 version just makes everything looks smoother.PS4 looks blurrier on roads when driving as the PS4 is missing a layer, sticks out like a sore thumb to me. The whole game is like this, no one is looking for a special bit of gritty parking lot.
I'd give the Xbox the nod here due to road textures. Whilst even in this crappy bitrate youtube vid I can tell the PS4 render resolution is higher, the whole point is wet city streets, not much good missing textures and that whole "next gen look".
Reminds MGSV situation, when lack of SSS gives more pronounced (and uglier) bump mapping
PS4 looks blurrier on roads when driving as the PS4 is missing a layer, sticks out like a sore thumb to me. The whole game is like this, no one is looking for a special bit of gritty parking lot.
I'd give the Xbox the nod here due to road textures. Whilst even in this crappy bitrate youtube vid I can tell the PS4 render resolution is higher, the whole point is wet city streets, not much good missing textures and that whole "next gen look".
I expect a wall of text why the ps4 version still looks better.
The more I look at this the more I think the PS4 version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the 1080p rez of the PS4 version just makes everything looks smoother.
Everything that's rougher does not mean better quality, it's similar to the coarse sand in Journey on PS3 vs more dense looking particles(pixels) on account of the higher rez of the PS4 version, perhaps the devs can weigh in as to what they were going for. I see some of the textures and reflections on the XB1 as more of an artifact of a lower resolution, all the PP does not help either. All in all I find that the PS4 version more accurate.
As opposed to the DF author speaking of the PC version as superior ahead of it's release, I'd actually like to see what the PC version looks like in those scenes. Was there a Beta on PC as well? Do we have any shots of it, if so?......
The more I look at this the more I think the PS4 version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the 1080p rez of the PS4 version just makes everything looks smoother.
Everything that's rougher does not mean better quality, it's similar to the coarse sand in Journey on PS3 vs more dense looking particles(pixels) on account of the higher rez of the PS4 version, perhaps the devs can weigh in as to what they were going for. I see some of the textures and reflections on the XB1 as more of an artifact of a lower resolution, all the PP does not help either. All in all I find that the PS4 version more accurate.
The more I look at this the more I think the PS4 version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the 1080p rez of the PS4 version just makes everything looks smoother.
Everything that's rougher does not mean better quality, it's similar to the coarse sand in Journey on PS3 vs more dense looking particles(pixels) on account of the higher rez of the PS4 version, perhaps the devs can weigh in as to what they were going for. I see some of the textures and reflections on the XB1 as more of an artifact of a lower resolution, all the PP does not help either. All in all I find that the PS4 version more accurate.
As opposed to the DF author speaking of the PC version as superior ahead of it's release, I'd actually like to see what the PC version looks like in those scenes. Was there a Beta on PC as well? Do we have any shots of it, if so?......
That's not exactly a one to one comparison, but perhaps you and chromatic can check the candyland video again and observe the road when the car is travelling. Look at how harsher even the driving line looks because of the lower resolution. Harsher (meaning in your face and disjointed, not blur). Look at the screen compare Chromatic posted, the top one, it almost looks like these are particles effects on the XB1 version when these are just reflected light sources hitting the tarmac. Everything looks harsher on the XB1 mainly due to the lower rez, but the film grain and PP effects accentuates it a bit as well.Wich version are you talking about?
The more I look at this the more I think the PS4 version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the 1080p rez of the PS4 version just makes everything looks smoother.
Everything that's rougher does not mean better quality, it's similar to the coarse sand in Journey on PS3 vs more dense looking particles(pixels) on account of the higher rez of the PS4 version, perhaps the devs can weigh in as to what they were going for. I see some of the textures and reflections on the XB1 as more of an artifact of a lower resolution, all the PP does not help either. All in all I find that the PS4 version more accurate.
As opposed to the DF author speaking of the PC version as superior ahead of it's release, I'd actually like to see what the PC version looks like in those scenes. Was there a Beta on PC as well? Do we have any shots of it, if so?......
Wow...
I wonder if this is intended as deeper pool of water, in that case the smooth surface is a correct way to render the surface. (reason why Second Son had vertex normals as well as normal mapped normals in G-Buffer.)
The more I look at this the more I think the PS4 version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the 1080p rez of the PS4 version just makes everything looks smoother.
Everything that's rougher does not mean better quality, it's similar to the coarse sand in Journey on PS3 vs more dense looking particles(pixels) on account of the higher rez of the PS4 version, perhaps the devs can weigh in as to what they were going for. I see some of the textures and reflections on the XB1 as more of an artifact of a lower resolution, all the PP does not help either. All in all I find that the PS4 version more accurate.
As opposed to the DF author speaking of the PC version as superior ahead of it's release, I'd actually like to see what the PC version looks like in those scenes. Was there a Beta on PC as well? Do we have any shots of it, if so?......
As opposed to the DF author speaking of the PC version as superior ahead of it's release, I'd actually like to see what the PC version looks like in those scenes. Was there a Beta on PC as well? Do we have any shots of it, if so?......
Damn....The more I look at this the more I think the PS4 version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the 1080p rez of the PS4 version just makes everything looks smoother.
Everything that's rougher does not mean better quality, it's similar to the coarse sand in Journey on PS3 vs more dense looking particles(pixels) on account of the higher rez of the PS4 version, perhaps the devs can weigh in as to what they were going for. I see some of the textures and reflections on the XB1 as more of an artifact of a lower resolution, all the PP does not help either. All in all I find that the PS4 version more accurate.
As opposed to the DF author speaking of the PC version as superior ahead of it's release, I'd actually like to see what the PC version looks like in those scenes. Was there a Beta on PC as well? Do we have any shots of it, if so?......
The more I look at this the more I think the PS4 version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the 1080p rez of the PS4 version just makes everything looks smoother.
Everything that's rougher does not mean better quality, it's similar to the coarse sand in Journey on PS3 vs more dense looking particles(pixels) on account of the higher rez of the PS4 version, perhaps the devs can weigh in as to what they were going for. I see some of the textures and reflections on the XB1 as more of an artifact of a lower resolution, all the PP does not help either. All in all I find that the PS4 version more accurate.
As opposed to the DF author speaking of the PC version as superior ahead of it's release, I'd actually like to see what the PC version looks like in those scenes. Was there a Beta on PC as well? Do we have any shots of it, if so?......
*biasedDude is so bias he sees what he wants to see.
The more I look at this the more I think the PS4 version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the 1080p rez of the PS4 version just makes everything looks smoother.
Everything that's rougher does not mean better quality, it's similar to the coarse sand in Journey on PS3 vs more dense looking particles(pixels) on account of the higher rez of the PS4 version, perhaps the devs can weigh in as to what they were going for. I see some of the textures and reflections on the XB1 as more of an artifact of a lower resolution, all the PP does not help either. All in all I find that the PS4 version more accurate.
As opposed to the DF author speaking of the PC version as superior ahead of it's release, I'd actually like to see what the PC version looks like in those scenes. Was there a Beta on PC as well? Do we have any shots of it, if so?......
A/V sync is very good in the game. I haven't noticed anything odd. The game looks phenomenal btw, I think you'd love it. It's like a moving gallery of what KZ engine is capable of, more so than even KZ:SF.DARK! Speaking of which...
You never answered my one PM to you about Until Dawn btw, is the auido/video sync correct in that one gamersyde video?
This looks like a pc only buy for me, definitely will be much better at 60fps with a higher resolution plus some effects turned off.
exactly.Wich version are you talking about?
Reminds MGSV situation, when lack of SSS gives more pronounced (and uglier) bump mapping
One word.The more I look at this the more I think the PS4 version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the 1080p rez of the PS4 version just makes everything looks smoother.
Everything that's rougher does not mean better quality, it's similar to the coarse sand in Journey on PS3 vs more dense looking particles(pixels) on account of the higher rez of the PS4 version, perhaps the devs can weigh in as to what they were going for. I see some of the textures and reflections on the XB1 as more of an artifact of a lower resolution, all the PP does not help either. All in all I find that the PS4 version more accurate.
As opposed to the DF author speaking of the PC version as superior ahead of it's release, I'd actually like to see what the PC version looks like in those scenes. Was there a Beta on PC as well? Do we have any shots of it, if so?......
A/V sync is very good in the game. I haven't noticed anything odd. The game looks phenomenal btw, I think you'd love it. It's like a moving gallery of what KZ engine is capable of, more so than even KZ:SF.
Yes, the performance is often below 30fps, but it's the kind of game where it hardly matters, and fixed camera angles make it less jarring too.
Being as colorful as it is and having so many effects, may even nudge it past TO1886 as the best looking game to me. But it does have worse framerate and image quality.
Better road textures definitely makes the game look better to me. I wonder why they took such an important texture layer out from ps4 version.
I tbh am not sure. I think it would come out with the same result, it would just have had to spend more processing time to get that result (larger starting image).
Looking at that Until Dawn clip, it does appear to be slightly out of sync. The game, as it appears on my display, does not share that issue. No idea what's going on. You can even see in YouTube videos that it syncs up better. I'll have to ask about that capture. I think the expressions are so over the top that falling just a tiny bit out of sync ruins the effect.
Well any ppaa that uses edge detection is going to have more trouble detecting edges after they have been blurred by an upscale.
Can't even hold 30fps
This here is not artifacts of a lower resolution
The previous shots in motion show missing textures on PS4 on the road. I posted it to show you it's not just the parking lot but on the road too. Whether you like or don't like the effect of textures in motion causing a bit grain in irrelevant.
Ghost Games have got in touch with this comment about our article, specifically about missing detail on the PS4 version of the game: "We're aware of the missing road detail in some areas of the world and are addressing this in an upcoming patch."
I don't have the game in front of me right now, but I'm almost 100% sure that I haven't noticed anything like that big loss of A/V sync in the game. Especially in that scene, his expressions are so elaborate, that I'm sure I'd notice if it was even slightly off - as it's pretty jarring in that video.I would definitely like to see it in person at some point.
Perhaps you could answer my quesiton as well:
http://www.gamersyde.com/hqstream_until_dawn_the_analyst-35452_en.html
Is that the a/v sync as in ingame?
Didn't you just say that it was an artefact of the lower resolution? And that the PS4 version's tarmac was superior? What caused it to change your mind?Well, I tweeted them about it and linked the DF article in both instances, So it's good that they are addressing the issue. Everything is not about a war though. I'll look forward to seeing what they improve and how pronounced it was in the first place.
The more I look at this the more I think the PS4 version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the 1080p rez of the PS4 version just makes everything looks smoother.
This here is not artifacts of a lower resolution
The previous shots in motion show missing textures on PS4 on the road. I posted it to show you it's not just the parking lot but on the road too. Whether you like or don't like the effect of textures in motion causing a bit grain in irrelevant.
That's what it looked like to me, but since the video samples was so small and the area of the comparison pic so isolated I wanted to get more insight, hence why I contacted the devs. I'd love to see a comparison post patch though.Didn't you just say that it was an artefact of the lower resolution? And that the PS4 version's tarmac was superior? What caused it to change your mind?
It's nice that they are going to fix it, but I don't understand how could they launch the PS4 version without those textures. How could they miss it?Digital Foundry update on the missing road detail. I'm sending a sensible chuckle to people who thought it was due to higher resolution and better rendering.
They fixed it.
PS4 after update