Guess you missed this sensitive, tasteful npc
There's a lot of poverty in Detroit and you managed to find a single one digging through the trash in struggling times. If that isn't cherry picking, I don't know what is.
Guess you missed this sensitive, tasteful npc
How is he stereotypical?
Was the first game good? I played it for a couple hours but then I guess I put it down and never picked it back up again. I guess it didn't hook me or something.
They were asking how.He was a very stereotypical cliche gay man.
It's a much better action game than a stealth one. Smith actually admitted that non-lethal gameplay wasn't implemented until the game was well into development.
He could be bisexual/pansexual.
You know the B in LBGT.
Granted I've never played 1, but from what a I've read Corvo at no point says he is strictly a straight man.
"Well, we never said he WASN'T bisexual. We just used his heterosexuality to establish the character and define his motivations. We didn't imply he was heterosexual."... One of the characters is bisexual, so it would not require making any changes if he was also attracted to men.
They were asking how.
It's a much better action game than a stealth one. Smith actually admitted that non-lethal gameplay wasn't implemented until well into development.
We exist.
Get over it.
Can you perhaps link me a source? I find that hard to believe considering I always thought Dishonored had the original two Thief games as its main source of inspiration from the very start.
No it hasnt."Well, we never said he WASN'T bisexual. We just used his heterosexuality to establish the character and define his motivations. We didn't imply he was heterosexual."
C'mon, guys, this type of character work wouldn't fly in other instances. I'm all for positive characters outside of "straight white males", but this isn't good character writing. If Emily's gay or bi, super. She was a kid in the last game, and her sexuality wasn't established. Corvo's has been.
"Well, we never said he WASN'T bisexual. We just used his heterosexuality to establish the character and define his motivations. We didn't imply he was heterosexual."
"Well, we never said he WASN'T bisexual. We just used his heterosexuality to establish the character and define his motivations. We didn't imply he was heterosexual."
C'mon, guys, this type of character work wouldn't fly in other instances. I'm all for positive characters outside of "straight white males", but this isn't good character writing or development for established characters. If Emily's gay or bi, super. She was a kid in the last game, and her sexuality wasn't established. Corvo's has been.
Nope, sorry, not what's happening here, and frankly I find this kind of call out a poor attempt to dismiss. If an entire game's worth of character establishment, plot, narrative and exposition has transpired, and nothing - literally nothing - has been shown to even hint that a man in a prominent heterosexual relationship has bisexual orientation or inclination, it's not "hetero-normative" to presume that the character's sexual orientation is hetero. It is simply what has been shown to the audience. This isn't the real world, this is story telling. And relying on "what has not been expressly told" to form major plot or character shifts is straight up bad story telling and character work.No it hasnt.
He is likely straight but him being in love with a woman does not in any way denote him as a heterosexual man.
This is one of the reasons Bi folk have such a hard time because they can't just be themselves. If they get with a woman they are straight and if they ever look at a man then they are just refusing to accept themselves.
Corvo can totally be straight but get the hetero normative bull put of here.
That is exactly what it is to be hetero normative.Nope, sorry, not what's happening here, and frankly I find this kind of call out a poor attempt to dismiss. If an entire game's worth of character establishment, plot, narrative and exposition has transpired, and nothing - literally nothing - has been shown to even hint that a man in a prominent heterosexual relationship has bisexual orientation or inclination, it's not "hetero-normative" to presume that the character's sexual orientation is hetero. It is simply what has been shown to the audience. This isn't the real world, this is story telling. And relying on "what has not been expressly told" to form major plot or character shifts is straight up bad story telling and character work.
Yikes @ this postThey weren't asking me but I'll give you my two cents. Google stereotypical gay man and that's what Dorian acted like. Iron Bull on the other hand was a well written character as was Sera.
Speak for yourself! I absolutely love being marginalized, erased, tokenized, stereotyped, and politicized in entertainment. Who wouldn't tbh?Some people find having their humanity acknowledged instead of constantly ignored sort of fun. I don't know, it's crazy.
And honestly, when there are so many games coming out that center around almost identical gameplay concepts a lot of the time, creating a more diverse lineup of characters is a huge motivator to check something out.
And honestly, when there are so many games coming out that center around almost identical gameplay concepts a lot of the time, creating a more diverse lineup of characters is a huge motivator to check something out.
Nope, sorry, not what's happening here, and frankly I find this kind of call out a poor attempt to dismiss. If an entire game's worth of character establishment, plot, narrative and exposition has transpired, and nothing - literally nothing - has been shown to even hint that a man in a prominent heterosexual relationship has bisexual orientation or inclination, it's not "hetero-normative" to presume that the character's sexual orientation is hetero. It is simply what has been shown to the audience. This isn't the real world, this is story telling. And relying on "what has not been expressly told" to form major plot or character shifts is straight up bad story telling and character work.
I think Moff's point might have been made with the context of this thread I made a while back, where we were discussing how weird it is that game devs are borderline allergic to playable heterosexual women due to publishers' perceptions of the perceived straight male audience.
I get that your friend doesn't have tons of options either, but straight women have almost none and make up way more of the population. That's pretty jarring and inexcusable.
Also, as someone who counsels young women, I can tell you that lesbian stereotypes effecting girls' abilities to dress and behave the way that they want is an immense problem. For every masculine lesbian, there are a dozen straight girls who wish they could dress and present themselves in a more traditionally "boyish" manner, but can't due to assumptions that boys would make about their sexuality.
By having masculine, heterosexual protagonists in badass games like Dishonored, you send a strong message to both boys and girls who play the character. Girls feel empowered and see that a woman can simultaneously be competent, masculine and sexually desirable to men. Boys experience a power fantasy through the lens of a powerful woman, and may even find that strength and masculinity are desirable traits in women. (And don't go saying that they shouldn't be playing it at all because it's M-rated. That ship has sailed.)
This is why I'm hoping Aloy from Horizon will be explicitly straight. Depictions of lesbian relationships aren't in need of the immense remodeling that heterosexual romances are. We have to start undoing literal Millennia of awful power dynamics here.
They weren't asking me but I'll give you my two cents. Google stereotypical gay man and that's what Dorian acted like. Iron Bull on the other hand was a well written character as was Sera.
I disagree. It's a better stealth game. Less choice but better implemented.
What?
That quote explains a lot. One thing that bugged me about Dishonored was that while nonlethal play was presented as a major part of the game, the tools and powers available to you were heavily skewed towards lethal; there were a bunch of powers and tools you simply couldn't use if you were going nonlethal.It wasn't Smith, sorry, but lead designer Dinga Bakaba:
They weren't asking me but I'll give you my two cents. Google stereotypical gay man and that's what Dorian acted like. Iron Bull on the other hand was a well written character as was Sera.
I mean yeah, minorities as window dressing isn't good but it's better than invisibility.
Not even remotely true. Corvo was shown to engage in heterosexual relationships. Following this, we had an entire game to show, hint, or in any way demonstrate an inclination of any type that could inform the audience that Corvo was not heterosexual. Literally anything at all. This did not occur. In the face of a lack of evidence, after an entire game's worth of character development, why would I assume something that wasn't even hinted at in contrast to what was shown? A single line of dialogue, an in-game note, a character's animation, a comment from the character's creator - anything that could be interpreted as even hinting that the man in a prominent heterosexual relationship is not heterosexual. It's not like bumping into someone on the street and making a blind assumption - I agree with you in that context, unquestionably. This is story telling - and the only thing that's been established about Corvo's sexuality over the course of the first game and in-universe 15 years since, is he engaged in heterosexual relationships. Lacking anything to the contrary after all this time, I'm not sure why you feel I shouldn't assume the character is heterosexual at this point.That is exactly what it is to be hetero normative.
Again Corvo has bern shown to be attracted to women, he was not show to be hetero sexual unless specifically stated by himself or his creators.
It's just assumed he is Heterosexual with nothing other then the assumption because he was into one woman he is explicitly straight.
Because you shouldn't just assume or label anyone.Not even remotely true. Corvo was shown to engage in heterosexual relationships. Following this, we had an entire game to show, hint, or in any way demonstrate an inclination of any type that could inform the audience that Corvo was not heterosexual. Literally anything at all. This did not occur. In the face of a lack of evidence, after an entire game's worth of character development, why would I assume something that wasn't even hinted at in contrast to what was shown? A single line of dialogue, an in-game note, a character's animation, a comment from the character's creator - anything that could be interpreted as even hinting that the man in a prominent heterosexual relationship is not heterosexual. It's not like bumping into someone on the street and making a blind assumption - I agree with you in that context, unquestionably. This is story telling - and the only thing that's been established about Corvo's sexuality over the course of the first game and in-universe 15 years since, is he engaged in heterosexual relationships. Lacking anything to the contrary after all this time, I'm not sure why you feel I shouldn't assume the character is heterosexual at this point.
I think I see our sticking points now. Agreed on the bolded part, however we're not dealing with a real person - we're dealing with a character, and the rules of story telling apply. This is why I think we're disagreeing on the first point. There is nothing wrong with a writer showing a character's bisexuality at all. In terms of character establishment, though, a writer needs to establish certain aspects of the character early, lest the audience be incorrectly informed. One of my favourite bisexual characters - Oberyn Martell from Game of Thrones - is established as bisexual intelligently. He's introduced with his female companion, and then we're introduced to his attraction to men thereafter in a way that feels pretty natural. This worked perfectly, and Oberyn is an amazing character. But it works perfectly because these introductions didn't happen an entire instalment apart. Spacing establishment so far apart leads the audience into believing what they've been shown, and then rightfully feeling cheated when a contraction to that is introduced. The specifics of the contradiction are honestly irrelevant; an audience rarely likes to be told they're wrong for believing what the writer showed them. There are expections of course - M. Night Shyamalan's built a career out of telling audience they're wrong. But if Corvo was bisexual, I feel an entire game and some sixteen years in-universe is enough time for the creator's to inform the audience. Not doing so at this point, makes me feel an assumption that Corvo is anything other than what we have been shown doesn't make sense.... It's not bad writting just because a writer chooses to express attraction to one gender and then later show a character is attracted to a different gender, it's something we see in reality alot.
My only problem is saying Corvo is one thing when it is us labeling him and not himself or his creator.
Is it? Ive always thought that progress only happens when people become emotionally connected to other people. It is best irl, but stories are important as well. And I don't think that emotional connection happens with characters or irl people who are on the periphery or mere comic relief. I could totally be wrong, of course.
I think Moff's point might have been made with the context of this thread I made a while back, where we were discussing how weird it is that game devs are borderline allergic to playable heterosexual women due to publishers' perceptions of the perceived straight male audience.
I get that your friend doesn't have tons of options either, but straight women have almost none and make up way more of the population. That's pretty jarring and inexcusable.
Also, as someone who counsels young women, I can tell you that lesbian stereotypes effecting girls' abilities to dress and behave the way that they want is an immense problem. For every masculine lesbian, there are a dozen straight girls who wish they could dress and present themselves in a more traditionally "boyish" manner, but can't due to assumptions that boys would make about their sexuality.
By having masculine, heterosexual protagonists in badass games like Dishonored, you send a strong message to both boys and girls who play the character. Girls feel empowered and see that a woman can simultaneously be competent, masculine and sexually desirable to men. Boys experience a power fantasy through the lens of a powerful woman, and may even find that strength and masculinity are desirable traits in women. (And don't go saying that they shouldn't be playing it at all because it's M-rated. That ship has sailed.)
This is why I'm hoping Aloy from Horizon will be explicitly straight. Depictions of lesbian relationships aren't in need of the immense remodeling that heterosexual romances are. We have to start undoing literal Millennia of awful power dynamics here.
]YOU LEAVE BIRDO ALONE!
I have a question about trans representation in games. Since the trans individual will just be a man or a woman, is it difficult to let the player know a character is trans without it coming across as overly blunt? It seems like it's harder to give subtle cues about someone being trans as compared to sexuality.
For example you can just have someone kiss their SO in a game, and if that person is the same gender then you know that person is gay, or even saying their SO's name can give insight into that character's sexuality. A trans person is just another man or woman, so it feels like it would be difficult to let the player know that a character is trans in a similarly subtle way. In an RPG I can see it being easier since you can have conversations with characters, so it can come up when discussing their backstory, but how do you do it in, say, a shooter? Are there any games that pull off a trans character well? Sorry if i'm not explaining this well.
Why is a characters sexuality so import anyways in a game unless it is story related?
I mean get the reasoning behind it that there should be more gay characters to show some equality. But is it really that important for a developer to announce that this character is gay when all the character does is kill monsters for the whole game... Why cant it be openended and if you want/think of the character as gay then they are if not then so be it. Why does every character need to have rules in stone. No one used to care, it was just play this game for fun. If you want to imagine them as bisexual go for it.
It's wonderful if you enjoy freeform gameplay. You're given a set of highly adaptable tools and set loose in a world where you're challenged to solve problems as creatively, or efficiently, as possible.Was the first game good? I played it for a couple hours but then I guess I put it down and never picked it back up again. I guess it didn't hook me or something.
I absolutely want more LGBT characters in games... and then I think about games like The Division, where a certain character's revelation about their sexuality felt hugely forced. Times like that make me kind of understand those who are arguing that character diversity is feeling shoehorned (since I guess that's the secret word for this thread).
So yeah, I guess I'm not at a point yet where I can just instantly get excited about announcements like these. Cool, good for you—now make the characters worthwhile and not just to pander to people like me.
I'm with you. I think it works best when the characters aren't designed around their sexual orientation. Like the creator doesn't just think "ok we're going to make a gay character, now what should she/he be like?". Just make a well written character who is just a human but could also happen to be non-heterosexual. I think TLoU did this well. Don't let the sexual orientation be the defining point of the character. It isn't in real life.
Sexuality can be important to some people. Real life has both. People come in all shapes, colours, sizes and personalities. For some being gay is a huge part of their identity, out and proud, considering the discrimination that they face every single day. (including the concern trolling in this thread.)
This line of thinking only favors the majority. Should they roll dice to decide if a character is queer?I'm with you. I think it works best when the characters aren't designed around their sexual orientation. Like the creator doesn't just think "ok we're going to make a gay character, now what should she/he be like?". Just make a well written character who is just a human but could also happen to be non-heterosexual. I think TLoU did this well. Don't let the sexual orientation be the defining point of the character. It isn't in real life.
EurghSo is this the latest fad and buzzword in games? It's not open world, it's not celebrity voice actors, it's not global illumination, it's not 1080p, it's not 60 fps, it's LGBT characters? I mean, if Dishonoured was about LGBT people then sure. But I have the feeling it's thrown in there to satisfy the tumblrinas and will be used as marketing.
I very much doubt it plays a role in the story at all and is like one of those things, "you know I'm trans right?".
What?
I don't really care, tbh. How many poorly written straight characters have we had to endure in gaming?
#mediocrity4all