phosphor112
Banned
I keep seeing this thread bumped. I know nothing significant is posted...but I check anyway. =/.
I keep seeing this thread bumped. I know nothing significant is posted...but I check anyway. =/.
I don't want to open a new thread for this question. How long before the official reveal of 360 and or PS3 did specs or something legit leaked? I really can't remember. I am shocked that today when we have twitter and what not, there still isn't anything leaked that looks legit. Like PS3 slim for example.
Seems like they are (according to these rumors) putting a lot more money and planning into it than I thought.
Uh...because his posts didn't have a username attached to them?
I keep seeing this thread bumped. I know nothing significant is posted...but I check anyway. =/.
nope!
& I guess the nomad counts as a Genesis too so that's 3 redesigns
Edit: & the redesigns are to save money in the 1st place so what does Sony money issues have to do with it? if they make the console smaller & lighter it will save them money on parts & shipping.
if they had hardware good enough for Real-Time Ray-Tracing the games could be cheaper to make.
Will PS4/720 be capable of real time ray tracing?
I wouldn't pay much attention to what's being posted by that cteam person.
Just wait till a year has passed like with the Wii U speculation threads. Though Sony and MS will most likely be much leakier than Nintendo along the way.
Re: PS3 super slim.......I just can't see Sony doing it. We are 5.5 years in to this generation and sales are going down. The investment needed to make it cheaper and smaller would be greater than that of PS3 slim IMO.
I genuinely can't see how it could work for them. But like I say, I don't have a business brain and am probably completely wrong on this...........
Well they brought out the PS2 Slim 6 months before they showed off the PS3, now the PS3 didn't come out for like 2 years afterwards for multiple reasons that delayed it, but they knew beforehand that they were going to keep selling it and with a new console on the horizon wanted to make it cheap to produce.
While we have already received a PS3 slim, that was really down to necessity due to how expensive the thing was to manufacture and actually sell to consumers. I really wouldn't be surprised if they decided to slim it down again to a smaller form factor, not only for cheaper parts but so they can sell as many as possible going into this last run before next-gen.
Will PS4/720 be capable of real time ray tracing?
Also I wonder if the PS3 OS footprint is still at 50mb? That was late 2009, early 2010 when they reduced it to 50mb. Could it be more around 35-40mb now?
http://ps3.ign.com/articles/813/813424p2.htmlpre-race screen shows your car being worked on by your pit crew in a garage, and these scenes will feature full HDR, ray-traced lighting
PS3 GT5 does but not during the race
http://ps3.ign.com/articles/813/813424p2.html
That's 32bit HDR also.
Just wait till a year has passed like with the Wii U speculation threads. Though Sony and MS will most likely be much leakier than Nintendo along the way.
Will PS4/720 be capable of real time ray tracing?
Also I wonder if the PS3 OS footprint is still at 50mb? That was late 2009, early 2010 when they reduced it to 50mb. Could it be more around 35-40mb now?
I need 1080p. Make it happen Sony.
can you expand on that at all?
hmm interesting, didn't know that.
The current consoles can do 1080p.
Not enough hardware power to do so.
Just like the Sega Saturn had widescreen support.
I keep seeing this thread bumped. I know nothing significant is posted...but I check anyway. =/.
The current consoles can do 1080p.
Not enough hardware power to do so.
Bg, given you are well versed the realm of computer science I wanted to ask you this:
Websites that test graphics cards do so on their best machine, in particular the CPU that they can find at the time. So, how relevant is CPU to graphical performance (framerate for example) on a console when current parallelism in programming make it more beneficial to move tasks onto the GPU?
For example: How much of a difference would there be (all else being equal) in performance (framerate) if you tested a R7770 with Q6600 as opposed to say Core i5 2500 or between a Core i5 and i7 (or their AMD equivalent)?
I hope so, Nintendo leaks have been near nonexistent. It boggles my mind we still dont know specifics of Wii U hardware (exactly what GPU, what CPU, etc) and it's literally 4 months from store shelves.
How much hardware power do you need to do real time ray tracing? 5tflop gpu?
It depends on the degree you are talking to. There have been real time demos on PS3.Will PS4/720 be capable of real time ray tracing?
w?
According to This reporter, the demonstration ran on a 16-core (4 socket, 4 core) Tigerton system running at 2.93 GHz.To get quake 3 running in real time it took 20 AMD XP1800 cpu's.
...I have no idea how many flops that is... but I'd say you'd need at least 3 TFLOPs for something with a decent poly count.
Mind you, this was done in 2006... in 2010, they did Return to Castle Wolfenstein ray traced with higher poly models.
That required a cloud of 4 "servers". Each consisting of:
Motherboard: Intel® DX58SO (code name Smackover)
CPU: Intel® Core™ i7-980X processor (6 cores, 2 threads per core, 3.33 GHz) - (79.9g flops...?)
Intel code name Knights Ferry PCIe card (32 cores, 4 threads per core) - ...I think that was at 2TFLOPs?
Multiply that by 4... you get easily over 8 tflops. I may be completely wrong, someone correct me if I am.
Up until yesterday, Intel was showcasing its ray-tracing research using Quake 3 and Quake 4, which were nice demos, but did not exactly reflect fresh software. Over past several months, the company has been working one converting Enemy Territory: Quake Wars and we have to admit that the results are quite impressive.
{gallery}200806121{/gallery}
Intel demonstrated ET: Quake Wars running in basic HD (720p) resolution, which is, according to our knowledge, the first time the company was able to render the game using a standard video resolution, instead of 1024 x 1024 or 512 x 512 pixels. Seeing ETQW running in 14-29 frames per second in 1280x720 has brought up our hopes for Intel's CPU architecture, since we do not believe that CPUs would deliver a similar performance when rasterizing graphics. For the record, the demonstration ran on a 16-core (4 socket, 4 core) Tigerton system running at 2.93 GHz.
The game itself was vastly expanded when compared to original title. Intel’s Daniel Pohl showed how the engine now shoots three million rays in all directions, enabling collision detection based on rays alone.
The ray tracing engine has two parts. One runs completely on the CPU and is used to communicate with the Knights Ferry card in order to upload the content, manage states, and send rendering commands The other part is executed on Intel MIC Architecture. It has been implemented in a very similar manner to a regular Intel® architecture CPU in C++, with special code to utilize the 16-wide SIMD units. The renderer uses 31 of 32 cores - the last one is left free so it can handle whatever workload the driver requires. Given that each core has four threads, this means there are 124 threads available. These are dynamically allocated on Knights Ferry to different tasks, the biggest one being the actual rendering task that traces rays and colors pixels. The second most intense one is used to update internal acceleration structures. Those are holding representations of the game's geometry (triangles) in a way that makes it faster for rays to find the potential intersecting geometry. Dynamic changes of the scene (movement of players, particle updates, etc.) require that those acceleration structures are updated as well with this new information.
To get quake 3 running in real time it took 20 AMD XP1800 cpu's.
...I have no idea how many flops that is... but I'd say you'd need at least 3 TFLOPs for something with a decent poly count.
Mind you, this was done in 2006... in 2010, they did Return to Castle Wolfenstein ray traced with higher poly models.
That required a cloud of 4 "servers". Each consisting of:
Motherboard: Intel® DX58SO (code name Smackover)
CPU: Intel® Core™ i7-980X processor (6 cores, 2 threads per core, 3.33 GHz) - (79.9g flops...?)
Intel code name Knights Ferry PCIe card (32 cores, 4 threads per core) - ...I think that was at 2TFLOPs?
Multiply that by 4... you get easily over 8 tflops. I may be completely wrong, someone correct me if I am.
Just because next gen consoles have more power doesn't mean native 1080p is going to be more consistent. PC is the platform where you can choose to render all modern games at 1080p.
On the plus side, 1.8tf of gpu juice means that sub720p will probably be less common.
Monthly unit sales?
Under your scenario, they basically have to hope for a slow start to sales. Strong hardware sales out of the gate means BIG losses in the first year, which takes a big giant shit all over their profit margin forecasts for the gaming division in the coming years.
And if they have a tepid start to hardware sales with a $100-$130 loss per unit out of the gate, then why are hardware sales suddenly going to spike a year or two out if they haven't dropped the price and people weren't all that interested when it launched at $399? It may happen, but I certainly wouldn't want to be banking my entire 8-year plan on that happening.
Taking a big loss (and $100+ loss per unit is a big loss) upfront is just a bad strategy for a division that is supposed to be seeing short-term growth in profit margins. It can work out to be a decent long-term strategy if you don't mind taking the hit in the short-term, but everything Sony has been saying in their financial statements suggests that they want the gaming division to show profitability growth in the short-term.
Again - I'm not even saying that they won't go this route. I wouldn't be surprised at all if they did. But that's only because Sony has made so many other horrible business decisions in the recent past.
I don't dispute that what you're saying may be the case, but it really doesn't seem a recipe for profitability as the other poster points out, which they seem to be aiming for apparently.
Sony should be targeting a cost per unit of no more than ~$450 really, while Microsoft with the buffer of Live fees can probably go for a BoM of ~$500.
So the question becomes what can $450-500 buy you; what kind of silicon budget does that give you when things like HDD/SSD, BD drive, controller etc. are taken out.
I don't see Sony aiming high like they did for the PS3. It will be a nice jump in performance that is certain, but a PS2 to PS3 jump I doubt is going to happen. Especially since they can't be pricing it at that infamous "599 US DOLLARS!"
I don't see Sony aiming high like they did for the PS3. It will be a nice jump in performance that is certain, but a PS2 to PS3 jump I doubt is going to happen. Especially since they can't be pricing it at that infamous "599 US DOLLARS!"
Gemüsepizza;39432066 said:The price of the PS3 was above all a result of the included features and exotic hardware choice and not a result of pure hardware power. The Xbox 360 was priced much cheaper, yet it is capable of similar graphics.
I disagree. I think they'll release a $399 model, and a higher end $499 model. They'll loose around $100-$125 per console at launch. You'll be able to make a beast of a console out of that. Theres nothing like bluray this time to drive the production cost up towards the $800 range. Plus they'll release some sort of $99(which will cost ~$35 to manufacture) add on that allows you to be backwards compatible with PS3 titles. This will help them recover a substantial amount of there losses on the early adopters(which this accessory will have a high attach ratio with), combined that with software they'll be breaking even/close to a small profit within the first year. It will release Spring 2014 stateside.
What is the retail target for the approx. $450 target? I'm saying that estimated BoM based on what I know of the target specs.
It seems like it will be virtually impossible no matter how powerful your hardware is, unless you want to do it on software thats a generation or two old on the most current hardware. What i mean is, as your try to push the graphics in other areas(polygons, effects, numbers of objects, geometry, lighting, ect) you'll never be able to employ ray tracing.
So another wards xbox 720 might be able to do ray tracing on Halo 1, but not on Halo 5/6. Then Xbox 1440 or whatever could do it on Halo 3, but not on Halo 10. How would it be possible to stop this never ending cycle? How do you make it viable?
Oh, I know what your basing it on; I'm just opining that I think such a loss isn't really a good losslead and a loss of more like $80 on a unit cost of$450 (wholesaling for 370) would be more sound for profitability
What? I think not having backward PS3 compatibility out of the gate is a horrid idea. Most people won't take kindly to having to buy an add-on, which would drive the already $400 model up to $500 and the $500 model to the $600 range (unless that has built-in backwards compatibility). Sure it's optional, but every PS3 owner has got to have about a dozen or so PS3 games (unless you bought yours two years ago, or don't game that much in the first place) and when some people trade in their PS3s for a PS4s (trust me there will be people like that) only to find out they can't play their PS3 games, Sony will be swamped in tech support calls. As for the multiple models, I doubt that as well, only because it adds extra costs to market.
Now that Sony has acquired Gaikai, it's safe to assume online streaming will be a major focus of the PS4 in some form.
Sure a lot of people wont like it, but its a really smart business decision, and it allows Sony to put more powerful hardware into the PS4, for PS4 games. I'm all for that. I much rather them devote resources to that, then BC. No one will care about BC after 3+ years. Do people care about PS2 BC in PS3 now? Not really. Its there as an option for the people that want it. Kinda like MS selling the Wi-fi addon for $100 for like 4+ years. And yes its a way for them to "secretly" drive the cost up. People can save up for the add on. You dont have to buy it with the PS4, wait a couple months. Its a smart business decision, but even as the consumer I would be all for it as it would lead to a more powerful PS4.
Oh and people being uniformed and trading there PS3's in not knowing PS4 wont be BC is their own fault. IMO the idea is ridiculous. Sure the sales clerk would inform them if they didnt. They wont be getting swamped with tech support calls... ridiculous.
edit: oh and I thought about them including the BC in the high end priced model. I dont think they would do that though. I'm pretty sure there would be a lot more cost involved in designing and manufacturing two completely different motherboards. The whole PS3 may look different. Hence why I think the add on idea would be much better for profitability. I'm pretty sure there would be little to no profitability in the former option at $500. They would probably have to charge $550, not to be making profit as a whole on the unit, but to making profit on the inclusion of BC in that model, and to make it less of a loss per unit then the $400 model.
Not to mention the fact you pretty much halve you consumer base by doing this. With the add on, you potentially have future buyers from both the $400 and $500 consumers.
Could be a hint at a "weaker" console as an online hub which streams games in better quality. If that would be true I skip the PS4. I want physical media to play games on a powerfull console without the need of a 30Mbit connection to have decent image quality.
Now that Sony has acquired Gaikai, it's safe to assume online streaming will be a major focus of the PS4 in some form.
Wah?
A slow start not only would not be needed, it would be outright bad. Even with your explanation that doesn't make sense. And a fast start means games, accessories, PSN+ subscriptions, and other things they may have in the works are all generating revenue. Your posts seem to ignore or not give enough weight to the revenue streams. A $100 loss on the retail box would be fine. $300 (on just the hardware) along with a high retail price like we saw this gen is clearly bad and should show why slow early sales is bad.
And what do you define as short-term? Because I think we view that differently. For me short term is as much as 2-3 years.
There is absolutely zero chance of reaching those profit margins (8%) in FY14 with a PS4 that launches at a $100-$130 loss per unit.
(Then again, they also plan to sell 10M Vitas and 6M PSPs this year!)
I wouldn't pay to much attention to that. I fully expect them to loose around $100-$125 per unit. Theres many other ways for them offset this loss. Biggest one is still probably software, but theres still a lot of unknowns. Maybe there planning on increased revenues through PS+, maybe this Gaikai deal has something to do with it. Maybe there going to do something like I proposed with a $100 BC add on. Who knows, but I'd be really surprised if they loose less then $100 per unit at first.
Remember PS3 lost somewhere between $225-$250 per unit on PS3, cutting that in half is probably a huge win as far as Sony is concerned.
No, there really aren't other ways to offset $100+ per unit losses. Let's just say they sell 10M PS4s in FY14 at $100 loss per unit. That's $1B in losses. Sony never earned $1B in any fiscal year during the height of their PS2 years (they came close once in 2003) with software flying off the shelves by the truckload, memory cards and hard drives and controllers all contributing profits, and hardware selling at a profit.
Those kinds of losses aren't just easily fixed by selling software and accessories. They can still be overcome via a long-term strategy (a la the X360), but those early couple years will be ugly if those are the losses being taken at launch.
But that's the point. Cutting the PS3's launch losses in half will still leave a big loss, and there won't be a chance in hell of having an 8% profit margin in FY14.
So either the PS4 taking a big loss at launch is bullshit - or Sony's FY14 targets are bullshit. And for the record - I would tend to say that Sony's FY14 targets are bullshit.
Just like them selling 10M Vitas this year is BS, I doubt they'll do more then 6M(there just over 2M now).
It is Apr/14 - Mar/15. If PS4 launches late 2013, then FY14 would be the first full year for PS4 at retail. FY13 would be largely offset by PS3 profits, but FY14 would take the full hit from PS4.Wait when is FY14? Is it April 1st, 2014 to March 31st, 2015 or is it April 1st, 2013 to March 31st 2014? If it end in 2015 that would be the second year of the PS4's release, which would change things a whole lot.
how much spying do you folks think it's going behind the scenes? For example between MS and Sony. Do they have moles that sell info? And how much could that affect final specs?
But I think next Gen with a minimal increase of 10 times this Gen.