After having played and enjoyed Sucker Punch's Infamous series I decided to go and check out their earlier efforts and got the HD version of Sly Cooper 1.
I'm about half way through and by rights this is a game I should hate. I don't like Furry characters, I hate overly vulnerable player characters and Sly is amongst the most vulnerable (step in water? You're dead. get hit with a light? You're dead. Get hit by a playing card? You're dead. Step on a splinter? You're dead) I despise collect-a-thons and I hate hate HATE trial and error gameplay, which in many ways this is at its core. But I'm strangely addicted despite that it's flaws are right there in your face.
Honestly the driving bits are just terrible. The hub worlds are poorly constructed and confusing. The power ups so far haven't been terribly helpful. And the game just flat out trolls you. "Cover this guy! Shoot anything that moves! Oh, did we put some explosive tanks behind that door? Problem?" or "You need to get through that door, oh let's put a guy there that just springs out of nowhere oh and did we mention he has heat seeking bullets? Problem?" or "That's the only platform between you and your goal. It'd be a shame if it were to disappear."
But like I said I keep coming back retrying levels until I get it right. This might be one of the few games where it's apparent shortness in length might be a good thing because if it got overly extended I could see myself rage quitting.
I remember something that Miyamoto said in an interview about how the player should feel when they die that it was always their fault and not the game's. This game breaks that left and and right. Yet despite the aggrevation of the trial and error game play I'm surprisingly enjoying it quite a bit, if the pace keeps up and the tone down the trolling a little bit I might be interested enough to give the second one a twirl.
I'm about half way through and by rights this is a game I should hate. I don't like Furry characters, I hate overly vulnerable player characters and Sly is amongst the most vulnerable (step in water? You're dead. get hit with a light? You're dead. Get hit by a playing card? You're dead. Step on a splinter? You're dead) I despise collect-a-thons and I hate hate HATE trial and error gameplay, which in many ways this is at its core. But I'm strangely addicted despite that it's flaws are right there in your face.
Honestly the driving bits are just terrible. The hub worlds are poorly constructed and confusing. The power ups so far haven't been terribly helpful. And the game just flat out trolls you. "Cover this guy! Shoot anything that moves! Oh, did we put some explosive tanks behind that door? Problem?" or "You need to get through that door, oh let's put a guy there that just springs out of nowhere oh and did we mention he has heat seeking bullets? Problem?" or "That's the only platform between you and your goal. It'd be a shame if it were to disappear."
But like I said I keep coming back retrying levels until I get it right. This might be one of the few games where it's apparent shortness in length might be a good thing because if it got overly extended I could see myself rage quitting.
I remember something that Miyamoto said in an interview about how the player should feel when they die that it was always their fault and not the game's. This game breaks that left and and right. Yet despite the aggrevation of the trial and error game play I'm surprisingly enjoying it quite a bit, if the pace keeps up and the tone down the trolling a little bit I might be interested enough to give the second one a twirl.