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Late to the Yiffing Material: Sly Cooper 1

ronito

Member
After having played and enjoyed Sucker Punch's Infamous series I decided to go and check out their earlier efforts and got the HD version of Sly Cooper 1.

I'm about half way through and by rights this is a game I should hate. I don't like Furry characters, I hate overly vulnerable player characters and Sly is amongst the most vulnerable (step in water? You're dead. get hit with a light? You're dead. Get hit by a playing card? You're dead. Step on a splinter? You're dead) I despise collect-a-thons and I hate hate HATE trial and error gameplay, which in many ways this is at its core. But I'm strangely addicted despite that it's flaws are right there in your face.

Honestly the driving bits are just terrible. The hub worlds are poorly constructed and confusing. The power ups so far haven't been terribly helpful. And the game just flat out trolls you. "Cover this guy! Shoot anything that moves! Oh, did we put some explosive tanks behind that door? Problem?" or "You need to get through that door, oh let's put a guy there that just springs out of nowhere oh and did we mention he has heat seeking bullets? Problem?" or "That's the only platform between you and your goal. It'd be a shame if it were to disappear."

But like I said I keep coming back retrying levels until I get it right. This might be one of the few games where it's apparent shortness in length might be a good thing because if it got overly extended I could see myself rage quitting.

I remember something that Miyamoto said in an interview about how the player should feel when they die that it was always their fault and not the game's. This game breaks that left and and right. Yet despite the aggrevation of the trial and error game play I'm surprisingly enjoying it quite a bit, if the pace keeps up and the tone down the trolling a little bit I might be interested enough to give the second one a twirl.
 
I hated the final boss battle of the first game but enjoyed most of it. I have 2 and 3 for PS2 but never played them and got them like a month before the HD collection was announced.
 
Even if you end up feeling eh about the first I recommend the second since it's probably the best of the three games currently out.
 
I love the first game. The one hit your dead death mechanic was perfect. IMO the sequels adding a multi hit heath bar ruined the gameplay for me. There was no need to be stealth at all as you could just brute force your way through things.

That said, you would probably like the second game. Each world is a hub world where youo complete multiple objectives leading up to a major heist(where you steal something from the level boss). Also the multi hit health bar.
 
I was too late :(

yiffing.jpg
 
I was just about to post that picture, haha.

BTW, am I the only one who doesn't prefer the old health systems of games like Sly 1/Jak 1?
 
Really hate the collection version of 1, since random glitches pop up.

Otherwise it's a really fun game, but if you start at 2 (like me) it takes a while to get used to.

Also lol @ the title.
 
Reeeally? 3: Honor Among Thieves is my favorite (good God, don't play 2 or 3 if those are your complaints), but I always thought of the 1st as extraordinarily streamlined and precise. It's why it was my clear choice over Jak and Ratchet at the time, and why it easily outclasses those series.

If I had to guess whether or not you're playing it wrong, I'd assume that you're not playing it like a stealth game. Your examples are examples I'd use to support that idea. The player is in no way equipped to beat the game like it's an action game, but then you're not supposed to be able to do so. It's actually fairly forgiving until the final challenges, unless I've misremembered.
 
Haven't played 3 yet, but I vastly prefer 1 to 2.
I appreciated how in two they tried to make it feel more like pulling off a heist, but the execution was a bit mediocre to me. Running around the hub worlds looking for clue bottles was the only time the game felt substantial
 
I played it a few weeks ago for the first time.
I had a lot of fun with this one, liking collectathon platformers and not caring if the main character is a humanized animal surely helps a lot.

There are some flaws, though. Coins are basically useless. 100 give you one horseshoe, which is just one health unit. The game likes to throw in some stuff many old platformers suffer from - badly executed minigames. And you need to get though them all to get to the ending. The boss of the third world is pretty much doing QTEs 30 times, and for the last boss they just slapped another game mechanic on that you never used before.

I vastly prefer Jak and Daxter over this, but it is better than the first Ratchet and Clank,at least. Still had some fun with it.
 
WHAT IN THE FLIYING FUCK!

Yiffing:
When grown ass men, who live with their mothers and own show cats, dress up in animal costumes and dry hump each other.
 
Haven't played 3 yet, but I vastly prefer 1 to 2.
I appreciated how in two they tried to make it feel more like pulling off a heist, but the execution was a bit mediocre to me. Running around the hub worlds looking for clue bottles was the only time the game felt substantial

3 actually strikes a balance between platforming and the hubs at the beginning, but it doesn't do much for the execution, especially when they remove the clue bottles and any reason to explore the hubs.

I like them all, but I really can't explain why.
 
First one was good but with lots of annoying sections and deaths.
Second one fixed some issues but went on too long for me.
Third, never played it.
 
The first is the best of the trilogy by far. It's simple, good fun. The second and third over-complicate it by making you use other characters for whom the levels are not designed.
 
Really hate the collection version of 1, since random glitches pop up.

Otherwise it's a really fun game, but if you start at 2 (like me) it takes a while to get used to.

Also lol @ the title.

Yeah I decided to pass on this collection and got the Jak games instead (and hopefully the Ratchet collection tomorrow).
 
Sly 1 is my favorite platformer of that gen by far.

The other games are also great and I appreciate the whole set-up-the-heist angle, it works so well within the universe, but the gameplay does suffer for it a little bit.
 
So are these glitches only in the HD version? I played Sly Cooper 1 for the first time a few months before HD version was announced and I never had any of these problems lol and I didn't die at all. Actually thought the game was ridiculously easy, but I still enjoy it a lot.
 
I loved sly 1 and 2. Sly 3 was a disappointing mini game fest.
I almost think sly 2 was more fun than sly 1. You can't go wrong with either.
 
Can we stop with this furry bullshit every time there's a game with animal characters? It's stupid.
 
sly 1 was the best for me simply because it played like crash bandicoot

sly 2 and 3 have more cutscenes than gameplay which is really annoying,also most of the characters are not fun to play

i hope for sly 4 they have real levels again,not hub-worlds with mini-game rooms
 
The boss fights were kind of the worst part of 1, they were all a little awkward.

Stop right there, 2 has really boring open-world segments and 3 is kind of just a bad game.
 
The first one was pretty decent but not amazing, IMO. It only went downhill with the sequels but not quite like the Jak series did. The second game was so tedious to finish and I imagine the third is even worse.
 
Sly felt more like originally a platformer that finds its unique approach (i.e. a thieving game).

It really is. Did something change between Crash Bandicoot and now when dealing with video game characters?

internet
 
Still love the game. I also enjoy the second and third, if not quite as much because they aren't as pure platformers.

My only real issue when I replayed the HD collection were the boss fights (rhythm one in particular). Unskippable cutscenes, yikes.
 
Still love the game. I also enjoy the second and third, if not quite as much because they aren't as pure platformers.

My only real issue when I replayed the HD collection were the boss fights (rhythm one in particular). Unskippable cutscenes, yikes.

And bugs.

Mz Ruby suddenly being pushed to the background... lol
 
I really enjoyed this series. The first is a really fun straight forward platformer. I don't recall it being very trial and error like you mention. The master thief sprints are great too. The minigames do kind of suck though and the final boss just added some weird gameplay mechanic and I said what the fuck.

The second is my favorite. I like the new direction it took the genre. The heists were cool. Exploring the worlds for clue bottles was fantastic and while I vastly prefer playing as Sly I didn't mind Murray and Bentley as a way to add some variety. I did as little moving around with them in the open-worlds as possible though.

The third game was disappointing though. It added way too many characters which were either not much fun or not fleshed out enough in the gameplay department. Carmelita had promise, but she needed to have more to do too. If they would have utilized her super jump and stuff maybe it would have worked out better. And removing the clue bottles is one of those design decisions that just absolutely baffles me. Exploring for them was so much fun and was a great way to familiarize yourself with each new world. What were they thinking? I still enjoyed the game. It had its moments, but definitely my least favorite of the three.

Sly 4 looks like it will be the best Sly game I think.

Can we stop with this furry bullshit every time there's a game with animal characters? It's stupid.

It really is annoying.
 
With that said, if you can get the original Sly 1 game, get it - it's bug free, at least from my experience.

I suspect the creators of Swat Kats were closet furries.

On the contrary, Ted Turner killed it, but there's this hilarious image/strip of him getting dreams of being lured by a catgirl that he canned the show lol
 
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