• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DigitalFoundry: X1 memory performance improved for production console/ESRAM 192 GB/s)

Status
Not open for further replies.

guch20

Banned
Thanks for the offer, but not being a hardware engineer / specialist myself I am hardly in the position to suggest the topic for such a thread. Nevertheless, with my limited knowledge, I'm curious whether the PS4 really is a system with no bottlenecks as advertised by Cerny - as others have written above, perhaps the specs are laid out to optimally use 14 of the CUs for rendering, thus making the graphical difference to Xbox One minmal, with only minor gains when using more? Perhaps the sound chip in the PS4 only has limited functionality (in contrast to the Xbox One chip, which according to sources seems to be very potent), thus taking away some of the processing power for advanced audio?

Again, all I am pointing out is that I notice a decidedly higher trust in assertions regarding the PS4 prowess vs. Xbox One.. It appears the second some good news / rumours about the PS4 appear, dozens of people instantly praise it, and when the same happens with Xbox One, dozens rise to debunk / question it. I know this is quite a broad statement and it will be hard to prove it with sources, but I don't think you would disagree that there is a general distrust / negative mood concerning MS and the One - of course there are very good reasons for that (see PR debacle, 180s etc.). Still I think many people are overreacting, thus losing part of their objectivity..
I don't want to speak for everyone, but I can say that the reason I tend to believe Sony's assertions (not without question, but I'm less likely to totally disregard) is because Sony has been pretty damn forthcoming lately. They've laid shit out. Microsoft's kept things hidden and spoken only of "power of the cloud" and "numbers don't matter." It's hard to trust a company that's going out of its way to keep shit hidden.
 
Xbots is using Forza 5 to defend Xbox1 now? The cars in GT6 looks on par and the lighting is mile ahead of Forza 5. GT6 has dynamic weathers and day night conditions and is on a PS3. T10 should be ashamed of themselves for launching the 5th instalments of their game on a next gen console that lack some of the features that was in their previous games which was on a weaker hardware.
 

DrFurbs

Member
Do you feel the same way when Mark Cerny calls the PS4 a "Super Charged PC" I'm going to guess he leaves a good taste in your mouth.

No I have no idea who this guy is and anything he has said, im not into hardware numbers. Ill be glad if this comment disappoints you.
 
Xbots is using Forza 5 to defend Xbox1 now? The cars in GT6 looks on par and the lighting is mile ahead of Forza 5. GT6 has dynamic weathers and day night conditions and is on a PS3. T10 should be ashamed of themselves for launching the 5th instalments of their game on a next gen console that lack some of the features that was in their previous games which was on a weaker hardware.


I think you're a better poster than this. Besides, xbots is soo 2008.
 

kyo27

Member
Xbots is using Forza 5 to defend Xbox1 now? The cars in GT6 looks on par and the lighting is mile ahead of Forza 5. GT6 has dynamic weathers and day night conditions and is on a PS3. T10 should be ashamed of themselves for launching the 5th instalments of their game on a next gen console that lack some of the features that was in their previous games which was on a weaker hardware.

Everytime I see this person make a post, it says they are banned. lol
 

Cidd

Member
So, uhm what's the verdict on the bandwidth situation?

So, much arguing over this please tell me you all figured something out.
 

Snubbers

Member
Oh the irony.

I don't feel salty towards MS, and Sony or Nintendo...

I also don't agree with every decision they make, but I don't feel compelled to go in threads for things I don't agree with (or games I don't like) theand turn up the saltiness to the 11..

Where as....
 
A little bit better is such an understatement. No need to be coy with these things. We have numbers released on one side and inferred on the other side.


Actually I truly believe that the difference between Xbox One and PS4 is being greatly overstated around here.

When looking at specs on paper, one could say that the GTX 680 is a lot more powerful than the GTX 670 and they would be right, lets look at the numbers:

GTX 670 = 2.46 Teraflops
GTX 680= 3.1 TF

Difference of 640MF. Difference between Xbox One and PS4 = 600MF

Depending on perspective, one person could say: Wow that is a significant difference, but to me it's not, in terms of what that will translate to what I see and play, it won't be that significant, especially if I'm upgrading from a Geforce 7800GT, whether I go with a 670 or 680, I'm still getting a substantial upgrade, and whether the 680 is a lot more powerful on paper, when coming for a 7800GT, going to 680 instead of 670 for an additional 600 Mflops is really not significant, the person with the 670 should be equally excited and will be playing with the same visual fidelity minus a little AA and other settings tweaks to keep the framerate on par, but nothing to make a considerable difference visually.
 
This thread prompted me to delve in to an old computer architecture textbook for a read.

And coming away from it scratching my head I feel like I did before I opened it. That is I would be fairly certain that 99% of the people posting in this thread don't know the first thing about the incredibly complex discipline that is computer architecture.

Most of these arguments seem pointless.
 
A little bit better is such an understatement. No need to be coy with these things. We have numbers released on one side and inferred on the other side.

QUOTE]


Actually I truly believe that the difference between Xbox One and PS4 is being greatly overstated around here.

When looking at specs on paper, one could say that the GTX 680 is a lot more powerful than the GTX 670 and they would be right, lets look at the numbers:

GTX 670 = 1344 cores and 2.46 Teraflops
GTX 680= 1536 cores and 3.1 TF

Depending on perspective, one person could say: Wow that is a significant difference, but to me, no it's not, in terms to what that will translate to what I see and play, it won't be that significant, especially if I'm upgrading from a Geforce 7800GT, whether I go with a 670 or 680, I'm still getting a substantial upgrade, and whether the 680 is a lot more powerful on paper, when coming for a 7800GT, going to 680 instead of 670 for an additional 600 Mflops is really not significant, the person with the 670 should be equally excited.


If these were PCs we were comparing then your comparisons would have more validity. However, since we are referring to closed systems built on near identical architectures, a slight performance advantage, in my humble opinion, is more pronounced. When you then add a more mature development environment etc., that further expounds claims by multiple sources of a performance advantage between system a over system b.
 

Krakn3Dfx

Member
Depending on perspective, one person could say: Wow that is a significant difference, but to me, no it's not, in terms to what that will translate to what I see and play, it won't be that significant, especially if I'm upgrading from a Geforce 7800GT, whether I go with a 670 or 680, I'm still getting a substantial upgrade, and whether the 680 is a lot more powerful on paper, when coming for a 7800GT, going to 680 instead of 670 for an additional 600 Mflops is really not significant, the person with the 670 should be equally excited.

That's true, but I think part of it comes down to why Nvidia would never charge $100 more for a 670 than a 680 if the 680 is more powerful.

But then you could argue, well, if Nvidia threw something of substantial value in the box with the 670 that was appealing to a certain segment of consumers and then charged $100 more, that segment would be fine with it, while the rest would wonder why they didn't offer a box with just the 670 in it for $100 less.

But then, why do I have to pay DirecTV for the Food Network level of programming just to access Boomerang? These are things people either accept or they don't as an overall value as opposed to breaking down each individual piece.
 

jayu26

Member
So, uhm what's the verdict on the bandwidth situation?

So, much arguing over this please tell me you all figured something out.

Folks over at beyond3d are just as confused, so no resolution will come until Microsoft decides to clear shit up. Conversely, they don't really owe us any explanations being private company and all...
 

Freki

Member
Actually I truly believe that the difference between Xbox One and PS4 is being greatly overstated around here.

When looking at specs on paper, one could say that the GTX 680 is a lot more powerful than the GTX 670 and they would be right, lets look at the numbers:

GTX 670 = 1344 cores and 2.46 Teraflops
GTX 680= 1536 cores and 3.1 TF

Depending on perspective, one person could say: Wow that is a significant difference, but to me it's not, in terms of what that will translate to what I see and play, it won't be that significant, especially if I'm upgrading from a Geforce 7800GT, whether I go with a 670 or 680, I'm still getting a substantial upgrade, and whether the 680 is a lot more powerful on paper, when coming for a 7800GT, going to 680 instead of 670 for an additional 600 Mflops is really not significant, the person with the 670 should be equally excited.


GTX 670 = 2.46 TFLOP
GTX 680= 3.1 TFLOP
----------------------------------------------------------------------------
absolute difference = 0.64TFLOP
relative difference = 680 is 26% more powerful than a 670

======================================

PS4 = 1,84 TFLOP
Xbox One = 1,23 TFLOP
-----------------------------------------------------------------------------
absolute difference = 0,51TFLOP
relative difference = PS4 is 50% more powerful than an Xbox one



-----------------------------------------------------------------------------
TL;DR: Your example uses a 26% relative performance difference to explain the significance of a 50% relative performance difference between Xbox One and PS4
 

benny_a

extra source of jiggaflops
That's the one thing where I'd like to have a quote / proof from a reliable source for. So far all I've heard and seen is that the systems are pretty comparable, apart from silly numbers..

If you don't like silly numbers, maybe you like silly graphs that put the relative specs in perspective?
GSWbhpz.jpg

(Ignore the upper right hand corner, as it's made with the assumption of 3GB (confirmed) vs. 1GB (speculated) reserved.)

Who would a reliable source be for you be? Obviously I'm not it. Would anyone on GAF we can get hold of qualify?
 

Freki

Member
reposted for new page...

Actually I truly believe that the difference between Xbox One and PS4 is being greatly overstated around here.

When looking at specs on paper, one could say that the GTX 680 is a lot more powerful than the GTX 670 and they would be right, lets look at the numbers:

GTX 670 = 1344 cores and 2.46 Teraflops
GTX 680= 1536 cores and 3.1 TF

Depending on perspective, one person could say: Wow that is a significant difference, but to me it's not, in terms of what that will translate to what I see and play, it won't be that significant, especially if I'm upgrading from a Geforce 7800GT, whether I go with a 670 or 680, I'm still getting a substantial upgrade, and whether the 680 is a lot more powerful on paper, when coming for a 7800GT, going to 680 instead of 670 for an additional 600 Mflops is really not significant, the person with the 670 should be equally excited.


GTX 670 = 2.46 TFLOP
GTX 680= 3.1 TFLOP
----------------------------------------------------------------------------
absolute difference = 0.64TFLOP
relative difference = 680 is 26% more powerful than a 670

======================================

PS4 = 1,84 TFLOP
Xbox One = 1,23 TFLOP
-----------------------------------------------------------------------------
absolute difference = 0,51TFLOP
relative difference = PS4 is 50% more powerful than an Xbox one



-----------------------------------------------------------------------------
TL;DR: Your example uses a 26% relative performance difference to explain the significance of a 50% relative performance difference between Xbox One and PS4
 
That's true, but I think part of it comes down to why Nvidia would never charge $100 more for a 670 than a 680 if the 680 is more powerful.

But then you could argue, well, if Nvidia threw something of substantial value in the box with the 670 that was appealing to a certain segment of consumers and then charged $100 more, that segment would be fine with it, while the rest would wonder why they didn't offer a box with just the 670 in it for $100 less.


Hmm, but I think that goes more in line with the NVidia card coming with a capture card and game bundled, 2 things you don't want for $100 more, but to some people the capture card or game could prove to be worth it, especially if they were planning on getting anyway.

As for being a closed platform and the small difference being more meaningful, I agree, it does mean more but with both systems having the architecture more matching the PC, a lot if not most games will be translation of PC titles and a lot less designed specifically for PS4/X1, expect only first party games to really flex the difference, just like this gen, but even still imo the difference won't be that significant, especially since most of this will depend on what devs do with the resources and how much art direction, budget and technical talent is involved.
 

artist

Banned
GTX 670 = 2.46 TFLOP
GTX 680= 3.1 TFLOP
----------------------------------------------------------------------------
absolute difference = 0.64TFLOP
relative difference = 680 is 26% more powerful than a 670

======================================

PS4 = 1,84 TFLOP
Xbox One = 1,23 TFLOP
-----------------------------------------------------------------------------
absolute difference = 0,51TFLOP
relative difference = PS4 is 50% more powerful than an Xbox one



-----------------------------------------------------------------------------
TL;DR: Your example uses a 26% realtive performance difference to explain the results of a 50% relative performance difference between Xbox One and PS4
Let me explain his point with a better example

GTX 780 - 3.9 TFlops
Titan - 4.5 TFlops

0.6 TFlops difference

Xbone - 1.2 TFlops
PS4 - 1.8 TFlops

0.6TFlops difference

Techpowerup says Titan is only 7% faster with 0.6TFlops boost. So yeah, multiplats on Xbone & PS4 will be the same. Be right back, I need to buy a Nikon DSLR.
 

klaus

Member
If you don't like silly numbers, maybe you like silly graphs that put the relative specs in perspective?
GSWbhpz.jpg
(Ignore the upper right hand corner, as it's made with the assumption of 3GB (confirmed) vs. 1GB (speculated) reserved.)

Who would a reliable source be for you be? Obviously I'm not it. Would anyone on GAF we can get hold of qualify?

Well thanks for the graph, but perhaps I wasn't clear in my post: all I would like to see is factual proof of better results - that's the thing I'd like to see. Numbers / graphs tend to be boring, even if they (pre)tend to be informative..
 

mrklaw

MrArseFace
Doesn't matter if devs use some of the GPU CUs for compute on PS4. Yes that leaves 'less' for graphics but then those devs will also want to use a similar amount of compute on Xbox one, so if anything the relative differential for just graphics would be even more disparate

Eg 12 vs 18 just for graphics is a 50% improvement
Use 4CU equivalent for compute (yes I realise it would be shared across CUs but just for illustration) as suggested by some
8 vs 14 left for graphics is now a 75% improvement
 
reposted for new page...




GTX 670 = 2.46 TFLOP
GTX 680= 3.1 TFLOP
----------------------------------------------------------------------------
absolute difference = 0.64TFLOP
relative difference = 680 is 26% more powerful than a 670

======================================

PS4 = 1,84 TFLOP
Xbox One = 1,23 TFLOP
-----------------------------------------------------------------------------
absolute difference = 0,51TFLOP
relative difference = PS4 is 50% more powerful than an Xbox one



-----------------------------------------------------------------------------
TL;DR: Your example uses a 26% relative performance difference to explain the significance of a 50% relative performance difference between Xbox One and PS4


People LOOOVE using percentages because it REALLY blows up the difference.


Check this out!!

GTX 680 is 200% more powerful than GTX 580 OMG WTF BBQ! is that better? My point still stands, when coming from a Geforce 7800GT, going to a GTX 580 or 680 is still a massive upgrade and both players should be happy with the results and should both be enjoying current Gen PC status with all the bells and whistles.
 

Flatline

Banned
Well thanks for the graph, but perhaps I wasn't clear in my post: all I would like to see is factual proof of better results - that's the thing I'd like to see. Numbers / graphs tend to be boring, even if informative..


So you're asking for visual proof from games that haven't been released yet?
 
Little Johny really? You are trying to argue that a gap that could be filled with the power of 2 Xbox 360's isn't going to make a difference?

Stop lying to yourself and accept reality. You are going to get a Xbox One, that's awesome man, but you have to buy it knowing that in two years time the difference in visuals between exclusives will be clearly noticeable.

Now you just have to decide whether that bugs you more than it should, or if it's simply too important and so you are just going to be playing the "lie to myself" game for years. I think it's a waste of sanity my friend.
 

benny_a

extra source of jiggaflops
Well thanks for the graph, but perhaps I wasn't clear in my post: all I would like to see is factual proof of better results - that's the thing I'd like to see. Numbers / graphs tend to be boring, even if informative..
Unfortunately we don't have results yet. End of 2015 it should be obvious that the PS4 is significantly stronger.

All we can go on right now are current specs and the history of computing that specs are important.

Edit: Did you just call benchmarks (numbers / graphs) on which PC players base purchase decisions on every single day pretending to be informative in your edit?
 

coldone

Member
Microsoft should be like Nintendo and not talk about Specs at all or be like Sony and put out in the open.

They issue random PRs and expect every one to simply say "oh great, I will blindly accept what you say"

- Cloud = 3x Xbox one power
- Cloud will offload physics
- Cloud = 300,000 Servers = Entire world compute power of 1999
- 5 Billion transistors
- $700M cloud data center, (300,000 Server network will be built in 2015, they just got the land lease)
- Titled Textures (even though it has been in OpenGL for more than a year)
- 192 Gbps eSRAM

They want to lure early adopters. But when they ask MS "what, what did you say"... then the answer from Xbox boss is... "Don't bother specs doesn't matter"

Then every single forum erupts. It is very simple. Either be ready to answer or don't talk about specs at all.

Folks over at beyond3d are just as confused, so no resolution will come until Microsoft decides to clear shit up. Conversely, they don't really owe us any explanations being private company and all...
 

Krakn3Dfx

Member
Hmm, but I think that goes more in line with the NVidia card coming with a capture card and game bundled, 2 things you don't want for $100 more, but to some people the capture card or game could prove to be worth it, especially if they were planning on getting anyway.

As for being a closed platform and the small difference being more meaningful, I agree, it does mean more but with both systems having the architecture more matching the PC, a lot if not most games will be translation of PC titles and a lot less designed specifically for PS4/X1, expect only first party games to really flex the difference, just like this gen, but even still imo the difference won't be that significant, especially since most of this will depend on what devs do with the resources and how much art direction, budget and technical talent is involved.

I think if Nvida was to sell a videocard with a capture card included for $100 more, that would appeal to a very small section of gamers, so they would also package a standalone videocard for less, otherwise AMD could sell a card that was as fast or faster for less and sway the individual perception of value.
 

Myshoe

Banned
Actually I truly believe that the difference between Xbox One and PS4 is being greatly overstated around here.

When looking at specs on paper, one could say that the GTX 680 is a lot more powerful than the GTX 670 and they would be right, lets look at the numbers:

GTX 670 = 2.46 Teraflops
GTX 680= 3.1 TF

Difference of 640MF. Difference between Xbox One and PS4 = 600MF

Depending on perspective, one person could say: Wow that is a significant difference, but to me it's not, in terms of what that will translate to what I see and play, it won't be that significant, especially if I'm upgrading from a Geforce 7800GT, whether I go with a 670 or 680, I'm still getting a substantial upgrade, and whether the 680 is a lot more powerful on paper, when coming for a 7800GT, going to 680 instead of 670 for an additional 600 Mflops is really not significant, the person with the 670 should be equally excited and will be playing with the same visual fidelity minus a little AA and other settings tweaks to keep the framerate on par, but nothing to make a considerable difference visually.

GTX 670 has 100% of the memory bandwidth, 91% of the ROP performance, and 80% of the shader performance of GTX 680.

Xbone has 75%* of the memory bandwidth, 50% of the ROP performance, and 67% of the shader performance of PS4.

Memory banwidth:
Xbone: 133Gb/s*
PS4: 176GB/s

ROP's:
Xbone: 16 ROP's
PS4: 32 ROP's

Shader units:
Xbone: 768
PS4: 1152

* That's being generous and giving the 133GB/s bandwidth number the benefit of the doubt.

Someone correct me if I'm wrong?
 
So, uhm what's the verdict on the bandwidth situation?

So, much arguing over this please tell me you all figured something out.
Xbone has a path to its ESRAN that is faster than the PS4 unifed solution. Which I thought was always true but apparently not. PS4s memory setup is still better by a larger margin.
 

klaus

Member
So you're asking for visual proof from games that haven't been released yet?

Or developers that clearly state that they can do a lot more with the hardware they are working with since months... as I said: reliable sources

Unfortunately we don't have results yet. End of 2015 it should be obvious that the PS4 is significantly stronger.
Yes I agree with that.

All we can go on right now are current specs and the history of computing that specs are important.
Well I also heard there was an E3 with Demos, and devs that were speaking out about their projects...

Edit: Did you just call benchmarks (numbers / graphs) on which PC players base purchase decisions on every single day pretending to be informative in your edit?
Well I just called out numbers & graphs to be misleading at times, yes. In german, there is a saying "I never believe a statistic that I have not forged myself" - or to put it the other way around: the proof is in the pudding. I will shut up the instant that the pudding has been proven to be rotten ^^
 
If you don't like silly numbers, maybe you like silly graphs that put the relative specs in perspective?

Who would a reliable source be for you be? Obviously I'm not it. Would anyone on GAF we can get hold of qualify?

I'd say just wait until the 2nd year though, let the games speak for themselves.

Anyway, of course there's some carrying virtual pitchforks and storming towards MS' gate for blood, have you guys read the shit they tried to pass off as PR lately? It was bad. I'm surprised that they kept going on even after all that backlash on DRM.

Also, don't think Sony never got it either. Here's something back in 2006.

Ars Technica said:
Sony is having a rough go of things from the gaming community and the press, so they need all the good news they can get these days. When the creators of Penny Arcade were asked at PAX if they planned on buying a PS3 based on the launch price, Sony may have thought they would get a break from two of most influential personalities in gaming. What was their reply?

We've already talked about it, there's no chance we're buying a PS3 at launch. That's Grade-A bullshit.

Ouch. According to Joystiq, the room erupted in cheers and applause at the answer; it seems as if the gamers at the event weren't feeling much love for Sony's next-gen system. I've never really seen the gaming world turn against a product so quickly as it apparently has with the PS3, and I'm thinking this is going to be an interesting experiment in how the more plugged-in gamers think in relation to the wider audience. Most of the people who write or talk about games online aren't very interested in the PS3, and no one has anything good to say about the price. Of course, some believe that the more mainstream gamer is going to eat the PS3 up based on the strength of the Sony brand and the opportunity to get a Blu-ray drive. But is that the case?

I never thought that Sony's missteps in the gaming world would actually cause such a strong backlash, and this is enough to make me wonder if the down attitude has filtered into the mainstream buying plans of the average gamer. Is there a chance the PS3 could actually flop?

This is why most of us marvelled at what happened to Microsoft. It's the same situation as in 2006, only reversed.
 
People LOOOVE using percentages because it REALLY blows up the difference.


Check this out!!

GTX 680 is 200% more powerful than GTX 580 OMG WTF BBQ! is that better? My point still stands, when coming from a Geforce 7800GT, going to a GTX 580 or 680 is still a massive upgrade and both players should be happy with the results and should both be enjoying current Gen PC status with all the bells and whistles.

And in an open platform it consistently delivers anywhere between a 20 and 30 fps bump. You think that's small potatoes?

Imagine a game at 30 FPS fully exploiting the GTX 680 in a closed box environment. That game will have to compromise quite a lot in visual fidelity to run at 30 fps on the GTX 580. And let's not discount in this scenario the fact that the GTX 680 would have two additional GB of GDDR5. This is a really big difference.

"Both players will be happy", I mean what is this even about?! Wii U is the least powerful system and Nintendo fans still enjoy it. That has nothing to do with this.
 
GTX 670 has 100% of the memory bandwidth, 91% of the ROP performance, and 80% of the shader performance of GTX 680.

Xbone has 75%* of the memory bandwidth, 50% of the ROP performance, and 67% of the shader performance of PS4.

Memory banwidth:
Xbone: 133Gb/s*
PS4: 176GB/s

ROP's:
Xbone: 16 ROP's
PS4: 32 ROP's

Shader units:
Xbone: 768
PS4: 1152

* That's being generous and giving the 133GB/s bandwidth number the benefit of the doubt.

Someone correct me if I'm wrong?

effective bandwidth from APU to Main memory remains unchanged at 102.4 gbs. The 133 number is BW to ESRAM only... from what i understand.


No, this is getting very muddled!

The BW between XB1's GPU logic and ESRAM is 128 bytes wide at 800 MHz. It can send 128 bytes per clock in either direction. The peak BW is 102.4 GB/s, which you could spend all on reading from the ESRAM, or all 102.4 GB/s writing to the ESRAM, or split between reading and writing. If reading and writing to the ESRAM with a workload, logically the split is 51.2 GB/s.

XB1's bus cannot send and receive data simultaneous in the same clock (as far as we know).
 
Thanks for the offer, but not being a hardware engineer / specialist myself I am hardly in the position to suggest the topic for such a thread. Nevertheless, with my limited knowledge, I'm curious whether the PS4 really is a system with no bottlenecks as advertised by Cerny - as others have written above, perhaps the specs are laid out to optimally use 14 of the CUs for rendering, thus making the graphical difference to Xbox One minmal, with only minor gains when using more? Perhaps the sound chip in the PS4 only has limited functionality (in contrast to the Xbox One chip, which according to sources seems to be very potent), thus taking away some of the processing power for advanced audio?


Assuming that on PS4 a dev uses 14 CU for graphic and 4 for computing, when the same game will be ported to the Xbone it means you will only have 8 CUs for graphic. On top of that, the Xbone reserves 2 entire CPU cores for the OS, while the PS4 may reserve less than one core due to a much lighter OS. Thus, I think that multiplatform games will look better on PS4.
 

benny_a

extra source of jiggaflops
* That's being generous and giving the 133GB/s bandwidth number the benefit of the doubt.

Someone correct me if I'm wrong?

I think you're being overly generous in a thread that thrives on misinformation.

The 133GB/s even in best case scenario would only be for 32MB out of the 8224 MB pool on Xbox One. (OTOH only calling it 0.39% of the pool would be disingenuous as the eSRAM pool is important.)
 

Freki

Member
People LOOOVE using percentages because it REALLY blows up the difference.


Check this out!!

GTX 680 is 200% more powerful than GTX 580 OMG WTF BBQ!
It seems like you do not understand math or you'd realize that I simply explained why the example you used is grade-A fanboy "I am making stuff up as I go" bullshit...
 

C-DubSP

Neo Member
Xbone has a path to its ESRAN that is faster than the PS4 unifed solution. Which I thought was always true but apparently not. PS4s memory setup is still better by a larger margin.

This should be the thread ender, but unfortunately we all know that wont be the case.
 
Status
Not open for further replies.
Top Bottom