RPS had a great interview with Arkane about the future of the studio.
There's a lot more at the link about storytelling and their philosophy and stuff like that.
http://www.rockpapershotgun.com/201...Feed:+RockPaperShotgun+(Rock,+Paper,+Shotgun)
Next-Gen:
Multiplayer:
Dishonored's Future:
Prey 2:
Additional Note:
They mention they're still deciding whether or not the two studios will be working on one game or two games at the same time. This is apparently untrue and they are in fact becoming separate studios.
There's a lot more at the link about storytelling and their philosophy and stuff like that.
http://www.rockpapershotgun.com/201...Feed:+RockPaperShotgun+(Rock,+Paper,+Shotgun)
Next-Gen:
RPS said:RPS: Speaking of, we’re on the cusp of a “new” generation of hardware (except on PC, where things are always awesome all the time). How do you see the sort of game you make evolving? More scope? More depth per location? More sophisticated AI?
Colantonio: The next generation is mostly going to be all about memory. That’s gonna be the big difference for us, anyway. More memory means more entities, more density, more AI with more variations in their animations, bigger levels with less loading, etc. And also saving the state of things so that when you come back to an area, things are entirely [as they were]. Backtracking is actually embraced by the system as opposed to being a problem. It’s all good things for us.
But the values we hold will remain the same. It’s all about interactivity and choices, consequences to your choices, many ways to do things, exploration, verticality, and all kinds of player tools. The more kinds of tools we can give to the player in a very simulated environment, the better the experience is.
It’s all about players, not what the designer wants them to do. This is the base foundation of all our games from now on. The more power and memory we have, the more possibilities we can give to the player.
Multiplayer:
RPS: I take you’re staying focused on single-player, then. Is multiplayer at all in the cards? I mean, Dishonored obviously didn’t need it, but is it something you’re at all interested in exploring?
Colantonio: We might be interested by multiplayer. And this would not necessarily be the traditional multiplayer approach. But primarily, we are storytellers. That’s the part we like. So as long as multiplayer does not go against that – which is unfortunately often the case with multiplayer because you have to remove any story bits because they go at odds with the strict values of multiplayer – [we're interested].
But yes, generally we’re more into single-player. Someone playing at their own pace, which is another thing that goes against multiplayer values. In multiplayer, there’s a group, so everyone has to worry about going forward or being shot at. But we’re also keeping an eye out for ways to do multiplayer the right way.
Dishonored's Future:
RPS: Are there any places in particular that you’d like to visit in the next game? Or even time periods? I mean, I loved reading books in Dishonored. Are there any topics you explored in the lore where you were like, “Wait, why don’t we just make a game about this?”
Colantonio: Yeah, that’s actually how we designed Dishonored from the beginning. The lore is actually way bigger than the game itself. There are a few places we could go and explore given the opportunity. Definitely the islands around, but also all the big continents. Anything is possible.
RPS: For the series’ future, do you think you’ll go back to silent protagonists, or was Daud a test for characters with more personality?
Colantonio: We always come back to the same thing: both can work and be done well. It’s gonna be interesting. We’re thinking about this very exact topic right now, though. It’s at the heart of our discussions right now. Are we gonna go with a silent protagonist or not? Doing that with Daud was a way for us to test a little bit. See if people like it. So it will also depend on what we hear from players [after they finish Brigmore Witches].
Prey 2:
RPS: So you guys and Prey 2? Definitely not happening? I already asked Pete Hines, but just to be absolutely sure.
Colantonio: No. We’ve been looking at where that rumor came from, and I really don’t know.
[Note: He's actually lying and they're making Prey 2.]
Additional Note:
They mention they're still deciding whether or not the two studios will be working on one game or two games at the same time. This is apparently untrue and they are in fact becoming separate studios.