IronicallyTwisted
Banned
In most RPG's (especially JRPG's), lower skill can be offset by a larger time investment. This isn't true in other genres, in which if you suck, you die.
Pellham said:SRPGs/strategy games are a whole different beast from RPGs, though.
RPGs do take skill, and it wasn't just about menu pressing either. A lot of RPGs required patience and planning, figuring out where to go next, navigating dungeons, etc. but since FF popularized the cinematic hold-your-hands style, a lot of the skill required outside of battling has kind of gone by the wayside (it's still there but severely diminished). I'm not even going to count those shitty minigames that a lot of RPGs include now to make them not be nothing more than cut-scenes and battles.
However i'd rather play a game that makes me think than play a game that simply requires reflexes and practice over and over (like an action game).
:lol is Shane racist like the original poster of this thread as well?
Tristam said:Man, I don't know why people dis mini-games in RPGs or Zelda games. Some of the best parts, really. Variety is good, people!
ethelred said:Triple Triad forever!
ethelred said:I don't understand. Are you saying there's no skill involved in coming up with a successful strategy?
IronicallyTwisted said:In most RPG's (especially JRPG's), lower skill can be offset by a larger time investment. This isn't true in other genres, in which if you suck, you die.
Android18a said:I play RPGs because I love easy games that I can just play and finish without getting annoyed.
Action games? I rarely, rarely ever actually finish them. I don't normally like skill-based stuff... unless it has difficulty settings so I can play on Easy.
etiolate said:The problem becomes if it is pure strategy, can you just copy and paste someone else's strategy and do just as well? Is there any skill involved in what is sort of just following instructions?
etiolate said:There is some brain skill in coming up with the initial strategy, but copying that strategy or repeating it out of obvious sense is not so much skill.
The only way to determine skill from this point is competitive play or something such as a speed run.
ethelred said:Yes they are. Live with it.
ethelred said:Triple Triad forever!
etiolate said:The problem becomes if it is pure strategy, can you just copy and paste someone else's strategy and do just as well? Is there any skill involved in what is sort of just following instructions?
Pellham said:No they're not. If you want to remain incredibly ignorant, feel free, but you're completely missing the OP's retarded argument by doing so.
"hay guys, RPGs do requier skill! look at fire emblem! forgive me for mentioning that game even though it plays absolutely nothing like a normal RPG and is in fact a war simulation game with some RPG elements like cut-scenes!!"
That's what you sound like whenever you throw FE or any other SRPG into these discussions.
etiolate said:There is some brain skill in coming up with the initial strategy, but copying that strategy or repeating it out of obvious sense is not so much skill.
ethelred said:So because I can go and read about how Kasparov beat Sky Blue, chess isn't a game of skill? I think this argument is really odd. You can get advice and guidance to tell you what you need to do to succeed at any genre of game (Mega Man games have a ton of FAQs and walkthroughs on GameFAQs), but that doesn't dilute that there's still skill involved.
Tristam said:Well, to respond to something other than your grammar/vocabulary, you can't generalize as much as you are. Obviously few RPGs require quick reflexes, but some do demand critical thinking and planning (namely SRPGs). But even with Final Fantasy X, I still remember getting killed by Seymour Flux (that's the version of Seymour on Gagazet, right?). I ended up totally changing my armor accessories around to help protect from his "Lance of Atrophy" attack and sent a few Aeons out to die with his mega attack (I forget what it's called); I ended up easily beating him that round.
So in an adventure game, when you get to some complex puzzle that takes 30 mins to figure out, there is no skill involved in solving it because you could just give your instructions on how to solve it to another person and they could copy that and solve it without skill?
Bebpo said:Yeah, and I think that's great. Gives a challenging game for hardcore gamers that's adjustable to lower levels of challenge for mainstream appeal.
etiolate said:My first time seeing that puzzle involves my puzzle solving skills. Good puzzles in RPGs involve puzzle solving skills. If the puzzle though is similar to many puzzles I've seen, then I am just recalling memory and using the videogame logic I've developed over the years.
There are many times when I watch someone more casual or new to games play a game and run into a part of the game in which the answer is obvious to me, but creates a great obstacle to their progression. The answer is not obvious to me because of skill, but because of experience. I've developed a game logic over the years, so that when I see a manipulative objects within a room that they aren't just there for no reason. When I come to a point in which I'm stopped, I know I will need those manipulative objects(blocks, keys, weapons, tools).
When I was much younger and I had to piss badly, it was fearful for this to happen in a store or restaurant because the places were like labyrinths to me. Now, from having pissed in a lot of restaurant, I know how to find the bathroom on basic common sense. It is always out of sight, normally down a hallway. Before acquiring this knowledge I had to ask, which was sort of embaressing.
Now I don't have great bathroom finding skills. I just have the logic of where businesses put their toilets.
People are reading my posts as a blanket indictment of all RPGs. I have played RPGs that involve skill. I am just pointing to where that skill is to be found. To say that strategy = skill is not entirely truthful, because strategy can be copied like the floor plan to Denny's.
PepsimanVsJoe said:It's not the kind of skill you typically associate with videogames but it is skill nonetheless. Like any skill it improves over time as you gain more experience.
Chances are if you can beat an RPG in fifty hours with your characters at level 50 or so, there's somebody out there who has beaten that same RPG in half the time and level. Typically they accomplish this feat by having a greater understanding of the mechanics, a better knowledge of knowing what abilities to use and when to use them, and most of all the the basic know-how for figuring a way out of every situation.
Firestorm said:Yeah, like this: http://youtube.com/watch?v=D1z2HTmj7XY
god freakin damn
Firestorm said:Yeah, like this: http://youtube.com/watch?v=D1z2HTmj7XY
god freakin damn
etiolate said:You can do a paint by numbers horse painting. Or you can paint the horse from a blank page. The paint by numbers will always produce a horse that looks the same and looks nice. The painting of the horse on a blank page, even if intended to be the same horse each time will often be a little different each time. How well that blank page horse is painted is a testimony of skill and personal ability. The paint by numbers horse is just a testimony of the effort to do what is obvious.
Shouta said:Just because you can get a strategy for a battle in an RPG, it doesn't mean you'll execute it exactly or perfectly. It's the same thing for every genre. I can play Marvel vs Capcom 2 and I know what to avoid when fighting Storm/Sentinel/Commando but it doesn't mean I'll execute a defense flawlessly. There's a possibility I can put my own twist on that strategy that works best with my skill and situation as well.
RPGs do take skill but it's also the only genre where it can be overwritten by grinding. Lots of people tend to forget that and automatically call an RPG as mindless. Taking enemies or bosses far stronger than your party's level isn't an easy task. It's possible to beat it though with the correct strategy, usage of resources, and abilities. That's where the skill lies in RPGs.
Shouta said:Just because you can get a strategy for a battle in an RPG, it doesn't mean you'll execute it exactly or perfectly. It's the same thing for every genre. I can play Marvel vs Capcom 2 and I know what to avoid when fighting Storm/Sentinel/Commando but it doesn't mean I'll execute a defense flawlessly. There's a possibility I can put my own twist on that strategy that works best with my skill and situation as well.
RPGs do take skill but it's also the only genre where it can be overwritten by grinding. Lots of people tend to forget that and automatically call an RPG as mindless. Taking enemies or bosses far stronger than your party's level isn't an easy task. It's possible to beat it though with the correct strategy, usage of resources, and abilities. That's where the skill lies in RPGs.
etiolate said:It just is really hard to screw up a menu based system. Of course I can read a MvC2 strategy, but pulling it off certainly requires personal ability. I can tell a relatively average gamer what to do in a menu driven, turn based RPG and they can pull it off normally.
Aeana said:Many RPGs are different from action games in that you can put more time into them to decrease their difficulty. This does not mean that skill doesn't apply to RPGs, however. The choices you make in preparation for and during battles call for strategic and logical thought, which is a skill.
Do RPGs require skill? Not usually. Does it apply to them? Absolutely.
ethelred said:You'd be surprised. A lot of the games out there are a lot more dynamic than you seem to be giving them credit for.
etiolate said:It just is really hard to screw up a menu based system. Of course I can read a MvC2 strategy, but pulling it off certainly requires personal ability. I can tell a relatively average gamer what to do in a menu driven, turn based RPG and they can pull it off normally. Hidden dice rolls offer a wall between player input and game actuality.
etiolate said:And if they are truly more dynamic then good for them.
Shouta said:Yeah, it's hard to mess up picking a selection on a menu-based system but knowing when to use an ability, how to attack, how to avoid to keep your characters healed, and etc is another matter. Manual dexterity isn't the only measure of skill.
In the contra example, you've developed an impressive skill over the period of failing the game many times. In Aeana description of many rpgs, you've succeeded in the game with a very tiny level of skill required and a large investment of time. They're significantly different situations.Tristam said:Although what you're saying is perfectly correct, technically the inverse relationship between time invested and requisite skill applies to...well, pretty much every game.
Take a classic example of a hardcore game that requires reflex-based skill: Contra: Hard Corps. Now the first time I go through Contra: Hard Corps. I know I'm not going to make it to the end of the game without suffering a game over. But by the time I've played through it seven or eight times I've memorized the patterns of all the bosses in the game and, while skill is still definitely required, the game is much, much more manageable.
usea said:In the contra example, you've developed an impressive skill over the period of failing the game many times. In Aeana description of many rpgs, you've succeeded in the game with a very tiny level of skill required and a large investment of time. They're significantly different situations.
What exactly are you trying to say? When did I give the impression that I thought no skill could be demonstrated in an rpg?Tristam said:It depends on how you play RPGs. It's been pointed out numerous times in this thread -- you can go out of your way to grind, thus reducing the requisite skill, or you can play the game in such a way that failure is the rule, not the exception. I already pointed out how I initially died on Seymour Flux in Final Fantasy X. When I understood his attacks (and, just as importantly, their pattern), I won.
ethelred said:That was a polite way of saying "You're wrong."
usea said:What exactly are you trying to say? When did I give the impression that I thought no skill could be demonstrated in an rpg?
Aeana said that many rpgs can be beaten with little skill required. You said that any game can be beaten with time. I pointed out that he didn't just say a lot of time, and that your example didn't apply to what he said. Then you responded with something off the wall, and I don't understand its place in our small exchange.