Lifejumper
Member
http://www.gameinformer.com/b/features/archive/2013/12/11/jason-jones-the-destiny-interview.aspx. Great interview by GameInformer
This has to be fake, the man hasn't done an interview in 11 years!
(well, apart from the small one around E3).
"Before Destiny, your team had been working on Halo for a long time. What prompted the move?
You already answered your own question."
lol
Didn't he have a pretty decent 3 part interview with IGN recently?
Yeah, if you show up at this door, and you dont have five friends, youre not going to be able to succeed,
I don't like that there will be parts of the game requiring multiplayer As I get older, my tendencies stray from multiplayer -- I just want to enjoy the world in peace. I will play MP games, but only when the mood strikes - and that's competitive only; co-op tends to ruin the immersion for me.
Yeah, if you show up at this door, and you dont have five friends, youre not going to be able to succeed,
I don't like that there will be parts of the game requiring multiplayer As I get older, my tendencies stray from multiplayer -- I just want to enjoy the world in peace. I will play MP games, but only when the mood strikes - and that's competitive only; co-op tends to ruin the immersion for me.
"Before Destiny, your team had been working on Halo for a long time. What prompted the move?
You already answered your own question."
lol
If they were really that tired of Halo, why didn't they do something that was remarkably different?
If they were really that tired of Halo, why didn't they do something that was remarkably different?
I agree completely.
If there's not a single player story to play through my interest will be much lower.
I agree in some cases. AI has a long way to go and seems to be one of the most overlooked things in games.
Because they didn't want to be trapped in set gameplay, story and character conventions of the halo universe? Also probably didn't want to be a slave to MS's delivery cycle demands/expectations. Destiny will be their first game in 4 years.
“Yeah, if you show up at this door, and you don’t have five friends, you’re not going to be able to succeed,”
I don't like that there will be parts of the game requiring multiplayer As I get older, my tendencies stray from multiplayer -- I just want to enjoy the world in peace. I will play MP games, but only when the mood strikes - and that's competitive only; co-op tends to ruin the immersion for me.
What he's referencing there is the end-game content, almost certainly not the mainline story. Destiny has raids, which are likely for groups of people who want an intense challenge (you can't really recreate that experience solo), and Strikes which sound like your core MMO dungeon, but we don't know whether that's a feasible thing to do solo just yet. Looking at that image, these are entirely separate from your potential solo experience.I agree completely.
If there's not a single player story to play through my interest will be much lower.
And every year for a decade they will have to deliver a new Destiny game starting next year.
Jason Jones always gives such fascinating interviews...well, once every ten years, at least. I trust that guy pretty much implicitly to make something cool.
This game looks to be more content driven. It doesn't smell like a yearly release to me.
Wasn't the original deal for 3 games plus significant DLC between major releases? Correct me if I'm wrong.
This game looks to be more content driven. It doesn't smell like a yearly release to me.
Wasn't the original deal for 3 games plus significant DLC between major releases? Correct me if I'm wrong.
Contract said Destiny 2 and so on every other year, with Comet expansions in between the major sequels. But if the Comet releases also get a box, then we're looking at a yearly Destiny box for the next ten years.
Yeah, if you show up at this door, and you dont have five friends, youre not going to be able to succeed,
I don't like that there will be parts of the game requiring multiplayer As I get older, my tendencies stray from multiplayer -- I just want to enjoy the world in peace. I will play MP games, but only when the mood strikes - and that's competitive only; co-op tends to ruin the immersion for me.
Contract said Destiny 2 and so on every other year, with Comet expansions in between the major sequels. But if the Comet releases also get a box, then we're looking at a yearly Destiny box for the next ten years.
If they were really that tired of Halo, why didn't they do something that was remarkably different?
Well, it would make sense to package the expansion into a "GOTY" edition to have a new SKU on the shelves each holiday. Release game for 60, then game + expansion(s) next year for 60 again.
His parts on the H2 Limited Edition making-of DVD are some of the most interesting to watch. Definitely enjoy listening to what he has to say.
That documentary should be required viewing for anyone who wants to make games. One of the few behind the scenes pieces that doesn't just feel like an advertisement for the game. It's a very honest, no bullshit look at game development.
Jason Jones always gives such fascinating interviews...well, once every ten years, at least. I trust that guy pretty much implicitly to make something cool.
What he's referencing there is the end-game content, almost certainly not the mainline story. Destiny has raids, which are likely for groups of people who want an intense challenge (you can't really recreate that experience solo), and Strikes which sound like your core MMO dungeon, but we don't know whether that's a feasible thing to do solo just yet. Looking at that image, these are entirely separate from your potential solo experience.
You need to get some more immersive friends brah