Via superannuation: https://twitter.com/supererogatory/status/420020154857435136
To note, 5 million probably wasn't the profit point given most publishers set expectations based on opportunity cost. For example, Tomb Raider only sold 4 million copies, but was profitable despite expectations of 5-6+ million. I think they might have even announced profitability back when it only did 3.4 million.
To note, 5 million probably wasn't the profit point given most publishers set expectations based on opportunity cost. For example, Tomb Raider only sold 4 million copies, but was profitable despite expectations of 5-6+ million. I think they might have even announced profitability back when it only did 3.4 million.
Source: http://www.cbc.ca/news/business/blacklist-the-test-for-ubisoft-toronto-game-developers-1.1388627CBCNews said:Raymond says Ubisoft aims to sell about five million copies of Blacklist.
Source: http://www.gamesindustry.biz/articles/2013-11-13-splinter-cell-blacklist-sells-2-millionUbisoft already warned investors that Splinter Cell Blacklist and Rayman Legends failed to meet the publisher's initial sales expectations. In a post-earnings conference call yesterday, the company shed a little more light on their performance to date.
Splinter Cell Blacklist has sold close to 2 million copies, Ubisoft revealed