Just tell me more stories about The Shepard, that'll calm me down.
Not unless you sit on my lap, *my sweet* /stargeezer
Just tell me more stories about The Shepard, that'll calm me down.
That's because it's pointless. There is an active desire to tear the game down without putting a bit of thought into it, so the hell with it.
For example, I took the "star child" as only existing as a construct in Shepherd's head. I think it was perpetuated by the Reapers through the synthetic part of Shepherd, to appeal to her sense of loss at watching the kid die. It would lessen her desire to destroy the Reapers outright.
But it's much easier to pile on, so by all means keep talking about Skittles jokes and other moronic crap.
Each has a personal preference to the ending. Why argue over it?
There really wasn't much. From a tweet by Drew Karpyshyn, it seems that the Reapers were trying to prevent the proliferation of something called "Dark Energy". It's briefly touched on in ME2 during Tali's mission as it seems that the energy is causing a sun to go nova.
That's pretty much it.It still sounds better than a god-child that is controlling the reapers because "synthetics and organics cannot live in peace". Which is kind of bullshit since I brokered a peace between Quarian and Geths after 300 years of conflict.
So yeah, I still believe that the current ending was born out of a rush to find a conclusion. That's why it feels so abrupt and lacks resolution. They ran out of time.
Anyone liking the ending doesn't care about the characters, lore, good storytelling, or the universe.
Thats your opinion aka personal preference. Not fact. There are people who do like the ending who obviously after hours of gameplay like the characters, lore, story telling, etc.
Thats your opinion aka personal preference. Not fact. There are people who do like the ending who obviously after hours of gameplay like the characters, lore, story telling, etc.
Do you guys think this ending was shat out to make it different after the script leaks or was it in mind from the beginning?
From what I can remember about the plot leak now it seems to be roughly the same with minor tweaks. The whole plot too, not just the ending. Bioware saying it was going to be different was just another PR lie among other gems like "the ending isn't going to be a A, B, C choice" and "it's not going to be space magic".
I like to think of it more as a diabolus ex machina, because the choices presented destroy the universe in order to preserve it. It also goes with the sudden downer ending.Then they're insane. The ending BREAKS the lore, this is fact. It destroys the universe, this is fact. The rest is subjective but I can't see how people could say it's good writing when they use a literal Deus Ex Machina(God out of the machine) not to mention multiple asspulls.
I like to think of it more as a diabolus ex machina, because the choices presented destroy the universe in order to preserve it. It also goes with the sudden downer ending.
Opinions can be wrong. Some opinions are better and more logically sound than others. Fact. This is one of those times. If you feel satisfied with the ending of Mass Effect: You have terrible taste and an absolute disregard for logic, character development, and general plot mechanics. One cannot argue otherwise with honesty.Thats your opinion aka personal preference. Not fact. There are people who do like the ending who obviously after hours of gameplay like the characters, lore, story telling, etc.
Thats your opinion aka personal preference. Not fact. There are people who do like the ending who obviously after hours of gameplay like the characters, lore, story telling, etc.
Since the Catalyst comes out of nowhere and presents you with these three awkward options, I think devil in the machine is more suiting. It doesn't care if you live or die or if anyone else lives or dies. It doesn't come to save the day, just to alter the chess pieces by throwing them off the board.The catalyst is a deus ex machina. Some of the stuff stemming from the catalyst probably falls under the diabolus ex machina.
I think it sounds more like they'll just add more dialogue to the Catalyst. Maybe it'll offer you a few dialogue options before sending you to your death*.Reading Muzyka's post again, I'm pretty sure the ending itself wont be changed.
"Game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey".
Sounds more like extra missions, or an epilogue, rather than an overhaul.
Since the Catalyst comes out of nowhere and presents you with these three awkward options, I think devil in the machine is more suiting. It doesn't care if you live or die or if anyone else lives or dies. It doesn't come to save the day, just to alter the chess pieces by throwing them out the table.
Opinions can be wrong. Some opinions are better and more logically sound than others. Fact. This is one of those times. If you feel satisfied with the ending of Mass Effect: You have terrible taste and an absolute disregard for logic, character development, and general plot mechanics. One cannot argue otherwise with honesty.
Your argument has to do with the subjective enjoyment of something and not with the objective analysis of measuring internal logical consistency. Sure, I liked the atmosphere of the ending. The music was without question moving (I'm listening to the soundtrack right now) but that's not what the complaints are about. If you approach the ME3 conclusion with a critical eye, how well does it hold up? How well does it hold up not only to your expectations, but what the writers, producers, and developers have been hyping it for half a decade now? These questions are worth asking. If you frame it like that, then, yes, I have to say one's opinion can be wrong. The game's ending doesn't make sense from that point-of-view. We aren't questioning your enjoyment, just your after-the-fact justification for why others should feel accordingly. I liked the game; therefore, is not a valid mode of arguing.I like the music of the ending and the feelings and emotions that are brought up with the ending. It is my opinion about those things. However they are true and factual. It is true I like the music and I felt those things. They are facts. They cannot be argued. Each person out there might disagree on what they feel is a good ending. My opinion is not in any way wrong or disregarding logic. However if someone did not feel those things or like the music. Then they will not relate or agree in any way. How can anyone disagree with something they never experienced in the first place?
Alright, as for the "star child," AIs/VIs can take different forms. They're essentially code without a real body. The reaper knew about this because Shepard was at least partially indoctrinated. I'm not sure what the full theory is on that (I'm just going on my own here), but at the very least the illusive man was inside Shepard's mind, and the reapers were inside of his. It's not really a stretch that they'd know one of the biggest icons of Shepard's fears/regrets. The boy was a literary symbol that he couldn't save everyone, and he was always a painful reminder of that throughout the game. He was a reminder that not everything could be set right. And I think that's reflected in the choices, since none of them are perfect. He has to sacrifice no matter which way he goes. The galaxy has to sacrifice no matter which way they go. But again, back to the point, the reapers chose that body because he was sympathetic to it. It was showing that the reapers were life just like that boy. In destroying them he would be doing the same as destroying the boy. The prothean AI also talks about sensing something else that is keeping the cycle going, so I was expecting something to be there. And I was also expecting it to be a reaper or AI/VI, so the child didn't take me off guard at all.
Next, the conflict between synthetics and organics is kind of a central sticking point throughout the series. That was always kind of the central theme in Mass Effect. It's explored in the first one through the Geth and Saren. In the ME2 you see how the synthetics are creating life from organics with the human reaper. ME2 also explored the sort of superiority complex that organics tend to have with their own race through your interaction with Cerberus. Throughout the series, too, and especially in the ME3 you see the conflict between the Quarians and the Geth, and you have a number of solutions there. Javik also at one point hints at the fact that synthetics always rebel against their masters.
They do this because they are perfect, and organics are chaos. Through the eyes of the Quarian/Geth battle you see this played out. Yes you can kind of fix this conflict, but I think part of the whole series is really showing you the fact that people always have a fear of machines, and in turn (and partially because of that) the machines have a fear of humans. That conflict is real and eternal.
That conflict between chaos organics and perfect order of synthetics was solved in the galaxy's past by creating the endless cycle of the reapers. The chaos of organics could get to the point that they thrived and then they were harvested, so they could live on eternally perfect as synthetics in the form of reapers. After years and years of time and collective knowledge the organics finally found a way to beat that cycle, though.
The reason I go for the latter is because all the options have severe consequences. So while it may not care for life (I mean it thinks it's doing everyone a favor by Reaperizing everyone who can create AIs.) it presents options that are detrimental to our hero. Why would anyone want to become a Reaper. Why destroy synthetics/AIs. Why does Shep have to run into the lasers. Why leave lingering thoughts of suspicion against synthetics.However I would argue that's a sign of godhood in that god isn't so concerned about the minor details(such as who lives or dies). Diabolus ex machina seems to be direct intervention by the writer to create a bad ending such as the Normandy running away, even though it doesn't make sense.
I think we could both agree though that the Catalyst is a literal Deus or Diabolus ex machina and the rest of the ending is composed of metaphorical ones.
Alright, since I said I'd come back and explain why I liked the ending, here it is:
As muse mentioned, it's entirely possible to like all 3 things you liked and still dislike how the ending plays out and, more importantly, understand why the ending takes a giant shit on the franchise (I'm one of these people)I like the music of the ending and the feelings and emotions that are brought up with the ending. It is my opinion about those things. However they are true and factual. It is true I like the music and I felt those things. They are facts. They cannot be argued. Each person out there might disagree on what they feel is a good ending. My opinion is not in any way wrong or disregarding logic. However if someone did not feel those things or like the music. Then they will not relate or agree in any way. How can anyone disagree with something they never experienced in the first place?
Not directly related, but (spoiler alert): It presents options that are detrimental to its own programming/agenda, even. Even though it presents the crucible as some sort of capability enhancing device to enact a new solution, two out of three are shite and either can go or will directly go against its programming. And the third (synthesis) supposedly solves the problem, but seems like a cop out, since now the problem, rather the parameters, have changed. I can't believe the thing is this stupid and/or narrow minded and yet it is.The reason I go for the latter is because all the options have severe consequences. So while it may not care for life (I mean it thinks it's doing everyone a favor by Reaperizing everyone who can create AIs.) it presents options that are detrimental to our hero.
Synthetics vs organics was never the crux of the series. It certainly was important in ME1 but it's pretty much a sidenote in ME2. The only real time it's discussed is in Legion's mission which sucks shit as it's added so late in the game due to the fact that you get Legion so late in the game. Tali's missions don't discuss the underlying principles of it and it pretty much boils down to shooting the Geth. You do get that argument with the admirals but it seems they flat out ignore you as seen by that email you get after the trial from one of the admirals not to mention the outcome in ME3. Not to mention the argument with the admirals boils down to "We want our homeworld back" rather than some sort of argument about whether the Geth were in the right and whether they should treat the Geth as individuals.
The rest of your post is you talking about philosophical questions that the game has brought up even though it's been done before repeatedly and better. You then throw out discourse on the plotholes and other objective things that fail under a more critical analysis.
They should have just cut after Anderson died. Let the crucible do whatever, war assets decide what's left after the battle, written epilogue.
It's a very flawed AI/VI. I mean, it's a working paradox.Not directly related, but: It presents options that are detrimental to its own programming/agenda, even. Even though it presents the crucible as some sort of capability enhancing device to enact a new solution, two out of three are shite and either can go or will directly go against its programming. And the third (synthesis) supposedly solves the problem, but seems like a cop out, since now the problem, rather the parameter, have changed. I can't believe the thing is this stupid and/or narrow minded and yet it is.
They should have just cut after Anderson died. Let the crucible do whatever, war assets decide what's left after the battle.
The Reapers aren't scary because they're machines. Being machines has never been the issue about the reapers. It's that they've been destroying civilizations for ages and have been manipulating every species progress from the very beginning. An otherworldly group of beings have been controlling everything and are coming to destroy us all. Them being machines means jack shit.Uh, seeing as the entire series is basically about the reapers and them coming back it really is the crux of the series
It's a very flawed AI/VI. I mean, it's a working paradox.
Uh, seeing as the entire series is basically about the reapers and them coming back it really is the crux of the series. As I said in my post, ME2 was a bit about other things. It's main point in the series was showing the extent that a species centric group would go. It showed the extent that species themselves would go for self preservation or even just raising themselves above other species. It was a bit of a sidetrack, but overall it still dealt with some of those man v machine issues. I think Tali's missions touch enough on it that it becomes a large part. And I think 3 is where the conflict is really brought around to "Should we really just be shooting all the synthetics?" and "Aren't they really like us in a way?" The fact that the arguments of the admirals boils down to some shit excuse really furthers things. They have no regard for synthetics. Organics have no regard for synthetics on the whole. You can solve this a bit, but the underlying problem is always there. That was a direct lead up to that ending, that this conflict is inherent.
Sure it's been done before and better. Pretty well every game's plot has been done before and better in movies or books. What's your point? I personally loved the journey and the interactivity of this implementation of those ideas.
I'm not throwing out discourse on plot holes, man. I'm not going to sit here and say the ending is perfect. You guys are really absolutist with this. Since I like the ending I have to like everything and everything is perfect? Not so much. I like the underpinnings of the ending they had. I like the philosophical implications of the endings they chose, and I respect that they chose to go in that direction. Could they have done it better? Hell yes! Could they have done a lot of the game better? Hell yes. I mean fuck I want different planet scanning while they're at it, because that was far more annoyingly dumb than the ending.
Really, I'm not here to try and defend the whole thing. I'm not the writers. I don't know what they were thinking and what they meant by everything. I'm just trying to state that there really is some good in the ending. It doesn't "shit all over the franchise" and "shit all over every minute you played the game" nor is it the "worst ending ever!" Not everything about it was bad. Bioware did some good things with it, and perhaps they did some gutsy things with it. I respect that, while at the same time acknowledge why some people don't like it. What's so bad about my position?
I don't see how what we got is any better, since you get even less of a resolution, with more questions raised than needed. What we have now is just them closing the book hurriedly.Ugh, I would have been so bummed at that ending... It would have felt like the easy way out, and a cop out to me, personally.
Man this is just like Final Fantasy XIII-2. Don't sell the game...we got awesome Lightning DLC coming soon! Perfect that XIII-2 gets Mass Effect DLC.
The Reapers aren't scary because they're machines. Being machines has never been the issue about the reapers. It's that they've been destroying civilizations for ages and have been manipulating every species progress from the very beginning. An otherworldly group of beings have been controlling everything and are coming to destroy us all. Them being machines means jack shit.
That doesn't exactly matter. The central conflict in the series is literally synthetics vs organics. Sure that isn't the original point of why they're scary. It's what they do that's scary, but the veil is lifted and that's the central thesis on why they do what they do. There are still fractal points in the series that touch on that subject, anyway. It was always sort of there. And really it doesn't matter if it was the entire series' absolute central plot (which I was never really arguing it was). I personally believe that it was a very central portion to ME3. An entry in a series can pick up a plot thread and run with that as a central point. It wouldn't be the first time, and it won't be the last. And using that plot thread as a central crux for the series in the finale again wouldn't be the first or the last time it's done, either. Them being machines definitely does mean jack shit in this game.
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How much money you got? How far do you want to go? 100s don't come cheap.Yes, but does the paradox of the game become painfully prescient as it draws inexorably towards its conclusion?
But from the second game on it's established that there are synthetics who hate the Reapers, and from the tail end of the first game that the Reapers hold synthetics in contempt. Given those, and the fact that two-thirds of the series establishes synthetic/organic alliance against the Reapers (elevating Reapers above that conflict), it seems strange to take that seemingly resolved side plot and turn it into the central theme, while actively contradicting what the player has seen.
Tell me if Reapers were replaced by organics controlling ships with similar firepower, would it matter and how would it change the game?
My argument is that it wouldn't. The Reapers do very little to define themselves as true AI.
I really do think it is a bit of both. I think they came up with an elegant solution that could be portrayed easily in 3 different ways. I mean you didn't know it was the same until you saw the other endings. You would have never guessed it. It's short and to the point for a point, I think. I think of it kind of like FF7's ending, except that you choose the meaning in-game and before the FMV happens. Same sort of thing.Thanks for that, I can certainly see where you're going with that. And I felt the same way when I had to make a choice at the end. Like you said, it forced me to think of the possible ramifications of that decision. I must have stood there for the longest time trying to decide what to do. But my biggest gripe about the game is that at the time, it felt like the single most important decision I ever had to make in the game, and yet.... to find out that all possible outcomes were the same with a couple color pallet swaps feels like a huge kick in the nuts. In the end, it simply didn't matter, the galactic readiness rating, unlocking the synthesis option, the reward for all that effort just wasn't worth it.
You mention that the ending cutscenes were probably a result of budget limitations. And thats fine, but I don't buy that it was for the better, that is to encourage more discussion about it. I say its just poor resource allocation on Bioware's part. If they had spent more time on presenting the ramifications of each choice you make at the end, it might have gotten a better response.
I forgot about EDI. That's a solid point in that for a good portion of the series you have synthetics helping you. Not to mention the synthetic implants that save your life.
'Synthetics vs organics' refers to the eventual war between sythetics created by organics, and organics. Like quarian and the geth. Not between reapers and organics. Reapers haven't exactly been in conflict with organics until ME3; Shepard and crew are the only ones fighting them before that. Besides, reapers are not synthetics.
Metallic on the outside, pulpy organic bits on the inside. Seriously kill it with fire.'Synthetics vs organics' refers to the eventual war between sythetics created by organics, and organics. Like quarian and the geth. Not between reapers and organics. Reapers haven't exactly been in conflict with organics until ME3; Shepard and crew are the only ones fighting them before that. Besides, reapers are not synthetics.
But from the second game on it's established that there are synthetics who hate the Reapers, and from the tail end of the first game that the Reapers hold synthetics in contempt. Given those, and the fact that two-thirds of the series establishes synthetic/organic alliance against the Reapers (elevating Reapers above that conflict), it seems strange to take that seemingly resolved side plot and turn it into the central theme, while actively contradicting what the player has seen.
Metallic on the outside, pulpy organic bits on the inside. Seriously kill it with fire.
Also, this thread has become the spoiler thread 2.5.