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2013 High-Res PC Screenshot Thread of Let the JPEG Die Already

Spazznid

Member
9051319595_8d208d4005_o.png
 

Thorgal

Member

One3rd

Member
here is the mod.

http://www.moddb.com/mods/the-witcher-texturen-mod/downloads/the-witcher-texturen-mod

its an excecutable but for some strange reason it puts the Overide file in program file (x86) by default. while it should be in the data folder in the games directory ( could be because i have the steam version)

Thanks, I'll try it out.
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I was trying something new in these shots. Wanted to get that "war photographer" look...not sure if it worked. Used SweetFX Monochrome with in-game filmgrain for the stock effect, luma, and then SMAA.

9057376736_1b9f8afd8c_o.jpg

Covering fire.

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Under fire
 

Thorgal

Member
As a personal rule i always try to get some nice combat shots in games if possible
and what better way to get those than while in the middle of a 200+ man war for an outpost .

planetside22013-06-163jxxx.png


planetside22013-06-166ozvg.png
 
When I first played this game, I could barely play it at 2880x1620 with crappy SGSSAA that destroyed shadows and caused white outlines. Nice to see it at a proper resolution :)

9063256744_15cbc99e67_o.jpg


9061031519_855e054190_o.jpg
 

One3rd

Member
When I first played this game, I could barely play it at 2880x1620 with crappy SGSSAA that destroyed shadows and caused white outlines. Nice to see it at a proper resolution :)

I don't remember those issues with SGSSAA when using bit 0x004010C0. I wasn't able to run it at the resolutions that you are though. Great shots BTW!
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9057126787_cd4074c082_o.png

Mano-a-mano

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Ridge Assault
 

One3rd

Member
Checking out some of the RO2 vanilla tank only maps. This first picture reminds me of that level in BF3 with the field of flowers.

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Flower Bed

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Surprise Explosion
 

One3rd

Member
Was going to put this in the bullshot thread but thought better of it after noticing what happened with the shadows. Not sure why half of them are lower rez than the others.

I'd forgotten how brown and olive the original game was.

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From Cover
 

Jedi2016

Member
The PS1 had no z-buffer leading to polygons clipping anytime the camera moved or an object animates. It also used affine texture mapping causing textures to warp as well.
THANK YOU for that... I've been wondering about that texture thing for years. I didn't care at the time, but now, whenever I play a PS1 game or see a PS1 video, it drives me batty seeing the textures jump around like that. Makes perfect sense now that I know why it's doing it.

Oop.. first post. I really need to figure out how to upload this stuff. Here's one I took the other day in PCars. In-game (not replay), no HUD.

iviTZ5DpcA1xX.png
 
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